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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "header.h"
void Debug_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
{
glesv2debugger::Message msg;
const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
GLsizei count;
const GLchar** string;
const GLint* length;
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
nsecs_t c0 = systemTime(timeMode);
_c->glShaderSource(shader, count, string, length);
msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
return 0;
}
} caller;
caller.shader = shader;
caller.count = count;
caller.string = string;
caller.length = length;
msg.set_arg0(shader);
msg.set_arg1(count);
msg.set_arg2(reinterpret_cast<int>(string));
msg.set_arg3(reinterpret_cast<int>(length));
std::string data;
for (unsigned i = 0; i < count; i++)
if (!length || length[i] < 0)
data.append(string[i]);
else
data.append(string[i], length[i]);
msg.set_data(data);
int * ret = MessageLoop(caller, msg, expectResponse,
glesv2debugger::Message_Function_glShaderSource);
}
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