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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_CONTEXT_H
#define ANDROID_RS_CONTEXT_H
#include <utils/Vector.h>
#include <ui/EGLNativeWindowSurface.h>
#include <ui/Surface.h>
#include "rsType.h"
#include "rsMatrix.h"
#include "rsAllocation.h"
#include "rsTriangleMesh.h"
#include "rsDevice.h"
#include "rsScriptC.h"
#include "rsAllocation.h"
#include "rsAdapter.h"
#include "rsSampler.h"
#include "rsProgramFragment.h"
#include "rsProgramFragmentStore.h"
#include "rsProgramVertex.h"
#include "rsgApiStructs.h"
#include "rsLocklessFifo.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class Context
{
public:
Context(Device *, Surface *);
~Context();
//StructuredAllocationContext mStateAllocation;
ElementState mStateElement;
TypeState mStateType;
SamplerState mStateSampler;
ProgramFragmentState mStateFragment;
ProgramFragmentStoreState mStateFragmentStore;
ProgramVertexState mStateVertex;
TriangleMeshContext mStateTriangleMesh;
ScriptCState mScriptC;
static Context * getContext() {return gCon;}
void swapBuffers();
void setRootScript(Script *);
void setVertex(ProgramVertex *);
void setFragment(ProgramFragment *);
void setFragmentStore(ProgramFragmentStore *);
void updateSurface(void *sur);
const ProgramFragment * getFragment() {return mFragment.get();}
const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();}
void setupCheck();
protected:
Device *mDev;
EGLint mNumConfigs;
EGLint mMajorVersion;
EGLint mMinorVersion;
EGLConfig mConfig;
EGLContext mContext;
EGLSurface mSurface;
EGLint mWidth;
EGLint mHeight;
EGLDisplay mDisplay;
bool mRunning;
bool mExit;
LocklessCommandFifo mServerCommands;
LocklessCommandFifo mServerReturns;
pthread_t mThreadId;
ObjectBaseRef<Script> mRootScript;
ObjectBaseRef<ProgramFragment> mFragment;
ObjectBaseRef<ProgramVertex> mVertex;
ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
private:
Context();
void initEGL();
bool runRootScript();
static void * threadProc(void *);
// todo: put in TLS
static Context *gCon;
Surface *mWndSurface;
};
}
}
#endif
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