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ContextDestroy {
    direct
}

ContextGetMessage {
    direct
    param void *data
    param size_t *receiveLen
    param uint32_t *usrID
    ret RsMessageToClientType
}

ContextPeekMessage {
    direct
    param size_t *receiveLen
    param uint32_t *usrID
    ret RsMessageToClientType
}

ContextInitToClient {
    direct
}

ContextDeinitToClient {
    direct
}

TypeCreate {
    direct
    param RsElement e
    param uint32_t dimX
    param uint32_t dimY
    param uint32_t dimZ
    param bool mips
    param bool faces
    ret RsType
}

AllocationCreateTyped {
    direct
    param RsType vtype
    param RsAllocationMipmapControl mips
    param uint32_t usages
    param uint32_t ptr
    ret RsAllocation
}

AllocationCreateFromBitmap {
    direct
    param RsType vtype
    param RsAllocationMipmapControl mips
    param const void *data
    param uint32_t usages
    ret RsAllocation
}

AllocationCubeCreateFromBitmap {
    direct
    param RsType vtype
    param RsAllocationMipmapControl mips
    param const void *data
    param uint32_t usages
    ret RsAllocation
}

AllocationGetSurfaceTextureID {
    param RsAllocation alloc
    ret int32_t
}

AllocationGetSurfaceTextureID2 {
    param RsAllocation alloc
    param void *st
    sync
}

AllocationSetSurface {
    param RsAllocation alloc
    param RsNativeWindow sur
    sync
    }

AllocationIoSend {
    param RsAllocation alloc
    }

AllocationIoReceive {
    param RsAllocation alloc
    }


ContextFinish {
    sync
    }

ContextBindRootScript {
    param RsScript sampler
    }

ContextBindProgramStore {
    param RsProgramStore pgm
    }

ContextBindProgramFragment {
    param RsProgramFragment pgm
    }

ContextBindProgramVertex {
    param RsProgramVertex pgm
    }

ContextBindProgramRaster {
    param RsProgramRaster pgm
    }

ContextBindFont {
    param RsFont pgm
    }

ContextPause {
    }

ContextResume {
    }

ContextSetSurface {
    param uint32_t width
    param uint32_t height
    param RsNativeWindow sur
        sync
    }

ContextDump {
    param int32_t bits
}

ContextSetPriority {
    param int32_t priority
    }

ContextDestroyWorker {
        sync
}

AssignName {
    param RsObjectBase obj
    param const char *name
    }

ObjDestroy {
    param RsAsyncVoidPtr objPtr
    }

ElementCreate {
        direct
    param RsDataType mType
    param RsDataKind mKind
    param bool mNormalized
    param uint32_t mVectorSize
    ret RsElement
    }

ElementCreate2 {
        direct
    param const RsElement * elements
    param const char ** names
    param const uint32_t * arraySize
    ret RsElement
    }

AllocationCopyToBitmap {
    param RsAllocation alloc
    param void * data
    }


Allocation1DData {
    param RsAllocation va
    param uint32_t xoff
    param uint32_t lod
    param uint32_t count
    param const void *data
    }

Allocation1DElementData {
    param RsAllocation va
    param uint32_t x
    param uint32_t lod
    param const void *data
    param size_t comp_offset
    }

Allocation2DData {
    param RsAllocation va
    param uint32_t xoff
    param uint32_t yoff
    param uint32_t lod
    param RsAllocationCubemapFace face
    param uint32_t w
    param uint32_t h
    param const void *data
    }

Allocation2DElementData {
    param RsAllocation va
    param uint32_t x
    param uint32_t y
    param uint32_t lod
    param RsAllocationCubemapFace face
    param const void *data
    param size_t element_offset
    }

AllocationGenerateMipmaps {
    param RsAllocation va
}

AllocationRead {
    param RsAllocation va
    param void * data
    }

AllocationSyncAll {
    param RsAllocation va
    param RsAllocationUsageType src
}


AllocationResize1D {
    param RsAllocation va
    param uint32_t dimX
    }

AllocationResize2D {
    param RsAllocation va
    param uint32_t dimX
    param uint32_t dimY
    }

AllocationCopy2DRange {
    param RsAllocation dest
    param uint32_t destXoff
    param uint32_t destYoff
    param uint32_t destMip
    param uint32_t destFace
    param uint32_t width
    param uint32_t height
    param RsAllocation src
    param uint32_t srcXoff
    param uint32_t srcYoff
    param uint32_t srcMip
    param uint32_t srcFace
    }

SamplerCreate {
    direct
    param RsSamplerValue magFilter
    param RsSamplerValue minFilter
    param RsSamplerValue wrapS
    param RsSamplerValue wrapT
    param RsSamplerValue wrapR
    param float mAniso
    ret RsSampler
}

ScriptBindAllocation {
    param RsScript vtm
    param RsAllocation va
    param uint32_t slot
    }

ScriptSetTimeZone {
    param RsScript s
    param const char * timeZone
    }

ScriptInvoke {
    param RsScript s
    param uint32_t slot
    }

ScriptInvokeV {
    param RsScript s
    param uint32_t slot
    param const void * data
    }

ScriptForEach {
    param RsScript s
    param uint32_t slot
    param RsAllocation ain
    param RsAllocation aout
    param const void * usr
}

ScriptSetVarI {
    param RsScript s
    param uint32_t slot
    param int value
    }

ScriptSetVarObj {
    param RsScript s
    param uint32_t slot
    param RsObjectBase value
    }

ScriptSetVarJ {
    param RsScript s
    param uint32_t slot
    param int64_t value
    }

ScriptSetVarF {
    param RsScript s
    param uint32_t slot
    param float value
    }

ScriptSetVarD {
    param RsScript s
    param uint32_t slot
    param double value
    }

ScriptSetVarV {
    param RsScript s
    param uint32_t slot
    param const void * data
    }


ScriptCCreate {
        param const char * resName
        param const char * cacheDir
    param const char * text
    ret RsScript
    }


ProgramStoreCreate {
    direct
    param bool colorMaskR
    param bool colorMaskG
    param bool colorMaskB
    param bool colorMaskA
        param bool depthMask
        param bool ditherEnable
    param RsBlendSrcFunc srcFunc
    param RsBlendDstFunc destFunc
        param RsDepthFunc depthFunc
    ret RsProgramStore
    }

ProgramRasterCreate {
    direct
    param bool pointSprite
    param RsCullMode cull
    ret RsProgramRaster
}

ProgramBindConstants {
    param RsProgram vp
    param uint32_t slot
    param RsAllocation constants
    }


ProgramBindTexture {
    param RsProgramFragment pf
    param uint32_t slot
    param RsAllocation a
    }

ProgramBindSampler {
    param RsProgramFragment pf
    param uint32_t slot
    param RsSampler s
    }

ProgramFragmentCreate {
    direct
    param const char * shaderText
    param const char ** textureNames
    param const uint32_t * params
    ret RsProgramFragment
    }

ProgramVertexCreate {
    direct
    param const char * shaderText
    param const char ** textureNames
    param const uint32_t * params
    ret RsProgramVertex
    }

FontCreateFromFile {
    param const char *name
    param float fontSize
    param uint32_t dpi
    ret RsFont
    }

FontCreateFromMemory {
    param const char *name
    param float fontSize
    param uint32_t dpi
    param const void *data
    ret RsFont
    }

MeshCreate {
    param RsAllocation *vtx
    param RsAllocation *idx
    param uint32_t *primType
    ret RsMesh
    }

PathCreate {
    param RsPathPrimitive pp
    param bool isStatic
    param RsAllocation vertex
    param RsAllocation loops
    param float quality
    ret RsPath
    }