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path: root/libs/hwui/shaders/drawTexture.frag
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SHADER_SOURCE(gDrawTextureFragmentShader,

varying lowp vec4 outColor;
varying mediump vec2 outTexCoords;

uniform sampler2D sampler;

void main(void) {
    gl_FragColor = texture2D(sampler, outTexCoords) * outColor;
}

);