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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_MESH_H
#define ANDROID_RS_MESH_H
#include "RenderScript.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
class Mesh : public ObjectBase
{
public:
Mesh(Context *);
~Mesh();
struct Verticies_t
{
Allocation ** mAllocations;
uint32_t mAllocationCount;
size_t mVertexDataSize;
size_t mOffsetCoord;
size_t mOffsetTex;
size_t mOffsetNorm;
size_t mSizeCoord;
size_t mSizeTex;
size_t mSizeNorm;
uint32_t mBufferObject;
};
struct Primitive_t
{
RsPrimitive mType;
Verticies_t *mVerticies;
uint32_t mIndexCount;
uint16_t *mIndicies;
uint32_t mRestartCounts;
uint16_t *mRestarts;
};
Verticies_t * mVerticies;
uint32_t mVerticiesCount;
Primitive_t ** mPrimitives;
uint32_t mPrimitivesCount;
void analyzeElement();
protected:
};
class MeshContext
{
public:
MeshContext();
~MeshContext();
};
}
}
#endif //ANDROID_RS_TRIANGLE_MESH_H
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