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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.perftest;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;
import android.app.Activity;
import android.content.res.Configuration;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.provider.Settings.System;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MenuInflater;
import android.view.View;
import android.view.Window;
import android.widget.Button;
import android.widget.ListView;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.widget.Toast;
import java.lang.Runtime;
public class RsBench extends Activity {
private final String TAG = "RsBench";
public RsBenchView mView;
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
int iterations = 0;
Intent intent = getIntent();
Uri uri = intent.getData();
if (uri != null) {
// when lauched from instrumentation
String scheme = uri.getScheme();
if ("iterations".equals(scheme)) {
iterations = Integer.parseInt(uri.getSchemeSpecificPart());
}
}
// Create our Preview view and set it as the content of our
// Activity
mView = new RsBenchView(this);
setContentView(mView);
mView.setLoops(iterations);
}
@Override
protected void onResume() {
// Ideally a game should implement onResume() and onPause()
// to take appropriate action when the activity loses focus
super.onResume();
mView.resume();
}
@Override
protected void onPause() {
// Ideally a game should implement onResume() and onPause()
// to take appropriate action when the activity loses focus
super.onPause();
mView.pause();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.loader_menu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.benchmark_mode:
mView.setBenchmarkMode();
return true;
case R.id.debug_mode:
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("Pick a Test");
builder.setItems(mView.getTestNames(),
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int item) {
Toast.makeText(getApplicationContext(),
"Switching to: " + mView.getTestNames()[item],
Toast.LENGTH_SHORT).show();
mView.setDebugMode(item);
}
});
builder.show();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
}
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