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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsThreadIO.h"
using namespace android;
using namespace android::renderscript;
ThreadIO::ThreadIO()
{
mToCore.init(16 * 1024);
}
ThreadIO::~ThreadIO()
{
}
bool ThreadIO::playCoreCommands(Context *con, bool waitForCommand)
{
uint32_t cmdID = 0;
uint32_t cmdSize = 0;
bool ret = false;
while(!mToCore.isEmpty() || waitForCommand) {
ret = true;
const void * data = mToCore.get(&cmdID, &cmdSize);
waitForCommand = false;
//LOGV("playCoreCommands 3 %i %i", cmdID, cmdSize);
gPlaybackFuncs[cmdID](con, data);
mToCore.next();
}
return ret;
}
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