summaryrefslogtreecommitdiffstats
path: root/libs/hwui/DamageAccumulator.h
blob: dd3365a49d781780eccb731da22b57aad33fb8ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef DAMAGEACCUMULATOR_H
#define DAMAGEACCUMULATOR_H

#include <cutils/compiler.h>
#include <utils/LinearAllocator.h>

#include <SkMatrix.h>
#include <SkRect.h>

#include "utils/Macros.h"

namespace android {
namespace uirenderer {

struct DirtyStack;
class RenderNode;
class Matrix4;

class DamageAccumulator {
    PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
public:
    DamageAccumulator();
    // mAllocator will clean everything up for us, no need for a dtor

    // Push a transform node onto the stack. This should be called prior
    // to any dirty() calls. Subsequent calls to dirty()
    // will be affected by the transform when popTransform() is called.
    void pushTransform(const RenderNode* transform);
    void pushTransform(const Matrix4* transform);

    // Pops a transform node from the stack, propagating the dirty rect
    // up to the parent node. Returns the IDamageTransform that was just applied
    void popTransform();

    void dirty(float left, float top, float right, float bottom);

    // Returns the current dirty area, *NOT* transformed by pushed transforms
    void peekAtDirty(SkRect* dest) const;

    void computeCurrentTransform(Matrix4* outMatrix) const;

    void finish(SkRect* totalDirty);

private:
    void pushCommon();
    void applyMatrix4Transform(DirtyStack* frame);
    void applyRenderNodeTransform(DirtyStack* frame);

    LinearAllocator mAllocator;
    DirtyStack* mHead;
};

} /* namespace uirenderer */
} /* namespace android */

#endif /* DAMAGEACCUMULATOR_H */