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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include "ShapeCache.h"
namespace android {
namespace uirenderer {
RoundRectShapeCache::RoundRectShapeCache(): ShapeCache<RoundRectShapeCacheEntry>() {
}
PathTexture* RoundRectShapeCache::getRoundRect(float width, float height,
float rx, float ry, SkPaint* paint) {
RoundRectShapeCacheEntry entry(width, height, rx, ry, paint);
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
SkRect r;
r.set(0.0f, 0.0f, width, height);
path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
CircleShapeCache::CircleShapeCache(): ShapeCache<CircleShapeCacheEntry>() {
}
PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) {
CircleShapeCacheEntry entry(radius, paint);
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
}; // namespace uirenderer
}; // namespace android
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