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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef FLOATCOLOR_H
#define FLOATCOLOR_H

#include "utils/Macros.h"

#include <stdint.h>

namespace android {
namespace uirenderer {

struct FloatColor {
    void set(uint32_t color) {
        a = ((color >> 24) & 0xff) / 255.0f;
        r = a * ((color >> 16) & 0xff) / 255.0f;
        g = a * ((color >>  8) & 0xff) / 255.0f;
        b = a * ((color      ) & 0xff) / 255.0f;
    }

    bool isNotBlack() {
        return a < 1.0f
                || r > 0.0f
                || g > 0.0f
                || b > 0.0f;
    }

    float r;
    float g;
    float b;
    float a;
};

REQUIRE_COMPATIBLE_LAYOUT(FloatColor);

} /* namespace uirenderer */
} /* namespace android */

#endif /* FLOATCOLOR_H */