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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_UI_RECT_H
#define ANDROID_UI_RECT_H

#include <utils/Log.h>

namespace android {
namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Structs
///////////////////////////////////////////////////////////////////////////////

struct Rect {
    float left;
    float top;
    float right;
    float bottom;

    Rect():
            left(0),
            top(0),
            right(0),
            bottom(0) {
    }

    Rect(float left, float top, float right, float bottom):
            left(left),
            top(top),
            right(right),
            bottom(bottom) {
    }

    Rect(const Rect& r) {
        set(r);
    }

    Rect(Rect& r) {
        set(r);
    }

    Rect& operator=(const Rect& r) {
        set(r);
        return *this;
    }

    Rect& operator=(Rect& r) {
        set(r);
        return *this;
    }

    friend int operator==(const Rect& a, const Rect& b) {
        return !memcmp(&a, &b, sizeof(a));
    }

    friend int operator!=(const Rect& a, const Rect& b) {
        return memcmp(&a, &b, sizeof(a));
    }

    bool isEmpty() const {
        return left >= right || top >= bottom;
    }

    void setEmpty() {
        memset(this, 0, sizeof(*this));
    }

    void set(float left, float top, float right, float bottom) {
        this->left = left;
        this->right = right;
        this->top = top;
        this->bottom = bottom;
    }

    void set(const Rect& r) {
        set(r.left, r.top, r.right, r.bottom);
    }

    inline float getWidth() const {
        return right - left;
    }

    inline float getHeight() const {
        return bottom - top;
    }

    bool intersects(float left, float top, float right, float bottom) const {
        return left < right && top < bottom &&
                this->left < this->right && this->top < this->bottom &&
                this->left < right && left < this->right &&
                this->top < bottom && top < this->bottom;
    }

    bool intersects(const Rect& r) const {
        return intersects(r.left, r.top, r.right, r.bottom);
    }

    bool intersect(float left, float top, float right, float bottom) {
        if (left < right && top < bottom && !this->isEmpty() &&
                this->left < right && left < this->right &&
                this->top < bottom && top < this->bottom) {

            if (this->left < left) this->left = left;
            if (this->top < top) this->top = top;
            if (this->right > right) this->right = right;
            if (this->bottom > bottom) this->bottom = bottom;

            return true;
        }
        return false;
    }

    bool intersect(const Rect& r) {
        return intersect(r.left, r.top, r.right, r.bottom);
    }

    bool unionWith(const Rect& r) {
        if (r.left < r.right && r.top < r.bottom) {
            if (left < right && top < bottom) {
                if (left > r.left) left = r.left;
                if (top > r.top) top = r.top;
                if (right < r.right) right = r.right;
                if (bottom < r.bottom) bottom = r.bottom;
                return true;
            } else {
                left = r.left;
                top = r.top;
                right = r.right;
                bottom = r.bottom;
                return true;
            }
        }
        return false;
    }

    void dump() const {
        LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
    }

}; // struct Rect

}; // namespace uirenderer
}; // namespace android

#endif // ANDROID_RECT_H