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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#define EXTEND_Debug_glCopyTexImage2D \
DbgContext * const dbg = getDbgContextThreadSpecific(); \
void * readData = dbg->GetReadPixelsBuffer(4 * width * height); \
/* pick easy format for client to convert */ \
dbg->hooks->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, readData); \
dbg->CompressReadPixelBuffer(msg.mutable_data()); \
msg.set_data_type(msg.ReferencedImage); \
msg.set_pixel_format(GL_RGBA); \
msg.set_pixel_type(GL_UNSIGNED_BYTE);
#define EXTEND_Debug_glCopyTexSubImage2D EXTEND_Debug_glCopyTexImage2D
#define EXTEND_AFTER_CALL_Debug_glReadPixels \
{ \
DbgContext * const dbg = getDbgContextThreadSpecific(); \
if (dbg->IsReadPixelBuffer(pixels)) { \
dbg->CompressReadPixelBuffer(msg.mutable_data()); \
msg.set_data_type(msg.ReferencedImage); \
} else { \
const unsigned int size = width * height * GetBytesPerPixel(format, type); \
dbg->Compress(pixels, size, msg.mutable_data()); \
msg.set_data_type(msg.NonreferencedImage); \
} \
}
#define EXTEND_Debug_glShaderSource \
std::string * const data = msg.mutable_data(); \
for (unsigned i = 0; i < count; i++) \
if (!length || length[i] < 0) \
data->append(string[i]); \
else \
data->append(string[i], length[i]);
#define EXTEND_Debug_glTexImage2D \
if (pixels) { \
DbgContext * const dbg = getDbgContextThreadSpecific(); \
const unsigned size = GetBytesPerPixel(format, type) * width * height; \
assert(0 < size); \
dbg->Compress(pixels, size, msg.mutable_data()); \
}
#define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D
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