summaryrefslogtreecommitdiffstats
path: root/libs/hwui/FontRenderer.cpp
blob: c79ae777d051c51c7e0f93973bc2c71415b33abc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "FontRenderer.h"

#include "Caches.h"
#include "Debug.h"
#include "Extensions.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "OpenGLRenderer.h"
#include "PixelBuffer.h"
#include "Rect.h"
#include "renderstate/RenderState.h"
#include "utils/Blur.h"
#include "utils/MathUtils.h"
#include "utils/Timing.h"

#include <SkGlyph.h>
#include <SkUtils.h>

#include <cutils/properties.h>

#include <utils/Log.h>

#ifdef ANDROID_ENABLE_RENDERSCRIPT
#include <RenderScript.h>
#endif

namespace android {
namespace uirenderer {

// blur inputs smaller than this constant will bypass renderscript
#define RS_MIN_INPUT_CUTOFF 10000

///////////////////////////////////////////////////////////////////////////////
// TextSetupFunctor
///////////////////////////////////////////////////////////////////////////////

void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) {
    int textureFillFlags = static_cast<int>(texture.getFormat() == GL_ALPHA
            ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
    if (linearFiltering) {
        textureFillFlags |= TextureFillFlags::kForceFilter;
    }
    const Matrix4& transform = pureTranslate ? Matrix4::identity() : *(renderer->currentTransform());
    Glop glop;
    GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
            .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
            .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
            .setTransform(renderer->currentSnapshot()->getOrthoMatrix(), transform, false)
            .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
            .setRoundRectClipState(renderer->currentSnapshot()->roundRectClipState)
            .build();
    renderer->renderGlop(glop);
}

///////////////////////////////////////////////////////////////////////////////
// FontRenderer
///////////////////////////////////////////////////////////////////////////////

static bool sLogFontRendererCreate = true;

FontRenderer::FontRenderer()
        : mGammaTable(nullptr)
        , mCurrentFont(nullptr)
        , mActiveFonts(LruCache<Font::FontDescription, Font*>::kUnlimitedCapacity)
        , mCurrentCacheTexture(nullptr)
        , mUploadTexture(false)
        , mFunctor(nullptr)
        , mClip(nullptr)
        , mBounds(nullptr)
        , mDrawn(false)
        , mInitialized(false)
        , mLinearFiltering(false) {

    if (sLogFontRendererCreate) {
        INIT_LOGD("Creating FontRenderer");
    }

    mSmallCacheWidth = DEFAULT_TEXT_SMALL_CACHE_WIDTH;
    mSmallCacheHeight = DEFAULT_TEXT_SMALL_CACHE_HEIGHT;
    mLargeCacheWidth = DEFAULT_TEXT_LARGE_CACHE_WIDTH;
    mLargeCacheHeight = DEFAULT_TEXT_LARGE_CACHE_HEIGHT;

    char property[PROPERTY_VALUE_MAX];
    if (property_get(PROPERTY_TEXT_SMALL_CACHE_WIDTH, property, nullptr) > 0) {
        mSmallCacheWidth = atoi(property);
    }

    if (property_get(PROPERTY_TEXT_SMALL_CACHE_HEIGHT, property, nullptr) > 0) {
        mSmallCacheHeight = atoi(property);
    }

    if (property_get(PROPERTY_TEXT_LARGE_CACHE_WIDTH, property, nullptr) > 0) {
        mLargeCacheWidth = atoi(property);
    }

    if (property_get(PROPERTY_TEXT_LARGE_CACHE_HEIGHT, property, nullptr) > 0) {
        mLargeCacheHeight = atoi(property);
    }

    uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize;

    mSmallCacheWidth = MathUtils::min(mSmallCacheWidth, maxTextureSize);
    mSmallCacheHeight = MathUtils::min(mSmallCacheHeight, maxTextureSize);
    mLargeCacheWidth = MathUtils::min(mLargeCacheWidth, maxTextureSize);
    mLargeCacheHeight = MathUtils::min(mLargeCacheHeight, maxTextureSize);

    if (sLogFontRendererCreate) {
        INIT_LOGD("  Text cache sizes, in pixels: %i x %i, %i x %i, %i x %i, %i x %i",
                mSmallCacheWidth, mSmallCacheHeight,
                mLargeCacheWidth, mLargeCacheHeight >> 1,
                mLargeCacheWidth, mLargeCacheHeight >> 1,
                mLargeCacheWidth, mLargeCacheHeight);
    }

    sLogFontRendererCreate = false;
}

void clearCacheTextures(Vector<CacheTexture*>& cacheTextures) {
    for (uint32_t i = 0; i < cacheTextures.size(); i++) {
        delete cacheTextures[i];
    }
    cacheTextures.clear();
}

FontRenderer::~FontRenderer() {
    clearCacheTextures(mACacheTextures);
    clearCacheTextures(mRGBACacheTextures);

    LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
    while (it.next()) {
        delete it.value();
    }
    mActiveFonts.clear();
}

void FontRenderer::flushAllAndInvalidate() {
    issueDrawCommand();

    LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
    while (it.next()) {
        it.value()->invalidateTextureCache();
    }

    for (uint32_t i = 0; i < mACacheTextures.size(); i++) {
        mACacheTextures[i]->init();
    }

    for (uint32_t i = 0; i < mRGBACacheTextures.size(); i++) {
        mRGBACacheTextures[i]->init();
    }

    mDrawn = false;
}

void FontRenderer::flushLargeCaches(Vector<CacheTexture*>& cacheTextures) {
    // Start from 1; don't deallocate smallest/default texture
    for (uint32_t i = 1; i < cacheTextures.size(); i++) {
        CacheTexture* cacheTexture = cacheTextures[i];
        if (cacheTexture->getPixelBuffer()) {
            cacheTexture->init();
            LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
            while (it.next()) {
                it.value()->invalidateTextureCache(cacheTexture);
            }
            cacheTexture->releasePixelBuffer();
        }
    }
}

void FontRenderer::flushLargeCaches() {
    flushLargeCaches(mACacheTextures);
    flushLargeCaches(mRGBACacheTextures);
}

CacheTexture* FontRenderer::cacheBitmapInTexture(Vector<CacheTexture*>& cacheTextures,
        const SkGlyph& glyph, uint32_t* startX, uint32_t* startY) {
    for (uint32_t i = 0; i < cacheTextures.size(); i++) {
        if (cacheTextures[i]->fitBitmap(glyph, startX, startY)) {
            return cacheTextures[i];
        }
    }
    // Could not fit glyph into current cache textures
    return nullptr;
}

void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
        uint32_t* retOriginX, uint32_t* retOriginY, bool precaching) {
    checkInit();

    // If the glyph bitmap is empty let's assum the glyph is valid
    // so we can avoid doing extra work later on
    if (glyph.fWidth == 0 || glyph.fHeight == 0) {
        cachedGlyph->mIsValid = true;
        cachedGlyph->mCacheTexture = nullptr;
        return;
    }

    cachedGlyph->mIsValid = false;

    // choose an appropriate cache texture list for this glyph format
    SkMask::Format format = static_cast<SkMask::Format>(glyph.fMaskFormat);
    Vector<CacheTexture*>* cacheTextures = nullptr;
    switch (format) {
        case SkMask::kA8_Format:
        case SkMask::kBW_Format:
            cacheTextures = &mACacheTextures;
            break;
        case SkMask::kARGB32_Format:
            cacheTextures = &mRGBACacheTextures;
            break;
        default:
#if DEBUG_FONT_RENDERER
            ALOGD("getCacheTexturesForFormat: unknown SkMask format %x", format);
#endif
        return;
    }

    // If the glyph is too tall, don't cache it
    if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 >
                (*cacheTextures)[cacheTextures->size() - 1]->getHeight()) {
        ALOGE("Font size too large to fit in cache. width, height = %i, %i",
                (int) glyph.fWidth, (int) glyph.fHeight);
        return;
    }

    // Now copy the bitmap into the cache texture
    uint32_t startX = 0;
    uint32_t startY = 0;

    CacheTexture* cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);

    if (!cacheTexture) {
        if (!precaching) {
            // If the new glyph didn't fit and we are not just trying to precache it,
            // clear out the cache and try again
            flushAllAndInvalidate();
            cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);
        }

        if (!cacheTexture) {
            // either the glyph didn't fit or we're precaching and will cache it when we draw
            return;
        }
    }

    cachedGlyph->mCacheTexture = cacheTexture;

    *retOriginX = startX;
    *retOriginY = startY;

    uint32_t endX = startX + glyph.fWidth;
    uint32_t endY = startY + glyph.fHeight;

    uint32_t cacheWidth = cacheTexture->getWidth();

    if (!cacheTexture->getPixelBuffer()) {
        Caches::getInstance().textureState().activateTexture(0);
        // Large-glyph texture memory is allocated only as needed
        cacheTexture->allocatePixelBuffer();
    }
    if (!cacheTexture->mesh()) {
        cacheTexture->allocateMesh();
    }

    uint8_t* cacheBuffer = cacheTexture->getPixelBuffer()->map();
    uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
    int srcStride = glyph.rowBytes();

    // Copy the glyph image, taking the mask format into account
    switch (format) {
        case SkMask::kA8_Format: {
            uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
            uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
                    - TEXTURE_BORDER_SIZE;
            // write leading border line
            memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
            // write glyph data
            if (mGammaTable) {
                for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
                    row = cacheY * cacheWidth;
                    cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
                    for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
                        uint8_t tempCol = bitmapBuffer[bY + bX];
                        cacheBuffer[row + cacheX] = mGammaTable[tempCol];
                    }
                    cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
                }
            } else {
                for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
                    row = cacheY * cacheWidth;
                    memcpy(&cacheBuffer[row + startX], &bitmapBuffer[bY], glyph.fWidth);
                    cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
                    cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
                }
            }
            // write trailing border line
            row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
            memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
            break;
        }
        case SkMask::kARGB32_Format: {
            // prep data lengths
            const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
            const size_t borderSize = formatSize * TEXTURE_BORDER_SIZE;
            size_t rowSize = formatSize * glyph.fWidth;
            // prep advances
            size_t dstStride = formatSize * cacheWidth;
            // prep indices
            // - we actually start one row early, and then increment before first copy
            uint8_t* src = &bitmapBuffer[0 - srcStride];
            uint8_t* dst = &cacheBuffer[cacheTexture->getOffset(startX, startY - 1)];
            uint8_t* dstEnd = &cacheBuffer[cacheTexture->getOffset(startX, endY - 1)];
            uint8_t* dstL = dst - borderSize;
            uint8_t* dstR = dst + rowSize;
            // write leading border line
            memset(dstL, 0, rowSize + 2 * borderSize);
            // write glyph data
            while (dst < dstEnd) {
                memset(dstL += dstStride, 0, borderSize); // leading border column
                memcpy(dst += dstStride, src += srcStride, rowSize); // glyph data
                memset(dstR += dstStride, 0, borderSize); // trailing border column
            }
            // write trailing border line
            memset(dstL += dstStride, 0, rowSize + 2 * borderSize);
            break;
        }
        case SkMask::kBW_Format: {
            uint32_t cacheX = 0, cacheY = 0;
            uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
                    - TEXTURE_BORDER_SIZE;
            static const uint8_t COLORS[2] = { 0, 255 };
            // write leading border line
            memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
            // write glyph data
            for (cacheY = startY; cacheY < endY; cacheY++) {
                cacheX = startX;
                int rowBytes = srcStride;
                uint8_t* buffer = bitmapBuffer;

                row = cacheY * cacheWidth;
                cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
                while (--rowBytes >= 0) {
                    uint8_t b = *buffer++;
                    for (int8_t mask = 7; mask >= 0 && cacheX < endX; mask--) {
                        cacheBuffer[cacheY * cacheWidth + cacheX++] = COLORS[(b >> mask) & 0x1];
                    }
                }
                cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;

                bitmapBuffer += srcStride;
            }
            // write trailing border line
            row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
            memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
            break;
        }
        default:
            ALOGW("Unknown glyph format: 0x%x", format);
            break;
    }

    cachedGlyph->mIsValid = true;
}

CacheTexture* FontRenderer::createCacheTexture(int width, int height, GLenum format,
        bool allocate) {
    CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads);

    if (allocate) {
        Caches::getInstance().textureState().activateTexture(0);
        cacheTexture->allocatePixelBuffer();
        cacheTexture->allocateMesh();
    }

    return cacheTexture;
}

void FontRenderer::initTextTexture() {
    clearCacheTextures(mACacheTextures);
    clearCacheTextures(mRGBACacheTextures);

    mUploadTexture = false;
    mACacheTextures.push(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
            GL_ALPHA, true));
    mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
            GL_ALPHA, false));
    mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
            GL_ALPHA, false));
    mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight,
            GL_ALPHA, false));
    mRGBACacheTextures.push(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
            GL_RGBA, false));
    mRGBACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
            GL_RGBA, false));
    mCurrentCacheTexture = mACacheTextures[0];
}

// We don't want to allocate anything unless we actually draw text
void FontRenderer::checkInit() {
    if (mInitialized) {
        return;
    }

    initTextTexture();

    mInitialized = true;
}

void checkTextureUpdateForCache(Caches& caches, Vector<CacheTexture*>& cacheTextures,
        bool& resetPixelStore, GLuint& lastTextureId) {
    for (uint32_t i = 0; i < cacheTextures.size(); i++) {
        CacheTexture* cacheTexture = cacheTextures[i];
        if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
            if (cacheTexture->getTextureId() != lastTextureId) {
                lastTextureId = cacheTexture->getTextureId();
                caches.textureState().activateTexture(0);
                caches.textureState().bindTexture(lastTextureId);
            }

            if (cacheTexture->upload()) {
                resetPixelStore = true;
            }
        }
    }
}

void FontRenderer::checkTextureUpdate() {
    if (!mUploadTexture) {
        return;
    }

    Caches& caches = Caches::getInstance();
    GLuint lastTextureId = 0;

    bool resetPixelStore = false;
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    // Iterate over all the cache textures and see which ones need to be updated
    checkTextureUpdateForCache(caches, mACacheTextures, resetPixelStore, lastTextureId);
    checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId);

    // Unbind any PBO we might have used to update textures
    caches.pixelBufferState().unbind();

    // Reset to default unpack row length to avoid affecting texture
    // uploads in other parts of the renderer
    if (resetPixelStore) {
        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    }

    mUploadTexture = false;
}

void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) {
    if (!mFunctor) return;

    bool first = true;
    bool forceRebind = false;
    for (uint32_t i = 0; i < cacheTextures.size(); i++) {
        CacheTexture* texture = cacheTextures[i];
        if (texture->canDraw()) {
            if (first) {
                checkTextureUpdate();
                first = false;
                mDrawn = true;
            }

            mFunctor->draw(*texture, mLinearFiltering);

            texture->resetMesh();
            forceRebind = false;
        }
    }
}

void FontRenderer::issueDrawCommand() {
    issueDrawCommand(mACacheTextures);
    issueDrawCommand(mRGBACacheTextures);
}

void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
        float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
        float x4, float y4, float u4, float v4, CacheTexture* texture) {
    if (texture != mCurrentCacheTexture) {
        // Now use the new texture id
        mCurrentCacheTexture = texture;
    }

    mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
            x3, y3, u3, v3, x4, y4, u4, v4);
}

void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
        float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
        float x4, float y4, float u4, float v4, CacheTexture* texture) {

    if (mClip &&
            (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
        return;
    }

    appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);

    if (mBounds) {
        mBounds->left = fmin(mBounds->left, x1);
        mBounds->top = fmin(mBounds->top, y3);
        mBounds->right = fmax(mBounds->right, x3);
        mBounds->bottom = fmax(mBounds->bottom, y1);
    }

    if (mCurrentCacheTexture->endOfMesh()) {
        issueDrawCommand();
    }
}

void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
        float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
        float x4, float y4, float u4, float v4, CacheTexture* texture) {

    appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);

    if (mBounds) {
        mBounds->left = fmin(mBounds->left, fmin(x1, fmin(x2, fmin(x3, x4))));
        mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
        mBounds->right = fmax(mBounds->right, fmax(x1, fmax(x2, fmax(x3, x4))));
        mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
    }

    if (mCurrentCacheTexture->endOfMesh()) {
        issueDrawCommand();
    }
}

void FontRenderer::setFont(const SkPaint* paint, const SkMatrix& matrix) {
    mCurrentFont = Font::create(this, paint, matrix);
}

FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const char *text,
        uint32_t startIndex, uint32_t len, int numGlyphs, float radius, const float* positions) {
    checkInit();

    DropShadow image;
    image.width = 0;
    image.height = 0;
    image.image = nullptr;
    image.penX = 0;
    image.penY = 0;

    if (!mCurrentFont) {
        return image;
    }

    mDrawn = false;
    mClip = nullptr;
    mBounds = nullptr;

    Rect bounds;
    mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds, positions);

    uint32_t intRadius = Blur::convertRadiusToInt(radius);
    uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius;
    uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius;

    uint32_t maxSize = Caches::getInstance().maxTextureSize;
    if (paddedWidth > maxSize || paddedHeight > maxSize) {
        return image;
    }

#ifdef ANDROID_ENABLE_RENDERSCRIPT
    // Align buffers for renderscript usage
    if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
        paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
    }
    int size = paddedWidth * paddedHeight;
    uint8_t* dataBuffer = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
#else
    int size = paddedWidth * paddedHeight;
    uint8_t* dataBuffer = (uint8_t*) malloc(size);
#endif

    memset(dataBuffer, 0, size);

    int penX = intRadius - bounds.left;
    int penY = intRadius - bounds.bottom;

    if ((bounds.right > bounds.left) && (bounds.top > bounds.bottom)) {
        // text has non-whitespace, so draw and blur to create the shadow
        // NOTE: bounds.isEmpty() can't be used here, since vertical coordinates are inverted
        // TODO: don't draw pure whitespace in the first place, and avoid needing this check
        mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
                Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, nullptr, positions);

        // Unbind any PBO we might have used
        Caches::getInstance().pixelBufferState().unbind();

        blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
    }

    image.width = paddedWidth;
    image.height = paddedHeight;
    image.image = dataBuffer;
    image.penX = penX;
    image.penY = penY;

    return image;
}

void FontRenderer::initRender(const Rect* clip, Rect* bounds, TextDrawFunctor* functor) {
    checkInit();

    mDrawn = false;
    mBounds = bounds;
    mFunctor = functor;
    mClip = clip;
}

void FontRenderer::finishRender() {
    mBounds = nullptr;
    mClip = nullptr;

    issueDrawCommand();
}

void FontRenderer::precache(const SkPaint* paint, const char* text, int numGlyphs,
        const SkMatrix& matrix) {
    Font* font = Font::create(this, paint, matrix);
    font->precache(paint, text, numGlyphs);
}

void FontRenderer::endPrecaching() {
    checkTextureUpdate();
}

bool FontRenderer::renderPosText(const SkPaint* paint, const Rect* clip, const char *text,
        uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
        const float* positions, Rect* bounds, TextDrawFunctor* functor, bool forceFinish) {
    if (!mCurrentFont) {
        ALOGE("No font set");
        return false;
    }

    initRender(clip, bounds, functor);
    mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y, positions);

    if (forceFinish) {
        finishRender();
    }

    return mDrawn;
}

bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text,
        uint32_t startIndex, uint32_t len, int numGlyphs, const SkPath* path,
        float hOffset, float vOffset, Rect* bounds, TextDrawFunctor* functor) {
    if (!mCurrentFont) {
        ALOGE("No font set");
        return false;
    }

    initRender(clip, bounds, functor);
    mCurrentFont->render(paint, text, startIndex, len, numGlyphs, path, hOffset, vOffset);
    finishRender();

    return mDrawn;
}

void FontRenderer::removeFont(const Font* font) {
    mActiveFonts.remove(font->getDescription());

    if (mCurrentFont == font) {
        mCurrentFont = nullptr;
    }
}

void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, float radius) {
    uint32_t intRadius = Blur::convertRadiusToInt(radius);
#ifdef ANDROID_ENABLE_RENDERSCRIPT
    if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) {
        uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);

        if (mRs == nullptr) {
            mRs = new RSC::RS();
            // a null path is OK because there are no custom kernels used
            // hence nothing gets cached by RS
            if (!mRs->init("", RSC::RS_INIT_LOW_LATENCY | RSC::RS_INIT_SYNCHRONOUS)) {
                mRs.clear();
                ALOGE("blur RS failed to init");
            } else {
                mRsElement = RSC::Element::A_8(mRs);
                mRsScript = RSC::ScriptIntrinsicBlur::create(mRs, mRsElement);
            }
        }
        if (mRs != nullptr) {
            RSC::sp<const RSC::Type> t = RSC::Type::create(mRs, mRsElement, width, height, 0);
            RSC::sp<RSC::Allocation> ain = RSC::Allocation::createTyped(mRs, t,
                    RS_ALLOCATION_MIPMAP_NONE,
                    RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
                    *image);
            RSC::sp<RSC::Allocation> aout = RSC::Allocation::createTyped(mRs, t,
                    RS_ALLOCATION_MIPMAP_NONE,
                    RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
                    outImage);

            mRsScript->setRadius(radius);
            mRsScript->setInput(ain);
            mRsScript->forEach(aout);

            // replace the original image's pointer, avoiding a copy back to the original buffer
            free(*image);
            *image = outImage;

            return;
        }
    }
#endif

    std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
    Blur::generateGaussianWeights(gaussian.get(), intRadius);

    std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]);
    Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height);
    Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height);
}

static uint32_t calculateCacheSize(const Vector<CacheTexture*>& cacheTextures) {
    uint32_t size = 0;
    for (uint32_t i = 0; i < cacheTextures.size(); i++) {
        CacheTexture* cacheTexture = cacheTextures[i];
        if (cacheTexture && cacheTexture->getPixelBuffer()) {
            size += cacheTexture->getPixelBuffer()->getSize();
        }
    }
    return size;
}

uint32_t FontRenderer::getCacheSize(GLenum format) const {
    switch (format) {
        case GL_ALPHA: {
            return calculateCacheSize(mACacheTextures);
        }
        case GL_RGBA: {
            return calculateCacheSize(mRGBACacheTextures);
        }
        default: {
            return 0;
        }
    }
}

}; // namespace uirenderer
}; // namespace android