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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import android.renderscript.RenderScriptGL;
import android.renderscript.Float4;
import android.renderscript.Matrix4f;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.Element;
import android.util.Log;
/**
* @hide
*/
public class Float4Param extends ShaderParam {
Float4 mValue;
Camera mCamera;
LightBase mLight;
int mVecSize;
public Float4Param(String name) {
super(name);
mValue = new Float4();
}
public void setValue(Float4 v) {
mValue = v;
}
public Float4 getValue() {
return mValue;
}
public void setVecSize(int vecSize) {
mVecSize = vecSize;
}
public void setCamera(Camera c) {
mCamera = c;
}
public void setLight(LightBase l) {
mLight = l;
}
int getTypeFromName() {
int paramType = FLOAT4_DATA;
if (mParamName.equalsIgnoreCase(cameraPos)) {
paramType = FLOAT4_CAMERA_POS;
} else if(mParamName.equalsIgnoreCase(cameraDir)) {
paramType = FLOAT4_CAMERA_DIR;
} else if(mParamName.equalsIgnoreCase(lightColor)) {
paramType = FLOAT4_LIGHT_COLOR;
} else if(mParamName.equalsIgnoreCase(lightPos)) {
paramType = FLOAT4_LIGHT_POS;
} else if(mParamName.equalsIgnoreCase(lightDir)) {
paramType = FLOAT4_LIGHT_DIR;
}
return paramType;
}
void initLocalData(RenderScriptGL rs) {
mRsFieldItem.type = getTypeFromName();
mRsFieldItem.bufferOffset = mOffset;
mRsFieldItem.float_value = mValue;
mRsFieldItem.float_vecSize = mVecSize;
if (mCamera != null) {
mRsFieldItem.camera = mCamera.getRSData(rs).getAllocation();
}
if (mLight != null) {
mRsFieldItem.light = mLight.getRSData(rs).getAllocation();
}
}
}
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