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GL_ENTRY(void, glActiveTexture, GLenum texture)
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glBlendEquation,  GLenum mode )
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
GL_ENTRY(void, glClear, GLbitfield mask)
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glClearDepthf, GLclampf depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_ENTRY(void, glCompileShader, GLuint shader)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(GLuint, glCreateProgram, void)
GL_ENTRY(GLuint, glCreateShader, GLenum type)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glDeleteProgram, GLuint program)
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glDeleteShader, GLuint shader)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
GL_ENTRY(void, glEnable, GLenum cap)
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFlush, void)
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
GL_ENTRY(void, glGenerateMipmap, GLenum target)
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(GLenum, glGetError, void)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
GL_ENTRY(const GLubyte*, glGetString, GLenum name)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
GL_ENTRY(GLboolean, glIsProgram, GLuint program)
GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
GL_ENTRY(void, glLineWidth, GLfloat width)
GL_ENTRY(void, glLinkProgram, GLuint program)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
GL_ENTRY(void, glReleaseShaderCompiler, void)
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilMask, GLuint mask)
GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform1i, GLint location, GLint x)
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUseProgram, GLuint program)
GL_ENTRY(void, glValidateProgram, GLuint program)
GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)