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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import com.android.scenegraph.SceneManager;
import android.content.res.Resources;
import android.renderscript.*;
import android.util.Log;
/**
* @hide
*/
public class Texture2D extends TextureBase {
String mFileName;
String mFileDir;
public Texture2D() {
}
public Texture2D(Allocation tex) {
setTexture(tex);
}
public void setFileDir(String dir) {
mFileDir = dir;
}
public void setFileName(String file) {
mFileName = file;
}
public String getFileName() {
return mFileName;
}
public void setTexture(Allocation tex) {
mRsTexture = tex;
}
Allocation getRsData() {
if (mRsTexture != null) {
return mRsTexture;
}
RenderScriptGL rs = SceneManager.getRS();
Resources res = SceneManager.getRes();
if (rs == null || res == null) {
return null;
}
String shortName = mFileName.substring(mFileName.lastIndexOf('/') + 1);
mRsTexture = SceneManager.loadTexture2D(mFileDir + shortName, rs, res);
return mRsTexture;
}
}
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