1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANIMATOR_H
#define ANIMATOR_H
#include <cutils/compiler.h>
#include <utils/RefBase.h>
#include <utils/StrongPointer.h>
#include "CanvasProperty.h"
#include "Interpolator.h"
#include "TreeInfo.h"
#include "utils/Macros.h"
namespace android {
namespace uirenderer {
class RenderNode;
class RenderProperties;
class AnimationListener : public VirtualLightRefBase {
public:
ANDROID_API virtual void onAnimationFinished(BaseAnimator*) = 0;
protected:
ANDROID_API virtual ~AnimationListener() {}
};
// Helper class to contain generic animator helpers
class BaseAnimator : public VirtualLightRefBase {
PREVENT_COPY_AND_ASSIGN(BaseAnimator);
public:
ANDROID_API void setInterpolator(Interpolator* interpolator);
ANDROID_API void setDuration(nsecs_t durationInMs);
ANDROID_API nsecs_t duration() { return mDuration; }
ANDROID_API void setListener(AnimationListener* listener) {
mListener = listener;
}
bool isFinished() { return mPlayState == FINISHED; }
protected:
BaseAnimator();
virtual ~BaseAnimator();
// This is the main animation entrypoint that subclasses should call
// to generate the onAnimation* lifecycle events
// Returns true if the animation has finished, false otherwise
bool animateFrame(TreeInfo& info);
// Called when PlayState switches from PENDING to RUNNING
virtual void onAnimationStarted() {}
virtual void onAnimationUpdated(float fraction) = 0;
virtual void onAnimationFinished() {}
private:
void callOnFinishedListener(TreeInfo& info);
enum PlayState {
PENDING,
RUNNING,
FINISHED,
};
Interpolator* mInterpolator;
PlayState mPlayState;
long mStartTime;
long mDuration;
sp<AnimationListener> mListener;
};
class BaseRenderNodeAnimator : public BaseAnimator {
public:
// Since the UI thread doesn't necessarily know what the current values
// actually are and thus can't do the calculations, this is used to inform
// the animator how to lazy-resolve the input value
enum DeltaValueType {
// The delta value represents an absolute value endpoint
// mDeltaValue needs to be recalculated to be mDelta = (mDelta - fromValue)
// in onAnimationStarted()
ABSOLUTE = 0,
// The final value represents an offset from the current value
// No recalculation is needed
DELTA,
};
bool animate(RenderNode* target, TreeInfo& info);
protected:
BaseRenderNodeAnimator(DeltaValueType deltaType, float deltaValue);
RenderNode* target() const { return mTarget; }
virtual float getValue() const = 0;
virtual void setValue(float value) = 0;
private:
virtual void onAnimationStarted();
virtual void onAnimationUpdated(float fraction);
// mTarget is only valid inside animate()
RenderNode* mTarget;
BaseRenderNodeAnimator::DeltaValueType mDeltaValueType;
float mDeltaValue;
float mFromValue;
};
class RenderPropertyAnimator : public BaseRenderNodeAnimator {
public:
enum RenderProperty {
TRANSLATION_X = 0,
TRANSLATION_Y,
TRANSLATION_Z,
SCALE_X,
SCALE_Y,
ROTATION,
ROTATION_X,
ROTATION_Y,
X,
Y,
Z,
ALPHA,
};
ANDROID_API RenderPropertyAnimator(RenderProperty property,
DeltaValueType deltaType, float deltaValue);
protected:
ANDROID_API virtual float getValue() const;
ANDROID_API virtual void setValue(float value);
private:
typedef void (RenderProperties::*SetFloatProperty)(float value);
typedef float (RenderProperties::*GetFloatProperty)() const;
struct PropertyAccessors {
GetFloatProperty getter;
SetFloatProperty setter;
};
PropertyAccessors mPropertyAccess;
static const PropertyAccessors PROPERTY_ACCESSOR_LUT[];
};
class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
public:
ANDROID_API CanvasPropertyPrimitiveAnimator(CanvasPropertyPrimitive* property,
DeltaValueType deltaType, float deltaValue);
protected:
ANDROID_API virtual float getValue() const;
ANDROID_API virtual void setValue(float value);
private:
sp<CanvasPropertyPrimitive> mProperty;
};
class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
public:
enum PaintField {
STROKE_WIDTH = 0,
ALPHA,
};
ANDROID_API CanvasPropertyPaintAnimator(CanvasPropertyPaint* property,
PaintField field, DeltaValueType deltaType, float deltaValue);
protected:
ANDROID_API virtual float getValue() const;
ANDROID_API virtual void setValue(float value);
private:
sp<CanvasPropertyPaint> mProperty;
PaintField mField;
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* ANIMATOR_H */
|