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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import android.graphics.Camera;
import android.renderscript.RenderScriptGL;
import android.renderscript.Float4;
import android.renderscript.Matrix4f;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.Element;
import android.util.Log;
/**
* @hide
*/
public class TextureParam extends ShaderParam {
TextureBase mTexture;
public TextureParam(String name) {
super(name);
}
public TextureParam(String name, TextureBase t) {
super(name);
setTexture(t);
}
public void setTexture(TextureBase t) {
mTexture = t;
}
public TextureBase getTexture() {
return mTexture;
}
void initLocalData() {
mData.type = ScriptC_export.const_ShaderParam_TEXTURE;
if (mTexture != null) {
mData.texture = mTexture.getRsData(false).getAllocation();
}
}
}
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