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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import android.renderscript.RenderScriptGL;
import android.renderscript.Mesh;
import android.renderscript.*;
import android.renderscript.Allocation.MipmapControl;
import android.content.res.Resources;
import android.view.SurfaceHolder;
import android.util.Log;
import android.os.AsyncTask;
/**
* @hide
*/
public class SceneManager extends SceneGraphBase {
ScriptC_render mRenderLoop;
ScriptC_camera mCameraScript;
ScriptC_transform mTransformScript;
RenderScriptGL mRS;
Resources mRes;
Mesh mQuad;
int mWidth;
int mHeight;
public static class SceneLoadedCallback implements Runnable {
Scene mLoadedScene;
String mName;
public void run() {
}
}
private void initPFS() {
ProgramStore.Builder b = new ProgramStore.Builder(mRS);
b.setDepthFunc(ProgramStore.DepthFunc.LESS);
b.setDitherEnabled(false);
b.setDepthMaskEnabled(true);
mRenderLoop.set_gPFSBackground(b.create());
}
public SceneManager() {
}
public void loadModel(String name, SceneLoadedCallback cb) {
ColladaScene scene = new ColladaScene(name, cb);
scene.init(mRS, mRes);
}
public Mesh getScreenAlignedQuad() {
if (mQuad != null) {
return mQuad;
}
Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS,
3, Mesh.TriangleMeshBuilder.TEXTURE_0);
tmb.setTexture(0.0f, 1.0f);
tmb.addVertex(-1.0f, 1.0f, 1.0f);
tmb.setTexture(0.0f, 0.0f);
tmb.addVertex(-1.0f, -1.0f, 1.0f);
tmb.setTexture(1.0f, 0.0f);
tmb.addVertex(1.0f, -1.0f, 1.0f);
tmb.setTexture(1.0f, 1.0f);
tmb.addVertex(1.0f, 1.0f, 1.0f);
tmb.addTriangle(0, 1, 2);
tmb.addTriangle(2, 3, 0);
mQuad = tmb.create(true);
return mQuad;
}
public void initRS(RenderScriptGL rs, Resources res, int w, int h) {
mRS = rs;
mRes = res;
mTransformScript = new ScriptC_transform(rs, res, R.raw.transform);
mTransformScript.set_gTransformScript(mTransformScript);
mCameraScript = new ScriptC_camera(rs, res, R.raw.camera);
mRenderLoop = new ScriptC_render(rs, res, R.raw.render);
mRenderLoop.set_gTransformScript(mTransformScript);
mRenderLoop.set_gCameraScript(mCameraScript);
Allocation checker = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.checker,
MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
Allocation.USAGE_GRAPHICS_TEXTURE);
mRenderLoop.set_gTGrid(checker);
initPFS();
}
public ScriptC_render getRenderLoop() {
return mRenderLoop;
}
}
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