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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERNODE_H
#define RENDERNODE_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <set>
#include <vector>
#include <SkCamera.h>
#include <SkMatrix.h>
#include <private/hwui/DrawGlInfo.h>
#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <cutils/compiler.h>
#include <androidfw/ResourceTypes.h>
#include "Debug.h"
#include "Matrix.h"
#include "DeferredDisplayList.h"
#include "DisplayList.h"
#include "RenderProperties.h"
#include "TreeInfo.h"
class SkBitmap;
class SkPaint;
class SkPath;
class SkRegion;
namespace android {
namespace uirenderer {
class DeferredDisplayList;
class DisplayListOp;
class DisplayListRenderer;
class OpenGLRenderer;
class Rect;
class Layer;
class SkiaShader;
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
class DrawDisplayListOp;
/**
* Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
*
* Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
* functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
* (which holds the actual data), and DisplayList (which holds properties and performs playback onto
* a renderer).
*
* Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
* recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
* attached.
*/
class RenderNode : public VirtualLightRefBase {
public:
ANDROID_API RenderNode();
ANDROID_API virtual ~RenderNode();
// See flags defined in DisplayList.java
enum ReplayFlag {
kReplayFlag_ClipChildren = 0x1
};
ANDROID_API static void outputLogBuffer(int fd);
ANDROID_API void setStagingDisplayList(DisplayListData* newData);
void computeOrdering();
void deferNodeTree(DeferStateStruct& deferStruct);
void deferNodeInParent(DeferStateStruct& deferStruct, const int level);
void replayNodeTree(ReplayStateStruct& replayStruct);
void replayNodeInParent(ReplayStateStruct& replayStruct, const int level);
ANDROID_API void output(uint32_t level = 1);
bool isRenderable() const {
return mDisplayListData && mDisplayListData->hasDrawOps;
}
const char* getName() const {
return mName.string();
}
void setName(const char* name) {
if (name) {
char* lastPeriod = strrchr(name, '.');
if (lastPeriod) {
mName.setTo(lastPeriod + 1);
} else {
mName.setTo(name);
}
}
}
const RenderProperties& properties() {
return mProperties;
}
RenderProperties& animatorProperties() {
return mProperties;
}
const RenderProperties& stagingProperties() {
return mStagingProperties;
}
RenderProperties& mutateStagingProperties() {
mNeedsPropertiesSync = true;
return mStagingProperties;
}
int getWidth() {
return properties().getWidth();
}
int getHeight() {
return properties().getHeight();
}
ANDROID_API virtual void prepareTree(TreeInfo& info);
// UI thread only!
ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
mStagingAnimators.insert(animator);
mNeedsAnimatorsSync = true;
}
// UI thread only!
ANDROID_API void removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
mStagingAnimators.erase(animator);
mNeedsAnimatorsSync = true;
}
private:
typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
for (size_t i = 0; i < nodes.size(); i++) {
if (nodes[i].key >= 0.0f) return i;
}
return nodes.size();
}
enum ChildrenSelectMode {
kNegativeZChildren,
kPositiveZChildren
};
void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
void computeOrderingImpl(DrawDisplayListOp* opState,
const SkPath* outlineOfProjectionSurface,
Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
const mat4* transformFromProjectionSurface);
template <class T>
inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
template<class T>
inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
template <class T>
inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
template <class T>
inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
/**
* Issue the RenderNode's operations into a handler, recursing for subtrees through
* DrawDisplayListOp's defer() or replay() methods
*/
template <class T>
inline void issueOperations(OpenGLRenderer& renderer, T& handler);
class TextContainer {
public:
size_t length() const {
return mByteLength;
}
const char* text() const {
return (const char*) mText;
}
size_t mByteLength;
const char* mText;
};
void prepareTreeImpl(TreeInfo& info);
void pushStagingChanges(TreeInfo& info);
void evaluateAnimations(TreeInfo& info);
void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
String8 mName;
bool mNeedsPropertiesSync;
RenderProperties mProperties;
RenderProperties mStagingProperties;
bool mNeedsDisplayListDataSync;
DisplayListData* mDisplayListData;
DisplayListData* mStagingDisplayListData;
bool mNeedsAnimatorsSync;
std::set< sp<BaseRenderNodeAnimator> > mStagingAnimators;
std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
/**
* Draw time state - these properties are only set and used during rendering
*/
// for projection surfaces, contains a list of all children items
Vector<DrawDisplayListOp*> mProjectedNodes;
}; // class RenderNode
} /* namespace uirenderer */
} /* namespace android */
#endif /* RENDERNODE_H */
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