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|
/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_FLINGER_H
#define ANDROID_AUDIO_FLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
#include <common_time/cc_helper.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
#include <media/IAudioRecord.h>
#include <media/AudioSystem.h>
#include <media/AudioTrack.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/SortedVector.h>
#include <utils/TypeHelpers.h>
#include <utils/Vector.h>
#include <binder/BinderService.h>
#include <binder/MemoryDealer.h>
#include <system/audio.h>
#include <hardware/audio.h>
#include "AudioBufferProvider.h"
#include <powermanager/IPowerManager.h>
namespace android {
class audio_track_cblk_t;
class effect_param_cblk_t;
class AudioMixer;
class AudioBuffer;
class AudioResampler;
// ----------------------------------------------------------------------------
static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
class AudioFlinger :
public BinderService<AudioFlinger>,
public BnAudioFlinger
{
friend class BinderService<AudioFlinger>;
public:
static const char* getServiceName() { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
// IAudioFlinger interface, in binder opcode order
virtual sp<IAudioTrack> createTrack(
pid_t pid,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
uint32_t flags,
const sp<IMemory>& sharedBuffer,
audio_io_handle_t output,
bool isTimed,
int *sessionId,
status_t *status);
virtual sp<IAudioRecord> openRecord(
pid_t pid,
audio_io_handle_t input,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
uint32_t flags,
int *sessionId,
status_t *status);
virtual uint32_t sampleRate(audio_io_handle_t output) const;
virtual int channelCount(audio_io_handle_t output) const;
virtual audio_format_t format(audio_io_handle_t output) const;
virtual size_t frameCount(audio_io_handle_t output) const;
virtual uint32_t latency(audio_io_handle_t output) const;
virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual float masterVolumeSW() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output);
virtual status_t setStreamMute(audio_stream_type_t stream, bool muted);
virtual float streamVolume(audio_stream_type_t stream,
audio_io_handle_t output) const;
virtual bool streamMute(audio_stream_type_t stream) const;
virtual status_t setMode(audio_mode_t mode);
virtual status_t setMicMute(bool state);
virtual bool getMicMute() const;
virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
virtual void registerClient(const sp<IAudioFlingerClient>& client);
virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
virtual audio_io_handle_t openOutput(uint32_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
uint32_t *pChannels,
uint32_t *pLatencyMs,
uint32_t flags);
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
audio_io_handle_t output2);
virtual status_t closeOutput(audio_io_handle_t output);
virtual status_t suspendOutput(audio_io_handle_t output);
virtual status_t restoreOutput(audio_io_handle_t output);
virtual audio_io_handle_t openInput(uint32_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
uint32_t *pChannels,
audio_in_acoustics_t acoustics);
virtual status_t closeInput(audio_io_handle_t input);
virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
virtual status_t setVoiceVolume(float volume);
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
audio_io_handle_t output) const;
virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const;
virtual int newAudioSessionId();
virtual void acquireAudioSessionId(int audioSession);
virtual void releaseAudioSessionId(int audioSession);
virtual status_t queryNumberEffects(uint32_t *numEffects) const;
virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
effect_descriptor_t *descriptor) const;
virtual sp<IEffect> createEffect(pid_t pid,
effect_descriptor_t *pDesc,
const sp<IEffectClient>& effectClient,
int32_t priority,
audio_io_handle_t io,
int sessionId,
status_t *status,
int *id,
int *enabled);
virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
// end of IAudioFlinger interface
private:
audio_mode_t getMode() const { return mMode; }
bool btNrecIsOff() const { return mBtNrecIsOff; }
AudioFlinger();
virtual ~AudioFlinger();
// call in any IAudioFlinger method that accesses mPrimaryHardwareDev
status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
virtual void onFirstRef();
audio_hw_device_t* findSuitableHwDev_l(uint32_t devices);
void purgeStaleEffects_l();
static nsecs_t mStandbyTimeInNsecs;
// Internal dump utilites.
status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
status_t dumpClients(int fd, const Vector<String16>& args);
status_t dumpInternals(int fd, const Vector<String16>& args);
// --- Client ---
class Client : public RefBase {
public:
Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
virtual ~Client();
sp<MemoryDealer> heap() const;
pid_t pid() const { return mPid; }
sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; }
bool reserveTimedTrack();
void releaseTimedTrack();
private:
Client(const Client&);
Client& operator = (const Client&);
const sp<AudioFlinger> mAudioFlinger;
const sp<MemoryDealer> mMemoryDealer;
const pid_t mPid;
Mutex mTimedTrackLock;
int mTimedTrackCount;
};
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioFlinger>& audioFlinger,
const sp<IAudioFlingerClient>& client,
pid_t pid);
virtual ~NotificationClient();
sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
NotificationClient(const NotificationClient&);
NotificationClient& operator = (const NotificationClient&);
const sp<AudioFlinger> mAudioFlinger;
const pid_t mPid;
const sp<IAudioFlingerClient> mAudioFlingerClient;
};
class TrackHandle;
class RecordHandle;
class RecordThread;
class PlaybackThread;
class MixerThread;
class DirectOutputThread;
class DuplicatingThread;
class Track;
class RecordTrack;
class EffectModule;
class EffectHandle;
class EffectChain;
struct AudioStreamOut;
struct AudioStreamIn;
class ThreadBase : public Thread {
public:
enum type_t {
MIXER, // Thread class is MixerThread
DIRECT, // Thread class is DirectOutputThread
DUPLICATING, // Thread class is DuplicatingThread
RECORD // Thread class is RecordThread
};
ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
virtual ~ThreadBase();
status_t dumpBase(int fd, const Vector<String16>& args);
status_t dumpEffectChains(int fd, const Vector<String16>& args);
void clearPowerManager();
// base for record and playback
class TrackBase : public AudioBufferProvider, public RefBase {
public:
enum track_state {
IDLE,
TERMINATED,
// These are order-sensitive; do not change order without reviewing the impact.
// In particular there are assumptions about > STOPPED.
STOPPED,
RESUMING,
ACTIVE,
PAUSING,
PAUSED
};
TrackBase(ThreadBase *thread,
const sp<Client>& client,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
virtual ~TrackBase();
virtual status_t start(pid_t tid) = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const { return mCblkMemory; }
audio_track_cblk_t* cblk() const { return mCblk; }
int sessionId() const { return mSessionId; }
protected:
friend class ThreadBase;
friend class RecordHandle;
friend class PlaybackThread;
friend class RecordThread;
friend class MixerThread;
friend class DirectOutputThread;
TrackBase(const TrackBase&);
TrackBase& operator = (const TrackBase&);
virtual status_t getNextBuffer(
AudioBufferProvider::Buffer* buffer,
int64_t pts) = 0;
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
audio_format_t format() const {
return mFormat;
}
int channelCount() const { return mChannelCount; }
uint32_t channelMask() const { return mChannelMask; }
int sampleRate() const; // FIXME inline after cblk sr moved
void* getBuffer(uint32_t offset, uint32_t frames) const;
bool isStopped() const {
return mState == STOPPED;
}
bool isTerminated() const {
return mState == TERMINATED;
}
bool step();
void reset();
const wp<ThreadBase> mThread;
/*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const
sp<IMemory> mCblkMemory;
audio_track_cblk_t* mCblk;
void* mBuffer;
void* mBufferEnd;
uint32_t mFrameCount;
// we don't really need a lock for these
track_state mState;
const audio_format_t mFormat;
bool mStepServerFailed;
const int mSessionId;
uint8_t mChannelCount;
uint32_t mChannelMask;
};
class ConfigEvent {
public:
ConfigEvent() : mEvent(0), mParam(0) {}
int mEvent;
int mParam;
};
class PMDeathRecipient : public IBinder::DeathRecipient {
public:
PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
virtual ~PMDeathRecipient() {}
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
PMDeathRecipient(const PMDeathRecipient&);
PMDeathRecipient& operator = (const PMDeathRecipient&);
wp<ThreadBase> mThread;
};
virtual status_t initCheck() const = 0;
type_t type() const { return mType; }
uint32_t sampleRate() const { return mSampleRate; }
int channelCount() const { return mChannelCount; }
audio_format_t format() const { return mFormat; }
size_t frameCount() const { return mFrameCount; }
void wakeUp() { mWaitWorkCV.broadcast(); }
// Should be "virtual status_t requestExitAndWait()" and override same
// method in Thread, but Thread::requestExitAndWait() is not yet virtual.
void exit();
virtual bool checkForNewParameters_l() = 0;
virtual status_t setParameters(const String8& keyValuePairs);
virtual String8 getParameters(const String8& keys) = 0;
virtual void audioConfigChanged_l(int event, int param = 0) = 0;
void sendConfigEvent(int event, int param = 0);
void sendConfigEvent_l(int event, int param = 0);
void processConfigEvents();
audio_io_handle_t id() const { return mId;}
bool standby() { return mStandby; }
uint32_t device() { return mDevice; }
virtual audio_stream_t* stream() = 0;
sp<EffectHandle> createEffect_l(
const sp<AudioFlinger::Client>& client,
const sp<IEffectClient>& effectClient,
int32_t priority,
int sessionId,
effect_descriptor_t *desc,
int *enabled,
status_t *status);
void disconnectEffect(const sp< EffectModule>& effect,
const wp<EffectHandle>& handle,
bool unpinIfLast);
// return values for hasAudioSession (bit field)
enum effect_state {
EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
// effect
TRACK_SESSION = 0x2 // the audio session corresponds to at least one
// track
};
// get effect chain corresponding to session Id.
sp<EffectChain> getEffectChain(int sessionId);
// same as getEffectChain() but must be called with ThreadBase mutex locked
sp<EffectChain> getEffectChain_l(int sessionId);
// add an effect chain to the chain list (mEffectChains)
virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
// remove an effect chain from the chain list (mEffectChains)
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
// lock mall effect chains Mutexes. Must be called before releasing the
// ThreadBase mutex before processing the mixer and effects. This guarantees the
// integrity of the chains during the process.
void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
// unlock effect chains after process
void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
// set audio mode to all effect chains
void setMode(audio_mode_t mode);
// get effect module with corresponding ID on specified audio session
sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
// add and effect module. Also creates the effect chain is none exists for
// the effects audio session
status_t addEffect_l(const sp< EffectModule>& effect);
// remove and effect module. Also removes the effect chain is this was the last
// effect
void removeEffect_l(const sp< EffectModule>& effect);
// detach all tracks connected to an auxiliary effect
virtual void detachAuxEffect_l(int effectId) {}
// returns either EFFECT_SESSION if effects on this audio session exist in one
// chain, or TRACK_SESSION if tracks on this audio session exist, or both
virtual uint32_t hasAudioSession(int sessionId) = 0;
// the value returned by default implementation is not important as the
// strategy is only meaningful for PlaybackThread which implements this method
virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
// suspend or restore effect according to the type of effect passed. a NULL
// type pointer means suspend all effects in the session
void setEffectSuspended(const effect_uuid_t *type,
bool suspend,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
// check if some effects must be suspended/restored when an effect is enabled
// or disabled
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
bool enabled,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
mutable Mutex mLock;
protected:
// entry describing an effect being suspended in mSuspendedSessions keyed vector
class SuspendedSessionDesc : public RefBase {
public:
SuspendedSessionDesc() : mRefCount(0) {}
int mRefCount; // number of active suspend requests
effect_uuid_t mType; // effect type UUID
};
void acquireWakeLock();
void acquireWakeLock_l();
void releaseWakeLock();
void releaseWakeLock_l();
void setEffectSuspended_l(const effect_uuid_t *type,
bool suspend,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
// updated mSuspendedSessions when an effect suspended or restored
void updateSuspendedSessions_l(const effect_uuid_t *type,
bool suspend,
int sessionId);
// check if some effects must be suspended when an effect chain is added
void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
friend class AudioFlinger;
friend class Track;
friend class TrackBase;
friend class PlaybackThread;
friend class MixerThread;
friend class DirectOutputThread;
friend class DuplicatingThread;
friend class RecordThread;
friend class RecordTrack;
const type_t mType;
Condition mWaitWorkCV;
const sp<AudioFlinger> mAudioFlinger;
uint32_t mSampleRate;
size_t mFrameCount;
uint32_t mChannelMask;
uint16_t mChannelCount;
size_t mFrameSize;
audio_format_t mFormat;
Condition mParamCond;
Vector<String8> mNewParameters;
status_t mParamStatus;
Vector<ConfigEvent> mConfigEvents;
bool mStandby;
const audio_io_handle_t mId;
Vector< sp<EffectChain> > mEffectChains;
uint32_t mDevice; // output device for PlaybackThread
// input + output devices for RecordThread
static const int kNameLength = 32;
char mName[kNameLength];
sp<IPowerManager> mPowerManager;
sp<IBinder> mWakeLockToken;
const sp<PMDeathRecipient> mDeathRecipient;
// list of suspended effects per session and per type. The first vector is
// keyed by session ID, the second by type UUID timeLow field
KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions;
};
struct stream_type_t {
stream_type_t()
: volume(1.0f),
mute(false),
valid(true)
{
}
float volume;
bool mute;
bool valid;
};
// --- PlaybackThread ---
class PlaybackThread : public ThreadBase {
public:
enum mixer_state {
MIXER_IDLE,
MIXER_TRACKS_ENABLED,
MIXER_TRACKS_READY
};
// playback track
class Track : public TrackBase {
public:
Track( PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
virtual ~Track();
void dump(char* buffer, size_t size);
virtual status_t start(pid_t tid);
virtual void stop();
void pause();
void flush();
void destroy();
void mute(bool);
int name() const {
return mName;
}
audio_stream_type_t streamType() const {
return mStreamType;
}
status_t attachAuxEffect(int EffectId);
void setAuxBuffer(int EffectId, int32_t *buffer);
int32_t *auxBuffer() const { return mAuxBuffer; }
void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
int16_t *mainBuffer() const { return mMainBuffer; }
int auxEffectId() const { return mAuxEffectId; }
protected:
friend class ThreadBase;
friend class TrackHandle;
friend class PlaybackThread;
friend class MixerThread;
friend class DirectOutputThread;
Track(const Track&);
Track& operator = (const Track&);
virtual status_t getNextBuffer(
AudioBufferProvider::Buffer* buffer,
int64_t pts);
virtual uint32_t framesReady() const;
bool isMuted() const { return mMute; }
bool isPausing() const {
return mState == PAUSING;
}
bool isPaused() const {
return mState == PAUSED;
}
bool isReady() const;
void setPaused() { mState = PAUSED; }
void reset();
bool isOutputTrack() const {
return (mStreamType == AUDIO_STREAM_CNT);
}
virtual bool isTimedTrack() const { return false; }
// we don't really need a lock for these
volatile bool mMute;
// FILLED state is used for suppressing volume ramp at begin of playing
enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
mutable uint8_t mFillingUpStatus;
int8_t mRetryCount;
sp<IMemory> mSharedBuffer;
bool mResetDone;
audio_stream_type_t mStreamType;
int mName;
int16_t *mMainBuffer;
int32_t *mAuxBuffer;
int mAuxEffectId;
bool mHasVolumeController;
}; // end of Track
class TimedTrack : public Track {
public:
static sp<TimedTrack> create(PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
~TimedTrack();
class TimedBuffer {
public:
TimedBuffer();
TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
const sp<IMemory>& buffer() const { return mBuffer; }
int64_t pts() const { return mPTS; }
int position() const { return mPosition; }
void setPosition(int pos) { mPosition = pos; }
private:
sp<IMemory> mBuffer;
int64_t mPTS;
int mPosition;
};
virtual bool isTimedTrack() const { return true; }
virtual uint32_t framesReady() const;
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
int64_t pts);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
void timedYieldSilence(uint32_t numFrames,
AudioBufferProvider::Buffer* buffer);
status_t allocateTimedBuffer(size_t size,
sp<IMemory>* buffer);
status_t queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts);
status_t setMediaTimeTransform(const LinearTransform& xform,
TimedAudioTrack::TargetTimeline target);
void trimTimedBufferQueue_l();
private:
TimedTrack(PlaybackThread *thread,
const sp<Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId);
uint64_t mLocalTimeFreq;
LinearTransform mLocalTimeToSampleTransform;
sp<MemoryDealer> mTimedMemoryDealer;
Vector<TimedBuffer> mTimedBufferQueue;
uint8_t* mTimedSilenceBuffer;
uint32_t mTimedSilenceBufferSize;
mutable Mutex mTimedBufferQueueLock;
bool mTimedAudioOutputOnTime;
CCHelper mCCHelper;
Mutex mMediaTimeTransformLock;
LinearTransform mMediaTimeTransform;
bool mMediaTimeTransformValid;
TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
};
// playback track
class OutputTrack : public Track {
public:
class Buffer: public AudioBufferProvider::Buffer {
public:
int16_t *mBuffer;
};
OutputTrack(PlaybackThread *thread,
DuplicatingThread *sourceThread,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount);
virtual ~OutputTrack();
virtual status_t start(pid_t tid);
virtual void stop();
bool write(int16_t* data, uint32_t frames);
bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
bool isActive() const { return mActive; }
const wp<ThreadBase>& thread() const { return mThread; }
private:
enum {
NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value
};
status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
void clearBufferQueue();
// Maximum number of pending buffers allocated by OutputTrack::write()
static const uint8_t kMaxOverFlowBuffers = 10;
Vector < Buffer* > mBufferQueue;
AudioBufferProvider::Buffer mOutBuffer;
bool mActive;
DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
}; // end of OutputTrack
PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
audio_io_handle_t id, uint32_t device, type_t type);
virtual ~PlaybackThread();
virtual status_t dump(int fd, const Vector<String16>& args);
// Thread virtuals
virtual status_t readyToRun();
virtual void onFirstRef();
virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
virtual uint32_t latency() const;
void setMasterVolume(float value);
void setMasterMute(bool muted);
void setStreamVolume(audio_stream_type_t stream, float value);
void setStreamMute(audio_stream_type_t stream, bool muted);
float streamVolume(audio_stream_type_t stream) const;
sp<Track> createTrack_l(
const sp<AudioFlinger::Client>& client,
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId,
bool isTimed,
status_t *status);
AudioStreamOut* getOutput() const;
AudioStreamOut* clearOutput();
virtual audio_stream_t* stream();
void suspend() { mSuspended++; }
void restore() { if (mSuspended) mSuspended--; }
bool isSuspended() const { return (mSuspended != 0); }
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
int16_t *mixBuffer() const { return mMixBuffer; };
virtual void detachAuxEffect_l(int effectId);
status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
int EffectId);
status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
int EffectId);
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
virtual uint32_t hasAudioSession(int sessionId);
virtual uint32_t getStrategyForSession_l(int sessionId);
void setStreamValid(audio_stream_type_t streamType, bool valid);
protected:
int16_t* mMixBuffer;
int mSuspended;
int mBytesWritten;
private:
// mMasterMute is in both PlaybackThread and in AudioFlinger. When a
// PlaybackThread needs to find out if master-muted, it checks it's local
// copy rather than the one in AudioFlinger. This optimization saves a lock.
bool mMasterMute;
void setMasterMute_l(bool muted) { mMasterMute = muted; }
protected:
SortedVector< wp<Track> > mActiveTracks;
virtual int getTrackName_l() = 0;
virtual void deleteTrackName_l(int name) = 0;
virtual uint32_t activeSleepTimeUs();
virtual uint32_t idleSleepTimeUs() = 0;
virtual uint32_t suspendSleepTimeUs() = 0;
// Code snippets that are temporarily lifted up out of threadLoop() until the merge
void checkSilentMode_l();
private:
friend class AudioFlinger;
friend class OutputTrack;
friend class Track;
friend class TrackBase;
friend class MixerThread;
friend class DirectOutputThread;
friend class DuplicatingThread;
PlaybackThread(const Client&);
PlaybackThread& operator = (const PlaybackThread&);
status_t addTrack_l(const sp<Track>& track);
void destroyTrack_l(const sp<Track>& track);
void removeTrack_l(const sp<Track>& track);
void readOutputParameters();
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
status_t dumpTracks(int fd, const Vector<String16>& args);
SortedVector< sp<Track> > mTracks;
// mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1];
AudioStreamOut *mOutput;
float mMasterVolume;
nsecs_t mLastWriteTime;
int mNumWrites;
int mNumDelayedWrites;
bool mInWrite;
};
class MixerThread : public PlaybackThread {
public:
MixerThread (const sp<AudioFlinger>& audioFlinger,
AudioStreamOut* output,
audio_io_handle_t id,
uint32_t device,
type_t type = MIXER);
virtual ~MixerThread();
// Thread virtuals
virtual bool threadLoop();
void invalidateTracks(audio_stream_type_t streamType);
virtual bool checkForNewParameters_l();
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
protected:
mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual uint32_t idleSleepTimeUs();
virtual uint32_t suspendSleepTimeUs();
AudioMixer* mAudioMixer;
mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
};
class DirectOutputThread : public PlaybackThread {
public:
DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
audio_io_handle_t id, uint32_t device);
virtual ~DirectOutputThread();
// Thread virtuals
virtual bool threadLoop();
virtual bool checkForNewParameters_l();
protected:
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual uint32_t activeSleepTimeUs();
virtual uint32_t idleSleepTimeUs();
virtual uint32_t suspendSleepTimeUs();
private:
void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
// volumes last sent to audio HAL with stream->set_volume()
// FIXME use standard representation and names
float mLeftVolFloat;
float mRightVolFloat;
uint16_t mLeftVolShort;
uint16_t mRightVolShort;
};
class DuplicatingThread : public MixerThread {
public:
DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
audio_io_handle_t id);
virtual ~DuplicatingThread();
// Thread virtuals
virtual bool threadLoop();
void addOutputTrack(MixerThread* thread);
void removeOutputTrack(MixerThread* thread);
uint32_t waitTimeMs() { return mWaitTimeMs; }
protected:
virtual uint32_t activeSleepTimeUs();
private:
bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
void updateWaitTime();
SortedVector < sp<OutputTrack> > mOutputTracks;
uint32_t mWaitTimeMs;
};
PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
// no range check, AudioFlinger::mLock held
bool streamMute_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].mute; }
// no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
float streamVolume_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].volume; }
void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2);
// allocate an audio_io_handle_t, session ID, or effect ID
uint32_t nextUniqueId();
status_t moveEffectChain_l(int sessionId,
PlaybackThread *srcThread,
PlaybackThread *dstThread,
bool reRegister);
PlaybackThread *primaryPlaybackThread_l();
uint32_t primaryOutputDevice_l();
friend class AudioBuffer;
// server side of the client's IAudioTrack
class TrackHandle : public android::BnAudioTrack {
public:
TrackHandle(const sp<PlaybackThread::Track>& track);
virtual ~TrackHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start(pid_t tid);
virtual void stop();
virtual void flush();
virtual void mute(bool);
virtual void pause();
virtual status_t attachAuxEffect(int effectId);
virtual status_t allocateTimedBuffer(size_t size,
sp<IMemory>* buffer);
virtual status_t queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts);
virtual status_t setMediaTimeTransform(const LinearTransform& xform,
int target);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<PlaybackThread::Track> mTrack;
};
friend class Client;
friend class PlaybackThread::Track;
void removeClient_l(pid_t pid);
void removeNotificationClient(pid_t pid);
// record thread
class RecordThread : public ThreadBase, public AudioBufferProvider
{
public:
// record track
class RecordTrack : public TrackBase {
public:
RecordTrack(RecordThread *thread,
const sp<Client>& client,
uint32_t sampleRate,
audio_format_t format,
uint32_t channelMask,
int frameCount,
int sessionId);
virtual ~RecordTrack();
virtual status_t start(pid_t tid);
virtual void stop();
bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
void dump(char* buffer, size_t size);
private:
friend class AudioFlinger;
friend class RecordThread;
RecordTrack(const RecordTrack&);
RecordTrack& operator = (const RecordTrack&);
virtual status_t getNextBuffer(
AudioBufferProvider::Buffer* buffer,
int64_t pts);
bool mOverflow;
};
RecordThread(const sp<AudioFlinger>& audioFlinger,
AudioStreamIn *input,
uint32_t sampleRate,
uint32_t channels,
audio_io_handle_t id,
uint32_t device);
virtual ~RecordThread();
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
const sp<AudioFlinger::Client>& client,
uint32_t sampleRate,
audio_format_t format,
int channelMask,
int frameCount,
int sessionId,
status_t *status);
status_t start(RecordTrack* recordTrack);
status_t start(RecordTrack* recordTrack, pid_t tid);
void stop(RecordTrack* recordTrack);
status_t dump(int fd, const Vector<String16>& args);
AudioStreamIn* getInput() const;
AudioStreamIn* clearInput();
virtual audio_stream_t* stream();
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
int64_t pts);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
virtual bool checkForNewParameters_l();
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
void readInputParameters();
virtual unsigned int getInputFramesLost();
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
virtual uint32_t hasAudioSession(int sessionId);
RecordTrack* track();
private:
RecordThread();
AudioStreamIn *mInput;
RecordTrack* mTrack;
sp<RecordTrack> mActiveTrack;
Condition mStartStopCond;
AudioResampler *mResampler;
int32_t *mRsmpOutBuffer;
int16_t *mRsmpInBuffer;
size_t mRsmpInIndex;
size_t mInputBytes;
const int mReqChannelCount;
const uint32_t mReqSampleRate;
ssize_t mBytesRead;
};
// server side of the client's IAudioRecord
class RecordHandle : public android::BnAudioRecord {
public:
RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
virtual ~RecordHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start(pid_t tid);
virtual void stop();
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<RecordThread::RecordTrack> mRecordTrack;
};
//--- Audio Effect Management
// EffectModule and EffectChain classes both have their own mutex to protect
// state changes or resource modifications. Always respect the following order
// if multiple mutexes must be acquired to avoid cross deadlock:
// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
// The EffectModule class is a wrapper object controlling the effect engine implementation
// in the effect library. It prevents concurrent calls to process() and command() functions
// from different client threads. It keeps a list of EffectHandle objects corresponding
// to all client applications using this effect and notifies applications of effect state,
// control or parameter changes. It manages the activation state machine to send appropriate
// reset, enable, disable commands to effect engine and provide volume
// ramping when effects are activated/deactivated.
// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
// the attached track(s) to accumulate their auxiliary channel.
class EffectModule: public RefBase {
public:
EffectModule(ThreadBase *thread,
const wp<AudioFlinger::EffectChain>& chain,
effect_descriptor_t *desc,
int id,
int sessionId);
virtual ~EffectModule();
enum effect_state {
IDLE,
RESTART,
STARTING,
ACTIVE,
STOPPING,
STOPPED,
DESTROYED
};
int id() const { return mId; }
void process();
void updateState();
status_t command(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
void reset_l();
status_t configure();
status_t init();
effect_state state() const {
return mState;
}
uint32_t status() {
return mStatus;
}
int sessionId() const {
return mSessionId;
}
status_t setEnabled(bool enabled);
bool isEnabled() const;
bool isProcessEnabled() const;
void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
void setChain(const wp<EffectChain>& chain) { mChain = chain; }
void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
const wp<ThreadBase>& thread() { return mThread; }
status_t addHandle(const sp<EffectHandle>& handle);
void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
size_t removeHandle (const wp<EffectHandle>& handle);
effect_descriptor_t& desc() { return mDescriptor; }
wp<EffectChain>& chain() { return mChain; }
status_t setDevice(uint32_t device);
status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
status_t setMode(audio_mode_t mode);
status_t start();
status_t stop();
void setSuspended(bool suspended);
bool suspended() const;
sp<EffectHandle> controlHandle();
bool isPinned() const { return mPinned; }
void unPin() { mPinned = false; }
status_t dump(int fd, const Vector<String16>& args);
protected:
friend class EffectHandle;
friend class AudioFlinger;
bool mPinned;
// Maximum time allocated to effect engines to complete the turn off sequence
static const uint32_t MAX_DISABLE_TIME_MS = 10000;
EffectModule(const EffectModule&);
EffectModule& operator = (const EffectModule&);
status_t start_l();
status_t stop_l();
mutable Mutex mLock; // mutex for process, commands and handles list protection
wp<ThreadBase> mThread; // parent thread
wp<EffectChain> mChain; // parent effect chain
int mId; // this instance unique ID
int mSessionId; // audio session ID
effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
effect_config_t mConfig; // input and output audio configuration
effect_handle_t mEffectInterface; // Effect module C API
status_t mStatus; // initialization status
effect_state mState; // current activation state
Vector< wp<EffectHandle> > mHandles; // list of client handles
// First handle in mHandles has highest priority and controls the effect module
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
// sending disable command.
uint32_t mDisableWaitCnt; // current process() calls count during disable period.
bool mSuspended; // effect is suspended: temporarily disabled by framework
};
// The EffectHandle class implements the IEffect interface. It provides resources
// to receive parameter updates, keeps track of effect control
// ownership and state and has a pointer to the EffectModule object it is controlling.
// There is one EffectHandle object for each application controlling (or using)
// an effect module.
// The EffectHandle is obtained by calling AudioFlinger::createEffect().
class EffectHandle: public android::BnEffect {
public:
EffectHandle(const sp<EffectModule>& effect,
const sp<AudioFlinger::Client>& client,
const sp<IEffectClient>& effectClient,
int32_t priority);
virtual ~EffectHandle();
// IEffect
virtual status_t enable();
virtual status_t disable();
virtual status_t command(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
virtual void disconnect();
private:
void disconnect(bool unpinIfLast);
public:
virtual sp<IMemory> getCblk() const { return mCblkMemory; }
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
// Give or take control of effect module
// - hasControl: true if control is given, false if removed
// - signal: true client app should be signaled of change, false otherwise
// - enabled: state of the effect when control is passed
void setControl(bool hasControl, bool signal, bool enabled);
void commandExecuted(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t replySize,
void *pReplyData);
void setEnabled(bool enabled);
bool enabled() const { return mEnabled; }
// Getters
int id() const { return mEffect->id(); }
int priority() const { return mPriority; }
bool hasControl() const { return mHasControl; }
sp<EffectModule> effect() const { return mEffect; }
void dump(char* buffer, size_t size);
protected:
friend class AudioFlinger;
friend class EffectModule;
EffectHandle(const EffectHandle&);
EffectHandle& operator =(const EffectHandle&);
sp<EffectModule> mEffect; // pointer to controlled EffectModule
sp<IEffectClient> mEffectClient; // callback interface for client notifications
/*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
sp<IMemory> mCblkMemory; // shared memory for control block
effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
uint8_t* mBuffer; // pointer to parameter area in shared memory
int mPriority; // client application priority to control the effect
bool mHasControl; // true if this handle is controlling the effect
bool mEnabled; // cached enable state: needed when the effect is
// restored after being suspended
};
// the EffectChain class represents a group of effects associated to one audio session.
// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
// The EffecChain with session ID 0 contains global effects applied to the output mix.
// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
// are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
// in the effect process order. When attached to a track (session ID != 0), it also provide it's own
// input buffer used by the track as accumulation buffer.
class EffectChain: public RefBase {
public:
EffectChain(const wp<ThreadBase>& wThread, int sessionId);
EffectChain(ThreadBase *thread, int sessionId);
virtual ~EffectChain();
// special key used for an entry in mSuspendedEffects keyed vector
// corresponding to a suspend all request.
static const int kKeyForSuspendAll = 0;
// minimum duration during which we force calling effect process when last track on
// a session is stopped or removed to allow effect tail to be rendered
static const int kProcessTailDurationMs = 1000;
void process_l();
void lock() {
mLock.lock();
}
void unlock() {
mLock.unlock();
}
status_t addEffect_l(const sp<EffectModule>& handle);
size_t removeEffect_l(const sp<EffectModule>& handle);
int sessionId() const { return mSessionId; }
void setSessionId(int sessionId) { mSessionId = sessionId; }
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
sp<EffectModule> getEffectFromId_l(int id);
sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
bool setVolume_l(uint32_t *left, uint32_t *right);
void setDevice_l(uint32_t device);
void setMode_l(audio_mode_t mode);
void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
mInBuffer = buffer;
mOwnInBuffer = ownsBuffer;
}
int16_t *inBuffer() const {
return mInBuffer;
}
void setOutBuffer(int16_t *buffer) {
mOutBuffer = buffer;
}
int16_t *outBuffer() const {
return mOutBuffer;
}
void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
int32_t trackCnt() const { return mTrackCnt;}
void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
mTailBufferCount = mMaxTailBuffers; }
void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
int32_t activeTrackCnt() const { return mActiveTrackCnt;}
uint32_t strategy() const { return mStrategy; }
void setStrategy(uint32_t strategy)
{ mStrategy = strategy; }
// suspend effect of the given type
void setEffectSuspended_l(const effect_uuid_t *type,
bool suspend);
// suspend all eligible effects
void setEffectSuspendedAll_l(bool suspend);
// check if effects should be suspend or restored when a given effect is enable or disabled
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled);
status_t dump(int fd, const Vector<String16>& args);
protected:
friend class AudioFlinger;
EffectChain(const EffectChain&);
EffectChain& operator =(const EffectChain&);
class SuspendedEffectDesc : public RefBase {
public:
SuspendedEffectDesc() : mRefCount(0) {}
int mRefCount;
effect_uuid_t mType;
wp<EffectModule> mEffect;
};
// get a list of effect modules to suspend when an effect of the type
// passed is enabled.
void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
// get an effect module if it is currently enable
sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
// true if the effect whose descriptor is passed can be suspended
// OEMs can modify the rules implemented in this method to exclude specific effect
// types or implementations from the suspend/restore mechanism.
bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
wp<ThreadBase> mThread; // parent mixer thread
Mutex mLock; // mutex protecting effect list
Vector<sp<EffectModule> > mEffects; // list of effect modules
int mSessionId; // audio session ID
int16_t *mInBuffer; // chain input buffer
int16_t *mOutBuffer; // chain output buffer
volatile int32_t mActiveTrackCnt; // number of active tracks connected
volatile int32_t mTrackCnt; // number of tracks connected
int32_t mTailBufferCount; // current effect tail buffer count
int32_t mMaxTailBuffers; // maximum effect tail buffers
bool mOwnInBuffer; // true if the chain owns its input buffer
int mVolumeCtrlIdx; // index of insert effect having control over volume
uint32_t mLeftVolume; // previous volume on left channel
uint32_t mRightVolume; // previous volume on right channel
uint32_t mNewLeftVolume; // new volume on left channel
uint32_t mNewRightVolume; // new volume on right channel
uint32_t mStrategy; // strategy for this effect chain
// mSuspendedEffects lists all effect currently suspended in the chain
// use effect type UUID timelow field as key. There is no real risk of identical
// timeLow fields among effect type UUIDs.
KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
};
// AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
// For emphasis, we could also make all pointers to them be "const *",
// but that would clutter the code unnecessarily.
struct AudioStreamOut {
audio_hw_device_t* const hwDev;
audio_stream_out_t* const stream;
AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
hwDev(dev), stream(out) {}
};
struct AudioStreamIn {
audio_hw_device_t* const hwDev;
audio_stream_in_t* const stream;
AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
hwDev(dev), stream(in) {}
};
// for mAudioSessionRefs only
struct AudioSessionRef {
// FIXME rename parameter names when fields get "m" prefix
AudioSessionRef(int sessionid_, pid_t pid_) :
sessionid(sessionid_), pid(pid_), cnt(1) {}
const int sessionid;
const pid_t pid;
int cnt;
};
friend class RecordThread;
friend class PlaybackThread;
enum master_volume_support {
// MVS_NONE:
// Audio HAL has no support for master volume, either setting or
// getting. All master volume control must be implemented in SW by the
// AudioFlinger mixing core.
MVS_NONE,
// MVS_SETONLY:
// Audio HAL has support for setting master volume, but not for getting
// master volume (original HAL design did not include a getter).
// AudioFlinger needs to keep track of the last set master volume in
// addition to needing to set an initial, default, master volume at HAL
// load time.
MVS_SETONLY,
// MVS_FULL:
// Audio HAL has support both for setting and getting master volume.
// AudioFlinger should send all set and get master volume requests
// directly to the HAL.
MVS_FULL,
};
mutable Mutex mLock;
DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client()
mutable Mutex mHardwareLock;
// These two fields are immutable after onFirstRef(), so no lock needed to access
audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
Vector<audio_hw_device_t*> mAudioHwDevs;
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
AUDIO_HW_INIT,
AUDIO_HW_OUTPUT_OPEN,
AUDIO_HW_OUTPUT_CLOSE,
AUDIO_HW_INPUT_OPEN,
AUDIO_HW_INPUT_CLOSE,
AUDIO_HW_STANDBY,
AUDIO_HW_SET_MASTER_VOLUME,
AUDIO_HW_GET_ROUTING,
AUDIO_HW_SET_ROUTING,
AUDIO_HW_GET_MODE,
AUDIO_HW_SET_MODE,
AUDIO_HW_GET_MIC_MUTE,
AUDIO_HW_SET_MIC_MUTE,
AUDIO_SET_VOICE_VOLUME,
AUDIO_SET_PARAMETER,
AUDIO_HW_GET_INPUT_BUFFER_SIZE,
AUDIO_HW_GET_MASTER_VOLUME,
};
mutable hardware_call_state mHardwareStatus; // for dump only
DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads;
stream_type_t mStreamTypes[AUDIO_STREAM_CNT];
// both are protected by mLock
float mMasterVolume;
float mMasterVolumeSW;
master_volume_support mMasterVolumeSupportLvl;
bool mMasterMute;
DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads;
DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
volatile int32_t mNextUniqueId; // updated by android_atomic_inc
audio_mode_t mMode;
bool mBtNrecIsOff;
// protected by mLock
Vector<AudioSessionRef*> mAudioSessionRefs;
float masterVolume_l() const;
float masterVolumeSW_l() const { return mMasterVolumeSW; }
bool masterMute_l() const { return mMasterMute; }
private:
sp<Client> registerPid_l(pid_t pid); // always returns non-0
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_FLINGER_H
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