blob: 1b584c8f46b9bb24ef43ecaec2d5ca63705de746 (
plain)
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|
ContextFinish {
handcodeApi
}
ContextBindRootScript {
param RsScript sampler
}
ContextBindProgramStore {
param RsProgramStore pgm
}
ContextBindProgramFragment {
param RsProgramFragment pgm
}
ContextBindProgramVertex {
param RsProgramVertex pgm
}
ContextBindProgramRaster {
param RsProgramRaster pgm
}
ContextBindFont {
param RsFont pgm
}
ContextPause {
}
ContextResume {
}
ContextSetSurface {
param uint32_t width
param uint32_t height
param ANativeWindow *sur
}
ContextDump {
param int32_t bits
}
ContextGetError {
param RsError *err
ret const char *
}
ContextSetPriority {
param int32_t priority
}
AssignName {
param void *obj
param const char *name
param size_t len
}
ObjDestroy {
param RsAsyncVoidPtr objPtr
}
ElementCreate {
param RsDataType mType
param RsDataKind mKind
param bool mNormalized
param uint32_t mVectorSize
ret RsElement
}
ElementCreate2 {
param size_t count
param const RsElement * elements
param const char ** names
param const size_t * nameLengths
param const uint32_t * arraySize
ret RsElement
}
AllocationUpdateFromBitmap {
param RsAllocation alloc
param RsElement srcFmt
param const void * data
}
AllocationCreateBitmapRef {
param RsType type
param RsAsyncVoidPtr bmpPtr
param RsAsyncVoidPtr callbackData
param RsBitmapCallback_t callback
ret RsAllocation
}
AllocationUploadToTexture {
param RsAllocation alloc
param bool genMipMaps
param uint32_t baseMipLevel
}
AllocationUploadToBufferObject {
param RsAllocation alloc
}
AllocationData {
param RsAllocation va
param const void * data
param uint32_t bytes
handcodeApi
togglePlay
}
Allocation1DSubData {
param RsAllocation va
param uint32_t xoff
param uint32_t count
param const void *data
param uint32_t bytes
handcodeApi
togglePlay
}
Allocation1DSubElementData {
param RsAllocation va
param uint32_t x
param const void *data
param uint32_t comp_offset
param uint32_t bytes
handcodeApi
togglePlay
}
Allocation2DSubData {
param RsAllocation va
param uint32_t xoff
param uint32_t yoff
param uint32_t w
param uint32_t h
param const void *data
param uint32_t bytes
}
Allocation2DSubElementData {
param RsAllocation va
param uint32_t x
param uint32_t y
param const void *data
param uint32_t element_offset
param uint32_t bytes
}
AllocationRead {
param RsAllocation va
param void * data
}
Adapter1DCreate {
ret RsAdapter1D
}
Adapter1DBindAllocation {
param RsAdapter1D adapt
param RsAllocation alloc
}
Adapter1DSetConstraint {
param RsAdapter1D adapter
param RsDimension dim
param uint32_t value
}
Adapter1DData {
param RsAdapter1D adapter
param const void * data
}
Adapter1DSubData {
param RsAdapter1D adapter
param uint32_t xoff
param uint32_t count
param const void *data
}
Adapter2DCreate {
ret RsAdapter2D
}
Adapter2DBindAllocation {
param RsAdapter2D adapt
param RsAllocation alloc
}
Adapter2DSetConstraint {
param RsAdapter2D adapter
param RsDimension dim
param uint32_t value
}
Adapter2DData {
param RsAdapter2D adapter
param const void *data
}
Adapter2DSubData {
param RsAdapter2D adapter
param uint32_t xoff
param uint32_t yoff
param uint32_t w
param uint32_t h
param const void *data
}
AllocationResize1D {
param RsAllocation va
param uint32_t dimX
}
AllocationResize2D {
param RsAllocation va
param uint32_t dimX
param uint32_t dimY
}
SamplerBegin {
}
SamplerSet {
param RsSamplerParam p
param RsSamplerValue value
}
SamplerSet2 {
param RsSamplerParam p
param float value
}
SamplerCreate {
ret RsSampler
}
ScriptBindAllocation {
param RsScript vtm
param RsAllocation va
param uint32_t slot
}
ScriptCBegin {
}
ScriptSetTimeZone {
param RsScript s
param const char * timeZone
param uint32_t length
}
ScriptInvoke {
param RsScript s
param uint32_t slot
}
ScriptInvokeV {
param RsScript s
param uint32_t slot
param const void * data
param uint32_t dataLen
handcodeApi
togglePlay
}
ScriptSetVarI {
param RsScript s
param uint32_t slot
param int value
}
ScriptSetVarObj {
param RsScript s
param uint32_t slot
param RsObjectBase value
}
ScriptSetVarJ {
param RsScript s
param uint32_t slot
param int64_t value
}
ScriptSetVarF {
param RsScript s
param uint32_t slot
param float value
}
ScriptSetVarD {
param RsScript s
param uint32_t slot
param double value
}
ScriptSetVarV {
param RsScript s
param uint32_t slot
param const void * data
param uint32_t dataLen
handcodeApi
togglePlay
}
ScriptCSetText {
param const char * text
param uint32_t length
}
ScriptCCreate {
param const char * resName
ret RsScript
}
ProgramStoreBegin {
param RsElement in
param RsElement out
}
ProgramStoreColorMask {
param bool r
param bool g
param bool b
param bool a
}
ProgramStoreBlendFunc {
param RsBlendSrcFunc srcFunc
param RsBlendDstFunc destFunc
}
ProgramStoreDepthMask {
param bool enable
}
ProgramStoreDither {
param bool enable
}
ProgramStoreDepthFunc {
param RsDepthFunc func
}
ProgramStoreCreate {
ret RsProgramStore
}
ProgramRasterCreate {
param bool pointSmooth
param bool lineSmooth
param bool pointSprite
ret RsProgramRaster
}
ProgramRasterSetLineWidth {
param RsProgramRaster pr
param float lw
}
ProgramRasterSetCullMode {
param RsProgramRaster pr
param RsCullMode mode
}
ProgramBindConstants {
param RsProgram vp
param uint32_t slot
param RsAllocation constants
}
ProgramBindTexture {
param RsProgramFragment pf
param uint32_t slot
param RsAllocation a
}
ProgramBindSampler {
param RsProgramFragment pf
param uint32_t slot
param RsSampler s
}
ProgramFragmentCreate {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramFragment
}
ProgramVertexCreate {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramVertex
}
FileOpen {
ret RsFile
param const char *name
param size_t len
}
FontCreateFromFile {
param const char *name
param uint32_t fontSize
param uint32_t dpi
ret RsFont
}
MeshCreate {
ret RsMesh
param uint32_t vtxCount
param uint32_t idxCount
}
MeshBindIndex {
param RsMesh mesh
param RsAllocation idx
param uint32_t primType
param uint32_t slot
}
MeshBindVertex {
param RsMesh mesh
param RsAllocation vtx
param uint32_t slot
}
MeshInitVertexAttribs {
param RsMesh mesh
}
AnimationCreate {
param const float *inValues
param const float *outValues
param uint32_t valueCount
param RsAnimationInterpolation interp
param RsAnimationEdge pre
param RsAnimationEdge post
ret RsAnimation
}
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