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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
using namespace android;
using namespace android::renderscript;
Script::Script()
{
mClearColor[0] = 0;
mClearColor[1] = 0;
mClearColor[2] = 0;
mClearColor[3] = 1;
mClearDepth = 1;
}
Script::~Script()
{
}
namespace android {
namespace renderscript {
void rsi_ScriptDestroy(Context * rsc, RsScript vs)
{
Script *s = static_cast<Script *>(vs);
s->decRef();
}
void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot)
{
Script *s = static_cast<Script *>(vs);
s->mSlots[slot].set(static_cast<Allocation *>(va));
}
}
}
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