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# Build the unit tests.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifneq ($(TARGET_SIMULATOR),true)
# Build the unit tests.
test_src_files := \
SurfaceTextureClient_test.cpp \
shared_libraries := \
libcutils \
libutils \
libbinder \
libgui \
libstlport \
static_libraries := \
libgtest \
libgtest_main \
c_includes := \
bionic \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
module_tags := tests
$(foreach file,$(test_src_files), \
$(eval include $(CLEAR_VARS)) \
$(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
$(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
$(eval LOCAL_C_INCLUDES := $(c_includes)) \
$(eval LOCAL_SRC_FILES := $(file)) \
$(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
$(eval LOCAL_MODULE_TAGS := $(module_tags)) \
$(eval include $(BUILD_EXECUTABLE)) \
)
# Build the manual test programs.
include $(call all-subdir-makefiles)
endif
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif
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