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/*
**
** Copyright (C) 2008, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_SERVERS_CAMERA_CAMERASERVICE_H
#define ANDROID_SERVERS_CAMERA_CAMERASERVICE_H
#include <binder/BinderService.h>
#include <camera/ICameraService.h>
#include <camera/CameraHardwareInterface.h>
/* This needs to be increased if we can have more cameras */
#define MAX_CAMERAS 2
namespace android {
class MemoryHeapBase;
class MediaPlayer;
class CameraService :
public BinderService<CameraService>,
public BnCameraService
{
class Client;
friend class BinderService<CameraService>;
public:
static char const* getServiceName() { return "media.camera"; }
CameraService();
virtual ~CameraService();
virtual int32_t getNumberOfCameras();
virtual status_t getCameraInfo(int cameraId,
struct CameraInfo* cameraInfo);
virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId);
virtual void removeClient(const sp<ICameraClient>& cameraClient);
virtual sp<Client> getClientById(int cameraId);
virtual status_t dump(int fd, const Vector<String16>& args);
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
enum sound_kind {
SOUND_SHUTTER = 0,
SOUND_RECORDING = 1,
NUM_SOUNDS
};
void loadSound();
void playSound(sound_kind kind);
void releaseSound();
private:
Mutex mServiceLock;
wp<Client> mClient[MAX_CAMERAS]; // protected by mServiceLock
int mNumberOfCameras;
// atomics to record whether the hardware is allocated to some client.
volatile int32_t mBusy[MAX_CAMERAS];
void setCameraBusy(int cameraId);
void setCameraFree(int cameraId);
// sounds
Mutex mSoundLock;
sp<MediaPlayer> mSoundPlayer[NUM_SOUNDS];
int mSoundRef; // reference count (release all MediaPlayer when 0)
// Used by Client objects to extract the ISurface from a Surface object.
// This is used because making Client a friend class of Surface would
// require including this header in Surface.h since Client is a nested
// class.
static sp<ISurface> getISurface(const sp<Surface>& surface);
class Client : public BnCamera
{
public:
// ICamera interface (see ICamera for details)
virtual void disconnect();
virtual status_t connect(const sp<ICameraClient>& client);
virtual status_t lock();
virtual status_t unlock();
virtual status_t setPreviewDisplay(const sp<Surface>& surface);
virtual void setPreviewCallbackFlag(int flag);
virtual status_t startPreview();
virtual void stopPreview();
virtual bool previewEnabled();
virtual status_t startRecording();
virtual void stopRecording();
virtual bool recordingEnabled();
virtual void releaseRecordingFrame(const sp<IMemory>& mem);
virtual status_t autoFocus();
virtual status_t cancelAutoFocus();
virtual status_t takePicture();
virtual status_t setParameters(const String8& params);
virtual String8 getParameters() const;
virtual status_t sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
private:
friend class CameraService;
Client(const sp<CameraService>& cameraService,
const sp<ICameraClient>& cameraClient,
const sp<CameraHardwareInterface>& hardware,
int cameraId,
int clientPid);
~Client();
// return our camera client
const sp<ICameraClient>& getCameraClient() { return mCameraClient; }
// check whether the calling process matches mClientPid.
status_t checkPid() const;
status_t checkPidAndHardware() const; // also check mHardware != 0
// these are internal functions used to set up preview buffers
status_t registerPreviewBuffers();
status_t setOverlay();
// camera operation mode
enum camera_mode {
CAMERA_PREVIEW_MODE = 0, // frame automatically released
CAMERA_RECORDING_MODE = 1, // frame has to be explicitly released by releaseRecordingFrame()
};
// these are internal functions used for preview/recording
status_t startCameraMode(camera_mode mode);
status_t startPreviewMode();
status_t startRecordingMode();
// internal function used by sendCommand to enable/disable shutter sound.
status_t enableShutterSound(bool enable);
// these are static callback functions
static void notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
static void dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
static void dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
// convert client from cookie
static sp<Client> getClientFromCookie(void* user);
// handlers for messages
void handleShutter(image_rect_type *size);
void handlePreviewData(const sp<IMemory>& mem);
void handlePostview(const sp<IMemory>& mem);
void handleRawPicture(const sp<IMemory>& mem);
void handleCompressedPicture(const sp<IMemory>& mem);
void handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
void handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr);
void handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);
void copyFrameAndPostCopiedFrame(
const sp<ICameraClient>& client,
const sp<IMemoryHeap>& heap,
size_t offset, size_t size);
// these are initialized in the constructor.
sp<CameraService> mCameraService; // immutable after constructor
sp<ICameraClient> mCameraClient;
int mCameraId; // immutable after constructor
pid_t mClientPid;
sp<CameraHardwareInterface> mHardware; // cleared after disconnect()
bool mUseOverlay; // immutable after constructor
sp<OverlayRef> mOverlayRef;
int mOverlayW;
int mOverlayH;
int mPreviewCallbackFlag;
int mOrientation; // Current display orientation
// True if display orientation has been changed. This is only used in overlay.
int mOrientationChanged;
bool mPlayShutterSound;
// Ensures atomicity among the public methods
mutable Mutex mLock;
sp<ISurface> mSurface;
sp<ANativeWindow> mPreviewWindow;
// If the user want us to return a copy of the preview frame (instead
// of the original one), we allocate mPreviewBuffer and reuse it if possible.
sp<MemoryHeapBase> mPreviewBuffer;
// We need to avoid the deadlock when the incoming command thread and
// the CameraHardwareInterface callback thread both want to grab mLock.
// An extra flag is used to tell the callback thread that it should stop
// trying to deliver the callback messages if the client is not
// interested in it anymore. For example, if the client is calling
// stopPreview(), the preview frame messages do not need to be delivered
// anymore.
// This function takes the same parameter as the enableMsgType() and
// disableMsgType() functions in CameraHardwareInterface.
void enableMsgType(int32_t msgType);
void disableMsgType(int32_t msgType);
volatile int32_t mMsgEnabled;
// This function keeps trying to grab mLock, or give up if the message
// is found to be disabled. It returns true if mLock is grabbed.
bool lockIfMessageWanted(int32_t msgType);
};
};
} // namespace android
#endif
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