summaryrefslogtreecommitdiffstats
path: root/opengl/java/android/opengl/GLES31.java
blob: 3cbaa6079bf8ba65e97ca9fe799ac1fe3c4c8e8f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
/*
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// This source file is automatically generated

package android.opengl;

/** OpenGL ES 3.1
 */
public class GLES31 extends GLES30 {

    public static final int GL_VERTEX_SHADER_BIT                            = 0x00000001;
    public static final int GL_FRAGMENT_SHADER_BIT                          = 0x00000002;
    public static final int GL_UNIFORM_BARRIER_BIT                          = 0x00000004;
    public static final int GL_TEXTURE_FETCH_BARRIER_BIT                    = 0x00000008;
    public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020;
    public static final int GL_COMMAND_BARRIER_BIT                          = 0x00000040;
    public static final int GL_PIXEL_BUFFER_BARRIER_BIT                     = 0x00000080;
    public static final int GL_TEXTURE_UPDATE_BARRIER_BIT                   = 0x00000100;
    public static final int GL_BUFFER_UPDATE_BARRIER_BIT                    = 0x00000200;
    public static final int GL_FRAMEBUFFER_BARRIER_BIT                      = 0x00000400;
    public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT               = 0x00000800;
    public static final int GL_ATOMIC_COUNTER_BARRIER_BIT                   = 0x00001000;
    public static final int GL_SHADER_STORAGE_BARRIER_BIT                   = 0x00002000;
    public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF

    public static final int GL_TEXTURE_WIDTH                                = 0x1000;
    public static final int GL_TEXTURE_HEIGHT                               = 0x1001;
    public static final int GL_TEXTURE_INTERNAL_FORMAT                      = 0x1003;
    public static final int GL_STENCIL_INDEX                                = 0x1901;
    public static final int GL_TEXTURE_RED_SIZE                             = 0x805C;
    public static final int GL_TEXTURE_GREEN_SIZE                           = 0x805D;
    public static final int GL_TEXTURE_BLUE_SIZE                            = 0x805E;
    public static final int GL_TEXTURE_ALPHA_SIZE                           = 0x805F;
    public static final int GL_TEXTURE_DEPTH                                = 0x8071;
    public static final int GL_PROGRAM_SEPARABLE                            = 0x8258;
    public static final int GL_ACTIVE_PROGRAM                               = 0x8259;
    public static final int GL_PROGRAM_PIPELINE_BINDING                     = 0x825A;
    public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE               = 0x8262;
    public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS               = 0x8263;
    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS           = 0x8264;
    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS                  = 0x8265;
    public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS      = 0x8266;
    public static final int GL_COMPUTE_WORK_GROUP_SIZE                      = 0x8267;
    public static final int GL_MAX_UNIFORM_LOCATIONS                        = 0x826E;
    public static final int GL_VERTEX_ATTRIB_BINDING                        = 0x82D4;
    public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET                = 0x82D5;
    public static final int GL_VERTEX_BINDING_DIVISOR                       = 0x82D6;
    public static final int GL_VERTEX_BINDING_OFFSET                        = 0x82D7;
    public static final int GL_VERTEX_BINDING_STRIDE                        = 0x82D8;
    public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET            = 0x82D9;
    public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS                   = 0x82DA;
    public static final int GL_MAX_VERTEX_ATTRIB_STRIDE                     = 0x82E5;
    public static final int GL_TEXTURE_COMPRESSED                           = 0x86A1;
    public static final int GL_TEXTURE_DEPTH_SIZE                           = 0x884A;
    public static final int GL_READ_ONLY                                    = 0x88B8;
    public static final int GL_WRITE_ONLY                                   = 0x88B9;
    public static final int GL_READ_WRITE                                   = 0x88BA;
    public static final int GL_TEXTURE_STENCIL_SIZE                         = 0x88F1;
    public static final int GL_TEXTURE_RED_TYPE                             = 0x8C10;
    public static final int GL_TEXTURE_GREEN_TYPE                           = 0x8C11;
    public static final int GL_TEXTURE_BLUE_TYPE                            = 0x8C12;
    public static final int GL_TEXTURE_ALPHA_TYPE                           = 0x8C13;
    public static final int GL_TEXTURE_DEPTH_TYPE                           = 0x8C16;
    public static final int GL_TEXTURE_SHARED_SIZE                          = 0x8C3F;
    public static final int GL_SAMPLE_POSITION                              = 0x8E50;
    public static final int GL_SAMPLE_MASK                                  = 0x8E51;
    public static final int GL_SAMPLE_MASK_VALUE                            = 0x8E52;
    public static final int GL_MAX_SAMPLE_MASK_WORDS                        = 0x8E59;
    public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5E;
    public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5F;
    public static final int GL_MAX_IMAGE_UNITS                              = 0x8F38;
    public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES         = 0x8F39;
    public static final int GL_IMAGE_BINDING_NAME                           = 0x8F3A;
    public static final int GL_IMAGE_BINDING_LEVEL                          = 0x8F3B;
    public static final int GL_IMAGE_BINDING_LAYERED                        = 0x8F3C;
    public static final int GL_IMAGE_BINDING_LAYER                          = 0x8F3D;
    public static final int GL_IMAGE_BINDING_ACCESS                         = 0x8F3E;
    public static final int GL_DRAW_INDIRECT_BUFFER                         = 0x8F3F;
    public static final int GL_DRAW_INDIRECT_BUFFER_BINDING                 = 0x8F43;
    public static final int GL_VERTEX_BINDING_BUFFER                        = 0x8F4F;
    public static final int GL_IMAGE_2D                                     = 0x904D;
    public static final int GL_IMAGE_3D                                     = 0x904E;
    public static final int GL_IMAGE_CUBE                                   = 0x9050;
    public static final int GL_IMAGE_2D_ARRAY                               = 0x9053;
    public static final int GL_INT_IMAGE_2D                                 = 0x9058;
    public static final int GL_INT_IMAGE_3D                                 = 0x9059;
    public static final int GL_INT_IMAGE_CUBE                               = 0x905B;
    public static final int GL_INT_IMAGE_2D_ARRAY                           = 0x905E;
    public static final int GL_UNSIGNED_INT_IMAGE_2D                        = 0x9063;
    public static final int GL_UNSIGNED_INT_IMAGE_3D                        = 0x9064;
    public static final int GL_UNSIGNED_INT_IMAGE_CUBE                      = 0x9066;
    public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY                  = 0x9069;
    public static final int GL_IMAGE_BINDING_FORMAT                         = 0x906E;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE              = 0x90C7;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE           = 0x90C8;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS          = 0x90C9;
    public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS                    = 0x90CA;
    public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS                  = 0x90CE;
    public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS                  = 0x90CF;
    public static final int GL_SHADER_STORAGE_BUFFER                        = 0x90D2;
    public static final int GL_SHADER_STORAGE_BUFFER_BINDING                = 0x90D3;
    public static final int GL_SHADER_STORAGE_BUFFER_START                  = 0x90D4;
    public static final int GL_SHADER_STORAGE_BUFFER_SIZE                   = 0x90D5;
    public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS             = 0x90D6;
    public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS           = 0x90DA;
    public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS            = 0x90DB;
    public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS           = 0x90DC;
    public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS           = 0x90DD;
    public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE                = 0x90DE;
    public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT       = 0x90DF;
    public static final int GL_DEPTH_STENCIL_TEXTURE_MODE                   = 0x90EA;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS           = 0x90EB;
    public static final int GL_DISPATCH_INDIRECT_BUFFER                     = 0x90EE;
    public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING             = 0x90EF;
    public static final int GL_TEXTURE_2D_MULTISAMPLE                       = 0x9100;
    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE               = 0x9104;
    public static final int GL_TEXTURE_SAMPLES                              = 0x9106;
    public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS               = 0x9107;
    public static final int GL_SAMPLER_2D_MULTISAMPLE                       = 0x9108;
    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE                   = 0x9109;
    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE          = 0x910A;
    public static final int GL_MAX_COLOR_TEXTURE_SAMPLES                    = 0x910E;
    public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES                    = 0x910F;
    public static final int GL_MAX_INTEGER_SAMPLES                          = 0x9110;
    public static final int GL_COMPUTE_SHADER                               = 0x91B9;
    public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS                   = 0x91BB;
    public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS              = 0x91BC;
    public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS                   = 0x91BD;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT                 = 0x91BE;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE                  = 0x91BF;
    public static final int GL_ATOMIC_COUNTER_BUFFER                        = 0x92C0;
    public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING                = 0x92C1;
    public static final int GL_ATOMIC_COUNTER_BUFFER_START                  = 0x92C2;
    public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE                   = 0x92C3;
    public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS            = 0x92CC;
    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS          = 0x92D0;
    public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS          = 0x92D1;
    public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS                   = 0x92D2;
    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS                 = 0x92D6;
    public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS                 = 0x92D7;
    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE               = 0x92D8;
    public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                = 0x92D9;
    public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER                  = 0x92DB;
    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS           = 0x92DC;
    public static final int GL_UNIFORM                                      = 0x92E1;
    public static final int GL_UNIFORM_BLOCK                                = 0x92E2;
    public static final int GL_PROGRAM_INPUT                                = 0x92E3;
    public static final int GL_PROGRAM_OUTPUT                               = 0x92E4;
    public static final int GL_BUFFER_VARIABLE                              = 0x92E5;
    public static final int GL_SHADER_STORAGE_BLOCK                         = 0x92E6;
    public static final int GL_TRANSFORM_FEEDBACK_VARYING                   = 0x92F4;
    public static final int GL_ACTIVE_RESOURCES                             = 0x92F5;
    public static final int GL_MAX_NAME_LENGTH                              = 0x92F6;
    public static final int GL_MAX_NUM_ACTIVE_VARIABLES                     = 0x92F7;
    public static final int GL_NAME_LENGTH                                  = 0x92F9;
    public static final int GL_TYPE                                         = 0x92FA;
    public static final int GL_ARRAY_SIZE                                   = 0x92FB;
    public static final int GL_OFFSET                                       = 0x92FC;
    public static final int GL_BLOCK_INDEX                                  = 0x92FD;
    public static final int GL_ARRAY_STRIDE                                 = 0x92FE;
    public static final int GL_MATRIX_STRIDE                                = 0x92FF;
    public static final int GL_IS_ROW_MAJOR                                 = 0x9300;
    public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX                  = 0x9301;
    public static final int GL_BUFFER_BINDING                               = 0x9302;
    public static final int GL_BUFFER_DATA_SIZE                             = 0x9303;
    public static final int GL_NUM_ACTIVE_VARIABLES                         = 0x9304;
    public static final int GL_ACTIVE_VARIABLES                             = 0x9305;
    public static final int GL_REFERENCED_BY_VERTEX_SHADER                  = 0x9306;
    public static final int GL_REFERENCED_BY_FRAGMENT_SHADER                = 0x930A;
    public static final int GL_REFERENCED_BY_COMPUTE_SHADER                 = 0x930B;
    public static final int GL_TOP_LEVEL_ARRAY_SIZE                         = 0x930C;
    public static final int GL_TOP_LEVEL_ARRAY_STRIDE                       = 0x930D;
    public static final int GL_LOCATION                                     = 0x930E;
    public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH                    = 0x9310;
    public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT                   = 0x9311;
    public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES                  = 0x9313;
    public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   = 0x9314;
    public static final int GL_MAX_FRAMEBUFFER_WIDTH                        = 0x9315;
    public static final int GL_MAX_FRAMEBUFFER_HEIGHT                       = 0x9316;
    public static final int GL_MAX_FRAMEBUFFER_SAMPLES                      = 0x9318;

    native private static void _nativeClassInit();
    static {
        _nativeClassInit();
    }

    private GLES31() {}
    // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )

    public static native void glDispatchCompute(
        int num_groups_x,
        int num_groups_y,
        int num_groups_z
    );

    // C function void glDispatchComputeIndirect ( GLintptr indirect );

    public static native void glDispatchComputeIndirect(long indirect);

    // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );

    public static native void glDrawArraysIndirect(int mode, long indirect);

    // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );

    public static native void glDrawElementsIndirect(int mode, int type, long indirect);

    // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )

    public static native void glFramebufferParameteri(
        int target,
        int pname,
        int param
    );

    // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetFramebufferParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetFramebufferParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

    public static native void glGetProgramInterfaceiv(
        int program,
        int programInterface,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

    public static native void glGetProgramInterfaceiv(
        int program,
        int programInterface,
        int pname,
        java.nio.IntBuffer params
    );

    // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )

    public static native int glGetProgramResourceIndex(
        int program,
        int programInterface,
        String name
    );

    // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )

    public static native String glGetProgramResourceName(
        int program,
        int programInterface,
        int index
    );

    // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

    public static native void glGetProgramResourceiv(
        int program,
        int programInterface,
        int index,
        int propCount,
        int[] props,
        int propsOffset,
        int bufSize,
        int[] length,
        int lengthOffset,
        int[] params,
        int paramsOffset
    );

    // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

    public static native void glGetProgramResourceiv(
        int program,
        int programInterface,
        int index,
        int propCount,
        java.nio.IntBuffer props,
        int bufSize,
        java.nio.IntBuffer length,
        java.nio.IntBuffer params
    );

    // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )

    public static native int glGetProgramResourceLocation(
        int program,
        int programInterface,
        String name
    );

    // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )

    public static native void glUseProgramStages(
        int pipeline,
        int stages,
        int program
    );

    // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )

    public static native void glActiveShaderProgram(
        int pipeline,
        int program
    );

    // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )

    public static native int glCreateShaderProgramv(
        int type,
        String[] strings
    );

    // C function void glBindProgramPipeline ( GLuint pipeline )

    public static native void glBindProgramPipeline(
        int pipeline
    );

    // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

    public static native void glDeleteProgramPipelines(
        int n,
        int[] pipelines,
        int offset
    );

    // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

    public static native void glDeleteProgramPipelines(
        int n,
        java.nio.IntBuffer pipelines
    );

    // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

    public static native void glGenProgramPipelines(
        int n,
        int[] pipelines,
        int offset
    );

    // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

    public static native void glGenProgramPipelines(
        int n,
        java.nio.IntBuffer pipelines
    );

    // C function GLboolean glIsProgramPipeline ( GLuint pipeline )

    public static native boolean glIsProgramPipeline(
        int pipeline
    );

    // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

    public static native void glGetProgramPipelineiv(
        int pipeline,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

    public static native void glGetProgramPipelineiv(
        int pipeline,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )

    public static native void glProgramUniform1i(
        int program,
        int location,
        int v0
    );

    // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )

    public static native void glProgramUniform2i(
        int program,
        int location,
        int v0,
        int v1
    );

    // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )

    public static native void glProgramUniform3i(
        int program,
        int location,
        int v0,
        int v1,
        int v2
    );

    // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )

    public static native void glProgramUniform4i(
        int program,
        int location,
        int v0,
        int v1,
        int v2,
        int v3
    );

    // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )

    public static native void glProgramUniform1ui(
        int program,
        int location,
        int v0
    );

    // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )

    public static native void glProgramUniform2ui(
        int program,
        int location,
        int v0,
        int v1
    );

    // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )

    public static native void glProgramUniform3ui(
        int program,
        int location,
        int v0,
        int v1,
        int v2
    );

    // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )

    public static native void glProgramUniform4ui(
        int program,
        int location,
        int v0,
        int v1,
        int v2,
        int v3
    );

    // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )

    public static native void glProgramUniform1f(
        int program,
        int location,
        float v0
    );

    // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )

    public static native void glProgramUniform2f(
        int program,
        int location,
        float v0,
        float v1
    );

    // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )

    public static native void glProgramUniform3f(
        int program,
        int location,
        float v0,
        float v1,
        float v2
    );

    // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )

    public static native void glProgramUniform4f(
        int program,
        int location,
        float v0,
        float v1,
        float v2,
        float v3
    );

    // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform1iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform1iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform2iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform2iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform3iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform3iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform4iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform4iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform1uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform1uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform2uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform2uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform3uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform3uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform4uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform4uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform1fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform1fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform2fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform2fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform3fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform3fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform4fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform4fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glValidateProgramPipeline ( GLuint pipeline )

    public static native void glValidateProgramPipeline(
        int pipeline
    );

    // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);

    public static native String glGetProgramPipelineInfoLog(
        int program
    );

    // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )

    public static native void glBindImageTexture(
        int unit,
        int texture,
        int level,
        boolean layered,
        int layer,
        int access,
        int format
    );

    // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

    public static native void glGetBooleani_v(
        int target,
        int index,
        boolean[] data,
        int offset
    );

    // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

    public static native void glGetBooleani_v(
        int target,
        int index,
        java.nio.IntBuffer data
    );

    // C function void glMemoryBarrier ( GLbitfield barriers )

    public static native void glMemoryBarrier(
        int barriers
    );

    // C function void glMemoryBarrierByRegion ( GLbitfield barriers )

    public static native void glMemoryBarrierByRegion(
        int barriers
    );

    // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )

    public static native void glTexStorage2DMultisample(
        int target,
        int samples,
        int internalformat,
        int width,
        int height,
        boolean fixedsamplelocations
    );

    // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

    public static native void glGetMultisamplefv(
        int pname,
        int index,
        float[] val,
        int offset
    );

    // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

    public static native void glGetMultisamplefv(
        int pname,
        int index,
        java.nio.FloatBuffer val
    );

    // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask )

    public static native void glSampleMaski(
        int maskNumber,
        int mask
    );

    // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

    public static native void glGetTexLevelParameteriv(
        int target,
        int level,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

    public static native void glGetTexLevelParameteriv(
        int target,
        int level,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

    public static native void glGetTexLevelParameterfv(
        int target,
        int level,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

    public static native void glGetTexLevelParameterfv(
        int target,
        int level,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )

    public static native void glBindVertexBuffer(
        int bindingindex,
        int buffer,
        long offset,
        int stride
    );

    // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )

    public static native void glVertexAttribFormat(
        int attribindex,
        int size,
        int type,
        boolean normalized,
        int relativeoffset
    );

    // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )

    public static native void glVertexAttribIFormat(
        int attribindex,
        int size,
        int type,
        int relativeoffset
    );

    // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )

    public static native void glVertexAttribBinding(
        int attribindex,
        int bindingindex
    );

    // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )

    public static native void glVertexBindingDivisor(
        int bindingindex,
        int divisor
    );

}