summaryrefslogtreecommitdiffstats
path: root/libs/surfaceflinger/LayerBuffer.cpp
blob: 28d7c48b45d85207d0db95200cd83520e96b74b8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <sys/types.h>

#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>

#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/Rect.h>
#include <ui/Region.h>

#include <hardware/copybit.h>

#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"

namespace android {

// ---------------------------------------------------------------------------

const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
const char* const LayerBuffer::typeID = "LayerBuffer";
gralloc_module_t const* LayerBuffer::sGrallocModule = 0;

// ---------------------------------------------------------------------------

LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
        const sp<Client>& client, int32_t i)
    : LayerBaseClient(flinger, display, client, i),
      mNeedsBlending(false), mBlitEngine(0)
{
}

LayerBuffer::~LayerBuffer()
{
    if (mBlitEngine) {
        copybit_close(mBlitEngine);
    }
}

void LayerBuffer::onFirstRef()
{
    LayerBaseClient::onFirstRef();
    mSurface = new SurfaceLayerBuffer(mFlinger, clientIndex(),
            const_cast<LayerBuffer *>(this));

    hw_module_t const* module = (hw_module_t const*)sGrallocModule;
    if (!module) {
        // NOTE: technically there is a race here, but it shouldn't
        // cause any problem since hw_get_module() always returns
        // the same value.
        if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
            sGrallocModule = (gralloc_module_t const *)module;
        }
    }

    if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
        copybit_open(module, &mBlitEngine);
    }
}

sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
    return mSurface;
}

status_t LayerBuffer::ditch()
{
    mSurface.clear();
    return NO_ERROR;
}

bool LayerBuffer::needsBlending() const {
    return mNeedsBlending;
}

void LayerBuffer::setNeedsBlending(bool blending) {
    mNeedsBlending = blending;
}

void LayerBuffer::postBuffer(ssize_t offset)
{
    sp<Source> source(getSource());
    if (source != 0)
        source->postBuffer(offset);
}

void LayerBuffer::unregisterBuffers()
{
    sp<Source> source(clearSource());
    if (source != 0)
        source->unregisterBuffers();
}

uint32_t LayerBuffer::doTransaction(uint32_t flags)
{
    sp<Source> source(getSource());
    if (source != 0)
        source->onTransaction(flags);
    return LayerBase::doTransaction(flags);    
}

void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
        Region& outDirtyRegion)
{
    // this code-path must be as tight as possible, it's called each time
    // the screen is composited.
    sp<Source> source(getSource());
    if (source != 0)
        source->onVisibilityResolved(planeTransform);
    LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);    
}

void LayerBuffer::onDraw(const Region& clip) const
{
    sp<Source> source(getSource());
    if (LIKELY(source != 0)) {
        source->onDraw(clip);
    } else {
        clearWithOpenGL(clip);
    }
}

bool LayerBuffer::transformed() const
{
    sp<Source> source(getSource());
    if (LIKELY(source != 0))
        return source->transformed();
    return false;
}

void LayerBuffer::serverDestroy()
{
    sp<Source> source(clearSource());
    if (source != 0) {
        source->destroy();
    }
}

/**
 * This creates a "buffer" source for this surface
 */
status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
{
    Mutex::Autolock _l(mLock);
    if (mSource != 0)
        return INVALID_OPERATION;

    sp<BufferSource> source = new BufferSource(*this, buffers);

    status_t result = source->getStatus();
    if (result == NO_ERROR) {
        mSource = source;
    }
    return result;
}    

/**
 * This creates an "overlay" source for this surface
 */
sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
{
    sp<OverlayRef> result;
    Mutex::Autolock _l(mLock);
    if (mSource != 0)
        return result;

    sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
    if (result != 0) {
        mSource = source;
    }
    return result;
}

sp<LayerBuffer::Source> LayerBuffer::getSource() const {
    Mutex::Autolock _l(mLock);
    return mSource;
}

sp<LayerBuffer::Source> LayerBuffer::clearSource() {
    sp<Source> source;
    Mutex::Autolock _l(mLock);
    source = mSource;
    mSource.clear();
    return source;
}

// ============================================================================
// LayerBuffer::SurfaceLayerBuffer
// ============================================================================

LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
        SurfaceID id, const sp<LayerBuffer>& owner)
    : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}

LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
{
    unregisterBuffers();
}

status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
        const ISurface::BufferHeap& buffers)
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        return owner->registerBuffers(buffers);
    return NO_INIT;
}

void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        owner->postBuffer(offset);
}

void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        owner->unregisterBuffers();
}

sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
        uint32_t w, uint32_t h, int32_t format) {
    sp<OverlayRef> result;
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        result = owner->createOverlay(w, h, format);
    return result;
}

// ============================================================================
// LayerBuffer::Buffer
// ============================================================================

LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
    : mBufferHeap(buffers)
{
    NativeBuffer& src(mNativeBuffer);
    src.img.handle = 0;

    gralloc_module_t const * module = LayerBuffer::getGrallocModule();
    if (module && module->perform) {
        int err = module->perform(module,
                GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
                buffers.heap->heapID(), buffers.heap->getSize(),
                offset, buffers.heap->base(),
                &src.img.handle);

        if (err == NO_ERROR) {
            src.crop.l = 0;
            src.crop.t = 0;
            src.crop.r = buffers.w;
            src.crop.b = buffers.h;

            src.img.w       = buffers.hor_stride ?: buffers.w;
            src.img.h       = buffers.ver_stride ?: buffers.h;
            src.img.format  = buffers.format;
            src.img.base    = (void*)(intptr_t(buffers.heap->base()) + offset);
        }
    }
}

LayerBuffer::Buffer::~Buffer()
{
    NativeBuffer& src(mNativeBuffer);
    if (src.img.handle) {
        native_handle_delete(src.img.handle);
    }
}

// ============================================================================
// LayerBuffer::Source
// LayerBuffer::BufferSource
// LayerBuffer::OverlaySource
// ============================================================================

LayerBuffer::Source::Source(LayerBuffer& layer)
    : mLayer(layer)
{    
}
LayerBuffer::Source::~Source() {    
}
void LayerBuffer::Source::onDraw(const Region& clip) const {
}
void LayerBuffer::Source::onTransaction(uint32_t flags) {
}
void LayerBuffer::Source::onVisibilityResolved(
        const Transform& planeTransform) {
}
void LayerBuffer::Source::postBuffer(ssize_t offset) {
}
void LayerBuffer::Source::unregisterBuffers() {
}
bool LayerBuffer::Source::transformed() const {
    return mLayer.mTransformed; 
}

// ---------------------------------------------------------------------------

LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
        const ISurface::BufferHeap& buffers)
    : Source(layer), mStatus(NO_ERROR), mBufferSize(0)
{
    if (buffers.heap == NULL) {
        // this is allowed, but in this case, it is illegal to receive
        // postBuffer(). The surface just erases the framebuffer with
        // fully transparent pixels.
        mBufferHeap = buffers;
        mLayer.setNeedsBlending(false);
        return;
    }

    status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
    if (err != NO_ERROR) {
        LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
        mStatus = err;
        return;
    }
    
    PixelFormatInfo info;
    err = getPixelFormatInfo(buffers.format, &info);
    if (err != NO_ERROR) {
        LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
                buffers.format, strerror(err));
        mStatus = err;
        return;
    }

    if (buffers.hor_stride<0 || buffers.ver_stride<0) {
        LOGE("LayerBuffer::BufferSource: invalid parameters "
             "(w=%d, h=%d, xs=%d, ys=%d)", 
             buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
        mStatus = BAD_VALUE;
        return;
    }

    if (mLayer.mBlitEngine) {
        // create our temporary buffer and corresponding EGLImageKHR.
        // note that the size of this buffer doesn't really matter,
        // the final image will always be drawn with proper aspect ratio.

        int w = buffers.w;
        int h = buffers.h;
        mTempGraphicBuffer.clear();
        mTempGraphicBuffer = new GraphicBuffer(
                w, h, HAL_PIXEL_FORMAT_RGBX_8888,
                GraphicBuffer::USAGE_HW_TEXTURE |
                GraphicBuffer::USAGE_HW_2D);

        if (mTempGraphicBuffer->initCheck() == NO_ERROR) {
            NativeBuffer& dst(mTempBuffer);
            dst.img.w = mTempGraphicBuffer->getStride();
            dst.img.h = mTempGraphicBuffer->getHeight();
            dst.img.format = mTempGraphicBuffer->getPixelFormat();
            dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
            dst.img.base = 0;
            dst.crop.l = 0;
            dst.crop.t = 0;
            dst.crop.r = mTempGraphicBuffer->getWidth();
            dst.crop.b = mTempGraphicBuffer->getHeight();
        } else {
            mTempGraphicBuffer.clear();
        }
    }

    mBufferHeap = buffers;
    mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);    
    mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
    mLayer.forceVisibilityTransaction();
}

LayerBuffer::BufferSource::~BufferSource()
{    
    if (mTexture.name != -1U) {
        glDeleteTextures(1, &mTexture.name);
    }
    if (mTexture.image != EGL_NO_IMAGE_KHR) {
        EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
        eglDestroyImageKHR(dpy, mTexture.image);
    }
}

void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
{    
    ISurface::BufferHeap buffers;
    { // scope for the lock
        Mutex::Autolock _l(mBufferSourceLock);
        buffers = mBufferHeap;
        if (buffers.heap != 0) {
            const size_t memorySize = buffers.heap->getSize();
            if ((size_t(offset) + mBufferSize) > memorySize) {
                LOGE("LayerBuffer::BufferSource::postBuffer() "
                     "invalid buffer (offset=%d, size=%d, heap-size=%d",
                     int(offset), int(mBufferSize), int(memorySize));
                return;
            }
        }
    }

    sp<Buffer> buffer;
    if (buffers.heap != 0) {
        buffer = new LayerBuffer::Buffer(buffers, offset);
        if (buffer->getStatus() != NO_ERROR)
            buffer.clear();
        setBuffer(buffer);
        mLayer.invalidate();
    }
}

void LayerBuffer::BufferSource::unregisterBuffers()
{
    Mutex::Autolock _l(mBufferSourceLock);
    mBufferHeap.heap.clear();
    mBuffer.clear();
    mLayer.invalidate();
}

sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
{
    Mutex::Autolock _l(mBufferSourceLock);
    return mBuffer;
}

void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
{
    Mutex::Autolock _l(mBufferSourceLock);
    mBuffer = buffer;
}

bool LayerBuffer::BufferSource::transformed() const
{
    return mBufferHeap.transform ? true : Source::transformed(); 
}

void LayerBuffer::BufferSource::onDraw(const Region& clip) const 
{
    sp<Buffer> ourBuffer(getBuffer());
    if (UNLIKELY(ourBuffer == 0))  {
        // nothing to do, we don't have a buffer
        mLayer.clearWithOpenGL(clip);
        return;
    }

    status_t err = NO_ERROR;
    NativeBuffer src(ourBuffer->getBuffer());
    const Rect transformedBounds(mLayer.getTransformedBounds());

    if (UNLIKELY(mTexture.name == -1LU)) {
        mTexture.name = mLayer.createTexture();
    }

#if defined(EGL_ANDROID_image_native_buffer)
    if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
        copybit_device_t* copybit = mLayer.mBlitEngine;
        if (copybit) {
            // create our EGLImageKHR the first time
            if (mTexture.image == EGL_NO_IMAGE_KHR) {
                err = NO_MEMORY;
                if (mTempGraphicBuffer!=0) {
                    err = mLayer.initializeEglImage(
                            mTempGraphicBuffer, &mTexture);
                    // once the EGLImage has been created (whether it fails
                    // or not) we don't need the graphic buffer reference
                    // anymore.
                    mTempGraphicBuffer.clear();
                }
            }

            if (err == NO_ERROR) {
                // NOTE: Assume the buffer is allocated with the proper USAGE flags
                const NativeBuffer& dst(mTempBuffer);
                region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
                copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
                copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
                copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
                err = copybit->stretch(copybit, &dst.img, &src.img,
                        &dst.crop, &src.crop, &clip);

            }
        } else {
            err = INVALID_OPERATION;
        }
    }
#endif
    else {
        err = INVALID_OPERATION;
    }

    if (err != NO_ERROR) {
        // slower fallback
        GGLSurface t;
        t.version = sizeof(GGLSurface);
        t.width  = src.crop.r;
        t.height = src.crop.b;
        t.stride = src.img.w;
        t.vstride= src.img.h;
        t.format = src.img.format;
        t.data = (GGLubyte*)src.img.base;
        const Region dirty(Rect(t.width, t.height));
        mLayer.loadTexture(&mTexture, dirty, t);
    }

    mTexture.transform = mBufferHeap.transform;
    mLayer.drawWithOpenGL(clip, mTexture);
}

// ---------------------------------------------------------------------------

LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
        sp<OverlayRef>* overlayRef, 
        uint32_t w, uint32_t h, int32_t format)
    : Source(layer), mVisibilityChanged(false),
    mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
{
    overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
    if (overlay_dev == NULL) {
        // overlays not supported
        return;
    }

    mOverlayDevice = overlay_dev;
    overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
    if (overlay == NULL) {
        // couldn't create the overlay (no memory? no more overlays?)
        return;
    }

    // enable dithering...
    overlay_dev->setParameter(overlay_dev, overlay, 
            OVERLAY_DITHER, OVERLAY_ENABLE);

    mOverlay = overlay;
    mWidth = overlay->w;
    mHeight = overlay->h;
    mFormat = overlay->format; 
    mWidthStride = overlay->w_stride;
    mHeightStride = overlay->h_stride;
    mInitialized = false;

    mOverlayHandle = overlay->getHandleRef(overlay);
    
    sp<OverlayChannel> channel = new OverlayChannel( &layer );

    *overlayRef = new OverlayRef(mOverlayHandle, channel,
            mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
    mLayer.mFlinger->signalEvent();
}

LayerBuffer::OverlaySource::~OverlaySource()
{
    if (mOverlay && mOverlayDevice) {
        overlay_control_device_t* overlay_dev = mOverlayDevice;
        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
    }
}

void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
    // this would be where the color-key would be set, should we need it.
    GLclampx red = 0;
    GLclampx green = 0;
    GLclampx blue = 0;
    mLayer.clearWithOpenGL(clip, red, green, blue, 0);
}

void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
    const Layer::State& front(mLayer.drawingState());
    const Layer::State& temp(mLayer.currentState());
    if (temp.sequence != front.sequence) {
        mVisibilityChanged = true;
    }
}

void LayerBuffer::OverlaySource::onVisibilityResolved(
        const Transform& planeTransform)
{
    // this code-path must be as tight as possible, it's called each time
    // the screen is composited.
    if (UNLIKELY(mOverlay != 0)) {
        if (mVisibilityChanged || !mInitialized) {
            mVisibilityChanged = false;
            mInitialized = true;
            const Rect bounds(mLayer.getTransformedBounds());
            int x = bounds.left;
            int y = bounds.top;
            int w = bounds.width();
            int h = bounds.height();
            
            // we need a lock here to protect "destroy"
            Mutex::Autolock _l(mOverlaySourceLock);
            if (mOverlay) {
                overlay_control_device_t* overlay_dev = mOverlayDevice;
                overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
                overlay_dev->setParameter(overlay_dev, mOverlay,
                        OVERLAY_TRANSFORM, mLayer.getOrientation());
                overlay_dev->commit(overlay_dev, mOverlay);
            }
        }
    }
}

void LayerBuffer::OverlaySource::destroy()
{
    // we need a lock here to protect "onVisibilityResolved"
    Mutex::Autolock _l(mOverlaySourceLock);
    if (mOverlay && mOverlayDevice) {
        overlay_control_device_t* overlay_dev = mOverlayDevice;
        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
        mOverlay = 0;
    }
}

// ---------------------------------------------------------------------------
}; // namespace android