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varying vec2 varTex0;
void main() {
vec2 blurCoord = varTex0;
blurCoord.x = varTex0.x + UNI_blurOffset0;
vec3 col = texture2D(UNI_color, blurCoord).rgb;
blurCoord.x = varTex0.x + UNI_blurOffset1;
col += texture2D(UNI_color, blurCoord).rgb;
blurCoord.x = varTex0.x + UNI_blurOffset2;
col += texture2D(UNI_color, blurCoord).rgb;
blurCoord.x = varTex0.x + UNI_blurOffset3;
col += texture2D(UNI_color, blurCoord).rgb;
gl_FragColor = vec4(col * 0.25, 0.0);
}
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