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path: root/tests/RenderScriptTests/SceneGraph/res/raw/blur_v.glsl
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varying vec2 varTex0;

void main() {
   vec2 blurCoord = varTex0;
   blurCoord.y = varTex0.y + UNI_blurOffset0;
   vec3 col = texture2D(UNI_Tex0, blurCoord).rgb;
   blurCoord.y = varTex0.y + UNI_blurOffset1;
   col += texture2D(UNI_Tex0, blurCoord).rgb;
   blurCoord.y = varTex0.y + UNI_blurOffset2;
   col += texture2D(UNI_Tex0, blurCoord).rgb;
   blurCoord.y = varTex0.y + UNI_blurOffset3;
   col += texture2D(UNI_Tex0, blurCoord).rgb;

   col = col * 0.25;

   gl_FragColor = vec4(col, 0.0); //texture2D(UNI_Tex0, varTex0);
}