1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Class providing access to a read-only asset. Asset objects are NOT
// thread-safe, and should not be shared across threads.
//
#ifndef __LIBS_ASSET_H
#define __LIBS_ASSET_H
#include <stdio.h>
#include <sys/types.h>
#include "FileMap.h"
#include "String8.h"
#include "Errors.h"
namespace android {
/*
* Instances of this class provide read-only operations on a byte stream.
*
* Access may be optimized for streaming, random, or whole buffer modes. All
* operations are supported regardless of how the file was opened, but some
* things will be less efficient. [pass that in??]
*
* "Asset" is the base class for all types of assets. The classes below
* provide most of the implementation. The AssetManager uses one of the
* static "create" functions defined here to create a new instance.
*/
class Asset {
public:
virtual ~Asset(void);
static int32_t getGlobalCount();
static String8 getAssetAllocations();
/* used when opening an asset */
typedef enum AccessMode {
ACCESS_UNKNOWN = 0,
/* read chunks, and seek forward and backward */
ACCESS_RANDOM,
/* read sequentially, with an occasional forward seek */
ACCESS_STREAMING,
/* caller plans to ask for a read-only buffer with all data */
ACCESS_BUFFER,
} AccessMode;
enum {
/* data larger than this does not get uncompressed into a buffer */
#ifdef HAVE_ANDROID_OS
UNCOMPRESS_DATA_MAX = 1 * 1024 * 1024
#else
UNCOMPRESS_DATA_MAX = 2 * 1024 * 1024
#endif
};
/*
* Read data from the current offset. Returns the actual number of
* bytes read, 0 on EOF, or -1 on error.
*/
virtual ssize_t read(void* buf, size_t count) = 0;
/*
* Seek to the specified offset. "whence" uses the same values as
* lseek/fseek. Returns the new position on success, or (off_t) -1
* on failure.
*/
virtual off_t seek(off_t offset, int whence) = 0;
/*
* Close the asset, freeing all associated resources.
*/
virtual void close(void) = 0;
/*
* Get a pointer to a buffer with the entire contents of the file.
*/
virtual const void* getBuffer(bool wordAligned) = 0;
/*
* Get the total amount of data that can be read.
*/
virtual off_t getLength(void) const = 0;
/*
* Get the total amount of data that can be read from the current position.
*/
virtual off_t getRemainingLength(void) const = 0;
/*
* Open a new file descriptor that can be used to read this asset.
* Returns -1 if you can not use the file descriptor (for example if the
* asset is compressed).
*/
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const = 0;
/*
* Return whether this asset's buffer is allocated in RAM (not mmapped).
* Note: not virtual so it is safe to call even when being destroyed.
*/
virtual bool isAllocated(void) const { return false; }
/*
* Get a string identifying the asset's source. This might be a full
* path, it might be a colon-separated list of identifiers.
*
* This is NOT intended to be used for anything except debug output.
* DO NOT try to parse this or use it to open a file.
*/
const char* getAssetSource(void) const { return mAssetSource.string(); }
protected:
Asset(void); // constructor; only invoked indirectly
/* handle common seek() housekeeping */
off_t handleSeek(off_t offset, int whence, off_t curPosn, off_t maxPosn);
/* set the asset source string */
void setAssetSource(const String8& path) { mAssetSource = path; }
AccessMode getAccessMode(void) const { return mAccessMode; }
private:
/* these operations are not implemented */
Asset(const Asset& src);
Asset& operator=(const Asset& src);
/* AssetManager needs access to our "create" functions */
friend class AssetManager;
/*
* Create the asset from a named file on disk.
*/
static Asset* createFromFile(const char* fileName, AccessMode mode);
/*
* Create the asset from a named, compressed file on disk (e.g. ".gz").
*/
static Asset* createFromCompressedFile(const char* fileName,
AccessMode mode);
#if 0
/*
* Create the asset from a segment of an open file. This will fail
* if "offset" and "length" don't fit within the bounds of the file.
*
* The asset takes ownership of the file descriptor.
*/
static Asset* createFromFileSegment(int fd, off_t offset, size_t length,
AccessMode mode);
/*
* Create from compressed data. "fd" should be seeked to the start of
* the compressed data. This could be inside a gzip file or part of a
* Zip archive.
*
* The asset takes ownership of the file descriptor.
*
* This may not verify the validity of the compressed data until first
* use.
*/
static Asset* createFromCompressedData(int fd, off_t offset,
int compressionMethod, size_t compressedLength,
size_t uncompressedLength, AccessMode mode);
#endif
/*
* Create the asset from a memory-mapped file segment.
*
* The asset takes ownership of the FileMap.
*/
static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
/*
* Create the asset from a memory-mapped file segment with compressed
* data. "method" is a Zip archive compression method constant.
*
* The asset takes ownership of the FileMap.
*/
static Asset* createFromCompressedMap(FileMap* dataMap, int method,
size_t uncompressedLen, AccessMode mode);
/*
* Create from a reference-counted chunk of shared memory.
*/
// TODO
AccessMode mAccessMode; // how the asset was opened
String8 mAssetSource; // debug string
Asset* mNext; // linked list.
Asset* mPrev;
};
/*
* ===========================================================================
*
* Innards follow. Do not use these classes directly.
*/
/*
* An asset based on an uncompressed file on disk. It may encompass the
* entire file or just a piece of it. Access is through fread/fseek.
*/
class _FileAsset : public Asset {
public:
_FileAsset(void);
virtual ~_FileAsset(void);
/*
* Use a piece of an already-open file.
*
* On success, the object takes ownership of "fd".
*/
status_t openChunk(const char* fileName, int fd, off_t offset, size_t length);
/*
* Use a memory-mapped region.
*
* On success, the object takes ownership of "dataMap".
*/
status_t openChunk(FileMap* dataMap);
/*
* Standard Asset interfaces.
*/
virtual ssize_t read(void* buf, size_t count);
virtual off_t seek(off_t offset, int whence);
virtual void close(void);
virtual const void* getBuffer(bool wordAligned);
virtual off_t getLength(void) const { return mLength; }
virtual off_t getRemainingLength(void) const { return mLength-mOffset; }
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const;
virtual bool isAllocated(void) const { return mBuf != NULL; }
private:
off_t mStart; // absolute file offset of start of chunk
off_t mLength; // length of the chunk
off_t mOffset; // current local offset, 0 == mStart
FILE* mFp; // for read/seek
char* mFileName; // for opening
/*
* To support getBuffer() we either need to read the entire thing into
* a buffer or memory-map it. For small files it's probably best to
* just read them in.
*/
enum { kReadVsMapThreshold = 4096 };
FileMap* mMap; // for memory map
unsigned char* mBuf; // for read
const void* ensureAlignment(FileMap* map);
};
/*
* An asset based on compressed data in a file.
*/
class _CompressedAsset : public Asset {
public:
_CompressedAsset(void);
virtual ~_CompressedAsset(void);
/*
* Use a piece of an already-open file.
*
* On success, the object takes ownership of "fd".
*/
status_t openChunk(int fd, off_t offset, int compressionMethod,
size_t uncompressedLen, size_t compressedLen);
/*
* Use a memory-mapped region.
*
* On success, the object takes ownership of "fd".
*/
status_t openChunk(FileMap* dataMap, int compressionMethod,
size_t uncompressedLen);
/*
* Standard Asset interfaces.
*/
virtual ssize_t read(void* buf, size_t count);
virtual off_t seek(off_t offset, int whence);
virtual void close(void);
virtual const void* getBuffer(bool wordAligned);
virtual off_t getLength(void) const { return mUncompressedLen; }
virtual off_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const { return -1; }
virtual bool isAllocated(void) const { return mBuf != NULL; }
private:
off_t mStart; // offset to start of compressed data
off_t mCompressedLen; // length of the compressed data
off_t mUncompressedLen; // length of the uncompressed data
off_t mOffset; // current offset, 0 == start of uncomp data
FileMap* mMap; // for memory-mapped input
int mFd; // for file input
unsigned char* mBuf; // for getBuffer()
};
// need: shared mmap version?
}; // namespace android
#endif // __LIBS_ASSET_H
|