blob: a644a3e6b8fb94fe27f0ec492676accb6671dc85 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
varying vec2 varTex0;
void main() {
vec2 blurCoord = varTex0;
blurCoord.y = varTex0.y + UNI_blurOffset0;
vec3 col = texture2D(UNI_Tex0, blurCoord).rgb;
blurCoord.y = varTex0.y + UNI_blurOffset1;
col += texture2D(UNI_Tex0, blurCoord).rgb;
blurCoord.y = varTex0.y + UNI_blurOffset2;
col += texture2D(UNI_Tex0, blurCoord).rgb;
blurCoord.y = varTex0.y + UNI_blurOffset3;
col += texture2D(UNI_Tex0, blurCoord).rgb;
col = col * 0.25;
gl_FragColor = vec4(col, 0.0); //texture2D(UNI_Tex0, varTex0);
}
|