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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_C_H
#define ANDROID_RS_SCRIPT_C_H
#include "rsScript.h"
#include "RenderScriptEnv.h"
struct ACCscript;
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ScriptC : public Script
{
public:
ScriptC();
virtual ~ScriptC();
struct Program_t {
const char * mScriptText;
uint32_t mScriptTextLength;
int mVersionMajor;
int mVersionMinor;
rsc_RunScript mScript;
};
Program_t mProgram;
ACCscript* mAccScript;
virtual bool run(Context *, uint32_t launchID);
};
class ScriptCState
{
public:
ScriptCState();
~ScriptCState();
ACCscript* mAccScript;
ScriptC::Program_t mProgram;
Script::Enviroment_t mEnviroment;
Vector<const Type *> mConstantBufferTypes;
void clear();
void runCompiler(Context *rsc);
struct SymbolTable_t {
const char * mName;
void * mPtr;
const char * mDecl;
};
static SymbolTable_t gSyms[];
static const SymbolTable_t * lookupSymbol(const char *);
static void appendDecls(String8 *str);
};
}
}
#endif
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