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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#define ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#include "rsProgram.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramFragmentStoreState;
class ProgramFragmentStore : public Program
{
public:
ProgramFragmentStore(Context *, Element *in, Element *out);
virtual ~ProgramFragmentStore();
virtual void setupGL(const Context *, ProgramFragmentStoreState *);
void setDepthFunc(RsDepthFunc);
void setDepthMask(bool);
void setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst);
void setColorMask(bool, bool, bool, bool);
void setDitherEnable(bool);
protected:
bool mDitherEnable;
bool mBlendEnable;
bool mColorRWriteEnable;
bool mColorGWriteEnable;
bool mColorBWriteEnable;
bool mColorAWriteEnable;
int32_t mBlendSrc;
int32_t mBlendDst;
bool mDepthTestEnable;
bool mDepthWriteEnable;
int32_t mDepthFunc;
bool mStencilTestEnable;
};
class ProgramFragmentStoreState
{
public:
ProgramFragmentStoreState();
~ProgramFragmentStoreState();
void init(Context *rsc, int32_t w, int32_t h);
void deinit(Context *rsc);
ObjectBaseRef<ProgramFragmentStore> mDefault;
ObjectBaseRef<ProgramFragmentStore> mLast;
ProgramFragmentStore *mPFS;
};
}
}
#endif
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