blob: 9eb9a3342f214e30bb9a0a17273ff24c78033d66 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.input;
import android.graphics.Region;
import android.view.InputChannel;
/**
* Functions as a handle for a window that can receive input.
* Enables the native input dispatcher to refer indirectly to the window manager's window state.
* @hide
*/
public final class InputWindowHandle {
// Pointer to the native input window handle.
// This field is lazily initialized via JNI.
@SuppressWarnings("unused")
private int ptr;
// The input application handle.
public final InputApplicationHandle inputApplicationHandle;
// The window manager's window state.
public final Object windowState;
// The input channel associated with the window.
public InputChannel inputChannel;
// The window name.
public String name;
// Window layout params attributes. (WindowManager.LayoutParams)
public int layoutParamsFlags;
public int layoutParamsPrivateFlags;
public int layoutParamsType;
// Dispatching timeout.
public long dispatchingTimeoutNanos;
// Window frame.
public int frameLeft;
public int frameTop;
public int frameRight;
public int frameBottom;
// Global scaling factor applied to touch events when they are dispatched
// to the window
public float scaleFactor;
// Window touchable region.
public final Region touchableRegion = new Region();
// Window is visible.
public boolean visible;
// Window can receive keys.
public boolean canReceiveKeys;
// Window has focus.
public boolean hasFocus;
// Window has wallpaper. (window is the current wallpaper target)
public boolean hasWallpaper;
// Input event dispatching is paused.
public boolean paused;
// Window layer.
public int layer;
// Id of process and user that owns the window.
public int ownerPid;
public int ownerUid;
// Window input features.
public int inputFeatures;
// Display this input is on.
public final int displayId;
private native void nativeDispose();
public InputWindowHandle(InputApplicationHandle inputApplicationHandle,
Object windowState, int displayId) {
this.inputApplicationHandle = inputApplicationHandle;
this.windowState = windowState;
this.displayId = displayId;
}
@Override
protected void finalize() throws Throwable {
try {
nativeDispose();
} finally {
super.finalize();
}
}
}
|