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/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef ANIMATORMANAGER_H
#define ANIMATORMANAGER_H

#include <vector>

#include <cutils/compiler.h>
#include <utils/StrongPointer.h>

#include "TreeInfo.h"
#include "utils/Macros.h"

namespace android {
namespace uirenderer {

class BaseRenderNodeAnimator;
class RenderNode;

// Responsible for managing the animators for a single RenderNode
class AnimatorManager {
    PREVENT_COPY_AND_ASSIGN(AnimatorManager);
public:
    AnimatorManager(RenderNode& parent);
    ~AnimatorManager();

    void addAnimator(const sp<BaseRenderNodeAnimator>& animator);

    void pushStaging(TreeInfo& info);
    // Returns the combined dirty mask of all animators run
    uint32_t animate(TreeInfo& info);

private:
    RenderNode& mParent;

    // To improve the efficiency of resizing & removing from the vector
    // use manual ref counting instead of sp<>.
    std::vector<BaseRenderNodeAnimator*> mNewAnimators;
    std::vector<BaseRenderNodeAnimator*> mAnimators;
};

} /* namespace uirenderer */
} /* namespace android */

#endif /* ANIMATORMANAGER_H */