blob: 2b166528c823a04a56e0ef879c7568a7acdab265 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
// Copyright (C) 2012 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma rs java_package_name(com.android.scenegraph)
// Helpers
typedef struct VShaderParams_s {
rs_matrix4x4 model;
rs_matrix4x4 viewProj;
} VShaderParams;
typedef struct VSParams_s {
rs_matrix4x4 viewProj;
} VSParams;
typedef struct VObjectParams_s {
rs_matrix4x4 model;
} VObjectParams;
typedef struct FShaderParams_s {
float4 cameraPos;
} FShaderParams;
typedef struct FShaderLightParams_s {
float4 lightPos_0;
float4 lightColor_0;
float4 lightPos_1;
float4 lightColor_1;
float4 cameraPos;
float4 diffuse;
} FShaderLightParams;
typedef struct FBlurOffsets_s {
float blurOffset0;
float blurOffset1;
float blurOffset2;
float blurOffset3;
} FBlurOffsets;
typedef struct VertexShaderInputs_s {
float4 position;
float3 normal;
float2 texture0;
} VertexShaderInputs;
|