1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.power;
import android.animation.ValueAnimator;
import android.util.IntProperty;
import android.view.Choreographer;
/**
* A custom animator that progressively updates a property value at
* a given variable rate until it reaches a particular target value.
*/
final class RampAnimator<T> {
private final T mObject;
private final IntProperty<T> mProperty;
private final Choreographer mChoreographer;
private int mCurrentValue;
private int mTargetValue;
private int mRate;
private boolean mAnimating;
private float mAnimatedValue; // higher precision copy of mCurrentValue
private long mLastFrameTimeNanos;
private boolean mFirstTime = true;
public RampAnimator(T object, IntProperty<T> property) {
mObject = object;
mProperty = property;
mChoreographer = Choreographer.getInstance();
}
/**
* Starts animating towards the specified value.
*
* If this is the first time the property is being set, the value jumps
* directly to the target.
*
* @param target The target value.
* @param rate The convergence rate, in units per second.
* @return True if the target differs from the previous target.
*/
public boolean animateTo(int target, int rate) {
// Immediately jump to the target the first time.
if (mFirstTime) {
mFirstTime = false;
mProperty.setValue(mObject, target);
mCurrentValue = target;
return true;
}
// Adjust the rate based on the closest target.
// If a faster rate is specified, then use the new rate so that we converge
// more rapidly based on the new request.
// If a slower rate is specified, then use the new rate only if the current
// value is somewhere in between the new and the old target meaning that
// we will be ramping in a different direction to get there.
// Otherwise, continue at the previous rate.
if (!mAnimating
|| rate > mRate
|| (target <= mCurrentValue && mCurrentValue <= mTargetValue)
|| (mTargetValue <= mCurrentValue && mCurrentValue <= target)) {
mRate = rate;
}
final boolean changed = (mTargetValue != target);
mTargetValue = target;
// Start animating.
if (!mAnimating && target != mCurrentValue) {
mAnimating = true;
mAnimatedValue = mCurrentValue;
mLastFrameTimeNanos = System.nanoTime();
postCallback();
}
return changed;
}
private void postCallback() {
mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, mCallback, null);
}
private final Runnable mCallback = new Runnable() {
@Override // Choreographer callback
public void run() {
final long frameTimeNanos = mChoreographer.getFrameTimeNanos();
final float timeDelta = (frameTimeNanos - mLastFrameTimeNanos)
* 0.000000001f;
mLastFrameTimeNanos = frameTimeNanos;
// Advance the animated value towards the target at the specified rate
// and clamp to the target. This gives us the new current value but
// we keep the animated value around to allow for fractional increments
// towards the target.
final float scale = ValueAnimator.getDurationScale();
if (scale == 0) {
// Animation off.
mAnimatedValue = mTargetValue;
} else {
final float amount = timeDelta * mRate / scale;
if (mTargetValue > mCurrentValue) {
mAnimatedValue = Math.min(mAnimatedValue + amount, mTargetValue);
} else {
mAnimatedValue = Math.max(mAnimatedValue - amount, mTargetValue);
}
}
final int oldCurrentValue = mCurrentValue;
mCurrentValue = Math.round(mAnimatedValue);
if (oldCurrentValue != mCurrentValue) {
mProperty.setValue(mObject, mCurrentValue);
}
if (mTargetValue != mCurrentValue) {
postCallback();
} else {
mAnimating = false;
}
}
};
}
|