diff options
author | Michael Wright <michaelwr@google.com> | 2014-02-10 14:12:49 -0800 |
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committer | Michael Wright <michaelwr@google.com> | 2014-02-10 14:12:49 -0800 |
commit | 2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c (patch) | |
tree | a3130ca5e9c22a603c392170446e9df21487c3a6 | |
parent | 1c284a9431f98bbefd27a30c3368bbf7366dff3a (diff) | |
download | frameworks_native-2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.zip frameworks_native-2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.tar.gz frameworks_native-2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.tar.bz2 |
Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
-rw-r--r-- | services/inputflinger/Android.mk | 15 | ||||
-rw-r--r-- | services/inputflinger/EventHub.cpp | 1669 | ||||
-rw-r--r-- | services/inputflinger/EventHub.h | 457 | ||||
-rw-r--r-- | services/inputflinger/InputApplication.cpp | 42 | ||||
-rw-r--r-- | services/inputflinger/InputApplication.h | 83 | ||||
-rw-r--r-- | services/inputflinger/InputDispatcher.cpp | 4473 | ||||
-rw-r--r-- | services/inputflinger/InputDispatcher.h | 1123 | ||||
-rw-r--r-- | services/inputflinger/InputListener.cpp | 182 | ||||
-rw-r--r-- | services/inputflinger/InputListener.h | 196 | ||||
-rw-r--r-- | services/inputflinger/InputManager.cpp | 93 | ||||
-rw-r--r-- | services/inputflinger/InputManager.h | 109 | ||||
-rw-r--r-- | services/inputflinger/InputReader.cpp | 6530 | ||||
-rw-r--r-- | services/inputflinger/InputReader.h | 1818 | ||||
-rw-r--r-- | services/inputflinger/InputWindow.cpp | 71 | ||||
-rw-r--r-- | services/inputflinger/InputWindow.h | 209 | ||||
-rw-r--r-- | services/inputflinger/PointerControllerInterface.h | 105 |
16 files changed, 17173 insertions, 2 deletions
diff --git a/services/inputflinger/Android.mk b/services/inputflinger/Android.mk index e32d38a..4b7718a 100644 --- a/services/inputflinger/Android.mk +++ b/services/inputflinger/Android.mk @@ -16,6 +16,13 @@ LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ + EventHub.cpp \ + InputApplication.cpp \ + InputDispatcher.cpp \ + InputListener.cpp \ + InputManager.cpp \ + InputReader.cpp \ + InputWindow.cpp \ InputFlinger.cpp LOCAL_SHARED_LIBRARIES := \ @@ -23,9 +30,13 @@ LOCAL_SHARED_LIBRARIES := \ libcutils \ libinput \ liblog \ - libutils + libutils \ + libui \ + libhardware_legacy -LOCAL_CFLAGS += -fvisibility=hidden + +# TODO: Move inputflinger to its own process and mark it hidden +#LOCAL_CFLAGS += -fvisibility=hidden LOCAL_EXPORT_C_INCLUDE_DIRS := $(LOCAL_PATH) diff --git a/services/inputflinger/EventHub.cpp b/services/inputflinger/EventHub.cpp new file mode 100644 index 0000000..e2efd17 --- /dev/null +++ b/services/inputflinger/EventHub.cpp @@ -0,0 +1,1669 @@ +/* + * Copyright (C) 2005 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "EventHub" + +// #define LOG_NDEBUG 0 + +#include "EventHub.h" + +#include <hardware_legacy/power.h> + +#include <cutils/properties.h> +#include <utils/Log.h> +#include <utils/Timers.h> +#include <utils/threads.h> +#include <utils/Errors.h> + +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <fcntl.h> +#include <memory.h> +#include <errno.h> +#include <assert.h> + +#include <input/KeyLayoutMap.h> +#include <input/KeyCharacterMap.h> +#include <input/VirtualKeyMap.h> + +#include <string.h> +#include <stdint.h> +#include <dirent.h> + +#include <sys/inotify.h> +#include <sys/epoll.h> +#include <sys/ioctl.h> +#include <sys/limits.h> +#include <sys/sha1.h> +#include <sys/utsname.h> + +/* this macro is used to tell if "bit" is set in "array" + * it selects a byte from the array, and does a boolean AND + * operation with a byte that only has the relevant bit set. + * eg. to check for the 12th bit, we do (array[1] & 1<<4) + */ +#define test_bit(bit, array) (array[bit/8] & (1<<(bit%8))) + +/* this macro computes the number of bytes needed to represent a bit array of the specified size */ +#define sizeof_bit_array(bits) ((bits + 7) / 8) + +#define INDENT " " +#define INDENT2 " " +#define INDENT3 " " + +namespace android { + +static const char *WAKE_LOCK_ID = "KeyEvents"; +static const char *DEVICE_PATH = "/dev/input"; + +/* return the larger integer */ +static inline int max(int v1, int v2) +{ + return (v1 > v2) ? v1 : v2; +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static String8 sha1(const String8& in) { + SHA1_CTX ctx; + SHA1Init(&ctx); + SHA1Update(&ctx, reinterpret_cast<const u_char*>(in.string()), in.size()); + u_char digest[SHA1_DIGEST_LENGTH]; + SHA1Final(digest, &ctx); + + String8 out; + for (size_t i = 0; i < SHA1_DIGEST_LENGTH; i++) { + out.appendFormat("%02x", digest[i]); + } + return out; +} + +static void getLinuxRelease(int* major, int* minor) { + struct utsname info; + if (uname(&info) || sscanf(info.release, "%d.%d", major, minor) <= 0) { + *major = 0, *minor = 0; + ALOGE("Could not get linux version: %s", strerror(errno)); + } +} + +// --- Global Functions --- + +uint32_t getAbsAxisUsage(int32_t axis, uint32_t deviceClasses) { + // Touch devices get dibs on touch-related axes. + if (deviceClasses & INPUT_DEVICE_CLASS_TOUCH) { + switch (axis) { + case ABS_X: + case ABS_Y: + case ABS_PRESSURE: + case ABS_TOOL_WIDTH: + case ABS_DISTANCE: + case ABS_TILT_X: + case ABS_TILT_Y: + case ABS_MT_SLOT: + case ABS_MT_TOUCH_MAJOR: + case ABS_MT_TOUCH_MINOR: + case ABS_MT_WIDTH_MAJOR: + case ABS_MT_WIDTH_MINOR: + case ABS_MT_ORIENTATION: + case ABS_MT_POSITION_X: + case ABS_MT_POSITION_Y: + case ABS_MT_TOOL_TYPE: + case ABS_MT_BLOB_ID: + case ABS_MT_TRACKING_ID: + case ABS_MT_PRESSURE: + case ABS_MT_DISTANCE: + return INPUT_DEVICE_CLASS_TOUCH; + } + } + + // Joystick devices get the rest. + return deviceClasses & INPUT_DEVICE_CLASS_JOYSTICK; +} + +// --- EventHub::Device --- + +EventHub::Device::Device(int fd, int32_t id, const String8& path, + const InputDeviceIdentifier& identifier) : + next(NULL), + fd(fd), id(id), path(path), identifier(identifier), + classes(0), configuration(NULL), virtualKeyMap(NULL), + ffEffectPlaying(false), ffEffectId(-1), controllerNumber(0), + timestampOverrideSec(0), timestampOverrideUsec(0) { + memset(keyBitmask, 0, sizeof(keyBitmask)); + memset(absBitmask, 0, sizeof(absBitmask)); + memset(relBitmask, 0, sizeof(relBitmask)); + memset(swBitmask, 0, sizeof(swBitmask)); + memset(ledBitmask, 0, sizeof(ledBitmask)); + memset(ffBitmask, 0, sizeof(ffBitmask)); + memset(propBitmask, 0, sizeof(propBitmask)); +} + +EventHub::Device::~Device() { + close(); + delete configuration; + delete virtualKeyMap; +} + +void EventHub::Device::close() { + if (fd >= 0) { + ::close(fd); + fd = -1; + } +} + + +// --- EventHub --- + +const uint32_t EventHub::EPOLL_ID_INOTIFY; +const uint32_t EventHub::EPOLL_ID_WAKE; +const int EventHub::EPOLL_SIZE_HINT; +const int EventHub::EPOLL_MAX_EVENTS; + +EventHub::EventHub(void) : + mBuiltInKeyboardId(NO_BUILT_IN_KEYBOARD), mNextDeviceId(1), mControllerNumbers(), + mOpeningDevices(0), mClosingDevices(0), + mNeedToSendFinishedDeviceScan(false), + mNeedToReopenDevices(false), mNeedToScanDevices(true), + mPendingEventCount(0), mPendingEventIndex(0), mPendingINotify(false) { + acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); + + mEpollFd = epoll_create(EPOLL_SIZE_HINT); + LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance. errno=%d", errno); + + mINotifyFd = inotify_init(); + int result = inotify_add_watch(mINotifyFd, DEVICE_PATH, IN_DELETE | IN_CREATE); + LOG_ALWAYS_FATAL_IF(result < 0, "Could not register INotify for %s. errno=%d", + DEVICE_PATH, errno); + + struct epoll_event eventItem; + memset(&eventItem, 0, sizeof(eventItem)); + eventItem.events = EPOLLIN; + eventItem.data.u32 = EPOLL_ID_INOTIFY; + result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mINotifyFd, &eventItem); + LOG_ALWAYS_FATAL_IF(result != 0, "Could not add INotify to epoll instance. errno=%d", errno); + + int wakeFds[2]; + result = pipe(wakeFds); + LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe. errno=%d", errno); + + mWakeReadPipeFd = wakeFds[0]; + mWakeWritePipeFd = wakeFds[1]; + + result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK); + LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking. errno=%d", + errno); + + result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK); + LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking. errno=%d", + errno); + + eventItem.data.u32 = EPOLL_ID_WAKE; + result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, &eventItem); + LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance. errno=%d", + errno); + + int major, minor; + getLinuxRelease(&major, &minor); + // EPOLLWAKEUP was introduced in kernel 3.5 + mUsingEpollWakeup = major > 3 || (major == 3 && minor >= 5); +} + +EventHub::~EventHub(void) { + closeAllDevicesLocked(); + + while (mClosingDevices) { + Device* device = mClosingDevices; + mClosingDevices = device->next; + delete device; + } + + ::close(mEpollFd); + ::close(mINotifyFd); + ::close(mWakeReadPipeFd); + ::close(mWakeWritePipeFd); + + release_wake_lock(WAKE_LOCK_ID); +} + +InputDeviceIdentifier EventHub::getDeviceIdentifier(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return InputDeviceIdentifier(); + return device->identifier; +} + +uint32_t EventHub::getDeviceClasses(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return 0; + return device->classes; +} + +int32_t EventHub::getDeviceControllerNumber(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return 0; + return device->controllerNumber; +} + +void EventHub::getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && device->configuration) { + *outConfiguration = *device->configuration; + } else { + outConfiguration->clear(); + } +} + +status_t EventHub::getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const { + outAxisInfo->clear(); + + if (axis >= 0 && axis <= ABS_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual() && test_bit(axis, device->absBitmask)) { + struct input_absinfo info; + if(ioctl(device->fd, EVIOCGABS(axis), &info)) { + ALOGW("Error reading absolute controller %d for device %s fd %d, errno=%d", + axis, device->identifier.name.string(), device->fd, errno); + return -errno; + } + + if (info.minimum != info.maximum) { + outAxisInfo->valid = true; + outAxisInfo->minValue = info.minimum; + outAxisInfo->maxValue = info.maximum; + outAxisInfo->flat = info.flat; + outAxisInfo->fuzz = info.fuzz; + outAxisInfo->resolution = info.resolution; + } + return OK; + } + } + return -1; +} + +bool EventHub::hasRelativeAxis(int32_t deviceId, int axis) const { + if (axis >= 0 && axis <= REL_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device) { + return test_bit(axis, device->relBitmask); + } + } + return false; +} + +bool EventHub::hasInputProperty(int32_t deviceId, int property) const { + if (property >= 0 && property <= INPUT_PROP_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device) { + return test_bit(property, device->propBitmask); + } + } + return false; +} + +int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t scanCode) const { + if (scanCode >= 0 && scanCode <= KEY_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual() && test_bit(scanCode, device->keyBitmask)) { + uint8_t keyState[sizeof_bit_array(KEY_MAX + 1)]; + memset(keyState, 0, sizeof(keyState)); + if (ioctl(device->fd, EVIOCGKEY(sizeof(keyState)), keyState) >= 0) { + return test_bit(scanCode, keyState) ? AKEY_STATE_DOWN : AKEY_STATE_UP; + } + } + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t keyCode) const { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual() && device->keyMap.haveKeyLayout()) { + Vector<int32_t> scanCodes; + device->keyMap.keyLayoutMap->findScanCodesForKey(keyCode, &scanCodes); + if (scanCodes.size() != 0) { + uint8_t keyState[sizeof_bit_array(KEY_MAX + 1)]; + memset(keyState, 0, sizeof(keyState)); + if (ioctl(device->fd, EVIOCGKEY(sizeof(keyState)), keyState) >= 0) { + for (size_t i = 0; i < scanCodes.size(); i++) { + int32_t sc = scanCodes.itemAt(i); + if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, keyState)) { + return AKEY_STATE_DOWN; + } + } + return AKEY_STATE_UP; + } + } + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getSwitchState(int32_t deviceId, int32_t sw) const { + if (sw >= 0 && sw <= SW_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual() && test_bit(sw, device->swBitmask)) { + uint8_t swState[sizeof_bit_array(SW_MAX + 1)]; + memset(swState, 0, sizeof(swState)); + if (ioctl(device->fd, EVIOCGSW(sizeof(swState)), swState) >= 0) { + return test_bit(sw, swState) ? AKEY_STATE_DOWN : AKEY_STATE_UP; + } + } + } + return AKEY_STATE_UNKNOWN; +} + +status_t EventHub::getAbsoluteAxisValue(int32_t deviceId, int32_t axis, int32_t* outValue) const { + *outValue = 0; + + if (axis >= 0 && axis <= ABS_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual() && test_bit(axis, device->absBitmask)) { + struct input_absinfo info; + if(ioctl(device->fd, EVIOCGABS(axis), &info)) { + ALOGW("Error reading absolute controller %d for device %s fd %d, errno=%d", + axis, device->identifier.name.string(), device->fd, errno); + return -errno; + } + + *outValue = info.value; + return OK; + } + } + return -1; +} + +bool EventHub::markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device && device->keyMap.haveKeyLayout()) { + Vector<int32_t> scanCodes; + for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) { + scanCodes.clear(); + + status_t err = device->keyMap.keyLayoutMap->findScanCodesForKey( + keyCodes[codeIndex], &scanCodes); + if (! err) { + // check the possible scan codes identified by the layout map against the + // map of codes actually emitted by the driver + for (size_t sc = 0; sc < scanCodes.size(); sc++) { + if (test_bit(scanCodes[sc], device->keyBitmask)) { + outFlags[codeIndex] = 1; + break; + } + } + } + } + return true; + } + return false; +} + +status_t EventHub::mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, + int32_t* outKeycode, uint32_t* outFlags) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + + if (device) { + // Check the key character map first. + sp<KeyCharacterMap> kcm = device->getKeyCharacterMap(); + if (kcm != NULL) { + if (!kcm->mapKey(scanCode, usageCode, outKeycode)) { + *outFlags = 0; + return NO_ERROR; + } + } + + // Check the key layout next. + if (device->keyMap.haveKeyLayout()) { + if (!device->keyMap.keyLayoutMap->mapKey( + scanCode, usageCode, outKeycode, outFlags)) { + return NO_ERROR; + } + } + } + + *outKeycode = 0; + *outFlags = 0; + return NAME_NOT_FOUND; +} + +status_t EventHub::mapAxis(int32_t deviceId, int32_t scanCode, AxisInfo* outAxisInfo) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + + if (device && device->keyMap.haveKeyLayout()) { + status_t err = device->keyMap.keyLayoutMap->mapAxis(scanCode, outAxisInfo); + if (err == NO_ERROR) { + return NO_ERROR; + } + } + + return NAME_NOT_FOUND; +} + +void EventHub::setExcludedDevices(const Vector<String8>& devices) { + AutoMutex _l(mLock); + + mExcludedDevices = devices; +} + +bool EventHub::hasScanCode(int32_t deviceId, int32_t scanCode) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && scanCode >= 0 && scanCode <= KEY_MAX) { + if (test_bit(scanCode, device->keyBitmask)) { + return true; + } + } + return false; +} + +bool EventHub::hasLed(int32_t deviceId, int32_t led) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + int32_t sc; + if (device && mapLed(device, led, &sc) == NO_ERROR) { + if (test_bit(sc, device->ledBitmask)) { + return true; + } + } + return false; +} + +void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + setLedStateLocked(device, led, on); +} + +void EventHub::setLedStateLocked(Device* device, int32_t led, bool on) { + int32_t sc; + if (device && !device->isVirtual() && mapLed(device, led, &sc) != NAME_NOT_FOUND) { + struct input_event ev; + ev.time.tv_sec = 0; + ev.time.tv_usec = 0; + ev.type = EV_LED; + ev.code = sc; + ev.value = on ? 1 : 0; + + ssize_t nWrite; + do { + nWrite = write(device->fd, &ev, sizeof(struct input_event)); + } while (nWrite == -1 && errno == EINTR); + } +} + +void EventHub::getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const { + outVirtualKeys.clear(); + + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && device->virtualKeyMap) { + outVirtualKeys.appendVector(device->virtualKeyMap->getVirtualKeys()); + } +} + +sp<KeyCharacterMap> EventHub::getKeyCharacterMap(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device) { + return device->getKeyCharacterMap(); + } + return NULL; +} + +bool EventHub::setKeyboardLayoutOverlay(int32_t deviceId, + const sp<KeyCharacterMap>& map) { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device) { + if (map != device->overlayKeyMap) { + device->overlayKeyMap = map; + device->combinedKeyMap = KeyCharacterMap::combine( + device->keyMap.keyCharacterMap, map); + return true; + } + } + return false; +} + +static String8 generateDescriptor(InputDeviceIdentifier& identifier) { + String8 rawDescriptor; + rawDescriptor.appendFormat(":%04x:%04x:", identifier.vendor, + identifier.product); + // TODO add handling for USB devices to not uniqueify kbs that show up twice + if (!identifier.uniqueId.isEmpty()) { + rawDescriptor.append("uniqueId:"); + rawDescriptor.append(identifier.uniqueId); + } else if (identifier.nonce != 0) { + rawDescriptor.appendFormat("nonce:%04x", identifier.nonce); + } + + if (identifier.vendor == 0 && identifier.product == 0) { + // If we don't know the vendor and product id, then the device is probably + // built-in so we need to rely on other information to uniquely identify + // the input device. Usually we try to avoid relying on the device name or + // location but for built-in input device, they are unlikely to ever change. + if (!identifier.name.isEmpty()) { + rawDescriptor.append("name:"); + rawDescriptor.append(identifier.name); + } else if (!identifier.location.isEmpty()) { + rawDescriptor.append("location:"); + rawDescriptor.append(identifier.location); + } + } + identifier.descriptor = sha1(rawDescriptor); + return rawDescriptor; +} + +void EventHub::assignDescriptorLocked(InputDeviceIdentifier& identifier) { + // Compute a device descriptor that uniquely identifies the device. + // The descriptor is assumed to be a stable identifier. Its value should not + // change between reboots, reconnections, firmware updates or new releases + // of Android. In practice we sometimes get devices that cannot be uniquely + // identified. In this case we enforce uniqueness between connected devices. + // Ideally, we also want the descriptor to be short and relatively opaque. + + identifier.nonce = 0; + String8 rawDescriptor = generateDescriptor(identifier); + if (identifier.uniqueId.isEmpty()) { + // If it didn't have a unique id check for conflicts and enforce + // uniqueness if necessary. + while(getDeviceByDescriptorLocked(identifier.descriptor) != NULL) { + identifier.nonce++; + rawDescriptor = generateDescriptor(identifier); + } + } + ALOGV("Created descriptor: raw=%s, cooked=%s", rawDescriptor.string(), + identifier.descriptor.string()); +} + +void EventHub::vibrate(int32_t deviceId, nsecs_t duration) { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual()) { + ff_effect effect; + memset(&effect, 0, sizeof(effect)); + effect.type = FF_RUMBLE; + effect.id = device->ffEffectId; + effect.u.rumble.strong_magnitude = 0xc000; + effect.u.rumble.weak_magnitude = 0xc000; + effect.replay.length = (duration + 999999LL) / 1000000LL; + effect.replay.delay = 0; + if (ioctl(device->fd, EVIOCSFF, &effect)) { + ALOGW("Could not upload force feedback effect to device %s due to error %d.", + device->identifier.name.string(), errno); + return; + } + device->ffEffectId = effect.id; + + struct input_event ev; + ev.time.tv_sec = 0; + ev.time.tv_usec = 0; + ev.type = EV_FF; + ev.code = device->ffEffectId; + ev.value = 1; + if (write(device->fd, &ev, sizeof(ev)) != sizeof(ev)) { + ALOGW("Could not start force feedback effect on device %s due to error %d.", + device->identifier.name.string(), errno); + return; + } + device->ffEffectPlaying = true; + } +} + +void EventHub::cancelVibrate(int32_t deviceId) { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && !device->isVirtual()) { + if (device->ffEffectPlaying) { + device->ffEffectPlaying = false; + + struct input_event ev; + ev.time.tv_sec = 0; + ev.time.tv_usec = 0; + ev.type = EV_FF; + ev.code = device->ffEffectId; + ev.value = 0; + if (write(device->fd, &ev, sizeof(ev)) != sizeof(ev)) { + ALOGW("Could not stop force feedback effect on device %s due to error %d.", + device->identifier.name.string(), errno); + return; + } + } + } +} + +EventHub::Device* EventHub::getDeviceByDescriptorLocked(String8& descriptor) const { + size_t size = mDevices.size(); + for (size_t i = 0; i < size; i++) { + Device* device = mDevices.valueAt(i); + if (descriptor.compare(device->identifier.descriptor) == 0) { + return device; + } + } + return NULL; +} + +EventHub::Device* EventHub::getDeviceLocked(int32_t deviceId) const { + if (deviceId == BUILT_IN_KEYBOARD_ID) { + deviceId = mBuiltInKeyboardId; + } + ssize_t index = mDevices.indexOfKey(deviceId); + return index >= 0 ? mDevices.valueAt(index) : NULL; +} + +EventHub::Device* EventHub::getDeviceByPathLocked(const char* devicePath) const { + for (size_t i = 0; i < mDevices.size(); i++) { + Device* device = mDevices.valueAt(i); + if (device->path == devicePath) { + return device; + } + } + return NULL; +} + +size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) { + ALOG_ASSERT(bufferSize >= 1); + + AutoMutex _l(mLock); + + struct input_event readBuffer[bufferSize]; + + RawEvent* event = buffer; + size_t capacity = bufferSize; + bool awoken = false; + for (;;) { + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + + // Reopen input devices if needed. + if (mNeedToReopenDevices) { + mNeedToReopenDevices = false; + + ALOGI("Reopening all input devices due to a configuration change."); + + closeAllDevicesLocked(); + mNeedToScanDevices = true; + break; // return to the caller before we actually rescan + } + + // Report any devices that had last been added/removed. + while (mClosingDevices) { + Device* device = mClosingDevices; + ALOGV("Reporting device closed: id=%d, name=%s\n", + device->id, device->path.string()); + mClosingDevices = device->next; + event->when = now; + event->deviceId = device->id == mBuiltInKeyboardId ? BUILT_IN_KEYBOARD_ID : device->id; + event->type = DEVICE_REMOVED; + event += 1; + delete device; + mNeedToSendFinishedDeviceScan = true; + if (--capacity == 0) { + break; + } + } + + if (mNeedToScanDevices) { + mNeedToScanDevices = false; + scanDevicesLocked(); + mNeedToSendFinishedDeviceScan = true; + } + + while (mOpeningDevices != NULL) { + Device* device = mOpeningDevices; + ALOGV("Reporting device opened: id=%d, name=%s\n", + device->id, device->path.string()); + mOpeningDevices = device->next; + event->when = now; + event->deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; + event->type = DEVICE_ADDED; + event += 1; + mNeedToSendFinishedDeviceScan = true; + if (--capacity == 0) { + break; + } + } + + if (mNeedToSendFinishedDeviceScan) { + mNeedToSendFinishedDeviceScan = false; + event->when = now; + event->type = FINISHED_DEVICE_SCAN; + event += 1; + if (--capacity == 0) { + break; + } + } + + // Grab the next input event. + bool deviceChanged = false; + while (mPendingEventIndex < mPendingEventCount) { + const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++]; + if (eventItem.data.u32 == EPOLL_ID_INOTIFY) { + if (eventItem.events & EPOLLIN) { + mPendingINotify = true; + } else { + ALOGW("Received unexpected epoll event 0x%08x for INotify.", eventItem.events); + } + continue; + } + + if (eventItem.data.u32 == EPOLL_ID_WAKE) { + if (eventItem.events & EPOLLIN) { + ALOGV("awoken after wake()"); + awoken = true; + char buffer[16]; + ssize_t nRead; + do { + nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer)); + } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer)); + } else { + ALOGW("Received unexpected epoll event 0x%08x for wake read pipe.", + eventItem.events); + } + continue; + } + + ssize_t deviceIndex = mDevices.indexOfKey(eventItem.data.u32); + if (deviceIndex < 0) { + ALOGW("Received unexpected epoll event 0x%08x for unknown device id %d.", + eventItem.events, eventItem.data.u32); + continue; + } + + Device* device = mDevices.valueAt(deviceIndex); + if (eventItem.events & EPOLLIN) { + int32_t readSize = read(device->fd, readBuffer, + sizeof(struct input_event) * capacity); + if (readSize == 0 || (readSize < 0 && errno == ENODEV)) { + // Device was removed before INotify noticed. + ALOGW("could not get event, removed? (fd: %d size: %d bufferSize: %d " + "capacity: %d errno: %d)\n", + device->fd, readSize, bufferSize, capacity, errno); + deviceChanged = true; + closeDeviceLocked(device); + } else if (readSize < 0) { + if (errno != EAGAIN && errno != EINTR) { + ALOGW("could not get event (errno=%d)", errno); + } + } else if ((readSize % sizeof(struct input_event)) != 0) { + ALOGE("could not get event (wrong size: %d)", readSize); + } else { + int32_t deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; + + size_t count = size_t(readSize) / sizeof(struct input_event); + for (size_t i = 0; i < count; i++) { + struct input_event& iev = readBuffer[i]; + ALOGV("%s got: time=%d.%06d, type=%d, code=%d, value=%d", + device->path.string(), + (int) iev.time.tv_sec, (int) iev.time.tv_usec, + iev.type, iev.code, iev.value); + + // Some input devices may have a better concept of the time + // when an input event was actually generated than the kernel + // which simply timestamps all events on entry to evdev. + // This is a custom Android extension of the input protocol + // mainly intended for use with uinput based device drivers. + if (iev.type == EV_MSC) { + if (iev.code == MSC_ANDROID_TIME_SEC) { + device->timestampOverrideSec = iev.value; + continue; + } else if (iev.code == MSC_ANDROID_TIME_USEC) { + device->timestampOverrideUsec = iev.value; + continue; + } + } + if (device->timestampOverrideSec || device->timestampOverrideUsec) { + iev.time.tv_sec = device->timestampOverrideSec; + iev.time.tv_usec = device->timestampOverrideUsec; + if (iev.type == EV_SYN && iev.code == SYN_REPORT) { + device->timestampOverrideSec = 0; + device->timestampOverrideUsec = 0; + } + ALOGV("applied override time %d.%06d", + int(iev.time.tv_sec), int(iev.time.tv_usec)); + } + +#ifdef HAVE_POSIX_CLOCKS + // Use the time specified in the event instead of the current time + // so that downstream code can get more accurate estimates of + // event dispatch latency from the time the event is enqueued onto + // the evdev client buffer. + // + // The event's timestamp fortuitously uses the same monotonic clock + // time base as the rest of Android. The kernel event device driver + // (drivers/input/evdev.c) obtains timestamps using ktime_get_ts(). + // The systemTime(SYSTEM_TIME_MONOTONIC) function we use everywhere + // calls clock_gettime(CLOCK_MONOTONIC) which is implemented as a + // system call that also queries ktime_get_ts(). + event->when = nsecs_t(iev.time.tv_sec) * 1000000000LL + + nsecs_t(iev.time.tv_usec) * 1000LL; + ALOGV("event time %lld, now %lld", event->when, now); + + // Bug 7291243: Add a guard in case the kernel generates timestamps + // that appear to be far into the future because they were generated + // using the wrong clock source. + // + // This can happen because when the input device is initially opened + // it has a default clock source of CLOCK_REALTIME. Any input events + // enqueued right after the device is opened will have timestamps + // generated using CLOCK_REALTIME. We later set the clock source + // to CLOCK_MONOTONIC but it is already too late. + // + // Invalid input event timestamps can result in ANRs, crashes and + // and other issues that are hard to track down. We must not let them + // propagate through the system. + // + // Log a warning so that we notice the problem and recover gracefully. + if (event->when >= now + 10 * 1000000000LL) { + // Double-check. Time may have moved on. + nsecs_t time = systemTime(SYSTEM_TIME_MONOTONIC); + if (event->when > time) { + ALOGW("An input event from %s has a timestamp that appears to " + "have been generated using the wrong clock source " + "(expected CLOCK_MONOTONIC): " + "event time %lld, current time %lld, call time %lld. " + "Using current time instead.", + device->path.string(), event->when, time, now); + event->when = time; + } else { + ALOGV("Event time is ok but failed the fast path and required " + "an extra call to systemTime: " + "event time %lld, current time %lld, call time %lld.", + event->when, time, now); + } + } +#else + event->when = now; +#endif + event->deviceId = deviceId; + event->type = iev.type; + event->code = iev.code; + event->value = iev.value; + event += 1; + capacity -= 1; + } + if (capacity == 0) { + // The result buffer is full. Reset the pending event index + // so we will try to read the device again on the next iteration. + mPendingEventIndex -= 1; + break; + } + } + } else if (eventItem.events & EPOLLHUP) { + ALOGI("Removing device %s due to epoll hang-up event.", + device->identifier.name.string()); + deviceChanged = true; + closeDeviceLocked(device); + } else { + ALOGW("Received unexpected epoll event 0x%08x for device %s.", + eventItem.events, device->identifier.name.string()); + } + } + + // readNotify() will modify the list of devices so this must be done after + // processing all other events to ensure that we read all remaining events + // before closing the devices. + if (mPendingINotify && mPendingEventIndex >= mPendingEventCount) { + mPendingINotify = false; + readNotifyLocked(); + deviceChanged = true; + } + + // Report added or removed devices immediately. + if (deviceChanged) { + continue; + } + + // Return now if we have collected any events or if we were explicitly awoken. + if (event != buffer || awoken) { + break; + } + + // Poll for events. Mind the wake lock dance! + // We hold a wake lock at all times except during epoll_wait(). This works due to some + // subtle choreography. When a device driver has pending (unread) events, it acquires + // a kernel wake lock. However, once the last pending event has been read, the device + // driver will release the kernel wake lock. To prevent the system from going to sleep + // when this happens, the EventHub holds onto its own user wake lock while the client + // is processing events. Thus the system can only sleep if there are no events + // pending or currently being processed. + // + // The timeout is advisory only. If the device is asleep, it will not wake just to + // service the timeout. + mPendingEventIndex = 0; + + mLock.unlock(); // release lock before poll, must be before release_wake_lock + release_wake_lock(WAKE_LOCK_ID); + + int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis); + + acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); + mLock.lock(); // reacquire lock after poll, must be after acquire_wake_lock + + if (pollResult == 0) { + // Timed out. + mPendingEventCount = 0; + break; + } + + if (pollResult < 0) { + // An error occurred. + mPendingEventCount = 0; + + // Sleep after errors to avoid locking up the system. + // Hopefully the error is transient. + if (errno != EINTR) { + ALOGW("poll failed (errno=%d)\n", errno); + usleep(100000); + } + } else { + // Some events occurred. + mPendingEventCount = size_t(pollResult); + } + } + + // All done, return the number of events we read. + return event - buffer; +} + +void EventHub::wake() { + ALOGV("wake() called"); + + ssize_t nWrite; + do { + nWrite = write(mWakeWritePipeFd, "W", 1); + } while (nWrite == -1 && errno == EINTR); + + if (nWrite != 1 && errno != EAGAIN) { + ALOGW("Could not write wake signal, errno=%d", errno); + } +} + +void EventHub::scanDevicesLocked() { + status_t res = scanDirLocked(DEVICE_PATH); + if(res < 0) { + ALOGE("scan dir failed for %s\n", DEVICE_PATH); + } + if (mDevices.indexOfKey(VIRTUAL_KEYBOARD_ID) < 0) { + createVirtualKeyboardLocked(); + } +} + +// ---------------------------------------------------------------------------- + +static bool containsNonZeroByte(const uint8_t* array, uint32_t startIndex, uint32_t endIndex) { + const uint8_t* end = array + endIndex; + array += startIndex; + while (array != end) { + if (*(array++) != 0) { + return true; + } + } + return false; +} + +static const int32_t GAMEPAD_KEYCODES[] = { + AKEYCODE_BUTTON_A, AKEYCODE_BUTTON_B, AKEYCODE_BUTTON_C, + AKEYCODE_BUTTON_X, AKEYCODE_BUTTON_Y, AKEYCODE_BUTTON_Z, + AKEYCODE_BUTTON_L1, AKEYCODE_BUTTON_R1, + AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2, + AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR, + AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_MODE, + AKEYCODE_BUTTON_1, AKEYCODE_BUTTON_2, AKEYCODE_BUTTON_3, AKEYCODE_BUTTON_4, + AKEYCODE_BUTTON_5, AKEYCODE_BUTTON_6, AKEYCODE_BUTTON_7, AKEYCODE_BUTTON_8, + AKEYCODE_BUTTON_9, AKEYCODE_BUTTON_10, AKEYCODE_BUTTON_11, AKEYCODE_BUTTON_12, + AKEYCODE_BUTTON_13, AKEYCODE_BUTTON_14, AKEYCODE_BUTTON_15, AKEYCODE_BUTTON_16, +}; + +status_t EventHub::openDeviceLocked(const char *devicePath) { + char buffer[80]; + + ALOGV("Opening device: %s", devicePath); + + int fd = open(devicePath, O_RDWR | O_CLOEXEC); + if(fd < 0) { + ALOGE("could not open %s, %s\n", devicePath, strerror(errno)); + return -1; + } + + InputDeviceIdentifier identifier; + + // Get device name. + if(ioctl(fd, EVIOCGNAME(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get device name for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.name.setTo(buffer); + } + + // Check to see if the device is on our excluded list + for (size_t i = 0; i < mExcludedDevices.size(); i++) { + const String8& item = mExcludedDevices.itemAt(i); + if (identifier.name == item) { + ALOGI("ignoring event id %s driver %s\n", devicePath, item.string()); + close(fd); + return -1; + } + } + + // Get device driver version. + int driverVersion; + if(ioctl(fd, EVIOCGVERSION, &driverVersion)) { + ALOGE("could not get driver version for %s, %s\n", devicePath, strerror(errno)); + close(fd); + return -1; + } + + // Get device identifier. + struct input_id inputId; + if(ioctl(fd, EVIOCGID, &inputId)) { + ALOGE("could not get device input id for %s, %s\n", devicePath, strerror(errno)); + close(fd); + return -1; + } + identifier.bus = inputId.bustype; + identifier.product = inputId.product; + identifier.vendor = inputId.vendor; + identifier.version = inputId.version; + + // Get device physical location. + if(ioctl(fd, EVIOCGPHYS(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get location for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.location.setTo(buffer); + } + + // Get device unique id. + if(ioctl(fd, EVIOCGUNIQ(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get idstring for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.uniqueId.setTo(buffer); + } + + // Fill in the descriptor. + assignDescriptorLocked(identifier); + + // Make file descriptor non-blocking for use with poll(). + if (fcntl(fd, F_SETFL, O_NONBLOCK)) { + ALOGE("Error %d making device file descriptor non-blocking.", errno); + close(fd); + return -1; + } + + // Allocate device. (The device object takes ownership of the fd at this point.) + int32_t deviceId = mNextDeviceId++; + Device* device = new Device(fd, deviceId, String8(devicePath), identifier); + + ALOGV("add device %d: %s\n", deviceId, devicePath); + ALOGV(" bus: %04x\n" + " vendor %04x\n" + " product %04x\n" + " version %04x\n", + identifier.bus, identifier.vendor, identifier.product, identifier.version); + ALOGV(" name: \"%s\"\n", identifier.name.string()); + ALOGV(" location: \"%s\"\n", identifier.location.string()); + ALOGV(" unique id: \"%s\"\n", identifier.uniqueId.string()); + ALOGV(" descriptor: \"%s\"\n", identifier.descriptor.string()); + ALOGV(" driver: v%d.%d.%d\n", + driverVersion >> 16, (driverVersion >> 8) & 0xff, driverVersion & 0xff); + + // Load the configuration file for the device. + loadConfigurationLocked(device); + + // Figure out the kinds of events the device reports. + ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(device->keyBitmask)), device->keyBitmask); + ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(device->absBitmask)), device->absBitmask); + ioctl(fd, EVIOCGBIT(EV_REL, sizeof(device->relBitmask)), device->relBitmask); + ioctl(fd, EVIOCGBIT(EV_SW, sizeof(device->swBitmask)), device->swBitmask); + ioctl(fd, EVIOCGBIT(EV_LED, sizeof(device->ledBitmask)), device->ledBitmask); + ioctl(fd, EVIOCGBIT(EV_FF, sizeof(device->ffBitmask)), device->ffBitmask); + ioctl(fd, EVIOCGPROP(sizeof(device->propBitmask)), device->propBitmask); + + // See if this is a keyboard. Ignore everything in the button range except for + // joystick and gamepad buttons which are handled like keyboards for the most part. + bool haveKeyboardKeys = containsNonZeroByte(device->keyBitmask, 0, sizeof_bit_array(BTN_MISC)) + || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(KEY_OK), + sizeof_bit_array(KEY_MAX + 1)); + bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), + sizeof_bit_array(BTN_MOUSE)) + || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_JOYSTICK), + sizeof_bit_array(BTN_DIGI)); + if (haveKeyboardKeys || haveGamepadButtons) { + device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; + } + + // See if this is a cursor device such as a trackball or mouse. + if (test_bit(BTN_MOUSE, device->keyBitmask) + && test_bit(REL_X, device->relBitmask) + && test_bit(REL_Y, device->relBitmask)) { + device->classes |= INPUT_DEVICE_CLASS_CURSOR; + } + + // See if this is a touch pad. + // Is this a new modern multi-touch driver? + if (test_bit(ABS_MT_POSITION_X, device->absBitmask) + && test_bit(ABS_MT_POSITION_Y, device->absBitmask)) { + // Some joysticks such as the PS3 controller report axes that conflict + // with the ABS_MT range. Try to confirm that the device really is + // a touch screen. + if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { + device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT; + } + // Is this an old style single-touch driver? + } else if (test_bit(BTN_TOUCH, device->keyBitmask) + && test_bit(ABS_X, device->absBitmask) + && test_bit(ABS_Y, device->absBitmask)) { + device->classes |= INPUT_DEVICE_CLASS_TOUCH; + } + + // See if this device is a joystick. + // Assumes that joysticks always have gamepad buttons in order to distinguish them + // from other devices such as accelerometers that also have absolute axes. + if (haveGamepadButtons) { + uint32_t assumedClasses = device->classes | INPUT_DEVICE_CLASS_JOYSTICK; + for (int i = 0; i <= ABS_MAX; i++) { + if (test_bit(i, device->absBitmask) + && (getAbsAxisUsage(i, assumedClasses) & INPUT_DEVICE_CLASS_JOYSTICK)) { + device->classes = assumedClasses; + break; + } + } + } + + // Check whether this device has switches. + for (int i = 0; i <= SW_MAX; i++) { + if (test_bit(i, device->swBitmask)) { + device->classes |= INPUT_DEVICE_CLASS_SWITCH; + break; + } + } + + // Check whether this device supports the vibrator. + if (test_bit(FF_RUMBLE, device->ffBitmask)) { + device->classes |= INPUT_DEVICE_CLASS_VIBRATOR; + } + + // Configure virtual keys. + if ((device->classes & INPUT_DEVICE_CLASS_TOUCH)) { + // Load the virtual keys for the touch screen, if any. + // We do this now so that we can make sure to load the keymap if necessary. + status_t status = loadVirtualKeyMapLocked(device); + if (!status) { + device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; + } + } + + // Load the key map. + // We need to do this for joysticks too because the key layout may specify axes. + status_t keyMapStatus = NAME_NOT_FOUND; + if (device->classes & (INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_JOYSTICK)) { + // Load the keymap for the device. + keyMapStatus = loadKeyMapLocked(device); + } + + // Configure the keyboard, gamepad or virtual keyboard. + if (device->classes & INPUT_DEVICE_CLASS_KEYBOARD) { + // Register the keyboard as a built-in keyboard if it is eligible. + if (!keyMapStatus + && mBuiltInKeyboardId == NO_BUILT_IN_KEYBOARD + && isEligibleBuiltInKeyboard(device->identifier, + device->configuration, &device->keyMap)) { + mBuiltInKeyboardId = device->id; + } + + // 'Q' key support = cheap test of whether this is an alpha-capable kbd + if (hasKeycodeLocked(device, AKEYCODE_Q)) { + device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY; + } + + // See if this device has a DPAD. + if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) && + hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) && + hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) && + hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) && + hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) { + device->classes |= INPUT_DEVICE_CLASS_DPAD; + } + + // See if this device has a gamepad. + for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) { + if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) { + device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; + break; + } + } + + // Disable kernel key repeat since we handle it ourselves + unsigned int repeatRate[] = {0,0}; + if (ioctl(fd, EVIOCSREP, repeatRate)) { + ALOGW("Unable to disable kernel key repeat for %s: %s", devicePath, strerror(errno)); + } + } + + // If the device isn't recognized as something we handle, don't monitor it. + if (device->classes == 0) { + ALOGV("Dropping device: id=%d, path='%s', name='%s'", + deviceId, devicePath, device->identifier.name.string()); + delete device; + return -1; + } + + // Determine whether the device is external or internal. + if (isExternalDeviceLocked(device)) { + device->classes |= INPUT_DEVICE_CLASS_EXTERNAL; + } + + if (device->classes & (INPUT_DEVICE_CLASS_JOYSTICK | INPUT_DEVICE_CLASS_GAMEPAD)) { + device->controllerNumber = getNextControllerNumberLocked(device); + setLedForController(device); + } + + // Register with epoll. + struct epoll_event eventItem; + memset(&eventItem, 0, sizeof(eventItem)); + eventItem.events = mUsingEpollWakeup ? EPOLLIN : EPOLLIN | EPOLLWAKEUP; + eventItem.data.u32 = deviceId; + if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) { + ALOGE("Could not add device fd to epoll instance. errno=%d", errno); + delete device; + return -1; + } + + String8 wakeMechanism("EPOLLWAKEUP"); + if (!mUsingEpollWakeup) { +#ifndef EVIOCSSUSPENDBLOCK + // uapi headers don't include EVIOCSSUSPENDBLOCK, and future kernels + // will use an epoll flag instead, so as long as we want to support + // this feature, we need to be prepared to define the ioctl ourselves. +#define EVIOCSSUSPENDBLOCK _IOW('E', 0x91, int) +#endif + if (ioctl(fd, EVIOCSSUSPENDBLOCK, 1)) { + wakeMechanism = "<none>"; + } else { + wakeMechanism = "EVIOCSSUSPENDBLOCK"; + } + } + + // Tell the kernel that we want to use the monotonic clock for reporting timestamps + // associated with input events. This is important because the input system + // uses the timestamps extensively and assumes they were recorded using the monotonic + // clock. + // + // In older kernel, before Linux 3.4, there was no way to tell the kernel which + // clock to use to input event timestamps. The standard kernel behavior was to + // record a real time timestamp, which isn't what we want. Android kernels therefore + // contained a patch to the evdev_event() function in drivers/input/evdev.c to + // replace the call to do_gettimeofday() with ktime_get_ts() to cause the monotonic + // clock to be used instead of the real time clock. + // + // As of Linux 3.4, there is a new EVIOCSCLOCKID ioctl to set the desired clock. + // Therefore, we no longer require the Android-specific kernel patch described above + // as long as we make sure to set select the monotonic clock. We do that here. + int clockId = CLOCK_MONOTONIC; + bool usingClockIoctl = !ioctl(fd, EVIOCSCLOCKID, &clockId); + + ALOGI("New device: id=%d, fd=%d, path='%s', name='%s', classes=0x%x, " + "configuration='%s', keyLayout='%s', keyCharacterMap='%s', builtinKeyboard=%s, " + "wakeMechanism=%s, usingClockIoctl=%s", + deviceId, fd, devicePath, device->identifier.name.string(), + device->classes, + device->configurationFile.string(), + device->keyMap.keyLayoutFile.string(), + device->keyMap.keyCharacterMapFile.string(), + toString(mBuiltInKeyboardId == deviceId), + wakeMechanism.string(), toString(usingClockIoctl)); + + addDeviceLocked(device); + return 0; +} + +void EventHub::createVirtualKeyboardLocked() { + InputDeviceIdentifier identifier; + identifier.name = "Virtual"; + identifier.uniqueId = "<virtual>"; + assignDescriptorLocked(identifier); + + Device* device = new Device(-1, VIRTUAL_KEYBOARD_ID, String8("<virtual>"), identifier); + device->classes = INPUT_DEVICE_CLASS_KEYBOARD + | INPUT_DEVICE_CLASS_ALPHAKEY + | INPUT_DEVICE_CLASS_DPAD + | INPUT_DEVICE_CLASS_VIRTUAL; + loadKeyMapLocked(device); + addDeviceLocked(device); +} + +void EventHub::addDeviceLocked(Device* device) { + mDevices.add(device->id, device); + device->next = mOpeningDevices; + mOpeningDevices = device; +} + +void EventHub::loadConfigurationLocked(Device* device) { + device->configurationFile = getInputDeviceConfigurationFilePathByDeviceIdentifier( + device->identifier, INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION); + if (device->configurationFile.isEmpty()) { + ALOGD("No input device configuration file found for device '%s'.", + device->identifier.name.string()); + } else { + status_t status = PropertyMap::load(device->configurationFile, + &device->configuration); + if (status) { + ALOGE("Error loading input device configuration file for device '%s'. " + "Using default configuration.", + device->identifier.name.string()); + } + } +} + +status_t EventHub::loadVirtualKeyMapLocked(Device* device) { + // The virtual key map is supplied by the kernel as a system board property file. + String8 path; + path.append("/sys/board_properties/virtualkeys."); + path.append(device->identifier.name); + if (access(path.string(), R_OK)) { + return NAME_NOT_FOUND; + } + return VirtualKeyMap::load(path, &device->virtualKeyMap); +} + +status_t EventHub::loadKeyMapLocked(Device* device) { + return device->keyMap.load(device->identifier, device->configuration); +} + +bool EventHub::isExternalDeviceLocked(Device* device) { + if (device->configuration) { + bool value; + if (device->configuration->tryGetProperty(String8("device.internal"), value)) { + return !value; + } + } + return device->identifier.bus == BUS_USB || device->identifier.bus == BUS_BLUETOOTH; +} + +int32_t EventHub::getNextControllerNumberLocked(Device* device) { + if (mControllerNumbers.isFull()) { + ALOGI("Maximum number of controllers reached, assigning controller number 0 to device %s", + device->identifier.name.string()); + return 0; + } + // Since the controller number 0 is reserved for non-controllers, translate all numbers up by + // one + return static_cast<int32_t>(mControllerNumbers.markFirstUnmarkedBit() + 1); +} + +void EventHub::releaseControllerNumberLocked(Device* device) { + int32_t num = device->controllerNumber; + device->controllerNumber= 0; + if (num == 0) { + return; + } + mControllerNumbers.clearBit(static_cast<uint32_t>(num - 1)); +} + +void EventHub::setLedForController(Device* device) { + for (int i = 0; i < MAX_CONTROLLER_LEDS; i++) { + setLedStateLocked(device, ALED_CONTROLLER_1 + i, device->controllerNumber == i + 1); + } +} + +bool EventHub::hasKeycodeLocked(Device* device, int keycode) const { + if (!device->keyMap.haveKeyLayout() || !device->keyBitmask) { + return false; + } + + Vector<int32_t> scanCodes; + device->keyMap.keyLayoutMap->findScanCodesForKey(keycode, &scanCodes); + const size_t N = scanCodes.size(); + for (size_t i=0; i<N && i<=KEY_MAX; i++) { + int32_t sc = scanCodes.itemAt(i); + if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, device->keyBitmask)) { + return true; + } + } + + return false; +} + +status_t EventHub::mapLed(Device* device, int32_t led, int32_t* outScanCode) const { + if (!device->keyMap.haveKeyLayout() || !device->ledBitmask) { + return NAME_NOT_FOUND; + } + + int32_t scanCode; + if(device->keyMap.keyLayoutMap->findScanCodeForLed(led, &scanCode) != NAME_NOT_FOUND) { + if(scanCode >= 0 && scanCode <= LED_MAX && test_bit(scanCode, device->ledBitmask)) { + *outScanCode = scanCode; + return NO_ERROR; + } + } + return NAME_NOT_FOUND; +} + +status_t EventHub::closeDeviceByPathLocked(const char *devicePath) { + Device* device = getDeviceByPathLocked(devicePath); + if (device) { + closeDeviceLocked(device); + return 0; + } + ALOGV("Remove device: %s not found, device may already have been removed.", devicePath); + return -1; +} + +void EventHub::closeAllDevicesLocked() { + while (mDevices.size() > 0) { + closeDeviceLocked(mDevices.valueAt(mDevices.size() - 1)); + } +} + +void EventHub::closeDeviceLocked(Device* device) { + ALOGI("Removed device: path=%s name=%s id=%d fd=%d classes=0x%x\n", + device->path.string(), device->identifier.name.string(), device->id, + device->fd, device->classes); + + if (device->id == mBuiltInKeyboardId) { + ALOGW("built-in keyboard device %s (id=%d) is closing! the apps will not like this", + device->path.string(), mBuiltInKeyboardId); + mBuiltInKeyboardId = NO_BUILT_IN_KEYBOARD; + } + + if (!device->isVirtual()) { + if (epoll_ctl(mEpollFd, EPOLL_CTL_DEL, device->fd, NULL)) { + ALOGW("Could not remove device fd from epoll instance. errno=%d", errno); + } + } + + releaseControllerNumberLocked(device); + + mDevices.removeItem(device->id); + device->close(); + + // Unlink for opening devices list if it is present. + Device* pred = NULL; + bool found = false; + for (Device* entry = mOpeningDevices; entry != NULL; ) { + if (entry == device) { + found = true; + break; + } + pred = entry; + entry = entry->next; + } + if (found) { + // Unlink the device from the opening devices list then delete it. + // We don't need to tell the client that the device was closed because + // it does not even know it was opened in the first place. + ALOGI("Device %s was immediately closed after opening.", device->path.string()); + if (pred) { + pred->next = device->next; + } else { + mOpeningDevices = device->next; + } + delete device; + } else { + // Link into closing devices list. + // The device will be deleted later after we have informed the client. + device->next = mClosingDevices; + mClosingDevices = device; + } +} + +status_t EventHub::readNotifyLocked() { + int res; + char devname[PATH_MAX]; + char *filename; + char event_buf[512]; + int event_size; + int event_pos = 0; + struct inotify_event *event; + + ALOGV("EventHub::readNotify nfd: %d\n", mINotifyFd); + res = read(mINotifyFd, event_buf, sizeof(event_buf)); + if(res < (int)sizeof(*event)) { + if(errno == EINTR) + return 0; + ALOGW("could not get event, %s\n", strerror(errno)); + return -1; + } + //printf("got %d bytes of event information\n", res); + + strcpy(devname, DEVICE_PATH); + filename = devname + strlen(devname); + *filename++ = '/'; + + while(res >= (int)sizeof(*event)) { + event = (struct inotify_event *)(event_buf + event_pos); + //printf("%d: %08x \"%s\"\n", event->wd, event->mask, event->len ? event->name : ""); + if(event->len) { + strcpy(filename, event->name); + if(event->mask & IN_CREATE) { + openDeviceLocked(devname); + } else { + ALOGI("Removing device '%s' due to inotify event\n", devname); + closeDeviceByPathLocked(devname); + } + } + event_size = sizeof(*event) + event->len; + res -= event_size; + event_pos += event_size; + } + return 0; +} + +status_t EventHub::scanDirLocked(const char *dirname) +{ + char devname[PATH_MAX]; + char *filename; + DIR *dir; + struct dirent *de; + dir = opendir(dirname); + if(dir == NULL) + return -1; + strcpy(devname, dirname); + filename = devname + strlen(devname); + *filename++ = '/'; + while((de = readdir(dir))) { + if(de->d_name[0] == '.' && + (de->d_name[1] == '\0' || + (de->d_name[1] == '.' && de->d_name[2] == '\0'))) + continue; + strcpy(filename, de->d_name); + openDeviceLocked(devname); + } + closedir(dir); + return 0; +} + +void EventHub::requestReopenDevices() { + ALOGV("requestReopenDevices() called"); + + AutoMutex _l(mLock); + mNeedToReopenDevices = true; +} + +void EventHub::dump(String8& dump) { + dump.append("Event Hub State:\n"); + + { // acquire lock + AutoMutex _l(mLock); + + dump.appendFormat(INDENT "BuiltInKeyboardId: %d\n", mBuiltInKeyboardId); + + dump.append(INDENT "Devices:\n"); + + for (size_t i = 0; i < mDevices.size(); i++) { + const Device* device = mDevices.valueAt(i); + if (mBuiltInKeyboardId == device->id) { + dump.appendFormat(INDENT2 "%d: %s (aka device 0 - built-in keyboard)\n", + device->id, device->identifier.name.string()); + } else { + dump.appendFormat(INDENT2 "%d: %s\n", device->id, + device->identifier.name.string()); + } + dump.appendFormat(INDENT3 "Classes: 0x%08x\n", device->classes); + dump.appendFormat(INDENT3 "Path: %s\n", device->path.string()); + dump.appendFormat(INDENT3 "Descriptor: %s\n", device->identifier.descriptor.string()); + dump.appendFormat(INDENT3 "Location: %s\n", device->identifier.location.string()); + dump.appendFormat(INDENT3 "ControllerNumber: %d\n", device->controllerNumber); + dump.appendFormat(INDENT3 "UniqueId: %s\n", device->identifier.uniqueId.string()); + dump.appendFormat(INDENT3 "Identifier: bus=0x%04x, vendor=0x%04x, " + "product=0x%04x, version=0x%04x\n", + device->identifier.bus, device->identifier.vendor, + device->identifier.product, device->identifier.version); + dump.appendFormat(INDENT3 "KeyLayoutFile: %s\n", + device->keyMap.keyLayoutFile.string()); + dump.appendFormat(INDENT3 "KeyCharacterMapFile: %s\n", + device->keyMap.keyCharacterMapFile.string()); + dump.appendFormat(INDENT3 "ConfigurationFile: %s\n", + device->configurationFile.string()); + dump.appendFormat(INDENT3 "HaveKeyboardLayoutOverlay: %s\n", + toString(device->overlayKeyMap != NULL)); + } + } // release lock +} + +void EventHub::monitor() { + // Acquire and release the lock to ensure that the event hub has not deadlocked. + mLock.lock(); + mLock.unlock(); +} + + +}; // namespace android diff --git a/services/inputflinger/EventHub.h b/services/inputflinger/EventHub.h new file mode 100644 index 0000000..20179ae --- /dev/null +++ b/services/inputflinger/EventHub.h @@ -0,0 +1,457 @@ +/* + * Copyright (C) 2005 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// +#ifndef _RUNTIME_EVENT_HUB_H +#define _RUNTIME_EVENT_HUB_H + +#include <input/Input.h> +#include <input/InputDevice.h> +#include <input/Keyboard.h> +#include <input/KeyLayoutMap.h> +#include <input/KeyCharacterMap.h> +#include <input/VirtualKeyMap.h> +#include <utils/String8.h> +#include <utils/threads.h> +#include <utils/Log.h> +#include <utils/threads.h> +#include <utils/List.h> +#include <utils/Errors.h> +#include <utils/PropertyMap.h> +#include <utils/Vector.h> +#include <utils/KeyedVector.h> +#include <utils/BitSet.h> + +#include <linux/input.h> +#include <sys/epoll.h> + +/* Convenience constants. */ + +#define BTN_FIRST 0x100 // first button code +#define BTN_LAST 0x15f // last button code + +/* + * These constants are used privately in Android to pass raw timestamps + * through evdev from uinput device drivers because there is currently no + * other way to transfer this information. The evdev driver automatically + * timestamps all input events with the time they were posted and clobbers + * whatever information was passed in. + * + * For the purposes of this hack, the timestamp is specified in the + * CLOCK_MONOTONIC timebase and is split into two EV_MSC events specifying + * seconds and microseconds. + */ +#define MSC_ANDROID_TIME_SEC 0x6 +#define MSC_ANDROID_TIME_USEC 0x7 + +namespace android { + +enum { + // Device id of a special "virtual" keyboard that is always present. + VIRTUAL_KEYBOARD_ID = -1, + // Device id of the "built-in" keyboard if there is one. + BUILT_IN_KEYBOARD_ID = 0, +}; + +/* + * A raw event as retrieved from the EventHub. + */ +struct RawEvent { + nsecs_t when; + int32_t deviceId; + int32_t type; + int32_t code; + int32_t value; +}; + +/* Describes an absolute axis. */ +struct RawAbsoluteAxisInfo { + bool valid; // true if the information is valid, false otherwise + + int32_t minValue; // minimum value + int32_t maxValue; // maximum value + int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 + int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise + int32_t resolution; // resolution in units per mm or radians per mm + + inline void clear() { + valid = false; + minValue = 0; + maxValue = 0; + flat = 0; + fuzz = 0; + resolution = 0; + } +}; + +/* + * Input device classes. + */ +enum { + /* The input device is a keyboard or has buttons. */ + INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001, + + /* The input device is an alpha-numeric keyboard (not just a dial pad). */ + INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002, + + /* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */ + INPUT_DEVICE_CLASS_TOUCH = 0x00000004, + + /* The input device is a cursor device such as a trackball or mouse. */ + INPUT_DEVICE_CLASS_CURSOR = 0x00000008, + + /* The input device is a multi-touch touchscreen. */ + INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010, + + /* The input device is a directional pad (implies keyboard, has DPAD keys). */ + INPUT_DEVICE_CLASS_DPAD = 0x00000020, + + /* The input device is a gamepad (implies keyboard, has BUTTON keys). */ + INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, + + /* The input device has switches. */ + INPUT_DEVICE_CLASS_SWITCH = 0x00000080, + + /* The input device is a joystick (implies gamepad, has joystick absolute axes). */ + INPUT_DEVICE_CLASS_JOYSTICK = 0x00000100, + + /* The input device has a vibrator (supports FF_RUMBLE). */ + INPUT_DEVICE_CLASS_VIBRATOR = 0x00000200, + + /* The input device is virtual (not a real device, not part of UI configuration). */ + INPUT_DEVICE_CLASS_VIRTUAL = 0x40000000, + + /* The input device is external (not built-in). */ + INPUT_DEVICE_CLASS_EXTERNAL = 0x80000000, +}; + +/* + * Gets the class that owns an axis, in cases where multiple classes might claim + * the same axis for different purposes. + */ +extern uint32_t getAbsAxisUsage(int32_t axis, uint32_t deviceClasses); + +/* + * Grand Central Station for events. + * + * The event hub aggregates input events received across all known input + * devices on the system, including devices that may be emulated by the simulator + * environment. In addition, the event hub generates fake input events to indicate + * when devices are added or removed. + * + * The event hub provides a stream of input events (via the getEvent function). + * It also supports querying the current actual state of input devices such as identifying + * which keys are currently down. Finally, the event hub keeps track of the capabilities of + * individual input devices, such as their class and the set of key codes that they support. + */ +class EventHubInterface : public virtual RefBase { +protected: + EventHubInterface() { } + virtual ~EventHubInterface() { } + +public: + // Synthetic raw event type codes produced when devices are added or removed. + enum { + // Sent when a device is added. + DEVICE_ADDED = 0x10000000, + // Sent when a device is removed. + DEVICE_REMOVED = 0x20000000, + // Sent when all added/removed devices from the most recent scan have been reported. + // This event is always sent at least once. + FINISHED_DEVICE_SCAN = 0x30000000, + + FIRST_SYNTHETIC_EVENT = DEVICE_ADDED, + }; + + virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0; + + virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const = 0; + + virtual int32_t getDeviceControllerNumber(int32_t deviceId) const = 0; + + virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0; + + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const = 0; + + virtual bool hasRelativeAxis(int32_t deviceId, int axis) const = 0; + + virtual bool hasInputProperty(int32_t deviceId, int property) const = 0; + + virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, + int32_t* outKeycode, uint32_t* outFlags) const = 0; + + virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, + AxisInfo* outAxisInfo) const = 0; + + // Sets devices that are excluded from opening. + // This can be used to ignore input devices for sensors. + virtual void setExcludedDevices(const Vector<String8>& devices) = 0; + + /* + * Wait for events to become available and returns them. + * After returning, the EventHub holds onto a wake lock until the next call to getEvent. + * This ensures that the device will not go to sleep while the event is being processed. + * If the device needs to remain awake longer than that, then the caller is responsible + * for taking care of it (say, by poking the power manager user activity timer). + * + * The timeout is advisory only. If the device is asleep, it will not wake just to + * service the timeout. + * + * Returns the number of events obtained, or 0 if the timeout expired. + */ + virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) = 0; + + /* + * Query current input state. + */ + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0; + virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis, + int32_t* outValue) const = 0; + + /* + * Examine key input devices for specific framework keycode support + */ + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, + uint8_t* outFlags) const = 0; + + virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const = 0; + + /* LED related functions expect Android LED constants, not scan codes or HID usages */ + virtual bool hasLed(int32_t deviceId, int32_t led) const = 0; + virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0; + + virtual void getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0; + + virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const = 0; + virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map) = 0; + + /* Control the vibrator. */ + virtual void vibrate(int32_t deviceId, nsecs_t duration) = 0; + virtual void cancelVibrate(int32_t deviceId) = 0; + + /* Requests the EventHub to reopen all input devices on the next call to getEvents(). */ + virtual void requestReopenDevices() = 0; + + /* Wakes up getEvents() if it is blocked on a read. */ + virtual void wake() = 0; + + /* Dump EventHub state to a string. */ + virtual void dump(String8& dump) = 0; + + /* Called by the heatbeat to ensures that the reader has not deadlocked. */ + virtual void monitor() = 0; +}; + +class EventHub : public EventHubInterface +{ +public: + EventHub(); + + virtual uint32_t getDeviceClasses(int32_t deviceId) const; + + virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const; + + virtual int32_t getDeviceControllerNumber(int32_t deviceId) const; + + virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const; + + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const; + + virtual bool hasRelativeAxis(int32_t deviceId, int axis) const; + + virtual bool hasInputProperty(int32_t deviceId, int property) const; + + virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, + int32_t* outKeycode, uint32_t* outFlags) const; + + virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, + AxisInfo* outAxisInfo) const; + + virtual void setExcludedDevices(const Vector<String8>& devices); + + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const; + virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis, int32_t* outValue) const; + + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const; + + virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize); + + virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const; + virtual bool hasLed(int32_t deviceId, int32_t led) const; + virtual void setLedState(int32_t deviceId, int32_t led, bool on); + + virtual void getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const; + + virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const; + virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map); + + virtual void vibrate(int32_t deviceId, nsecs_t duration); + virtual void cancelVibrate(int32_t deviceId); + + virtual void requestReopenDevices(); + + virtual void wake(); + + virtual void dump(String8& dump); + virtual void monitor(); + +protected: + virtual ~EventHub(); + +private: + struct Device { + Device* next; + + int fd; // may be -1 if device is virtual + const int32_t id; + const String8 path; + const InputDeviceIdentifier identifier; + + uint32_t classes; + + uint8_t keyBitmask[(KEY_MAX + 1) / 8]; + uint8_t absBitmask[(ABS_MAX + 1) / 8]; + uint8_t relBitmask[(REL_MAX + 1) / 8]; + uint8_t swBitmask[(SW_MAX + 1) / 8]; + uint8_t ledBitmask[(LED_MAX + 1) / 8]; + uint8_t ffBitmask[(FF_MAX + 1) / 8]; + uint8_t propBitmask[(INPUT_PROP_MAX + 1) / 8]; + + String8 configurationFile; + PropertyMap* configuration; + VirtualKeyMap* virtualKeyMap; + KeyMap keyMap; + + sp<KeyCharacterMap> overlayKeyMap; + sp<KeyCharacterMap> combinedKeyMap; + + bool ffEffectPlaying; + int16_t ffEffectId; // initially -1 + + int32_t controllerNumber; + + int32_t timestampOverrideSec; + int32_t timestampOverrideUsec; + + Device(int fd, int32_t id, const String8& path, const InputDeviceIdentifier& identifier); + ~Device(); + + void close(); + + inline bool isVirtual() const { return fd < 0; } + + const sp<KeyCharacterMap>& getKeyCharacterMap() const { + if (combinedKeyMap != NULL) { + return combinedKeyMap; + } + return keyMap.keyCharacterMap; + } + }; + + status_t openDeviceLocked(const char *devicePath); + void createVirtualKeyboardLocked(); + void addDeviceLocked(Device* device); + void assignDescriptorLocked(InputDeviceIdentifier& identifier); + + status_t closeDeviceByPathLocked(const char *devicePath); + void closeDeviceLocked(Device* device); + void closeAllDevicesLocked(); + + status_t scanDirLocked(const char *dirname); + void scanDevicesLocked(); + status_t readNotifyLocked(); + + Device* getDeviceByDescriptorLocked(String8& descriptor) const; + Device* getDeviceLocked(int32_t deviceId) const; + Device* getDeviceByPathLocked(const char* devicePath) const; + + bool hasKeycodeLocked(Device* device, int keycode) const; + + void loadConfigurationLocked(Device* device); + status_t loadVirtualKeyMapLocked(Device* device); + status_t loadKeyMapLocked(Device* device); + + bool isExternalDeviceLocked(Device* device); + + int32_t getNextControllerNumberLocked(Device* device); + void releaseControllerNumberLocked(Device* device); + void setLedForController(Device* device); + + status_t mapLed(Device* device, int32_t led, int32_t* outScanCode) const; + void setLedStateLocked(Device* device, int32_t led, bool on); + + // Protect all internal state. + mutable Mutex mLock; + + // The actual id of the built-in keyboard, or NO_BUILT_IN_KEYBOARD if none. + // EventHub remaps the built-in keyboard to id 0 externally as required by the API. + enum { + // Must not conflict with any other assigned device ids, including + // the virtual keyboard id (-1). + NO_BUILT_IN_KEYBOARD = -2, + }; + int32_t mBuiltInKeyboardId; + + int32_t mNextDeviceId; + + BitSet32 mControllerNumbers; + + KeyedVector<int32_t, Device*> mDevices; + + Device *mOpeningDevices; + Device *mClosingDevices; + + bool mNeedToSendFinishedDeviceScan; + bool mNeedToReopenDevices; + bool mNeedToScanDevices; + Vector<String8> mExcludedDevices; + + int mEpollFd; + int mINotifyFd; + int mWakeReadPipeFd; + int mWakeWritePipeFd; + + // Ids used for epoll notifications not associated with devices. + static const uint32_t EPOLL_ID_INOTIFY = 0x80000001; + static const uint32_t EPOLL_ID_WAKE = 0x80000002; + + // Epoll FD list size hint. + static const int EPOLL_SIZE_HINT = 8; + + // Maximum number of signalled FDs to handle at a time. + static const int EPOLL_MAX_EVENTS = 16; + + // The array of pending epoll events and the index of the next event to be handled. + struct epoll_event mPendingEventItems[EPOLL_MAX_EVENTS]; + size_t mPendingEventCount; + size_t mPendingEventIndex; + bool mPendingINotify; + + bool mUsingEpollWakeup; +}; + +}; // namespace android + +#endif // _RUNTIME_EVENT_HUB_H diff --git a/services/inputflinger/InputApplication.cpp b/services/inputflinger/InputApplication.cpp new file mode 100644 index 0000000..a99e637 --- /dev/null +++ b/services/inputflinger/InputApplication.cpp @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputApplication" + +#include "InputApplication.h" + +#include <cutils/log.h> + +namespace android { + +// --- InputApplicationHandle --- + +InputApplicationHandle::InputApplicationHandle() : + mInfo(NULL) { +} + +InputApplicationHandle::~InputApplicationHandle() { + delete mInfo; +} + +void InputApplicationHandle::releaseInfo() { + if (mInfo) { + delete mInfo; + mInfo = NULL; + } +} + +} // namespace android diff --git a/services/inputflinger/InputApplication.h b/services/inputflinger/InputApplication.h new file mode 100644 index 0000000..1f5504c --- /dev/null +++ b/services/inputflinger/InputApplication.h @@ -0,0 +1,83 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_APPLICATION_H +#define _UI_INPUT_APPLICATION_H + +#include <input/Input.h> + +#include <utils/RefBase.h> +#include <utils/Timers.h> +#include <utils/String8.h> + +namespace android { + +/* + * Describes the properties of an application that can receive input. + */ +struct InputApplicationInfo { + String8 name; + nsecs_t dispatchingTimeout; +}; + + +/* + * Handle for an application that can receive input. + * + * Used by the native input dispatcher as a handle for the window manager objects + * that describe an application. + */ +class InputApplicationHandle : public RefBase { +public: + inline const InputApplicationInfo* getInfo() const { + return mInfo; + } + + inline String8 getName() const { + return mInfo ? mInfo->name : String8("<invalid>"); + } + + inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { + return mInfo ? mInfo->dispatchingTimeout : defaultValue; + } + + /** + * Requests that the state of this object be updated to reflect + * the most current available information about the application. + * + * This method should only be called from within the input dispatcher's + * critical section. + * + * Returns true on success, or false if the handle is no longer valid. + */ + virtual bool updateInfo() = 0; + + /** + * Releases the storage used by the associated information when it is + * no longer needed. + */ + void releaseInfo(); + +protected: + InputApplicationHandle(); + virtual ~InputApplicationHandle(); + + InputApplicationInfo* mInfo; +}; + +} // namespace android + +#endif // _UI_INPUT_APPLICATION_H diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp new file mode 100644 index 0000000..8c8e705 --- /dev/null +++ b/services/inputflinger/InputDispatcher.cpp @@ -0,0 +1,4473 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputDispatcher" +#define ATRACE_TAG ATRACE_TAG_INPUT + +//#define LOG_NDEBUG 0 + +// Log detailed debug messages about each inbound event notification to the dispatcher. +#define DEBUG_INBOUND_EVENT_DETAILS 0 + +// Log detailed debug messages about each outbound event processed by the dispatcher. +#define DEBUG_OUTBOUND_EVENT_DETAILS 0 + +// Log debug messages about the dispatch cycle. +#define DEBUG_DISPATCH_CYCLE 0 + +// Log debug messages about registrations. +#define DEBUG_REGISTRATION 0 + +// Log debug messages about input event injection. +#define DEBUG_INJECTION 0 + +// Log debug messages about input focus tracking. +#define DEBUG_FOCUS 0 + +// Log debug messages about the app switch latency optimization. +#define DEBUG_APP_SWITCH 0 + +// Log debug messages about hover events. +#define DEBUG_HOVER 0 + +#include "InputDispatcher.h" + +#include <utils/Trace.h> +#include <cutils/log.h> +#include <androidfw/PowerManager.h> +#include <ui/Region.h> + +#include <stddef.h> +#include <unistd.h> +#include <errno.h> +#include <limits.h> +#include <time.h> + +#define INDENT " " +#define INDENT2 " " +#define INDENT3 " " +#define INDENT4 " " + +namespace android { + +// Default input dispatching timeout if there is no focused application or paused window +// from which to determine an appropriate dispatching timeout. +const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec + +// Amount of time to allow for all pending events to be processed when an app switch +// key is on the way. This is used to preempt input dispatch and drop input events +// when an application takes too long to respond and the user has pressed an app switch key. +const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec + +// Amount of time to allow for an event to be dispatched (measured since its eventTime) +// before considering it stale and dropping it. +const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec + +// Amount of time to allow touch events to be streamed out to a connection before requiring +// that the first event be finished. This value extends the ANR timeout by the specified +// amount. For example, if streaming is allowed to get ahead by one second relative to the +// queue of waiting unfinished events, then ANRs will similarly be delayed by one second. +const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec + +// Log a warning when an event takes longer than this to process, even if an ANR does not occur. +const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec + +// Number of recent events to keep for debugging purposes. +const size_t RECENT_QUEUE_MAX_SIZE = 10; + +static inline nsecs_t now() { + return systemTime(SYSTEM_TIME_MONOTONIC); +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static inline int32_t getMotionEventActionPointerIndex(int32_t action) { + return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) + >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; +} + +static bool isValidKeyAction(int32_t action) { + switch (action) { + case AKEY_EVENT_ACTION_DOWN: + case AKEY_EVENT_ACTION_UP: + return true; + default: + return false; + } +} + +static bool validateKeyEvent(int32_t action) { + if (! isValidKeyAction(action)) { + ALOGE("Key event has invalid action code 0x%x", action); + return false; + } + return true; +} + +static bool isValidMotionAction(int32_t action, size_t pointerCount) { + switch (action & AMOTION_EVENT_ACTION_MASK) { + case AMOTION_EVENT_ACTION_DOWN: + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_MOVE: + case AMOTION_EVENT_ACTION_OUTSIDE: + case AMOTION_EVENT_ACTION_HOVER_ENTER: + case AMOTION_EVENT_ACTION_HOVER_MOVE: + case AMOTION_EVENT_ACTION_HOVER_EXIT: + case AMOTION_EVENT_ACTION_SCROLL: + return true; + case AMOTION_EVENT_ACTION_POINTER_DOWN: + case AMOTION_EVENT_ACTION_POINTER_UP: { + int32_t index = getMotionEventActionPointerIndex(action); + return index >= 0 && size_t(index) < pointerCount; + } + default: + return false; + } +} + +static bool validateMotionEvent(int32_t action, size_t pointerCount, + const PointerProperties* pointerProperties) { + if (! isValidMotionAction(action, pointerCount)) { + ALOGE("Motion event has invalid action code 0x%x", action); + return false; + } + if (pointerCount < 1 || pointerCount > MAX_POINTERS) { + ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", + pointerCount, MAX_POINTERS); + return false; + } + BitSet32 pointerIdBits; + for (size_t i = 0; i < pointerCount; i++) { + int32_t id = pointerProperties[i].id; + if (id < 0 || id > MAX_POINTER_ID) { + ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", + id, MAX_POINTER_ID); + return false; + } + if (pointerIdBits.hasBit(id)) { + ALOGE("Motion event has duplicate pointer id %d", id); + return false; + } + pointerIdBits.markBit(id); + } + return true; +} + +static bool isMainDisplay(int32_t displayId) { + return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; +} + +static void dumpRegion(String8& dump, const Region& region) { + if (region.isEmpty()) { + dump.append("<empty>"); + return; + } + + bool first = true; + Region::const_iterator cur = region.begin(); + Region::const_iterator const tail = region.end(); + while (cur != tail) { + if (first) { + first = false; + } else { + dump.append("|"); + } + dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); + cur++; + } +} + + +// --- InputDispatcher --- + +InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : + mPolicy(policy), + mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), + mNextUnblockedEvent(NULL), + mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), + mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { + mLooper = new Looper(false); + + mKeyRepeatState.lastKeyEntry = NULL; + + policy->getDispatcherConfiguration(&mConfig); +} + +InputDispatcher::~InputDispatcher() { + { // acquire lock + AutoMutex _l(mLock); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + } + + while (mConnectionsByFd.size() != 0) { + unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); + } +} + +void InputDispatcher::dispatchOnce() { + nsecs_t nextWakeupTime = LONG_LONG_MAX; + { // acquire lock + AutoMutex _l(mLock); + mDispatcherIsAliveCondition.broadcast(); + + // Run a dispatch loop if there are no pending commands. + // The dispatch loop might enqueue commands to run afterwards. + if (!haveCommandsLocked()) { + dispatchOnceInnerLocked(&nextWakeupTime); + } + + // Run all pending commands if there are any. + // If any commands were run then force the next poll to wake up immediately. + if (runCommandsLockedInterruptible()) { + nextWakeupTime = LONG_LONG_MIN; + } + } // release lock + + // Wait for callback or timeout or wake. (make sure we round up, not down) + nsecs_t currentTime = now(); + int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); + mLooper->pollOnce(timeoutMillis); +} + +void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { + nsecs_t currentTime = now(); + + // Reset the key repeat timer whenever we disallow key events, even if the next event + // is not a key. This is to ensure that we abort a key repeat if the device is just coming + // out of sleep. + if (!mPolicy->isKeyRepeatEnabled()) { + resetKeyRepeatLocked(); + } + + // If dispatching is frozen, do not process timeouts or try to deliver any new events. + if (mDispatchFrozen) { +#if DEBUG_FOCUS + ALOGD("Dispatch frozen. Waiting some more."); +#endif + return; + } + + // Optimize latency of app switches. + // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has + // been pressed. When it expires, we preempt dispatch and drop all other pending events. + bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; + if (mAppSwitchDueTime < *nextWakeupTime) { + *nextWakeupTime = mAppSwitchDueTime; + } + + // Ready to start a new event. + // If we don't already have a pending event, go grab one. + if (! mPendingEvent) { + if (mInboundQueue.isEmpty()) { + if (isAppSwitchDue) { + // The inbound queue is empty so the app switch key we were waiting + // for will never arrive. Stop waiting for it. + resetPendingAppSwitchLocked(false); + isAppSwitchDue = false; + } + + // Synthesize a key repeat if appropriate. + if (mKeyRepeatState.lastKeyEntry) { + if (currentTime >= mKeyRepeatState.nextRepeatTime) { + mPendingEvent = synthesizeKeyRepeatLocked(currentTime); + } else { + if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { + *nextWakeupTime = mKeyRepeatState.nextRepeatTime; + } + } + } + + // Nothing to do if there is no pending event. + if (!mPendingEvent) { + return; + } + } else { + // Inbound queue has at least one entry. + mPendingEvent = mInboundQueue.dequeueAtHead(); + traceInboundQueueLengthLocked(); + } + + // Poke user activity for this event. + if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { + pokeUserActivityLocked(mPendingEvent); + } + + // Get ready to dispatch the event. + resetANRTimeoutsLocked(); + } + + // Now we have an event to dispatch. + // All events are eventually dequeued and processed this way, even if we intend to drop them. + ALOG_ASSERT(mPendingEvent != NULL); + bool done = false; + DropReason dropReason = DROP_REASON_NOT_DROPPED; + if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { + dropReason = DROP_REASON_POLICY; + } else if (!mDispatchEnabled) { + dropReason = DROP_REASON_DISABLED; + } + + if (mNextUnblockedEvent == mPendingEvent) { + mNextUnblockedEvent = NULL; + } + + switch (mPendingEvent->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: { + ConfigurationChangedEntry* typedEntry = + static_cast<ConfigurationChangedEntry*>(mPendingEvent); + done = dispatchConfigurationChangedLocked(currentTime, typedEntry); + dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped + break; + } + + case EventEntry::TYPE_DEVICE_RESET: { + DeviceResetEntry* typedEntry = + static_cast<DeviceResetEntry*>(mPendingEvent); + done = dispatchDeviceResetLocked(currentTime, typedEntry); + dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped + break; + } + + case EventEntry::TYPE_KEY: { + KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); + if (isAppSwitchDue) { + if (isAppSwitchKeyEventLocked(typedEntry)) { + resetPendingAppSwitchLocked(true); + isAppSwitchDue = false; + } else if (dropReason == DROP_REASON_NOT_DROPPED) { + dropReason = DROP_REASON_APP_SWITCH; + } + } + if (dropReason == DROP_REASON_NOT_DROPPED + && isStaleEventLocked(currentTime, typedEntry)) { + dropReason = DROP_REASON_STALE; + } + if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { + dropReason = DROP_REASON_BLOCKED; + } + done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); + if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { + dropReason = DROP_REASON_APP_SWITCH; + } + if (dropReason == DROP_REASON_NOT_DROPPED + && isStaleEventLocked(currentTime, typedEntry)) { + dropReason = DROP_REASON_STALE; + } + if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { + dropReason = DROP_REASON_BLOCKED; + } + done = dispatchMotionLocked(currentTime, typedEntry, + &dropReason, nextWakeupTime); + break; + } + + default: + ALOG_ASSERT(false); + break; + } + + if (done) { + if (dropReason != DROP_REASON_NOT_DROPPED) { + dropInboundEventLocked(mPendingEvent, dropReason); + } + + releasePendingEventLocked(); + *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately + } +} + +bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { + bool needWake = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(entry); + traceInboundQueueLengthLocked(); + + switch (entry->type) { + case EventEntry::TYPE_KEY: { + // Optimize app switch latency. + // If the application takes too long to catch up then we drop all events preceding + // the app switch key. + KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); + if (isAppSwitchKeyEventLocked(keyEntry)) { + if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { + mAppSwitchSawKeyDown = true; + } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { + if (mAppSwitchSawKeyDown) { +#if DEBUG_APP_SWITCH + ALOGD("App switch is pending!"); +#endif + mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; + mAppSwitchSawKeyDown = false; + needWake = true; + } + } + } + break; + } + + case EventEntry::TYPE_MOTION: { + // Optimize case where the current application is unresponsive and the user + // decides to touch a window in a different application. + // If the application takes too long to catch up then we drop all events preceding + // the touch into the other window. + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN + && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) + && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY + && mInputTargetWaitApplicationHandle != NULL) { + int32_t displayId = motionEntry->displayId; + int32_t x = int32_t(motionEntry->pointerCoords[0]. + getAxisValue(AMOTION_EVENT_AXIS_X)); + int32_t y = int32_t(motionEntry->pointerCoords[0]. + getAxisValue(AMOTION_EVENT_AXIS_Y)); + sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); + if (touchedWindowHandle != NULL + && touchedWindowHandle->inputApplicationHandle + != mInputTargetWaitApplicationHandle) { + // User touched a different application than the one we are waiting on. + // Flag the event, and start pruning the input queue. + mNextUnblockedEvent = motionEntry; + needWake = true; + } + } + break; + } + } + + return needWake; +} + +void InputDispatcher::addRecentEventLocked(EventEntry* entry) { + entry->refCount += 1; + mRecentQueue.enqueueAtTail(entry); + if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { + mRecentQueue.dequeueAtHead()->release(); + } +} + +sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, + int32_t x, int32_t y) { + // Traverse windows from front to back to find touched window. + size_t numWindows = mWindowHandles.size(); + for (size_t i = 0; i < numWindows; i++) { + sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); + const InputWindowInfo* windowInfo = windowHandle->getInfo(); + if (windowInfo->displayId == displayId) { + int32_t flags = windowInfo->layoutParamsFlags; + int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; + + if (windowInfo->visible) { + if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { + bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE + | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; + if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { + // Found window. + return windowHandle; + } + } + } + + if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { + // Error window is on top but not visible, so touch is dropped. + return NULL; + } + } + } + return NULL; +} + +void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { + const char* reason; + switch (dropReason) { + case DROP_REASON_POLICY: +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("Dropped event because policy consumed it."); +#endif + reason = "inbound event was dropped because the policy consumed it"; + break; + case DROP_REASON_DISABLED: + ALOGI("Dropped event because input dispatch is disabled."); + reason = "inbound event was dropped because input dispatch is disabled"; + break; + case DROP_REASON_APP_SWITCH: + ALOGI("Dropped event because of pending overdue app switch."); + reason = "inbound event was dropped because of pending overdue app switch"; + break; + case DROP_REASON_BLOCKED: + ALOGI("Dropped event because the current application is not responding and the user " + "has started interacting with a different application."); + reason = "inbound event was dropped because the current application is not responding " + "and the user has started interacting with a different application"; + break; + case DROP_REASON_STALE: + ALOGI("Dropped event because it is stale."); + reason = "inbound event was dropped because it is stale"; + break; + default: + ALOG_ASSERT(false); + return; + } + + switch (entry->type) { + case EventEntry::TYPE_KEY: { + CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); + synthesizeCancelationEventsForAllConnectionsLocked(options); + break; + } + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); + synthesizeCancelationEventsForAllConnectionsLocked(options); + } else { + CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); + synthesizeCancelationEventsForAllConnectionsLocked(options); + } + break; + } + } +} + +bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { + return keyCode == AKEYCODE_HOME + || keyCode == AKEYCODE_ENDCALL + || keyCode == AKEYCODE_APP_SWITCH; +} + +bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { + return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) + && isAppSwitchKeyCode(keyEntry->keyCode) + && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) + && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); +} + +bool InputDispatcher::isAppSwitchPendingLocked() { + return mAppSwitchDueTime != LONG_LONG_MAX; +} + +void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { + mAppSwitchDueTime = LONG_LONG_MAX; + +#if DEBUG_APP_SWITCH + if (handled) { + ALOGD("App switch has arrived."); + } else { + ALOGD("App switch was abandoned."); + } +#endif +} + +bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { + return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; +} + +bool InputDispatcher::haveCommandsLocked() const { + return !mCommandQueue.isEmpty(); +} + +bool InputDispatcher::runCommandsLockedInterruptible() { + if (mCommandQueue.isEmpty()) { + return false; + } + + do { + CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); + + Command command = commandEntry->command; + (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' + + commandEntry->connection.clear(); + delete commandEntry; + } while (! mCommandQueue.isEmpty()); + return true; +} + +InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { + CommandEntry* commandEntry = new CommandEntry(command); + mCommandQueue.enqueueAtTail(commandEntry); + return commandEntry; +} + +void InputDispatcher::drainInboundQueueLocked() { + while (! mInboundQueue.isEmpty()) { + EventEntry* entry = mInboundQueue.dequeueAtHead(); + releaseInboundEventLocked(entry); + } + traceInboundQueueLengthLocked(); +} + +void InputDispatcher::releasePendingEventLocked() { + if (mPendingEvent) { + resetANRTimeoutsLocked(); + releaseInboundEventLocked(mPendingEvent); + mPendingEvent = NULL; + } +} + +void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("Injected inbound event was dropped."); +#endif + setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); + } + if (entry == mNextUnblockedEvent) { + mNextUnblockedEvent = NULL; + } + addRecentEventLocked(entry); + entry->release(); +} + +void InputDispatcher::resetKeyRepeatLocked() { + if (mKeyRepeatState.lastKeyEntry) { + mKeyRepeatState.lastKeyEntry->release(); + mKeyRepeatState.lastKeyEntry = NULL; + } +} + +InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { + KeyEntry* entry = mKeyRepeatState.lastKeyEntry; + + // Reuse the repeated key entry if it is otherwise unreferenced. + uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) + | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; + if (entry->refCount == 1) { + entry->recycle(); + entry->eventTime = currentTime; + entry->policyFlags = policyFlags; + entry->repeatCount += 1; + } else { + KeyEntry* newEntry = new KeyEntry(currentTime, + entry->deviceId, entry->source, policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, + entry->metaState, entry->repeatCount + 1, entry->downTime); + + mKeyRepeatState.lastKeyEntry = newEntry; + entry->release(); + + entry = newEntry; + } + entry->syntheticRepeat = true; + + // Increment reference count since we keep a reference to the event in + // mKeyRepeatState.lastKeyEntry in addition to the one we return. + entry->refCount += 1; + + mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; + return entry; +} + +bool InputDispatcher::dispatchConfigurationChangedLocked( + nsecs_t currentTime, ConfigurationChangedEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); +#endif + + // Reset key repeating in case a keyboard device was added or removed or something. + resetKeyRepeatLocked(); + + // Enqueue a command to run outside the lock to tell the policy that the configuration changed. + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyConfigurationChangedInterruptible); + commandEntry->eventTime = entry->eventTime; + return true; +} + +bool InputDispatcher::dispatchDeviceResetLocked( + nsecs_t currentTime, DeviceResetEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); +#endif + + CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, + "device was reset"); + options.deviceId = entry->deviceId; + synthesizeCancelationEventsForAllConnectionsLocked(options); + return true; +} + +bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, + DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + if (entry->repeatCount == 0 + && entry->action == AKEY_EVENT_ACTION_DOWN + && (entry->policyFlags & POLICY_FLAG_TRUSTED) + && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { + if (mKeyRepeatState.lastKeyEntry + && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { + // We have seen two identical key downs in a row which indicates that the device + // driver is automatically generating key repeats itself. We take note of the + // repeat here, but we disable our own next key repeat timer since it is clear that + // we will not need to synthesize key repeats ourselves. + entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves + } else { + // Not a repeat. Save key down state in case we do see a repeat later. + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; + } + mKeyRepeatState.lastKeyEntry = entry; + entry->refCount += 1; + } else if (! entry->syntheticRepeat) { + resetKeyRepeatLocked(); + } + + if (entry->repeatCount == 1) { + entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; + } else { + entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; + } + + entry->dispatchInProgress = true; + + logOutboundKeyDetailsLocked("dispatchKey - ", entry); + } + + // Handle case where the policy asked us to try again later last time. + if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { + if (currentTime < entry->interceptKeyWakeupTime) { + if (entry->interceptKeyWakeupTime < *nextWakeupTime) { + *nextWakeupTime = entry->interceptKeyWakeupTime; + } + return false; // wait until next wakeup + } + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; + entry->interceptKeyWakeupTime = 0; + } + + // Give the policy a chance to intercept the key. + if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { + if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); + if (mFocusedWindowHandle != NULL) { + commandEntry->inputWindowHandle = mFocusedWindowHandle; + } + commandEntry->keyEntry = entry; + entry->refCount += 1; + return false; // wait for the command to run + } else { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + } + } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { + if (*dropReason == DROP_REASON_NOT_DROPPED) { + *dropReason = DROP_REASON_POLICY; + } + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + // Identify targets. + Vector<InputTarget> inputTargets; + int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, inputTargets, nextWakeupTime); + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + addMonitoringTargetsLocked(inputTargets); + + // Dispatch the key. + dispatchEventLocked(currentTime, entry, inputTargets); + return true; +} + +void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " + "repeatCount=%d, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, + entry->repeatCount, entry->downTime); +#endif +} + +bool InputDispatcher::dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + entry->dispatchInProgress = true; + + logOutboundMotionDetailsLocked("dispatchMotion - ", entry); + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; + + // Identify targets. + Vector<InputTarget> inputTargets; + + bool conflictingPointerActions = false; + int32_t injectionResult; + if (isPointerEvent) { + // Pointer event. (eg. touchscreen) + injectionResult = findTouchedWindowTargetsLocked(currentTime, + entry, inputTargets, nextWakeupTime, &conflictingPointerActions); + } else { + // Non touch event. (eg. trackball) + injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, inputTargets, nextWakeupTime); + } + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + // TODO: support sending secondary display events to input monitors + if (isMainDisplay(entry->displayId)) { + addMonitoringTargetsLocked(inputTargets); + } + + // Dispatch the motion. + if (conflictingPointerActions) { + CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, + "conflicting pointer actions"); + synthesizeCancelationEventsForAllConnectionsLocked(options); + } + dispatchEventLocked(currentTime, entry, inputTargets); + return true; +} + + +void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, " + "metaState=0x%x, buttonState=0x%x, " + "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, + entry->metaState, entry->buttonState, + entry->edgeFlags, entry->xPrecision, entry->yPrecision, + entry->downTime); + + for (uint32_t i = 0; i < entry->pointerCount; i++) { + ALOGD(" Pointer %d: id=%d, toolType=%d, " + "x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, entry->pointerProperties[i].id, + entry->pointerProperties[i].toolType, + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), + entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); + } +#endif +} + +void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, + EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("dispatchEventToCurrentInputTargets"); +#endif + + ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true + + pokeUserActivityLocked(eventEntry); + + for (size_t i = 0; i < inputTargets.size(); i++) { + const InputTarget& inputTarget = inputTargets.itemAt(i); + + ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); + prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); + } else { +#if DEBUG_FOCUS + ALOGD("Dropping event delivery to target with channel '%s' because it " + "is no longer registered with the input dispatcher.", + inputTarget.inputChannel->getName().string()); +#endif + } + } +} + +int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, + const EventEntry* entry, + const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle, + nsecs_t* nextWakeupTime, const char* reason) { + if (applicationHandle == NULL && windowHandle == NULL) { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { +#if DEBUG_FOCUS + ALOGD("Waiting for system to become ready for input. Reason: %s", reason); +#endif + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = LONG_LONG_MAX; + mInputTargetWaitTimeoutExpired = false; + mInputTargetWaitApplicationHandle.clear(); + } + } else { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { +#if DEBUG_FOCUS + ALOGD("Waiting for application to become ready for input: %s. Reason: %s", + getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), + reason); +#endif + nsecs_t timeout; + if (windowHandle != NULL) { + timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); + } else if (applicationHandle != NULL) { + timeout = applicationHandle->getDispatchingTimeout( + DEFAULT_INPUT_DISPATCHING_TIMEOUT); + } else { + timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; + } + + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = currentTime + timeout; + mInputTargetWaitTimeoutExpired = false; + mInputTargetWaitApplicationHandle.clear(); + + if (windowHandle != NULL) { + mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; + } + if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { + mInputTargetWaitApplicationHandle = applicationHandle; + } + } + } + + if (mInputTargetWaitTimeoutExpired) { + return INPUT_EVENT_INJECTION_TIMED_OUT; + } + + if (currentTime >= mInputTargetWaitTimeoutTime) { + onANRLocked(currentTime, applicationHandle, windowHandle, + entry->eventTime, mInputTargetWaitStartTime, reason); + + // Force poll loop to wake up immediately on next iteration once we get the + // ANR response back from the policy. + *nextWakeupTime = LONG_LONG_MIN; + return INPUT_EVENT_INJECTION_PENDING; + } else { + // Force poll loop to wake up when timeout is due. + if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { + *nextWakeupTime = mInputTargetWaitTimeoutTime; + } + return INPUT_EVENT_INJECTION_PENDING; + } +} + +void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, + const sp<InputChannel>& inputChannel) { + if (newTimeout > 0) { + // Extend the timeout. + mInputTargetWaitTimeoutTime = now() + newTimeout; + } else { + // Give up. + mInputTargetWaitTimeoutExpired = true; + + // Input state will not be realistic. Mark it out of sync. + if (inputChannel.get()) { + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); + sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; + + if (windowHandle != NULL) { + mTouchState.removeWindow(windowHandle); + } + + if (connection->status == Connection::STATUS_NORMAL) { + CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, + "application not responding"); + synthesizeCancelationEventsForConnectionLocked(connection, options); + } + } + } + } +} + +nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( + nsecs_t currentTime) { + if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { + return currentTime - mInputTargetWaitStartTime; + } + return 0; +} + +void InputDispatcher::resetANRTimeoutsLocked() { +#if DEBUG_FOCUS + ALOGD("Resetting ANR timeouts."); +#endif + + // Reset input target wait timeout. + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; + mInputTargetWaitApplicationHandle.clear(); +} + +int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, + const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { + int32_t injectionResult; + + // If there is no currently focused window and no focused application + // then drop the event. + if (mFocusedWindowHandle == NULL) { + if (mFocusedApplicationHandle != NULL) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplicationHandle, NULL, nextWakeupTime, + "Waiting because no window has focus but there is a " + "focused application that may eventually add a window " + "when it finishes starting up."); + goto Unresponsive; + } + + ALOGI("Dropping event because there is no focused window or focused application."); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Check permissions. + if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + goto Failed; + } + + // If the currently focused window is paused then keep waiting. + if (mFocusedWindowHandle->getInfo()->paused) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, + "Waiting because the focused window is paused."); + goto Unresponsive; + } + + // If the currently focused window is still working on previous events then keep waiting. + if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, + "Waiting because the focused window has not finished " + "processing the input events that were previously delivered to it."); + goto Unresponsive; + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + addWindowTargetLocked(mFocusedWindowHandle, + InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), + inputTargets); + + // Done. +Failed: +Unresponsive: + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + ALOGD("findFocusedWindow finished: injectionResult=%d, " + "timeSpentWaitingForApplication=%0.1fms", + injectionResult, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, + const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, + bool* outConflictingPointerActions) { + enum InjectionPermission { + INJECTION_PERMISSION_UNKNOWN, + INJECTION_PERMISSION_GRANTED, + INJECTION_PERMISSION_DENIED + }; + + nsecs_t startTime = now(); + + // For security reasons, we defer updating the touch state until we are sure that + // event injection will be allowed. + // + // FIXME In the original code, screenWasOff could never be set to true. + // The reason is that the POLICY_FLAG_WOKE_HERE + // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw + // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was + // actually enqueued using the policyFlags that appeared in the final EV_SYN + // events upon which no preprocessing took place. So policyFlags was always 0. + // In the new native input dispatcher we're a bit more careful about event + // preprocessing so the touches we receive can actually have non-zero policyFlags. + // Unfortunately we obtain undesirable behavior. + // + // Here's what happens: + // + // When the device dims in anticipation of going to sleep, touches + // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause + // the device to brighten and reset the user activity timer. + // Touches on other windows (such as the launcher window) + // are dropped. Then after a moment, the device goes to sleep. Oops. + // + // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE + // instead of POLICY_FLAG_WOKE_HERE... + // + bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; + + int32_t displayId = entry->displayId; + int32_t action = entry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + + // Update the touch state as needed based on the properties of the touch event. + int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; + InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; + sp<InputWindowHandle> newHoverWindowHandle; + + bool isSplit = mTouchState.split; + bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0 + && (mTouchState.deviceId != entry->deviceId + || mTouchState.source != entry->source + || mTouchState.displayId != displayId); + bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE + || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER + || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); + bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN + || maskedAction == AMOTION_EVENT_ACTION_SCROLL + || isHoverAction); + bool wrongDevice = false; + if (newGesture) { + bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; + if (switchedDevice && mTouchState.down && !down) { +#if DEBUG_FOCUS + ALOGD("Dropping event because a pointer for a different device is already down."); +#endif + mTempTouchState.copyFrom(mTouchState); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + switchedDevice = false; + wrongDevice = true; + goto Failed; + } + mTempTouchState.reset(); + mTempTouchState.down = down; + mTempTouchState.deviceId = entry->deviceId; + mTempTouchState.source = entry->source; + mTempTouchState.displayId = displayId; + isSplit = false; + } else { + mTempTouchState.copyFrom(mTouchState); + } + + if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { + /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ + + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + int32_t x = int32_t(entry->pointerCoords[pointerIndex]. + getAxisValue(AMOTION_EVENT_AXIS_X)); + int32_t y = int32_t(entry->pointerCoords[pointerIndex]. + getAxisValue(AMOTION_EVENT_AXIS_Y)); + sp<InputWindowHandle> newTouchedWindowHandle; + sp<InputWindowHandle> topErrorWindowHandle; + bool isTouchModal = false; + + // Traverse windows from front to back to find touched window and outside targets. + size_t numWindows = mWindowHandles.size(); + for (size_t i = 0; i < numWindows; i++) { + sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); + const InputWindowInfo* windowInfo = windowHandle->getInfo(); + if (windowInfo->displayId != displayId) { + continue; // wrong display + } + + int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; + if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { + if (topErrorWindowHandle == NULL) { + topErrorWindowHandle = windowHandle; + } + } + + int32_t flags = windowInfo->layoutParamsFlags; + if (windowInfo->visible) { + if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { + isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE + | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; + if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { + if (! screenWasOff + || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) { + newTouchedWindowHandle = windowHandle; + } + break; // found touched window, exit window loop + } + } + + if (maskedAction == AMOTION_EVENT_ACTION_DOWN + && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { + int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; + if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { + outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + mTempTouchState.addOrUpdateWindow( + windowHandle, outsideTargetFlags, BitSet32(0)); + } + } + } + + // If there is an error window but it is not taking focus (typically because + // it is invisible) then wait for it. Any other focused window may in + // fact be in ANR state. + if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, NULL, nextWakeupTime, + "Waiting because a system error window is about to be displayed."); + injectionPermission = INJECTION_PERMISSION_UNKNOWN; + goto Unresponsive; + } + + // Figure out whether splitting will be allowed for this window. + if (newTouchedWindowHandle != NULL + && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { + // New window supports splitting. + isSplit = true; + } else if (isSplit) { + // New window does not support splitting but we have already split events. + // Ignore the new window. + newTouchedWindowHandle = NULL; + } + + // Handle the case where we did not find a window. + if (newTouchedWindowHandle == NULL) { + // Try to assign the pointer to the first foreground window we find, if there is one. + newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); + if (newTouchedWindowHandle == NULL) { + ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + } + + // Set target flags. + int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; + if (isSplit) { + targetFlags |= InputTarget::FLAG_SPLIT; + } + if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { + targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + // Update hover state. + if (isHoverAction) { + newHoverWindowHandle = newTouchedWindowHandle; + } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { + newHoverWindowHandle = mLastHoverWindowHandle; + } + + // Update the temporary touch state. + BitSet32 pointerIds; + if (isSplit) { + uint32_t pointerId = entry->pointerProperties[pointerIndex].id; + pointerIds.markBit(pointerId); + } + mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); + } else { + /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ + + // If the pointer is not currently down, then ignore the event. + if (! mTempTouchState.down) { +#if DEBUG_FOCUS + ALOGD("Dropping event because the pointer is not down or we previously " + "dropped the pointer down event."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Check whether touches should slip outside of the current foreground window. + if (maskedAction == AMOTION_EVENT_ACTION_MOVE + && entry->pointerCount == 1 + && mTempTouchState.isSlippery()) { + int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); + int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); + + sp<InputWindowHandle> oldTouchedWindowHandle = + mTempTouchState.getFirstForegroundWindowHandle(); + sp<InputWindowHandle> newTouchedWindowHandle = + findTouchedWindowAtLocked(displayId, x, y); + if (oldTouchedWindowHandle != newTouchedWindowHandle + && newTouchedWindowHandle != NULL) { +#if DEBUG_FOCUS + ALOGD("Touch is slipping out of window %s into window %s.", + oldTouchedWindowHandle->getName().string(), + newTouchedWindowHandle->getName().string()); +#endif + // Make a slippery exit from the old window. + mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, + InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); + + // Make a slippery entrance into the new window. + if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { + isSplit = true; + } + + int32_t targetFlags = InputTarget::FLAG_FOREGROUND + | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; + if (isSplit) { + targetFlags |= InputTarget::FLAG_SPLIT; + } + if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { + targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + BitSet32 pointerIds; + if (isSplit) { + pointerIds.markBit(entry->pointerProperties[0].id); + } + mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); + } + } + } + + if (newHoverWindowHandle != mLastHoverWindowHandle) { + // Let the previous window know that the hover sequence is over. + if (mLastHoverWindowHandle != NULL) { +#if DEBUG_HOVER + ALOGD("Sending hover exit event to window %s.", + mLastHoverWindowHandle->getName().string()); +#endif + mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, + InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); + } + + // Let the new window know that the hover sequence is starting. + if (newHoverWindowHandle != NULL) { +#if DEBUG_HOVER + ALOGD("Sending hover enter event to window %s.", + newHoverWindowHandle->getName().string()); +#endif + mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, + InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); + } + } + + // Check permission to inject into all touched foreground windows and ensure there + // is at least one touched foreground window. + { + bool haveForegroundWindow = false; + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + haveForegroundWindow = true; + if (! checkInjectionPermission(touchedWindow.windowHandle, + entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + injectionPermission = INJECTION_PERMISSION_DENIED; + goto Failed; + } + } + } + if (! haveForegroundWindow) { +#if DEBUG_FOCUS + ALOGD("Dropping event because there is no touched foreground window to receive it."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Permission granted to injection into all touched foreground windows. + injectionPermission = INJECTION_PERMISSION_GRANTED; + } + + // Check whether windows listening for outside touches are owned by the same UID. If it is + // set the policy flag that we will not reveal coordinate information to this window. + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + sp<InputWindowHandle> foregroundWindowHandle = + mTempTouchState.getFirstForegroundWindowHandle(); + const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { + sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; + if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { + mTempTouchState.addOrUpdateWindow(inputWindowHandle, + InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); + } + } + } + } + + // Ensure all touched foreground windows are ready for new input. + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + // If the touched window is paused then keep waiting. + if (touchedWindow.windowHandle->getInfo()->paused) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.windowHandle, nextWakeupTime, + "Waiting because the touched window is paused."); + goto Unresponsive; + } + + // If the touched window is still working on previous events then keep waiting. + if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) { + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.windowHandle, nextWakeupTime, + "Waiting because the touched window has not finished " + "processing the input events that were previously delivered to it."); + goto Unresponsive; + } + } + } + + // If this is the first pointer going down and the touched window has a wallpaper + // then also add the touched wallpaper windows so they are locked in for the duration + // of the touch gesture. + // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper + // engine only supports touch events. We would need to add a mechanism similar + // to View.onGenericMotionEvent to enable wallpapers to handle these events. + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + sp<InputWindowHandle> foregroundWindowHandle = + mTempTouchState.getFirstForegroundWindowHandle(); + if (foregroundWindowHandle->getInfo()->hasWallpaper) { + for (size_t i = 0; i < mWindowHandles.size(); i++) { + sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); + const InputWindowInfo* info = windowHandle->getInfo(); + if (info->displayId == displayId + && windowHandle->getInfo()->layoutParamsType + == InputWindowInfo::TYPE_WALLPAPER) { + mTempTouchState.addOrUpdateWindow(windowHandle, + InputTarget::FLAG_WINDOW_IS_OBSCURED + | InputTarget::FLAG_DISPATCH_AS_IS, + BitSet32(0)); + } + } + } + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); + addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, + touchedWindow.pointerIds, inputTargets); + } + + // Drop the outside or hover touch windows since we will not care about them + // in the next iteration. + mTempTouchState.filterNonAsIsTouchWindows(); + +Failed: + // Check injection permission once and for all. + if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { + if (checkInjectionPermission(NULL, entry->injectionState)) { + injectionPermission = INJECTION_PERMISSION_GRANTED; + } else { + injectionPermission = INJECTION_PERMISSION_DENIED; + } + } + + // Update final pieces of touch state if the injector had permission. + if (injectionPermission == INJECTION_PERMISSION_GRANTED) { + if (!wrongDevice) { + if (switchedDevice) { +#if DEBUG_FOCUS + ALOGD("Conflicting pointer actions: Switched to a different device."); +#endif + *outConflictingPointerActions = true; + } + + if (isHoverAction) { + // Started hovering, therefore no longer down. + if (mTouchState.down) { +#if DEBUG_FOCUS + ALOGD("Conflicting pointer actions: Hover received while pointer was down."); +#endif + *outConflictingPointerActions = true; + } + mTouchState.reset(); + if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER + || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { + mTouchState.deviceId = entry->deviceId; + mTouchState.source = entry->source; + mTouchState.displayId = displayId; + } + } else if (maskedAction == AMOTION_EVENT_ACTION_UP + || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { + // All pointers up or canceled. + mTouchState.reset(); + } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + // First pointer went down. + if (mTouchState.down) { +#if DEBUG_FOCUS + ALOGD("Conflicting pointer actions: Down received while already down."); +#endif + *outConflictingPointerActions = true; + } + mTouchState.copyFrom(mTempTouchState); + } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + // One pointer went up. + if (isSplit) { + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + uint32_t pointerId = entry->pointerProperties[pointerIndex].id; + + for (size_t i = 0; i < mTempTouchState.windows.size(); ) { + TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); + if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { + touchedWindow.pointerIds.clearBit(pointerId); + if (touchedWindow.pointerIds.isEmpty()) { + mTempTouchState.windows.removeAt(i); + continue; + } + } + i += 1; + } + } + mTouchState.copyFrom(mTempTouchState); + } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { + // Discard temporary touch state since it was only valid for this action. + } else { + // Save changes to touch state as-is for all other actions. + mTouchState.copyFrom(mTempTouchState); + } + + // Update hover state. + mLastHoverWindowHandle = newHoverWindowHandle; + } + } else { +#if DEBUG_FOCUS + ALOGD("Not updating touch focus because injection was denied."); +#endif + } + +Unresponsive: + // Reset temporary touch state to ensure we release unnecessary references to input channels. + mTempTouchState.reset(); + + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " + "timeSpentWaitingForApplication=%0.1fms", + injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, + int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { + inputTargets.push(); + + const InputWindowInfo* windowInfo = windowHandle->getInfo(); + InputTarget& target = inputTargets.editTop(); + target.inputChannel = windowInfo->inputChannel; + target.flags = targetFlags; + target.xOffset = - windowInfo->frameLeft; + target.yOffset = - windowInfo->frameTop; + target.scaleFactor = windowInfo->scaleFactor; + target.pointerIds = pointerIds; +} + +void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + inputTargets.push(); + + InputTarget& target = inputTargets.editTop(); + target.inputChannel = mMonitoringChannels[i]; + target.flags = InputTarget::FLAG_DISPATCH_AS_IS; + target.xOffset = 0; + target.yOffset = 0; + target.pointerIds.clear(); + target.scaleFactor = 1.0f; + } +} + +bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, + const InjectionState* injectionState) { + if (injectionState + && (windowHandle == NULL + || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) + && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { + if (windowHandle != NULL) { + ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " + "owned by uid %d", + injectionState->injectorPid, injectionState->injectorUid, + windowHandle->getName().string(), + windowHandle->getInfo()->ownerUid); + } else { + ALOGW("Permission denied: injecting event from pid %d uid %d", + injectionState->injectorPid, injectionState->injectorUid); + } + return false; + } + return true; +} + +bool InputDispatcher::isWindowObscuredAtPointLocked( + const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { + int32_t displayId = windowHandle->getInfo()->displayId; + size_t numWindows = mWindowHandles.size(); + for (size_t i = 0; i < numWindows; i++) { + sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); + if (otherHandle == windowHandle) { + break; + } + + const InputWindowInfo* otherInfo = otherHandle->getInfo(); + if (otherInfo->displayId == displayId + && otherInfo->visible && !otherInfo->isTrustedOverlay() + && otherInfo->frameContainsPoint(x, y)) { + return true; + } + } + return false; +} + +bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime, + const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { + ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); + if (connection->inputPublisherBlocked) { + return false; + } + if (eventEntry->type == EventEntry::TYPE_KEY) { + // If the event is a key event, then we must wait for all previous events to + // complete before delivering it because previous events may have the + // side-effect of transferring focus to a different window and we want to + // ensure that the following keys are sent to the new window. + // + // Suppose the user touches a button in a window then immediately presses "A". + // If the button causes a pop-up window to appear then we want to ensure that + // the "A" key is delivered to the new pop-up window. This is because users + // often anticipate pending UI changes when typing on a keyboard. + // To obtain this behavior, we must serialize key events with respect to all + // prior input events. + return connection->outboundQueue.isEmpty() + && connection->waitQueue.isEmpty(); + } + // Touch events can always be sent to a window immediately because the user intended + // to touch whatever was visible at the time. Even if focus changes or a new + // window appears moments later, the touch event was meant to be delivered to + // whatever window happened to be on screen at the time. + // + // Generic motion events, such as trackball or joystick events are a little trickier. + // Like key events, generic motion events are delivered to the focused window. + // Unlike key events, generic motion events don't tend to transfer focus to other + // windows and it is not important for them to be serialized. So we prefer to deliver + // generic motion events as soon as possible to improve efficiency and reduce lag + // through batching. + // + // The one case where we pause input event delivery is when the wait queue is piling + // up with lots of events because the application is not responding. + // This condition ensures that ANRs are detected reliably. + if (!connection->waitQueue.isEmpty() + && currentTime >= connection->waitQueue.head->deliveryTime + + STREAM_AHEAD_EVENT_TIMEOUT) { + return false; + } + } + return true; +} + +String8 InputDispatcher::getApplicationWindowLabelLocked( + const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle) { + if (applicationHandle != NULL) { + if (windowHandle != NULL) { + String8 label(applicationHandle->getName()); + label.append(" - "); + label.append(windowHandle->getName()); + return label; + } else { + return applicationHandle->getName(); + } + } else if (windowHandle != NULL) { + return windowHandle->getName(); + } else { + return String8("<unknown application or window>"); + } +} + +void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { + if (mFocusedWindowHandle != NULL) { + const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); + if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); +#endif + return; + } + } + + int32_t eventType = USER_ACTIVITY_EVENT_OTHER; + switch (eventEntry->type) { + case EventEntry::TYPE_MOTION: { + const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); + if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { + return; + } + + if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { + eventType = USER_ACTIVITY_EVENT_TOUCH; + } + break; + } + case EventEntry::TYPE_KEY: { + const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); + if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { + return; + } + eventType = USER_ACTIVITY_EVENT_BUTTON; + break; + } + } + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doPokeUserActivityLockedInterruptible); + commandEntry->eventTime = eventEntry->eventTime; + commandEntry->userActivityEventType = eventType; +} + +void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " + "xOffset=%f, yOffset=%f, scaleFactor=%f, " + "pointerIds=0x%x", + connection->getInputChannelName(), inputTarget->flags, + inputTarget->xOffset, inputTarget->yOffset, + inputTarget->scaleFactor, inputTarget->pointerIds.value); +#endif + + // Skip this event if the connection status is not normal. + // We don't want to enqueue additional outbound events if the connection is broken. + if (connection->status != Connection::STATUS_NORMAL) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ Dropping event because the channel status is %s", + connection->getInputChannelName(), connection->getStatusLabel()); +#endif + return; + } + + // Split a motion event if needed. + if (inputTarget->flags & InputTarget::FLAG_SPLIT) { + ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); + + MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); + if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { + MotionEntry* splitMotionEntry = splitMotionEvent( + originalMotionEntry, inputTarget->pointerIds); + if (!splitMotionEntry) { + return; // split event was dropped + } +#if DEBUG_FOCUS + ALOGD("channel '%s' ~ Split motion event.", + connection->getInputChannelName()); + logOutboundMotionDetailsLocked(" ", splitMotionEntry); +#endif + enqueueDispatchEntriesLocked(currentTime, connection, + splitMotionEntry, inputTarget); + splitMotionEntry->release(); + return; + } + } + + // Not splitting. Enqueue dispatch entries for the event as is. + enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); +} + +void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { + bool wasEmpty = connection->outboundQueue.isEmpty(); + + // Enqueue dispatch entries for the requested modes. + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_OUTSIDE); + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_IS); + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); + enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, + InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); + + // If the outbound queue was previously empty, start the dispatch cycle going. + if (wasEmpty && !connection->outboundQueue.isEmpty()) { + startDispatchCycleLocked(currentTime, connection); + } +} + +void InputDispatcher::enqueueDispatchEntryLocked( + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, + int32_t dispatchMode) { + int32_t inputTargetFlags = inputTarget->flags; + if (!(inputTargetFlags & dispatchMode)) { + return; + } + inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; + + // This is a new event. + // Enqueue a new dispatch entry onto the outbound queue for this connection. + DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref + inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, + inputTarget->scaleFactor); + + // Apply target flags and update the connection's input state. + switch (eventEntry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); + dispatchEntry->resolvedAction = keyEntry->action; + dispatchEntry->resolvedFlags = keyEntry->flags; + + if (!connection->inputState.trackKey(keyEntry, + dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", + connection->getInputChannelName()); +#endif + delete dispatchEntry; + return; // skip the inconsistent event + } + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; + } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; + } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; + } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; + } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; + } else { + dispatchEntry->resolvedAction = motionEntry->action; + } + if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE + && !connection->inputState.isHovering( + motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", + connection->getInputChannelName()); +#endif + dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; + } + + dispatchEntry->resolvedFlags = motionEntry->flags; + if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { + dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; + } + + if (!connection->inputState.trackMotion(motionEntry, + dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", + connection->getInputChannelName()); +#endif + delete dispatchEntry; + return; // skip the inconsistent event + } + break; + } + } + + // Remember that we are waiting for this dispatch to complete. + if (dispatchEntry->hasForegroundTarget()) { + incrementPendingForegroundDispatchesLocked(eventEntry); + } + + // Enqueue the dispatch entry. + connection->outboundQueue.enqueueAtTail(dispatchEntry); + traceOutboundQueueLengthLocked(connection); +} + +void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ startDispatchCycle", + connection->getInputChannelName()); +#endif + + while (connection->status == Connection::STATUS_NORMAL + && !connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.head; + dispatchEntry->deliveryTime = currentTime; + + // Publish the event. + status_t status; + EventEntry* eventEntry = dispatchEntry->eventEntry; + switch (eventEntry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); + + // Publish the key event. + status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, + keyEntry->deviceId, keyEntry->source, + dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, + keyEntry->keyCode, keyEntry->scanCode, + keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, + keyEntry->eventTime); + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + + PointerCoords scaledCoords[MAX_POINTERS]; + const PointerCoords* usingCoords = motionEntry->pointerCoords; + + // Set the X and Y offset depending on the input source. + float xOffset, yOffset, scaleFactor; + if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) + && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { + scaleFactor = dispatchEntry->scaleFactor; + xOffset = dispatchEntry->xOffset * scaleFactor; + yOffset = dispatchEntry->yOffset * scaleFactor; + if (scaleFactor != 1.0f) { + for (size_t i = 0; i < motionEntry->pointerCount; i++) { + scaledCoords[i] = motionEntry->pointerCoords[i]; + scaledCoords[i].scale(scaleFactor); + } + usingCoords = scaledCoords; + } + } else { + xOffset = 0.0f; + yOffset = 0.0f; + scaleFactor = 1.0f; + + // We don't want the dispatch target to know. + if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { + for (size_t i = 0; i < motionEntry->pointerCount; i++) { + scaledCoords[i].clear(); + } + usingCoords = scaledCoords; + } + } + + // Publish the motion event. + status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, + motionEntry->deviceId, motionEntry->source, + dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, + motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, + xOffset, yOffset, + motionEntry->xPrecision, motionEntry->yPrecision, + motionEntry->downTime, motionEntry->eventTime, + motionEntry->pointerCount, motionEntry->pointerProperties, + usingCoords); + break; + } + + default: + ALOG_ASSERT(false); + return; + } + + // Check the result. + if (status) { + if (status == WOULD_BLOCK) { + if (connection->waitQueue.isEmpty()) { + ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " + "This is unexpected because the wait queue is empty, so the pipe " + "should be empty and we shouldn't have any problems writing an " + "event to it, status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); + } else { + // Pipe is full and we are waiting for the app to finish process some events + // before sending more events to it. +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " + "waiting for the application to catch up", + connection->getInputChannelName()); +#endif + connection->inputPublisherBlocked = true; + } + } else { + ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " + "status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); + } + return; + } + + // Re-enqueue the event on the wait queue. + connection->outboundQueue.dequeue(dispatchEntry); + traceOutboundQueueLengthLocked(connection); + connection->waitQueue.enqueueAtTail(dispatchEntry); + traceWaitQueueLengthLocked(connection); + } +} + +void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, uint32_t seq, bool handled) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", + connection->getInputChannelName(), seq, toString(handled)); +#endif + + connection->inputPublisherBlocked = false; + + if (connection->status == Connection::STATUS_BROKEN + || connection->status == Connection::STATUS_ZOMBIE) { + return; + } + + // Notify other system components and prepare to start the next dispatch cycle. + onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); +} + +void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, bool notify) { +#if DEBUG_DISPATCH_CYCLE + ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", + connection->getInputChannelName(), toString(notify)); +#endif + + // Clear the dispatch queues. + drainDispatchQueueLocked(&connection->outboundQueue); + traceOutboundQueueLengthLocked(connection); + drainDispatchQueueLocked(&connection->waitQueue); + traceWaitQueueLengthLocked(connection); + + // The connection appears to be unrecoverably broken. + // Ignore already broken or zombie connections. + if (connection->status == Connection::STATUS_NORMAL) { + connection->status = Connection::STATUS_BROKEN; + + if (notify) { + // Notify other system components. + onDispatchCycleBrokenLocked(currentTime, connection); + } + } +} + +void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { + while (!queue->isEmpty()) { + DispatchEntry* dispatchEntry = queue->dequeueAtHead(); + releaseDispatchEntryLocked(dispatchEntry); + } +} + +void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { + if (dispatchEntry->hasForegroundTarget()) { + decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); + } + delete dispatchEntry; +} + +int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { + InputDispatcher* d = static_cast<InputDispatcher*>(data); + + { // acquire lock + AutoMutex _l(d->mLock); + + ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); + if (connectionIndex < 0) { + ALOGE("Received spurious receive callback for unknown input channel. " + "fd=%d, events=0x%x", fd, events); + return 0; // remove the callback + } + + bool notify; + sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); + if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { + if (!(events & ALOOPER_EVENT_INPUT)) { + ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " + "events=0x%x", connection->getInputChannelName(), events); + return 1; + } + + nsecs_t currentTime = now(); + bool gotOne = false; + status_t status; + for (;;) { + uint32_t seq; + bool handled; + status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); + if (status) { + break; + } + d->finishDispatchCycleLocked(currentTime, connection, seq, handled); + gotOne = true; + } + if (gotOne) { + d->runCommandsLockedInterruptible(); + if (status == WOULD_BLOCK) { + return 1; + } + } + + notify = status != DEAD_OBJECT || !connection->monitor; + if (notify) { + ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", + connection->getInputChannelName(), status); + } + } else { + // Monitor channels are never explicitly unregistered. + // We do it automatically when the remote endpoint is closed so don't warn + // about them. + notify = !connection->monitor; + if (notify) { + ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " + "events=0x%x", connection->getInputChannelName(), events); + } + } + + // Unregister the channel. + d->unregisterInputChannelLocked(connection->inputChannel, notify); + return 0; // remove the callback + } // release lock +} + +void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( + const CancelationOptions& options) { + for (size_t i = 0; i < mConnectionsByFd.size(); i++) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByFd.valueAt(i), options); + } +} + +void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( + const sp<InputChannel>& channel, const CancelationOptions& options) { + ssize_t index = getConnectionIndexLocked(channel); + if (index >= 0) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByFd.valueAt(index), options); + } +} + +void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( + const sp<Connection>& connection, const CancelationOptions& options) { + if (connection->status == Connection::STATUS_BROKEN) { + return; + } + + nsecs_t currentTime = now(); + + Vector<EventEntry*> cancelationEvents; + connection->inputState.synthesizeCancelationEvents(currentTime, + cancelationEvents, options); + + if (!cancelationEvents.isEmpty()) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " + "with reality: %s, mode=%d.", + connection->getInputChannelName(), cancelationEvents.size(), + options.reason, options.mode); +#endif + for (size_t i = 0; i < cancelationEvents.size(); i++) { + EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); + switch (cancelationEventEntry->type) { + case EventEntry::TYPE_KEY: + logOutboundKeyDetailsLocked("cancel - ", + static_cast<KeyEntry*>(cancelationEventEntry)); + break; + case EventEntry::TYPE_MOTION: + logOutboundMotionDetailsLocked("cancel - ", + static_cast<MotionEntry*>(cancelationEventEntry)); + break; + } + + InputTarget target; + sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); + if (windowHandle != NULL) { + const InputWindowInfo* windowInfo = windowHandle->getInfo(); + target.xOffset = -windowInfo->frameLeft; + target.yOffset = -windowInfo->frameTop; + target.scaleFactor = windowInfo->scaleFactor; + } else { + target.xOffset = 0; + target.yOffset = 0; + target.scaleFactor = 1.0f; + } + target.inputChannel = connection->inputChannel; + target.flags = InputTarget::FLAG_DISPATCH_AS_IS; + + enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref + &target, InputTarget::FLAG_DISPATCH_AS_IS); + + cancelationEventEntry->release(); + } + + startDispatchCycleLocked(currentTime, connection); + } +} + +InputDispatcher::MotionEntry* +InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { + ALOG_ASSERT(pointerIds.value != 0); + + uint32_t splitPointerIndexMap[MAX_POINTERS]; + PointerProperties splitPointerProperties[MAX_POINTERS]; + PointerCoords splitPointerCoords[MAX_POINTERS]; + + uint32_t originalPointerCount = originalMotionEntry->pointerCount; + uint32_t splitPointerCount = 0; + + for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; + originalPointerIndex++) { + const PointerProperties& pointerProperties = + originalMotionEntry->pointerProperties[originalPointerIndex]; + uint32_t pointerId = uint32_t(pointerProperties.id); + if (pointerIds.hasBit(pointerId)) { + splitPointerIndexMap[splitPointerCount] = originalPointerIndex; + splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); + splitPointerCoords[splitPointerCount].copyFrom( + originalMotionEntry->pointerCoords[originalPointerIndex]); + splitPointerCount += 1; + } + } + + if (splitPointerCount != pointerIds.count()) { + // This is bad. We are missing some of the pointers that we expected to deliver. + // Most likely this indicates that we received an ACTION_MOVE events that has + // different pointer ids than we expected based on the previous ACTION_DOWN + // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers + // in this way. + ALOGW("Dropping split motion event because the pointer count is %d but " + "we expected there to be %d pointers. This probably means we received " + "a broken sequence of pointer ids from the input device.", + splitPointerCount, pointerIds.count()); + return NULL; + } + + int32_t action = originalMotionEntry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); + const PointerProperties& pointerProperties = + originalMotionEntry->pointerProperties[originalPointerIndex]; + uint32_t pointerId = uint32_t(pointerProperties.id); + if (pointerIds.hasBit(pointerId)) { + if (pointerIds.count() == 1) { + // The first/last pointer went down/up. + action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else { + // A secondary pointer went down/up. + uint32_t splitPointerIndex = 0; + while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { + splitPointerIndex += 1; + } + action = maskedAction | (splitPointerIndex + << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); + } + } else { + // An unrelated pointer changed. + action = AMOTION_EVENT_ACTION_MOVE; + } + } + + MotionEntry* splitMotionEntry = new MotionEntry( + originalMotionEntry->eventTime, + originalMotionEntry->deviceId, + originalMotionEntry->source, + originalMotionEntry->policyFlags, + action, + originalMotionEntry->flags, + originalMotionEntry->metaState, + originalMotionEntry->buttonState, + originalMotionEntry->edgeFlags, + originalMotionEntry->xPrecision, + originalMotionEntry->yPrecision, + originalMotionEntry->downTime, + originalMotionEntry->displayId, + splitPointerCount, splitPointerProperties, splitPointerCoords); + + if (originalMotionEntry->injectionState) { + splitMotionEntry->injectionState = originalMotionEntry->injectionState; + splitMotionEntry->injectionState->refCount += 1; + } + + return splitMotionEntry; +} + +void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); +#endif + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " + "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", + args->eventTime, args->deviceId, args->source, args->policyFlags, + args->action, args->flags, args->keyCode, args->scanCode, + args->metaState, args->downTime); +#endif + if (!validateKeyEvent(args->action)) { + return; + } + + uint32_t policyFlags = args->policyFlags; + int32_t flags = args->flags; + int32_t metaState = args->metaState; + if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { + policyFlags |= POLICY_FLAG_VIRTUAL; + flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + } + if (policyFlags & POLICY_FLAG_ALT) { + metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; + } + if (policyFlags & POLICY_FLAG_ALT_GR) { + metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; + } + if (policyFlags & POLICY_FLAG_SHIFT) { + metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; + } + if (policyFlags & POLICY_FLAG_CAPS_LOCK) { + metaState |= AMETA_CAPS_LOCK_ON; + } + if (policyFlags & POLICY_FLAG_FUNCTION) { + metaState |= AMETA_FUNCTION_ON; + } + + policyFlags |= POLICY_FLAG_TRUSTED; + + KeyEvent event; + event.initialize(args->deviceId, args->source, args->action, + flags, args->keyCode, args->scanCode, metaState, 0, + args->downTime, args->eventTime); + + mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + bool needWake; + { // acquire lock + mLock.lock(); + + if (shouldSendKeyToInputFilterLocked(args)) { + mLock.unlock(); + + policyFlags |= POLICY_FLAG_FILTERED; + if (!mPolicy->filterInputEvent(&event, policyFlags)) { + return; // event was consumed by the filter + } + + mLock.lock(); + } + + int32_t repeatCount = 0; + KeyEntry* newEntry = new KeyEntry(args->eventTime, + args->deviceId, args->source, policyFlags, + args->action, flags, args->keyCode, args->scanCode, + metaState, repeatCount, args->downTime); + + needWake = enqueueInboundEventLocked(newEntry); + mLock.unlock(); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { + return mInputFilterEnabled; +} + +void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " + "xPrecision=%f, yPrecision=%f, downTime=%lld", + args->eventTime, args->deviceId, args->source, args->policyFlags, + args->action, args->flags, args->metaState, args->buttonState, + args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); + for (uint32_t i = 0; i < args->pointerCount; i++) { + ALOGD(" Pointer %d: id=%d, toolType=%d, " + "x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, args->pointerProperties[i].id, + args->pointerProperties[i].toolType, + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), + args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); + } +#endif + if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { + return; + } + + uint32_t policyFlags = args->policyFlags; + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); + + bool needWake; + { // acquire lock + mLock.lock(); + + if (shouldSendMotionToInputFilterLocked(args)) { + mLock.unlock(); + + MotionEvent event; + event.initialize(args->deviceId, args->source, args->action, args->flags, + args->edgeFlags, args->metaState, args->buttonState, 0, 0, + args->xPrecision, args->yPrecision, + args->downTime, args->eventTime, + args->pointerCount, args->pointerProperties, args->pointerCoords); + + policyFlags |= POLICY_FLAG_FILTERED; + if (!mPolicy->filterInputEvent(&event, policyFlags)) { + return; // event was consumed by the filter + } + + mLock.lock(); + } + + // Just enqueue a new motion event. + MotionEntry* newEntry = new MotionEntry(args->eventTime, + args->deviceId, args->source, policyFlags, + args->action, args->flags, args->metaState, args->buttonState, + args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, + args->displayId, + args->pointerCount, args->pointerProperties, args->pointerCoords); + + needWake = enqueueInboundEventLocked(newEntry); + mLock.unlock(); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { + // TODO: support sending secondary display events to input filter + return mInputFilterEnabled && isMainDisplay(args->displayId); +} + +void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", + args->eventTime, args->policyFlags, + args->switchValues, args->switchMask); +#endif + + uint32_t policyFlags = args->policyFlags; + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->notifySwitch(args->eventTime, + args->switchValues, args->switchMask, policyFlags); +} + +void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", + args->eventTime, args->deviceId); +#endif + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +int32_t InputDispatcher::injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, + uint32_t policyFlags) { +#if DEBUG_INBOUND_EVENT_DETAILS + ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " + "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", + event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); +#endif + + nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); + + policyFlags |= POLICY_FLAG_INJECTED; + if (hasInjectionPermission(injectorPid, injectorUid)) { + policyFlags |= POLICY_FLAG_TRUSTED; + } + + EventEntry* firstInjectedEntry; + EventEntry* lastInjectedEntry; + switch (event->getType()) { + case AINPUT_EVENT_TYPE_KEY: { + const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); + int32_t action = keyEvent->getAction(); + if (! validateKeyEvent(action)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + int32_t flags = keyEvent->getFlags(); + if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { + policyFlags |= POLICY_FLAG_VIRTUAL; + } + + if (!(policyFlags & POLICY_FLAG_FILTERED)) { + mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); + } + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + mLock.lock(); + firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), + keyEvent->getDeviceId(), keyEvent->getSource(), + policyFlags, action, flags, + keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), + keyEvent->getRepeatCount(), keyEvent->getDownTime()); + lastInjectedEntry = firstInjectedEntry; + break; + } + + case AINPUT_EVENT_TYPE_MOTION: { + const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); + int32_t displayId = ADISPLAY_ID_DEFAULT; + int32_t action = motionEvent->getAction(); + size_t pointerCount = motionEvent->getPointerCount(); + const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); + if (! validateMotionEvent(action, pointerCount, pointerProperties)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + if (!(policyFlags & POLICY_FLAG_FILTERED)) { + nsecs_t eventTime = motionEvent->getEventTime(); + mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); + } + + mLock.lock(); + const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); + const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); + firstInjectedEntry = new MotionEntry(*sampleEventTimes, + motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, + action, motionEvent->getFlags(), + motionEvent->getMetaState(), motionEvent->getButtonState(), + motionEvent->getEdgeFlags(), + motionEvent->getXPrecision(), motionEvent->getYPrecision(), + motionEvent->getDownTime(), displayId, + uint32_t(pointerCount), pointerProperties, samplePointerCoords); + lastInjectedEntry = firstInjectedEntry; + for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { + sampleEventTimes += 1; + samplePointerCoords += pointerCount; + MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, + motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, + action, motionEvent->getFlags(), + motionEvent->getMetaState(), motionEvent->getButtonState(), + motionEvent->getEdgeFlags(), + motionEvent->getXPrecision(), motionEvent->getYPrecision(), + motionEvent->getDownTime(), displayId, + uint32_t(pointerCount), pointerProperties, samplePointerCoords); + lastInjectedEntry->next = nextInjectedEntry; + lastInjectedEntry = nextInjectedEntry; + } + break; + } + + default: + ALOGW("Cannot inject event of type %d", event->getType()); + return INPUT_EVENT_INJECTION_FAILED; + } + + InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionState->injectionIsAsync = true; + } + + injectionState->refCount += 1; + lastInjectedEntry->injectionState = injectionState; + + bool needWake = false; + for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { + EventEntry* nextEntry = entry->next; + needWake |= enqueueInboundEventLocked(entry); + entry = nextEntry; + } + + mLock.unlock(); + + if (needWake) { + mLooper->wake(); + } + + int32_t injectionResult; + { // acquire lock + AutoMutex _l(mLock); + + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + } else { + for (;;) { + injectionResult = injectionState->injectionResult; + if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { + break; + } + + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + ALOGD("injectInputEvent - Timed out waiting for injection result " + "to become available."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); + } + + if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED + && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { + while (injectionState->pendingForegroundDispatches != 0) { +#if DEBUG_INJECTION + ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", + injectionState->pendingForegroundDispatches); +#endif + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + ALOGD("injectInputEvent - Timed out waiting for pending foreground " + "dispatches to finish."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); + } + } + } + + injectionState->release(); + } // release lock + +#if DEBUG_INJECTION + ALOGD("injectInputEvent - Finished with result %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectorPid, injectorUid); +#endif + + return injectionResult; +} + +bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { + return injectorUid == 0 + || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); +} + +void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { +#if DEBUG_INJECTION + ALOGD("Setting input event injection result to %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectionState->injectorPid, injectionState->injectorUid); +#endif + + if (injectionState->injectionIsAsync + && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { + // Log the outcome since the injector did not wait for the injection result. + switch (injectionResult) { + case INPUT_EVENT_INJECTION_SUCCEEDED: + ALOGV("Asynchronous input event injection succeeded."); + break; + case INPUT_EVENT_INJECTION_FAILED: + ALOGW("Asynchronous input event injection failed."); + break; + case INPUT_EVENT_INJECTION_PERMISSION_DENIED: + ALOGW("Asynchronous input event injection permission denied."); + break; + case INPUT_EVENT_INJECTION_TIMED_OUT: + ALOGW("Asynchronous input event injection timed out."); + break; + } + } + + injectionState->injectionResult = injectionResult; + mInjectionResultAvailableCondition.broadcast(); + } +} + +void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches += 1; + } +} + +void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches -= 1; + + if (injectionState->pendingForegroundDispatches == 0) { + mInjectionSyncFinishedCondition.broadcast(); + } + } +} + +sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( + const sp<InputChannel>& inputChannel) const { + size_t numWindows = mWindowHandles.size(); + for (size_t i = 0; i < numWindows; i++) { + const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); + if (windowHandle->getInputChannel() == inputChannel) { + return windowHandle; + } + } + return NULL; +} + +bool InputDispatcher::hasWindowHandleLocked( + const sp<InputWindowHandle>& windowHandle) const { + size_t numWindows = mWindowHandles.size(); + for (size_t i = 0; i < numWindows; i++) { + if (mWindowHandles.itemAt(i) == windowHandle) { + return true; + } + } + return false; +} + +void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { +#if DEBUG_FOCUS + ALOGD("setInputWindows"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; + mWindowHandles = inputWindowHandles; + + sp<InputWindowHandle> newFocusedWindowHandle; + bool foundHoveredWindow = false; + for (size_t i = 0; i < mWindowHandles.size(); i++) { + const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); + if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { + mWindowHandles.removeAt(i--); + continue; + } + if (windowHandle->getInfo()->hasFocus) { + newFocusedWindowHandle = windowHandle; + } + if (windowHandle == mLastHoverWindowHandle) { + foundHoveredWindow = true; + } + } + + if (!foundHoveredWindow) { + mLastHoverWindowHandle = NULL; + } + + if (mFocusedWindowHandle != newFocusedWindowHandle) { + if (mFocusedWindowHandle != NULL) { +#if DEBUG_FOCUS + ALOGD("Focus left window: %s", + mFocusedWindowHandle->getName().string()); +#endif + sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); + if (focusedInputChannel != NULL) { + CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, + "focus left window"); + synthesizeCancelationEventsForInputChannelLocked( + focusedInputChannel, options); + } + } + if (newFocusedWindowHandle != NULL) { +#if DEBUG_FOCUS + ALOGD("Focus entered window: %s", + newFocusedWindowHandle->getName().string()); +#endif + } + mFocusedWindowHandle = newFocusedWindowHandle; + } + + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); + if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { +#if DEBUG_FOCUS + ALOGD("Touched window was removed: %s", + touchedWindow.windowHandle->getName().string()); +#endif + sp<InputChannel> touchedInputChannel = + touchedWindow.windowHandle->getInputChannel(); + if (touchedInputChannel != NULL) { + CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, + "touched window was removed"); + synthesizeCancelationEventsForInputChannelLocked( + touchedInputChannel, options); + } + mTouchState.windows.removeAt(i--); + } + } + + // Release information for windows that are no longer present. + // This ensures that unused input channels are released promptly. + // Otherwise, they might stick around until the window handle is destroyed + // which might not happen until the next GC. + for (size_t i = 0; i < oldWindowHandles.size(); i++) { + const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); + if (!hasWindowHandleLocked(oldWindowHandle)) { +#if DEBUG_FOCUS + ALOGD("Window went away: %s", oldWindowHandle->getName().string()); +#endif + oldWindowHandle->releaseInfo(); + } + } + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::setFocusedApplication( + const sp<InputApplicationHandle>& inputApplicationHandle) { +#if DEBUG_FOCUS + ALOGD("setFocusedApplication"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { + if (mFocusedApplicationHandle != inputApplicationHandle) { + if (mFocusedApplicationHandle != NULL) { + resetANRTimeoutsLocked(); + mFocusedApplicationHandle->releaseInfo(); + } + mFocusedApplicationHandle = inputApplicationHandle; + } + } else if (mFocusedApplicationHandle != NULL) { + resetANRTimeoutsLocked(); + mFocusedApplicationHandle->releaseInfo(); + mFocusedApplicationHandle.clear(); + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { +#if DEBUG_FOCUS + ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); +#endif + + bool changed; + { // acquire lock + AutoMutex _l(mLock); + + if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { + if (mDispatchFrozen && !frozen) { + resetANRTimeoutsLocked(); + } + + if (mDispatchEnabled && !enabled) { + resetAndDropEverythingLocked("dispatcher is being disabled"); + } + + mDispatchEnabled = enabled; + mDispatchFrozen = frozen; + changed = true; + } else { + changed = false; + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + if (changed) { + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + } +} + +void InputDispatcher::setInputFilterEnabled(bool enabled) { +#if DEBUG_FOCUS + ALOGD("setInputFilterEnabled: enabled=%d", enabled); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + if (mInputFilterEnabled == enabled) { + return; + } + + mInputFilterEnabled = enabled; + resetAndDropEverythingLocked("input filter is being enabled or disabled"); + } // release lock + + // Wake up poll loop since there might be work to do to drop everything. + mLooper->wake(); +} + +bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) { +#if DEBUG_FOCUS + ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", + fromChannel->getName().string(), toChannel->getName().string()); +#endif + { // acquire lock + AutoMutex _l(mLock); + + sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); + sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); + if (fromWindowHandle == NULL || toWindowHandle == NULL) { +#if DEBUG_FOCUS + ALOGD("Cannot transfer focus because from or to window not found."); +#endif + return false; + } + if (fromWindowHandle == toWindowHandle) { +#if DEBUG_FOCUS + ALOGD("Trivial transfer to same window."); +#endif + return true; + } + if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { +#if DEBUG_FOCUS + ALOGD("Cannot transfer focus because windows are on different displays."); +#endif + return false; + } + + bool found = false; + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + if (touchedWindow.windowHandle == fromWindowHandle) { + int32_t oldTargetFlags = touchedWindow.targetFlags; + BitSet32 pointerIds = touchedWindow.pointerIds; + + mTouchState.windows.removeAt(i); + + int32_t newTargetFlags = oldTargetFlags + & (InputTarget::FLAG_FOREGROUND + | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); + mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); + + found = true; + break; + } + } + + if (! found) { +#if DEBUG_FOCUS + ALOGD("Focus transfer failed because from window did not have focus."); +#endif + return false; + } + + ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); + ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); + if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { + sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); + sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); + + fromConnection->inputState.copyPointerStateTo(toConnection->inputState); + CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, + "transferring touch focus from this window to another window"); + synthesizeCancelationEventsForConnectionLocked(fromConnection, options); + } + +#if DEBUG_FOCUS + logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + return true; +} + +void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { +#if DEBUG_FOCUS + ALOGD("Resetting and dropping all events (%s).", reason); +#endif + + CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); + synthesizeCancelationEventsForAllConnectionsLocked(options); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + resetANRTimeoutsLocked(); + + mTouchState.reset(); + mLastHoverWindowHandle.clear(); +} + +void InputDispatcher::logDispatchStateLocked() { + String8 dump; + dumpDispatchStateLocked(dump); + + char* text = dump.lockBuffer(dump.size()); + char* start = text; + while (*start != '\0') { + char* end = strchr(start, '\n'); + if (*end == '\n') { + *(end++) = '\0'; + } + ALOGD("%s", start); + start = end; + } +} + +void InputDispatcher::dumpDispatchStateLocked(String8& dump) { + dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); + dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); + + if (mFocusedApplicationHandle != NULL) { + dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", + mFocusedApplicationHandle->getName().string(), + mFocusedApplicationHandle->getDispatchingTimeout( + DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); + } else { + dump.append(INDENT "FocusedApplication: <null>\n"); + } + dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", + mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); + + dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); + dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); + dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); + dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); + dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId); + if (!mTouchState.windows.isEmpty()) { + dump.append(INDENT "TouchedWindows:\n"); + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", + i, touchedWindow.windowHandle->getName().string(), + touchedWindow.pointerIds.value, + touchedWindow.targetFlags); + } + } else { + dump.append(INDENT "TouchedWindows: <none>\n"); + } + + if (!mWindowHandles.isEmpty()) { + dump.append(INDENT "Windows:\n"); + for (size_t i = 0; i < mWindowHandles.size(); i++) { + const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); + const InputWindowInfo* windowInfo = windowHandle->getInfo(); + + dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, " + "paused=%s, hasFocus=%s, hasWallpaper=%s, " + "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " + "frame=[%d,%d][%d,%d], scale=%f, " + "touchableRegion=", + i, windowInfo->name.string(), windowInfo->displayId, + toString(windowInfo->paused), + toString(windowInfo->hasFocus), + toString(windowInfo->hasWallpaper), + toString(windowInfo->visible), + toString(windowInfo->canReceiveKeys), + windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, + windowInfo->layer, + windowInfo->frameLeft, windowInfo->frameTop, + windowInfo->frameRight, windowInfo->frameBottom, + windowInfo->scaleFactor); + dumpRegion(dump, windowInfo->touchableRegion); + dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); + dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", + windowInfo->ownerPid, windowInfo->ownerUid, + windowInfo->dispatchingTimeout / 1000000.0); + } + } else { + dump.append(INDENT "Windows: <none>\n"); + } + + if (!mMonitoringChannels.isEmpty()) { + dump.append(INDENT "MonitoringChannels:\n"); + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + const sp<InputChannel>& channel = mMonitoringChannels[i]; + dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); + } + } else { + dump.append(INDENT "MonitoringChannels: <none>\n"); + } + + nsecs_t currentTime = now(); + + // Dump recently dispatched or dropped events from oldest to newest. + if (!mRecentQueue.isEmpty()) { + dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); + for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { + dump.append(INDENT2); + entry->appendDescription(dump); + dump.appendFormat(", age=%0.1fms\n", + (currentTime - entry->eventTime) * 0.000001f); + } + } else { + dump.append(INDENT "RecentQueue: <empty>\n"); + } + + // Dump event currently being dispatched. + if (mPendingEvent) { + dump.append(INDENT "PendingEvent:\n"); + dump.append(INDENT2); + mPendingEvent->appendDescription(dump); + dump.appendFormat(", age=%0.1fms\n", + (currentTime - mPendingEvent->eventTime) * 0.000001f); + } else { + dump.append(INDENT "PendingEvent: <none>\n"); + } + + // Dump inbound events from oldest to newest. + if (!mInboundQueue.isEmpty()) { + dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); + for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { + dump.append(INDENT2); + entry->appendDescription(dump); + dump.appendFormat(", age=%0.1fms\n", + (currentTime - entry->eventTime) * 0.000001f); + } + } else { + dump.append(INDENT "InboundQueue: <empty>\n"); + } + + if (!mConnectionsByFd.isEmpty()) { + dump.append(INDENT "Connections:\n"); + for (size_t i = 0; i < mConnectionsByFd.size(); i++) { + const sp<Connection>& connection = mConnectionsByFd.valueAt(i); + dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', " + "status=%s, monitor=%s, inputPublisherBlocked=%s\n", + i, connection->getInputChannelName(), connection->getWindowName(), + connection->getStatusLabel(), toString(connection->monitor), + toString(connection->inputPublisherBlocked)); + + if (!connection->outboundQueue.isEmpty()) { + dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", + connection->outboundQueue.count()); + for (DispatchEntry* entry = connection->outboundQueue.head; entry; + entry = entry->next) { + dump.append(INDENT4); + entry->eventEntry->appendDescription(dump); + dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", + entry->targetFlags, entry->resolvedAction, + (currentTime - entry->eventEntry->eventTime) * 0.000001f); + } + } else { + dump.append(INDENT3 "OutboundQueue: <empty>\n"); + } + + if (!connection->waitQueue.isEmpty()) { + dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", + connection->waitQueue.count()); + for (DispatchEntry* entry = connection->waitQueue.head; entry; + entry = entry->next) { + dump.append(INDENT4); + entry->eventEntry->appendDescription(dump); + dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " + "age=%0.1fms, wait=%0.1fms\n", + entry->targetFlags, entry->resolvedAction, + (currentTime - entry->eventEntry->eventTime) * 0.000001f, + (currentTime - entry->deliveryTime) * 0.000001f); + } + } else { + dump.append(INDENT3 "WaitQueue: <empty>\n"); + } + } + } else { + dump.append(INDENT "Connections: <none>\n"); + } + + if (isAppSwitchPendingLocked()) { + dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", + (mAppSwitchDueTime - now()) / 1000000.0); + } else { + dump.append(INDENT "AppSwitch: not pending\n"); + } + + dump.append(INDENT "Configuration:\n"); + dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", + mConfig.keyRepeatDelay * 0.000001f); + dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", + mConfig.keyRepeatTimeout * 0.000001f); +} + +status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, + const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { +#if DEBUG_REGISTRATION + ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), + toString(monitor)); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + if (getConnectionIndexLocked(inputChannel) >= 0) { + ALOGW("Attempted to register already registered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); + + int fd = inputChannel->getFd(); + mConnectionsByFd.add(fd, connection); + + if (monitor) { + mMonitoringChannels.push(inputChannel); + } + + mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); + } // release lock + + // Wake the looper because some connections have changed. + mLooper->wake(); + return OK; +} + +status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { +#if DEBUG_REGISTRATION + ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); + if (status) { + return status; + } + } // release lock + + // Wake the poll loop because removing the connection may have changed the current + // synchronization state. + mLooper->wake(); + return OK; +} + +status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, + bool notify) { + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex < 0) { + ALOGW("Attempted to unregister already unregistered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); + mConnectionsByFd.removeItemsAt(connectionIndex); + + if (connection->monitor) { + removeMonitorChannelLocked(inputChannel); + } + + mLooper->removeFd(inputChannel->getFd()); + + nsecs_t currentTime = now(); + abortBrokenDispatchCycleLocked(currentTime, connection, notify); + + connection->status = Connection::STATUS_ZOMBIE; + return OK; +} + +void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + if (mMonitoringChannels[i] == inputChannel) { + mMonitoringChannels.removeAt(i); + break; + } + } +} + +ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { + ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); + if (connection->inputChannel.get() == inputChannel.get()) { + return connectionIndex; + } + } + + return -1; +} + +void InputDispatcher::onDispatchCycleFinishedLocked( + nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); + commandEntry->connection = connection; + commandEntry->eventTime = currentTime; + commandEntry->seq = seq; + commandEntry->handled = handled; +} + +void InputDispatcher::onDispatchCycleBrokenLocked( + nsecs_t currentTime, const sp<Connection>& connection) { + ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", + connection->getInputChannelName()); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); + commandEntry->connection = connection; +} + +void InputDispatcher::onANRLocked( + nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle, + nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { + float dispatchLatency = (currentTime - eventTime) * 0.000001f; + float waitDuration = (currentTime - waitStartTime) * 0.000001f; + ALOGI("Application is not responding: %s. " + "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", + getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), + dispatchLatency, waitDuration, reason); + + // Capture a record of the InputDispatcher state at the time of the ANR. + time_t t = time(NULL); + struct tm tm; + localtime_r(&t, &tm); + char timestr[64]; + strftime(timestr, sizeof(timestr), "%F %T", &tm); + mLastANRState.clear(); + mLastANRState.append(INDENT "ANR:\n"); + mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); + mLastANRState.appendFormat(INDENT2 "Window: %s\n", + getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); + mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); + mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); + mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); + dumpDispatchStateLocked(mLastANRState); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyANRLockedInterruptible); + commandEntry->inputApplicationHandle = applicationHandle; + commandEntry->inputWindowHandle = windowHandle; + commandEntry->reason = reason; +} + +void InputDispatcher::doNotifyConfigurationChangedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->notifyConfigurationChanged(commandEntry->eventTime); + + mLock.lock(); +} + +void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + + if (connection->status != Connection::STATUS_ZOMBIE) { + mLock.unlock(); + + mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); + + mLock.lock(); + } +} + +void InputDispatcher::doNotifyANRLockedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + nsecs_t newTimeout = mPolicy->notifyANR( + commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, + commandEntry->reason); + + mLock.lock(); + + resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, + commandEntry->inputWindowHandle != NULL + ? commandEntry->inputWindowHandle->getInputChannel() : NULL); +} + +void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( + CommandEntry* commandEntry) { + KeyEntry* entry = commandEntry->keyEntry; + + KeyEvent event; + initializeKeyEvent(&event, entry); + + mLock.unlock(); + + nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, + &event, entry->policyFlags); + + mLock.lock(); + + if (delay < 0) { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; + } else if (!delay) { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + } else { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; + entry->interceptKeyWakeupTime = now() + delay; + } + entry->release(); +} + +void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + nsecs_t finishTime = commandEntry->eventTime; + uint32_t seq = commandEntry->seq; + bool handled = commandEntry->handled; + + // Handle post-event policy actions. + DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); + if (dispatchEntry) { + nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; + if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { + String8 msg; + msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", + connection->getWindowName(), eventDuration * 0.000001f); + dispatchEntry->eventEntry->appendDescription(msg); + ALOGI("%s", msg.string()); + } + + bool restartEvent; + if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { + KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); + restartEvent = afterKeyEventLockedInterruptible(connection, + dispatchEntry, keyEntry, handled); + } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { + MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); + restartEvent = afterMotionEventLockedInterruptible(connection, + dispatchEntry, motionEntry, handled); + } else { + restartEvent = false; + } + + // Dequeue the event and start the next cycle. + // Note that because the lock might have been released, it is possible that the + // contents of the wait queue to have been drained, so we need to double-check + // a few things. + if (dispatchEntry == connection->findWaitQueueEntry(seq)) { + connection->waitQueue.dequeue(dispatchEntry); + traceWaitQueueLengthLocked(connection); + if (restartEvent && connection->status == Connection::STATUS_NORMAL) { + connection->outboundQueue.enqueueAtHead(dispatchEntry); + traceOutboundQueueLengthLocked(connection); + } else { + releaseDispatchEntryLocked(dispatchEntry); + } + } + + // Start the next dispatch cycle for this connection. + startDispatchCycleLocked(now(), connection); + } +} + +bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, + DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { + if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { + // Get the fallback key state. + // Clear it out after dispatching the UP. + int32_t originalKeyCode = keyEntry->keyCode; + int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); + if (keyEntry->action == AKEY_EVENT_ACTION_UP) { + connection->inputState.removeFallbackKey(originalKeyCode); + } + + if (handled || !dispatchEntry->hasForegroundTarget()) { + // If the application handles the original key for which we previously + // generated a fallback or if the window is not a foreground window, + // then cancel the associated fallback key, if any. + if (fallbackKeyCode != -1) { + // Dispatch the unhandled key to the policy with the cancel flag. +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Unhandled key event: Asking policy to cancel fallback action. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); +#endif + KeyEvent event; + initializeKeyEvent(&event, keyEntry); + event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); + + mLock.unlock(); + + mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, + &event, keyEntry->policyFlags, &event); + + mLock.lock(); + + // Cancel the fallback key. + if (fallbackKeyCode != AKEYCODE_UNKNOWN) { + CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, + "application handled the original non-fallback key " + "or is no longer a foreground target, " + "canceling previously dispatched fallback key"); + options.keyCode = fallbackKeyCode; + synthesizeCancelationEventsForConnectionLocked(connection, options); + } + connection->inputState.removeFallbackKey(originalKeyCode); + } + } else { + // If the application did not handle a non-fallback key, first check + // that we are in a good state to perform unhandled key event processing + // Then ask the policy what to do with it. + bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN + && keyEntry->repeatCount == 0; + if (fallbackKeyCode == -1 && !initialDown) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Unhandled key event: Skipping unhandled key event processing " + "since this is not an initial down. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + originalKeyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); +#endif + return false; + } + + // Dispatch the unhandled key to the policy. +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Unhandled key event: Asking policy to perform fallback action. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); +#endif + KeyEvent event; + initializeKeyEvent(&event, keyEntry); + + mLock.unlock(); + + bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, + &event, keyEntry->policyFlags, &event); + + mLock.lock(); + + if (connection->status != Connection::STATUS_NORMAL) { + connection->inputState.removeFallbackKey(originalKeyCode); + return false; + } + + // Latch the fallback keycode for this key on an initial down. + // The fallback keycode cannot change at any other point in the lifecycle. + if (initialDown) { + if (fallback) { + fallbackKeyCode = event.getKeyCode(); + } else { + fallbackKeyCode = AKEYCODE_UNKNOWN; + } + connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); + } + + ALOG_ASSERT(fallbackKeyCode != -1); + + // Cancel the fallback key if the policy decides not to send it anymore. + // We will continue to dispatch the key to the policy but we will no + // longer dispatch a fallback key to the application. + if (fallbackKeyCode != AKEYCODE_UNKNOWN + && (!fallback || fallbackKeyCode != event.getKeyCode())) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + if (fallback) { + ALOGD("Unhandled key event: Policy requested to send key %d" + "as a fallback for %d, but on the DOWN it had requested " + "to send %d instead. Fallback canceled.", + event.getKeyCode(), originalKeyCode, fallbackKeyCode); + } else { + ALOGD("Unhandled key event: Policy did not request fallback for %d, " + "but on the DOWN it had requested to send %d. " + "Fallback canceled.", + originalKeyCode, fallbackKeyCode); + } +#endif + + CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, + "canceling fallback, policy no longer desires it"); + options.keyCode = fallbackKeyCode; + synthesizeCancelationEventsForConnectionLocked(connection, options); + + fallback = false; + fallbackKeyCode = AKEYCODE_UNKNOWN; + if (keyEntry->action != AKEY_EVENT_ACTION_UP) { + connection->inputState.setFallbackKey(originalKeyCode, + fallbackKeyCode); + } + } + +#if DEBUG_OUTBOUND_EVENT_DETAILS + { + String8 msg; + const KeyedVector<int32_t, int32_t>& fallbackKeys = + connection->inputState.getFallbackKeys(); + for (size_t i = 0; i < fallbackKeys.size(); i++) { + msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), + fallbackKeys.valueAt(i)); + } + ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", + fallbackKeys.size(), msg.string()); + } +#endif + + if (fallback) { + // Restart the dispatch cycle using the fallback key. + keyEntry->eventTime = event.getEventTime(); + keyEntry->deviceId = event.getDeviceId(); + keyEntry->source = event.getSource(); + keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; + keyEntry->keyCode = fallbackKeyCode; + keyEntry->scanCode = event.getScanCode(); + keyEntry->metaState = event.getMetaState(); + keyEntry->repeatCount = event.getRepeatCount(); + keyEntry->downTime = event.getDownTime(); + keyEntry->syntheticRepeat = false; + +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Unhandled key event: Dispatching fallback key. " + "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", + originalKeyCode, fallbackKeyCode, keyEntry->metaState); +#endif + return true; // restart the event + } else { +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Unhandled key event: No fallback key."); +#endif + } + } + } + return false; +} + +bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, + DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { + return false; +} + +void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); + + mLock.lock(); +} + +void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { + event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, + entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, + entry->downTime, entry->eventTime); +} + +void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, + int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { + // TODO Write some statistics about how long we spend waiting. +} + +void InputDispatcher::traceInboundQueueLengthLocked() { + if (ATRACE_ENABLED()) { + ATRACE_INT("iq", mInboundQueue.count()); + } +} + +void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { + if (ATRACE_ENABLED()) { + char counterName[40]; + snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); + ATRACE_INT(counterName, connection->outboundQueue.count()); + } +} + +void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { + if (ATRACE_ENABLED()) { + char counterName[40]; + snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); + ATRACE_INT(counterName, connection->waitQueue.count()); + } +} + +void InputDispatcher::dump(String8& dump) { + AutoMutex _l(mLock); + + dump.append("Input Dispatcher State:\n"); + dumpDispatchStateLocked(dump); + + if (!mLastANRState.isEmpty()) { + dump.append("\nInput Dispatcher State at time of last ANR:\n"); + dump.append(mLastANRState); + } +} + +void InputDispatcher::monitor() { + // Acquire and release the lock to ensure that the dispatcher has not deadlocked. + mLock.lock(); + mLooper->wake(); + mDispatcherIsAliveCondition.wait(mLock); + mLock.unlock(); +} + + +// --- InputDispatcher::Queue --- + +template <typename T> +uint32_t InputDispatcher::Queue<T>::count() const { + uint32_t result = 0; + for (const T* entry = head; entry; entry = entry->next) { + result += 1; + } + return result; +} + + +// --- InputDispatcher::InjectionState --- + +InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : + refCount(1), + injectorPid(injectorPid), injectorUid(injectorUid), + injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), + pendingForegroundDispatches(0) { +} + +InputDispatcher::InjectionState::~InjectionState() { +} + +void InputDispatcher::InjectionState::release() { + refCount -= 1; + if (refCount == 0) { + delete this; + } else { + ALOG_ASSERT(refCount > 0); + } +} + + +// --- InputDispatcher::EventEntry --- + +InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : + refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), + injectionState(NULL), dispatchInProgress(false) { +} + +InputDispatcher::EventEntry::~EventEntry() { + releaseInjectionState(); +} + +void InputDispatcher::EventEntry::release() { + refCount -= 1; + if (refCount == 0) { + delete this; + } else { + ALOG_ASSERT(refCount > 0); + } +} + +void InputDispatcher::EventEntry::releaseInjectionState() { + if (injectionState) { + injectionState->release(); + injectionState = NULL; + } +} + + +// --- InputDispatcher::ConfigurationChangedEntry --- + +InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : + EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { +} + +InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { +} + +void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { + msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x", + policyFlags); +} + + +// --- InputDispatcher::DeviceResetEntry --- + +InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : + EventEntry(TYPE_DEVICE_RESET, eventTime, 0), + deviceId(deviceId) { +} + +InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { +} + +void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { + msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", + deviceId, policyFlags); +} + + +// --- InputDispatcher::KeyEntry --- + +InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, + int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, + int32_t repeatCount, nsecs_t downTime) : + EventEntry(TYPE_KEY, eventTime, policyFlags), + deviceId(deviceId), source(source), action(action), flags(flags), + keyCode(keyCode), scanCode(scanCode), metaState(metaState), + repeatCount(repeatCount), downTime(downTime), + syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), + interceptKeyWakeupTime(0) { +} + +InputDispatcher::KeyEntry::~KeyEntry() { +} + +void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { + msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, " + "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " + "repeatCount=%d), policyFlags=0x%08x", + deviceId, source, action, flags, keyCode, scanCode, metaState, + repeatCount, policyFlags); +} + +void InputDispatcher::KeyEntry::recycle() { + releaseInjectionState(); + + dispatchInProgress = false; + syntheticRepeat = false; + interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; + interceptKeyWakeupTime = 0; +} + + +// --- InputDispatcher::MotionEntry --- + +InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, + int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t buttonState, + int32_t edgeFlags, float xPrecision, float yPrecision, + nsecs_t downTime, int32_t displayId, uint32_t pointerCount, + const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : + EventEntry(TYPE_MOTION, eventTime, policyFlags), + eventTime(eventTime), + deviceId(deviceId), source(source), action(action), flags(flags), + metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), + xPrecision(xPrecision), yPrecision(yPrecision), + downTime(downTime), displayId(displayId), pointerCount(pointerCount) { + for (uint32_t i = 0; i < pointerCount; i++) { + this->pointerProperties[i].copyFrom(pointerProperties[i]); + this->pointerCoords[i].copyFrom(pointerCoords[i]); + } +} + +InputDispatcher::MotionEntry::~MotionEntry() { +} + +void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { + msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, " + "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, " + "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[", + deviceId, source, action, flags, metaState, buttonState, edgeFlags, + xPrecision, yPrecision, displayId); + for (uint32_t i = 0; i < pointerCount; i++) { + if (i) { + msg.append(", "); + } + msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id, + pointerCoords[i].getX(), pointerCoords[i].getY()); + } + msg.appendFormat("]), policyFlags=0x%08x", policyFlags); +} + + +// --- InputDispatcher::DispatchEntry --- + +volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; + +InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : + seq(nextSeq()), + eventEntry(eventEntry), targetFlags(targetFlags), + xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), + deliveryTime(0), resolvedAction(0), resolvedFlags(0) { + eventEntry->refCount += 1; +} + +InputDispatcher::DispatchEntry::~DispatchEntry() { + eventEntry->release(); +} + +uint32_t InputDispatcher::DispatchEntry::nextSeq() { + // Sequence number 0 is reserved and will never be returned. + uint32_t seq; + do { + seq = android_atomic_inc(&sNextSeqAtomic); + } while (!seq); + return seq; +} + + +// --- InputDispatcher::InputState --- + +InputDispatcher::InputState::InputState() { +} + +InputDispatcher::InputState::~InputState() { +} + +bool InputDispatcher::InputState::isNeutral() const { + return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); +} + +bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, + int32_t displayId) const { + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (memento.deviceId == deviceId + && memento.source == source + && memento.displayId == displayId + && memento.hovering) { + return true; + } + } + return false; +} + +bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, + int32_t action, int32_t flags) { + switch (action) { + case AKEY_EVENT_ACTION_UP: { + if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { + for (size_t i = 0; i < mFallbackKeys.size(); ) { + if (mFallbackKeys.valueAt(i) == entry->keyCode) { + mFallbackKeys.removeItemsAt(i); + } else { + i += 1; + } + } + } + ssize_t index = findKeyMemento(entry); + if (index >= 0) { + mKeyMementos.removeAt(index); + return true; + } + /* FIXME: We can't just drop the key up event because that prevents creating + * popup windows that are automatically shown when a key is held and then + * dismissed when the key is released. The problem is that the popup will + * not have received the original key down, so the key up will be considered + * to be inconsistent with its observed state. We could perhaps handle this + * by synthesizing a key down but that will cause other problems. + * + * So for now, allow inconsistent key up events to be dispatched. + * +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " + "keyCode=%d, scanCode=%d", + entry->deviceId, entry->source, entry->keyCode, entry->scanCode); +#endif + return false; + */ + return true; + } + + case AKEY_EVENT_ACTION_DOWN: { + ssize_t index = findKeyMemento(entry); + if (index >= 0) { + mKeyMementos.removeAt(index); + } + addKeyMemento(entry, flags); + return true; + } + + default: + return true; + } +} + +bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, + int32_t action, int32_t flags) { + int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; + switch (actionMasked) { + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: { + ssize_t index = findMotionMemento(entry, false /*hovering*/); + if (index >= 0) { + mMotionMementos.removeAt(index); + return true; + } +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " + "actionMasked=%d", + entry->deviceId, entry->source, actionMasked); +#endif + return false; + } + + case AMOTION_EVENT_ACTION_DOWN: { + ssize_t index = findMotionMemento(entry, false /*hovering*/); + if (index >= 0) { + mMotionMementos.removeAt(index); + } + addMotionMemento(entry, flags, false /*hovering*/); + return true; + } + + case AMOTION_EVENT_ACTION_POINTER_UP: + case AMOTION_EVENT_ACTION_POINTER_DOWN: + case AMOTION_EVENT_ACTION_MOVE: { + ssize_t index = findMotionMemento(entry, false /*hovering*/); + if (index >= 0) { + MotionMemento& memento = mMotionMementos.editItemAt(index); + memento.setPointers(entry); + return true; + } + if (actionMasked == AMOTION_EVENT_ACTION_MOVE + && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK + | AINPUT_SOURCE_CLASS_NAVIGATION))) { + // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. + return true; + } +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Dropping inconsistent motion pointer up/down or move event: " + "deviceId=%d, source=%08x, actionMasked=%d", + entry->deviceId, entry->source, actionMasked); +#endif + return false; + } + + case AMOTION_EVENT_ACTION_HOVER_EXIT: { + ssize_t index = findMotionMemento(entry, true /*hovering*/); + if (index >= 0) { + mMotionMementos.removeAt(index); + return true; + } +#if DEBUG_OUTBOUND_EVENT_DETAILS + ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", + entry->deviceId, entry->source); +#endif + return false; + } + + case AMOTION_EVENT_ACTION_HOVER_ENTER: + case AMOTION_EVENT_ACTION_HOVER_MOVE: { + ssize_t index = findMotionMemento(entry, true /*hovering*/); + if (index >= 0) { + mMotionMementos.removeAt(index); + } + addMotionMemento(entry, flags, true /*hovering*/); + return true; + } + + default: + return true; + } +} + +ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { + for (size_t i = 0; i < mKeyMementos.size(); i++) { + const KeyMemento& memento = mKeyMementos.itemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source + && memento.keyCode == entry->keyCode + && memento.scanCode == entry->scanCode) { + return i; + } + } + return -1; +} + +ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, + bool hovering) const { + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source + && memento.displayId == entry->displayId + && memento.hovering == hovering) { + return i; + } + } + return -1; +} + +void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { + mKeyMementos.push(); + KeyMemento& memento = mKeyMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.keyCode = entry->keyCode; + memento.scanCode = entry->scanCode; + memento.metaState = entry->metaState; + memento.flags = flags; + memento.downTime = entry->downTime; + memento.policyFlags = entry->policyFlags; +} + +void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, + int32_t flags, bool hovering) { + mMotionMementos.push(); + MotionMemento& memento = mMotionMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.flags = flags; + memento.xPrecision = entry->xPrecision; + memento.yPrecision = entry->yPrecision; + memento.downTime = entry->downTime; + memento.displayId = entry->displayId; + memento.setPointers(entry); + memento.hovering = hovering; + memento.policyFlags = entry->policyFlags; +} + +void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { + pointerCount = entry->pointerCount; + for (uint32_t i = 0; i < entry->pointerCount; i++) { + pointerProperties[i].copyFrom(entry->pointerProperties[i]); + pointerCoords[i].copyFrom(entry->pointerCoords[i]); + } +} + +void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, + Vector<EventEntry*>& outEvents, const CancelationOptions& options) { + for (size_t i = 0; i < mKeyMementos.size(); i++) { + const KeyMemento& memento = mKeyMementos.itemAt(i); + if (shouldCancelKey(memento, options)) { + outEvents.push(new KeyEntry(currentTime, + memento.deviceId, memento.source, memento.policyFlags, + AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, + memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); + } + } + + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (shouldCancelMotion(memento, options)) { + outEvents.push(new MotionEntry(currentTime, + memento.deviceId, memento.source, memento.policyFlags, + memento.hovering + ? AMOTION_EVENT_ACTION_HOVER_EXIT + : AMOTION_EVENT_ACTION_CANCEL, + memento.flags, 0, 0, 0, + memento.xPrecision, memento.yPrecision, memento.downTime, + memento.displayId, + memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); + } + } +} + +void InputDispatcher::InputState::clear() { + mKeyMementos.clear(); + mMotionMementos.clear(); + mFallbackKeys.clear(); +} + +void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { + for (size_t j = 0; j < other.mMotionMementos.size(); ) { + const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); + if (memento.deviceId == otherMemento.deviceId + && memento.source == otherMemento.source + && memento.displayId == otherMemento.displayId) { + other.mMotionMementos.removeAt(j); + } else { + j += 1; + } + } + other.mMotionMementos.push(memento); + } + } +} + +int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { + ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); + return index >= 0 ? mFallbackKeys.valueAt(index) : -1; +} + +void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, + int32_t fallbackKeyCode) { + ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); + if (index >= 0) { + mFallbackKeys.replaceValueAt(index, fallbackKeyCode); + } else { + mFallbackKeys.add(originalKeyCode, fallbackKeyCode); + } +} + +void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { + mFallbackKeys.removeItem(originalKeyCode); +} + +bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, + const CancelationOptions& options) { + if (options.keyCode != -1 && memento.keyCode != options.keyCode) { + return false; + } + + if (options.deviceId != -1 && memento.deviceId != options.deviceId) { + return false; + } + + switch (options.mode) { + case CancelationOptions::CANCEL_ALL_EVENTS: + case CancelationOptions::CANCEL_NON_POINTER_EVENTS: + return true; + case CancelationOptions::CANCEL_FALLBACK_EVENTS: + return memento.flags & AKEY_EVENT_FLAG_FALLBACK; + default: + return false; + } +} + +bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, + const CancelationOptions& options) { + if (options.deviceId != -1 && memento.deviceId != options.deviceId) { + return false; + } + + switch (options.mode) { + case CancelationOptions::CANCEL_ALL_EVENTS: + return true; + case CancelationOptions::CANCEL_POINTER_EVENTS: + return memento.source & AINPUT_SOURCE_CLASS_POINTER; + case CancelationOptions::CANCEL_NON_POINTER_EVENTS: + return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); + default: + return false; + } +} + + +// --- InputDispatcher::Connection --- + +InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, + const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : + status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), + monitor(monitor), + inputPublisher(inputChannel), inputPublisherBlocked(false) { +} + +InputDispatcher::Connection::~Connection() { +} + +const char* InputDispatcher::Connection::getWindowName() const { + if (inputWindowHandle != NULL) { + return inputWindowHandle->getName().string(); + } + if (monitor) { + return "monitor"; + } + return "?"; +} + +const char* InputDispatcher::Connection::getStatusLabel() const { + switch (status) { + case STATUS_NORMAL: + return "NORMAL"; + + case STATUS_BROKEN: + return "BROKEN"; + + case STATUS_ZOMBIE: + return "ZOMBIE"; + + default: + return "UNKNOWN"; + } +} + +InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { + for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { + if (entry->seq == seq) { + return entry; + } + } + return NULL; +} + + +// --- InputDispatcher::CommandEntry --- + +InputDispatcher::CommandEntry::CommandEntry(Command command) : + command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), + seq(0), handled(false) { +} + +InputDispatcher::CommandEntry::~CommandEntry() { +} + + +// --- InputDispatcher::TouchState --- + +InputDispatcher::TouchState::TouchState() : + down(false), split(false), deviceId(-1), source(0), displayId(-1) { +} + +InputDispatcher::TouchState::~TouchState() { +} + +void InputDispatcher::TouchState::reset() { + down = false; + split = false; + deviceId = -1; + source = 0; + displayId = -1; + windows.clear(); +} + +void InputDispatcher::TouchState::copyFrom(const TouchState& other) { + down = other.down; + split = other.split; + deviceId = other.deviceId; + source = other.source; + displayId = other.displayId; + windows = other.windows; +} + +void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, + int32_t targetFlags, BitSet32 pointerIds) { + if (targetFlags & InputTarget::FLAG_SPLIT) { + split = true; + } + + for (size_t i = 0; i < windows.size(); i++) { + TouchedWindow& touchedWindow = windows.editItemAt(i); + if (touchedWindow.windowHandle == windowHandle) { + touchedWindow.targetFlags |= targetFlags; + if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { + touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; + } + touchedWindow.pointerIds.value |= pointerIds.value; + return; + } + } + + windows.push(); + + TouchedWindow& touchedWindow = windows.editTop(); + touchedWindow.windowHandle = windowHandle; + touchedWindow.targetFlags = targetFlags; + touchedWindow.pointerIds = pointerIds; +} + +void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { + for (size_t i = 0; i < windows.size(); i++) { + if (windows.itemAt(i).windowHandle == windowHandle) { + windows.removeAt(i); + return; + } + } +} + +void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { + for (size_t i = 0 ; i < windows.size(); ) { + TouchedWindow& window = windows.editItemAt(i); + if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS + | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { + window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; + window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; + i += 1; + } else { + windows.removeAt(i); + } + } +} + +sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { + for (size_t i = 0; i < windows.size(); i++) { + const TouchedWindow& window = windows.itemAt(i); + if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { + return window.windowHandle; + } + } + return NULL; +} + +bool InputDispatcher::TouchState::isSlippery() const { + // Must have exactly one foreground window. + bool haveSlipperyForegroundWindow = false; + for (size_t i = 0; i < windows.size(); i++) { + const TouchedWindow& window = windows.itemAt(i); + if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { + if (haveSlipperyForegroundWindow + || !(window.windowHandle->getInfo()->layoutParamsFlags + & InputWindowInfo::FLAG_SLIPPERY)) { + return false; + } + haveSlipperyForegroundWindow = true; + } + } + return haveSlipperyForegroundWindow; +} + + +// --- InputDispatcherThread --- + +InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : + Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { +} + +InputDispatcherThread::~InputDispatcherThread() { +} + +bool InputDispatcherThread::threadLoop() { + mDispatcher->dispatchOnce(); + return true; +} + +} // namespace android diff --git a/services/inputflinger/InputDispatcher.h b/services/inputflinger/InputDispatcher.h new file mode 100644 index 0000000..190e7b2 --- /dev/null +++ b/services/inputflinger/InputDispatcher.h @@ -0,0 +1,1123 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_DISPATCHER_H +#define _UI_INPUT_DISPATCHER_H + +#include <input/Input.h> +#include <input/InputTransport.h> +#include <utils/KeyedVector.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/Looper.h> +#include <utils/BitSet.h> +#include <cutils/atomic.h> + +#include <stddef.h> +#include <unistd.h> +#include <limits.h> + +#include "InputWindow.h" +#include "InputApplication.h" +#include "InputListener.h" + + +namespace android { + +/* + * Constants used to report the outcome of input event injection. + */ +enum { + /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ + INPUT_EVENT_INJECTION_PENDING = -1, + + /* Injection succeeded. */ + INPUT_EVENT_INJECTION_SUCCEEDED = 0, + + /* Injection failed because the injector did not have permission to inject + * into the application with input focus. */ + INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, + + /* Injection failed because there were no available input targets. */ + INPUT_EVENT_INJECTION_FAILED = 2, + + /* Injection failed due to a timeout. */ + INPUT_EVENT_INJECTION_TIMED_OUT = 3 +}; + +/* + * Constants used to determine the input event injection synchronization mode. + */ +enum { + /* Injection is asynchronous and is assumed always to be successful. */ + INPUT_EVENT_INJECTION_SYNC_NONE = 0, + + /* Waits for previous events to be dispatched so that the input dispatcher can determine + * whether input event injection willbe permitted based on the current input focus. + * Does not wait for the input event to finish processing. */ + INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1, + + /* Waits for the input event to be completely processed. */ + INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2, +}; + + +/* + * An input target specifies how an input event is to be dispatched to a particular window + * including the window's input channel, control flags, a timeout, and an X / Y offset to + * be added to input event coordinates to compensate for the absolute position of the + * window area. + */ +struct InputTarget { + enum { + /* This flag indicates that the event is being delivered to a foreground application. */ + FLAG_FOREGROUND = 1 << 0, + + /* This flag indicates that the target of a MotionEvent is partly or wholly + * obscured by another visible window above it. The motion event should be + * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ + FLAG_WINDOW_IS_OBSCURED = 1 << 1, + + /* This flag indicates that a motion event is being split across multiple windows. */ + FLAG_SPLIT = 1 << 2, + + /* This flag indicates that the pointer coordinates dispatched to the application + * will be zeroed out to avoid revealing information to an application. This is + * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing + * the same UID from watching all touches. */ + FLAG_ZERO_COORDS = 1 << 3, + + /* This flag indicates that the event should be sent as is. + * Should always be set unless the event is to be transmuted. */ + FLAG_DISPATCH_AS_IS = 1 << 8, + + /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside + * of the area of this target and so should instead be delivered as an + * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ + FLAG_DISPATCH_AS_OUTSIDE = 1 << 9, + + /* This flag indicates that a hover sequence is starting in the given window. + * The event is transmuted into ACTION_HOVER_ENTER. */ + FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10, + + /* This flag indicates that a hover event happened outside of a window which handled + * previous hover events, signifying the end of the current hover sequence for that + * window. + * The event is transmuted into ACTION_HOVER_ENTER. */ + FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11, + + /* This flag indicates that the event should be canceled. + * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips + * outside of a window. */ + FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, + + /* This flag indicates that the event should be dispatched as an initial down. + * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips + * into a new window. */ + FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, + + /* Mask for all dispatch modes. */ + FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS + | FLAG_DISPATCH_AS_OUTSIDE + | FLAG_DISPATCH_AS_HOVER_ENTER + | FLAG_DISPATCH_AS_HOVER_EXIT + | FLAG_DISPATCH_AS_SLIPPERY_EXIT + | FLAG_DISPATCH_AS_SLIPPERY_ENTER, + }; + + // The input channel to be targeted. + sp<InputChannel> inputChannel; + + // Flags for the input target. + int32_t flags; + + // The x and y offset to add to a MotionEvent as it is delivered. + // (ignored for KeyEvents) + float xOffset, yOffset; + + // Scaling factor to apply to MotionEvent as it is delivered. + // (ignored for KeyEvents) + float scaleFactor; + + // The subset of pointer ids to include in motion events dispatched to this input target + // if FLAG_SPLIT is set. + BitSet32 pointerIds; +}; + + +/* + * Input dispatcher configuration. + * + * Specifies various options that modify the behavior of the input dispatcher. + * The values provided here are merely defaults. The actual values will come from ViewConfiguration + * and are passed into the dispatcher during initialization. + */ +struct InputDispatcherConfiguration { + // The key repeat initial timeout. + nsecs_t keyRepeatTimeout; + + // The key repeat inter-key delay. + nsecs_t keyRepeatDelay; + + InputDispatcherConfiguration() : + keyRepeatTimeout(500 * 1000000LL), + keyRepeatDelay(50 * 1000000LL) { } +}; + + +/* + * Input dispatcher policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + */ +class InputDispatcherPolicyInterface : public virtual RefBase { +protected: + InputDispatcherPolicyInterface() { } + virtual ~InputDispatcherPolicyInterface() { } + +public: + /* Notifies the system that a configuration change has occurred. */ + virtual void notifyConfigurationChanged(nsecs_t when) = 0; + + /* Notifies the system that an application is not responding. + * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ + virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, + const sp<InputWindowHandle>& inputWindowHandle, + const String8& reason) = 0; + + /* Notifies the system that an input channel is unrecoverably broken. */ + virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0; + + /* Gets the input dispatcher configuration. */ + virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0; + + /* Returns true if automatic key repeating is enabled. */ + virtual bool isKeyRepeatEnabled() = 0; + + /* Filters an input event. + * Return true to dispatch the event unmodified, false to consume the event. + * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED + * to injectInputEvent. + */ + virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0; + + /* Intercepts a key event immediately before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0; + + /* Intercepts a touch, trackball or other motion event before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; + + /* Allows the policy a chance to intercept a key before dispatching. */ + virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle, + const KeyEvent* keyEvent, uint32_t policyFlags) = 0; + + /* Allows the policy a chance to perform default processing for an unhandled key. + * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */ + virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle, + const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0; + + /* Notifies the policy about switch events. + */ + virtual void notifySwitch(nsecs_t when, + uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0; + + /* Poke user activity for an event dispatched to a window. */ + virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; + + /* Checks whether a given application pid/uid has permission to inject input events + * into other applications. + * + * This method is special in that its implementation promises to be non-reentrant and + * is safe to call while holding other locks. (Most other methods make no such guarantees!) + */ + virtual bool checkInjectEventsPermissionNonReentrant( + int32_t injectorPid, int32_t injectorUid) = 0; +}; + + +/* Notifies the system about input events generated by the input reader. + * The dispatcher is expected to be mostly asynchronous. */ +class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { +protected: + InputDispatcherInterface() { } + virtual ~InputDispatcherInterface() { } + +public: + /* Dumps the state of the input dispatcher. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + + /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ + virtual void monitor() = 0; + + /* Runs a single iteration of the dispatch loop. + * Nominally processes one queued event, a timeout, or a response from an input consumer. + * + * This method should only be called on the input dispatcher thread. + */ + virtual void dispatchOnce() = 0; + + /* Injects an input event and optionally waits for sync. + * The synchronization mode determines whether the method blocks while waiting for + * input injection to proceed. + * Returns one of the INPUT_EVENT_INJECTION_XXX constants. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual int32_t injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, + uint32_t policyFlags) = 0; + + /* Sets the list of input windows. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0; + + /* Sets the focused application. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setFocusedApplication( + const sp<InputApplicationHandle>& inputApplicationHandle) = 0; + + /* Sets the input dispatching mode. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; + + /* Sets whether input event filtering is enabled. + * When enabled, incoming input events are sent to the policy's filterInputEvent + * method instead of being dispatched. The filter is expected to use + * injectInputEvent to inject the events it would like to have dispatched. + * It should include POLICY_FLAG_FILTERED in the policy flags during injection. + */ + virtual void setInputFilterEnabled(bool enabled) = 0; + + /* Transfers touch focus from the window associated with one channel to the + * window associated with the other channel. + * + * Returns true on success. False if the window did not actually have touch focus. + */ + virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) = 0; + + /* Registers or unregister input channels that may be used as targets for input events. + * If monitor is true, the channel will receive a copy of all input events. + * + * These methods may be called on any thread (usually by the input manager). + */ + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, + const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0; + virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; +}; + +/* Dispatches events to input targets. Some functions of the input dispatcher, such as + * identifying input targets, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + * Because the policy can potentially block or cause re-entrance into the input dispatcher, + * the input dispatcher never calls into the policy while holding its internal locks. + * The implementation is also carefully designed to recover from scenarios such as an + * input channel becoming unregistered while identifying input targets or processing timeouts. + * + * Methods marked 'Locked' must be called with the lock acquired. + * + * Methods marked 'LockedInterruptible' must be called with the lock acquired but + * may during the course of their execution release the lock, call into the policy, and + * then reacquire the lock. The caller is responsible for recovering gracefully. + * + * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. + */ +class InputDispatcher : public InputDispatcherInterface { +protected: + virtual ~InputDispatcher(); + +public: + explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); + + virtual void dump(String8& dump); + virtual void monitor(); + + virtual void dispatchOnce(); + + virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args); + virtual void notifyKey(const NotifyKeyArgs* args); + virtual void notifyMotion(const NotifyMotionArgs* args); + virtual void notifySwitch(const NotifySwitchArgs* args); + virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args); + + virtual int32_t injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, + uint32_t policyFlags); + + virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles); + virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle); + virtual void setInputDispatchMode(bool enabled, bool frozen); + virtual void setInputFilterEnabled(bool enabled); + + virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel); + + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, + const sp<InputWindowHandle>& inputWindowHandle, bool monitor); + virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); + +private: + template <typename T> + struct Link { + T* next; + T* prev; + + protected: + inline Link() : next(NULL), prev(NULL) { } + }; + + struct InjectionState { + mutable int32_t refCount; + + int32_t injectorPid; + int32_t injectorUid; + int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING + bool injectionIsAsync; // set to true if injection is not waiting for the result + int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress + + InjectionState(int32_t injectorPid, int32_t injectorUid); + void release(); + + private: + ~InjectionState(); + }; + + struct EventEntry : Link<EventEntry> { + enum { + TYPE_CONFIGURATION_CHANGED, + TYPE_DEVICE_RESET, + TYPE_KEY, + TYPE_MOTION + }; + + mutable int32_t refCount; + int32_t type; + nsecs_t eventTime; + uint32_t policyFlags; + InjectionState* injectionState; + + bool dispatchInProgress; // initially false, set to true while dispatching + + inline bool isInjected() const { return injectionState != NULL; } + + void release(); + + virtual void appendDescription(String8& msg) const = 0; + + protected: + EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags); + virtual ~EventEntry(); + void releaseInjectionState(); + }; + + struct ConfigurationChangedEntry : EventEntry { + ConfigurationChangedEntry(nsecs_t eventTime); + virtual void appendDescription(String8& msg) const; + + protected: + virtual ~ConfigurationChangedEntry(); + }; + + struct DeviceResetEntry : EventEntry { + int32_t deviceId; + + DeviceResetEntry(nsecs_t eventTime, int32_t deviceId); + virtual void appendDescription(String8& msg) const; + + protected: + virtual ~DeviceResetEntry(); + }; + + struct KeyEntry : EventEntry { + int32_t deviceId; + uint32_t source; + int32_t action; + int32_t flags; + int32_t keyCode; + int32_t scanCode; + int32_t metaState; + int32_t repeatCount; + nsecs_t downTime; + + bool syntheticRepeat; // set to true for synthetic key repeats + + enum InterceptKeyResult { + INTERCEPT_KEY_RESULT_UNKNOWN, + INTERCEPT_KEY_RESULT_SKIP, + INTERCEPT_KEY_RESULT_CONTINUE, + INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER, + }; + InterceptKeyResult interceptKeyResult; // set based on the interception result + nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER + + KeyEntry(nsecs_t eventTime, + int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, + int32_t repeatCount, nsecs_t downTime); + virtual void appendDescription(String8& msg) const; + void recycle(); + + protected: + virtual ~KeyEntry(); + }; + + struct MotionEntry : EventEntry { + nsecs_t eventTime; + int32_t deviceId; + uint32_t source; + int32_t action; + int32_t flags; + int32_t metaState; + int32_t buttonState; + int32_t edgeFlags; + float xPrecision; + float yPrecision; + nsecs_t downTime; + int32_t displayId; + uint32_t pointerCount; + PointerProperties pointerProperties[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + + MotionEntry(nsecs_t eventTime, + int32_t deviceId, uint32_t source, uint32_t policyFlags, + int32_t action, int32_t flags, + int32_t metaState, int32_t buttonState, int32_t edgeFlags, + float xPrecision, float yPrecision, + nsecs_t downTime, int32_t displayId, uint32_t pointerCount, + const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); + virtual void appendDescription(String8& msg) const; + + protected: + virtual ~MotionEntry(); + }; + + // Tracks the progress of dispatching a particular event to a particular connection. + struct DispatchEntry : Link<DispatchEntry> { + const uint32_t seq; // unique sequence number, never 0 + + EventEntry* eventEntry; // the event to dispatch + int32_t targetFlags; + float xOffset; + float yOffset; + float scaleFactor; + nsecs_t deliveryTime; // time when the event was actually delivered + + // Set to the resolved action and flags when the event is enqueued. + int32_t resolvedAction; + int32_t resolvedFlags; + + DispatchEntry(EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset, float scaleFactor); + ~DispatchEntry(); + + inline bool hasForegroundTarget() const { + return targetFlags & InputTarget::FLAG_FOREGROUND; + } + + inline bool isSplit() const { + return targetFlags & InputTarget::FLAG_SPLIT; + } + + private: + static volatile int32_t sNextSeqAtomic; + + static uint32_t nextSeq(); + }; + + // A command entry captures state and behavior for an action to be performed in the + // dispatch loop after the initial processing has taken place. It is essentially + // a kind of continuation used to postpone sensitive policy interactions to a point + // in the dispatch loop where it is safe to release the lock (generally after finishing + // the critical parts of the dispatch cycle). + // + // The special thing about commands is that they can voluntarily release and reacquire + // the dispatcher lock at will. Initially when the command starts running, the + // dispatcher lock is held. However, if the command needs to call into the policy to + // do some work, it can release the lock, do the work, then reacquire the lock again + // before returning. + // + // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch + // never calls into the policy while holding its lock. + // + // Commands are implicitly 'LockedInterruptible'. + struct CommandEntry; + typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry); + + class Connection; + struct CommandEntry : Link<CommandEntry> { + CommandEntry(Command command); + ~CommandEntry(); + + Command command; + + // parameters for the command (usage varies by command) + sp<Connection> connection; + nsecs_t eventTime; + KeyEntry* keyEntry; + sp<InputApplicationHandle> inputApplicationHandle; + sp<InputWindowHandle> inputWindowHandle; + String8 reason; + int32_t userActivityEventType; + uint32_t seq; + bool handled; + }; + + // Generic queue implementation. + template <typename T> + struct Queue { + T* head; + T* tail; + + inline Queue() : head(NULL), tail(NULL) { + } + + inline bool isEmpty() const { + return !head; + } + + inline void enqueueAtTail(T* entry) { + entry->prev = tail; + if (tail) { + tail->next = entry; + } else { + head = entry; + } + entry->next = NULL; + tail = entry; + } + + inline void enqueueAtHead(T* entry) { + entry->next = head; + if (head) { + head->prev = entry; + } else { + tail = entry; + } + entry->prev = NULL; + head = entry; + } + + inline void dequeue(T* entry) { + if (entry->prev) { + entry->prev->next = entry->next; + } else { + head = entry->next; + } + if (entry->next) { + entry->next->prev = entry->prev; + } else { + tail = entry->prev; + } + } + + inline T* dequeueAtHead() { + T* entry = head; + head = entry->next; + if (head) { + head->prev = NULL; + } else { + tail = NULL; + } + return entry; + } + + uint32_t count() const; + }; + + /* Specifies which events are to be canceled and why. */ + struct CancelationOptions { + enum Mode { + CANCEL_ALL_EVENTS = 0, + CANCEL_POINTER_EVENTS = 1, + CANCEL_NON_POINTER_EVENTS = 2, + CANCEL_FALLBACK_EVENTS = 3, + }; + + // The criterion to use to determine which events should be canceled. + Mode mode; + + // Descriptive reason for the cancelation. + const char* reason; + + // The specific keycode of the key event to cancel, or -1 to cancel any key event. + int32_t keyCode; + + // The specific device id of events to cancel, or -1 to cancel events from any device. + int32_t deviceId; + + CancelationOptions(Mode mode, const char* reason) : + mode(mode), reason(reason), keyCode(-1), deviceId(-1) { } + }; + + /* Tracks dispatched key and motion event state so that cancelation events can be + * synthesized when events are dropped. */ + class InputState { + public: + InputState(); + ~InputState(); + + // Returns true if there is no state to be canceled. + bool isNeutral() const; + + // Returns true if the specified source is known to have received a hover enter + // motion event. + bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const; + + // Records tracking information for a key event that has just been published. + // Returns true if the event should be delivered, false if it is inconsistent + // and should be skipped. + bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags); + + // Records tracking information for a motion event that has just been published. + // Returns true if the event should be delivered, false if it is inconsistent + // and should be skipped. + bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags); + + // Synthesizes cancelation events for the current state and resets the tracked state. + void synthesizeCancelationEvents(nsecs_t currentTime, + Vector<EventEntry*>& outEvents, const CancelationOptions& options); + + // Clears the current state. + void clear(); + + // Copies pointer-related parts of the input state to another instance. + void copyPointerStateTo(InputState& other) const; + + // Gets the fallback key associated with a keycode. + // Returns -1 if none. + // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy. + int32_t getFallbackKey(int32_t originalKeyCode); + + // Sets the fallback key for a particular keycode. + void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode); + + // Removes the fallback key for a particular keycode. + void removeFallbackKey(int32_t originalKeyCode); + + inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const { + return mFallbackKeys; + } + + private: + struct KeyMemento { + int32_t deviceId; + uint32_t source; + int32_t keyCode; + int32_t scanCode; + int32_t metaState; + int32_t flags; + nsecs_t downTime; + uint32_t policyFlags; + }; + + struct MotionMemento { + int32_t deviceId; + uint32_t source; + int32_t flags; + float xPrecision; + float yPrecision; + nsecs_t downTime; + int32_t displayId; + uint32_t pointerCount; + PointerProperties pointerProperties[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + bool hovering; + uint32_t policyFlags; + + void setPointers(const MotionEntry* entry); + }; + + Vector<KeyMemento> mKeyMementos; + Vector<MotionMemento> mMotionMementos; + KeyedVector<int32_t, int32_t> mFallbackKeys; + + ssize_t findKeyMemento(const KeyEntry* entry) const; + ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const; + + void addKeyMemento(const KeyEntry* entry, int32_t flags); + void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering); + + static bool shouldCancelKey(const KeyMemento& memento, + const CancelationOptions& options); + static bool shouldCancelMotion(const MotionMemento& memento, + const CancelationOptions& options); + }; + + /* Manages the dispatch state associated with a single input channel. */ + class Connection : public RefBase { + protected: + virtual ~Connection(); + + public: + enum Status { + // Everything is peachy. + STATUS_NORMAL, + // An unrecoverable communication error has occurred. + STATUS_BROKEN, + // The input channel has been unregistered. + STATUS_ZOMBIE + }; + + Status status; + sp<InputChannel> inputChannel; // never null + sp<InputWindowHandle> inputWindowHandle; // may be null + bool monitor; + InputPublisher inputPublisher; + InputState inputState; + + // True if the socket is full and no further events can be published until + // the application consumes some of the input. + bool inputPublisherBlocked; + + // Queue of events that need to be published to the connection. + Queue<DispatchEntry> outboundQueue; + + // Queue of events that have been published to the connection but that have not + // yet received a "finished" response from the application. + Queue<DispatchEntry> waitQueue; + + explicit Connection(const sp<InputChannel>& inputChannel, + const sp<InputWindowHandle>& inputWindowHandle, bool monitor); + + inline const char* getInputChannelName() const { return inputChannel->getName().string(); } + + const char* getWindowName() const; + const char* getStatusLabel() const; + + DispatchEntry* findWaitQueueEntry(uint32_t seq); + }; + + enum DropReason { + DROP_REASON_NOT_DROPPED = 0, + DROP_REASON_POLICY = 1, + DROP_REASON_APP_SWITCH = 2, + DROP_REASON_DISABLED = 3, + DROP_REASON_BLOCKED = 4, + DROP_REASON_STALE = 5, + }; + + sp<InputDispatcherPolicyInterface> mPolicy; + InputDispatcherConfiguration mConfig; + + Mutex mLock; + + Condition mDispatcherIsAliveCondition; + + sp<Looper> mLooper; + + EventEntry* mPendingEvent; + Queue<EventEntry> mInboundQueue; + Queue<EventEntry> mRecentQueue; + Queue<CommandEntry> mCommandQueue; + + void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime); + + // Enqueues an inbound event. Returns true if mLooper->wake() should be called. + bool enqueueInboundEventLocked(EventEntry* entry); + + // Cleans up input state when dropping an inbound event. + void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); + + // Adds an event to a queue of recent events for debugging purposes. + void addRecentEventLocked(EventEntry* entry); + + // App switch latency optimization. + bool mAppSwitchSawKeyDown; + nsecs_t mAppSwitchDueTime; + + static bool isAppSwitchKeyCode(int32_t keyCode); + bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); + bool isAppSwitchPendingLocked(); + void resetPendingAppSwitchLocked(bool handled); + + // Stale event latency optimization. + static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry); + + // Blocked event latency optimization. Drops old events when the user intends + // to transfer focus to a new application. + EventEntry* mNextUnblockedEvent; + + sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y); + + // All registered connections mapped by channel file descriptor. + KeyedVector<int, sp<Connection> > mConnectionsByFd; + + ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); + + // Input channels that will receive a copy of all input events. + Vector<sp<InputChannel> > mMonitoringChannels; + + // Event injection and synchronization. + Condition mInjectionResultAvailableCondition; + bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); + void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); + + Condition mInjectionSyncFinishedCondition; + void incrementPendingForegroundDispatchesLocked(EventEntry* entry); + void decrementPendingForegroundDispatchesLocked(EventEntry* entry); + + // Key repeat tracking. + struct KeyRepeatState { + KeyEntry* lastKeyEntry; // or null if no repeat + nsecs_t nextRepeatTime; + } mKeyRepeatState; + + void resetKeyRepeatLocked(); + KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime); + + // Deferred command processing. + bool haveCommandsLocked() const; + bool runCommandsLockedInterruptible(); + CommandEntry* postCommandLocked(Command command); + + // Input filter processing. + bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args); + bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args); + + // Inbound event processing. + void drainInboundQueueLocked(); + void releasePendingEventLocked(); + void releaseInboundEventLocked(EventEntry* entry); + + // Dispatch state. + bool mDispatchEnabled; + bool mDispatchFrozen; + bool mInputFilterEnabled; + + Vector<sp<InputWindowHandle> > mWindowHandles; + + sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const; + bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const; + + // Focus tracking for keys, trackball, etc. + sp<InputWindowHandle> mFocusedWindowHandle; + + // Focus tracking for touch. + struct TouchedWindow { + sp<InputWindowHandle> windowHandle; + int32_t targetFlags; + BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set + }; + struct TouchState { + bool down; + bool split; + int32_t deviceId; // id of the device that is currently down, others are rejected + uint32_t source; // source of the device that is current down, others are rejected + int32_t displayId; // id to the display that currently has a touch, others are rejected + Vector<TouchedWindow> windows; + + TouchState(); + ~TouchState(); + void reset(); + void copyFrom(const TouchState& other); + void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, + int32_t targetFlags, BitSet32 pointerIds); + void removeWindow(const sp<InputWindowHandle>& windowHandle); + void filterNonAsIsTouchWindows(); + sp<InputWindowHandle> getFirstForegroundWindowHandle() const; + bool isSlippery() const; + }; + + TouchState mTouchState; + TouchState mTempTouchState; + + // Focused application. + sp<InputApplicationHandle> mFocusedApplicationHandle; + + // Dispatcher state at time of last ANR. + String8 mLastANRState; + + // Dispatch inbound events. + bool dispatchConfigurationChangedLocked( + nsecs_t currentTime, ConfigurationChangedEntry* entry); + bool dispatchDeviceResetLocked( + nsecs_t currentTime, DeviceResetEntry* entry); + bool dispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry, + DropReason* dropReason, nsecs_t* nextWakeupTime); + bool dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, + DropReason* dropReason, nsecs_t* nextWakeupTime); + void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry, + const Vector<InputTarget>& inputTargets); + + void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry); + void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry); + + // Keeping track of ANR timeouts. + enum InputTargetWaitCause { + INPUT_TARGET_WAIT_CAUSE_NONE, + INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, + INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, + }; + + InputTargetWaitCause mInputTargetWaitCause; + nsecs_t mInputTargetWaitStartTime; + nsecs_t mInputTargetWaitTimeoutTime; + bool mInputTargetWaitTimeoutExpired; + sp<InputApplicationHandle> mInputTargetWaitApplicationHandle; + + // Contains the last window which received a hover event. + sp<InputWindowHandle> mLastHoverWindowHandle; + + // Finding targets for input events. + int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, + const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle, + nsecs_t* nextWakeupTime, const char* reason); + void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, + const sp<InputChannel>& inputChannel); + nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime); + void resetANRTimeoutsLocked(); + + int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, + Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); + int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, + Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, + bool* outConflictingPointerActions); + + void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, + int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); + void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets); + + void pokeUserActivityLocked(const EventEntry* eventEntry); + bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, + const InjectionState* injectionState); + bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, + int32_t x, int32_t y) const; + bool isWindowReadyForMoreInputLocked(nsecs_t currentTime, + const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry); + String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle); + + // Manage the dispatch cycle for a single connection. + // These methods are deliberately not Interruptible because doing all of the work + // with the mutex held makes it easier to ensure that connection invariants are maintained. + // If needed, the methods post commands to run later once the critical bits are done. + void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + EventEntry* eventEntry, const InputTarget* inputTarget); + void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, + EventEntry* eventEntry, const InputTarget* inputTarget); + void enqueueDispatchEntryLocked(const sp<Connection>& connection, + EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode); + void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + uint32_t seq, bool handled); + void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + bool notify); + void drainDispatchQueueLocked(Queue<DispatchEntry>* queue); + void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry); + static int handleReceiveCallback(int fd, int events, void* data); + + void synthesizeCancelationEventsForAllConnectionsLocked( + const CancelationOptions& options); + void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, + const CancelationOptions& options); + void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, + const CancelationOptions& options); + + // Splitting motion events across windows. + MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); + + // Reset and drop everything the dispatcher is doing. + void resetAndDropEverythingLocked(const char* reason); + + // Dump state. + void dumpDispatchStateLocked(String8& dump); + void logDispatchStateLocked(); + + // Registration. + void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel); + status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify); + + // Add or remove a connection to the mActiveConnections vector. + void activateConnectionLocked(Connection* connection); + void deactivateConnectionLocked(Connection* connection); + + // Interesting events that we might like to log or tell the framework about. + void onDispatchCycleFinishedLocked( + nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled); + void onDispatchCycleBrokenLocked( + nsecs_t currentTime, const sp<Connection>& connection); + void onANRLocked( + nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, + const sp<InputWindowHandle>& windowHandle, + nsecs_t eventTime, nsecs_t waitStartTime, const char* reason); + + // Outbound policy interactions. + void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry); + void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry); + void doNotifyANRLockedInterruptible(CommandEntry* commandEntry); + void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry); + void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry); + bool afterKeyEventLockedInterruptible(const sp<Connection>& connection, + DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); + bool afterMotionEventLockedInterruptible(const sp<Connection>& connection, + DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled); + void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry); + void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry); + + // Statistics gathering. + void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, + int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); + void traceInboundQueueLengthLocked(); + void traceOutboundQueueLengthLocked(const sp<Connection>& connection); + void traceWaitQueueLengthLocked(const sp<Connection>& connection); +}; + +/* Enqueues and dispatches input events, endlessly. */ +class InputDispatcherThread : public Thread { +public: + explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher); + ~InputDispatcherThread(); + +private: + virtual bool threadLoop(); + + sp<InputDispatcherInterface> mDispatcher; +}; + +} // namespace android + +#endif // _UI_INPUT_DISPATCHER_H diff --git a/services/inputflinger/InputListener.cpp b/services/inputflinger/InputListener.cpp new file mode 100644 index 0000000..85bb0ed --- /dev/null +++ b/services/inputflinger/InputListener.cpp @@ -0,0 +1,182 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputListener" + +//#define LOG_NDEBUG 0 + +#include "InputListener.h" + +#include <cutils/log.h> + +namespace android { + +// --- NotifyConfigurationChangedArgs --- + +NotifyConfigurationChangedArgs::NotifyConfigurationChangedArgs(nsecs_t eventTime) : + eventTime(eventTime) { +} + +NotifyConfigurationChangedArgs::NotifyConfigurationChangedArgs( + const NotifyConfigurationChangedArgs& other) : + eventTime(other.eventTime) { +} + +void NotifyConfigurationChangedArgs::notify(const sp<InputListenerInterface>& listener) const { + listener->notifyConfigurationChanged(this); +} + + +// --- NotifyKeyArgs --- + +NotifyKeyArgs::NotifyKeyArgs(nsecs_t eventTime, int32_t deviceId, uint32_t source, + uint32_t policyFlags, + int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, + int32_t metaState, nsecs_t downTime) : + eventTime(eventTime), deviceId(deviceId), source(source), policyFlags(policyFlags), + action(action), flags(flags), keyCode(keyCode), scanCode(scanCode), + metaState(metaState), downTime(downTime) { +} + +NotifyKeyArgs::NotifyKeyArgs(const NotifyKeyArgs& other) : + eventTime(other.eventTime), deviceId(other.deviceId), source(other.source), + policyFlags(other.policyFlags), + action(other.action), flags(other.flags), + keyCode(other.keyCode), scanCode(other.scanCode), + metaState(other.metaState), downTime(other.downTime) { +} + +void NotifyKeyArgs::notify(const sp<InputListenerInterface>& listener) const { + listener->notifyKey(this); +} + + +// --- NotifyMotionArgs --- + +NotifyMotionArgs::NotifyMotionArgs(nsecs_t eventTime, int32_t deviceId, uint32_t source, + uint32_t policyFlags, + int32_t action, int32_t flags, int32_t metaState, int32_t buttonState, + int32_t edgeFlags, int32_t displayId, uint32_t pointerCount, + const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) : + eventTime(eventTime), deviceId(deviceId), source(source), policyFlags(policyFlags), + action(action), flags(flags), metaState(metaState), buttonState(buttonState), + edgeFlags(edgeFlags), displayId(displayId), pointerCount(pointerCount), + xPrecision(xPrecision), yPrecision(yPrecision), downTime(downTime) { + for (uint32_t i = 0; i < pointerCount; i++) { + this->pointerProperties[i].copyFrom(pointerProperties[i]); + this->pointerCoords[i].copyFrom(pointerCoords[i]); + } +} + +NotifyMotionArgs::NotifyMotionArgs(const NotifyMotionArgs& other) : + eventTime(other.eventTime), deviceId(other.deviceId), source(other.source), + policyFlags(other.policyFlags), + action(other.action), flags(other.flags), + metaState(other.metaState), buttonState(other.buttonState), + edgeFlags(other.edgeFlags), displayId(other.displayId), + pointerCount(other.pointerCount), + xPrecision(other.xPrecision), yPrecision(other.yPrecision), downTime(other.downTime) { + for (uint32_t i = 0; i < pointerCount; i++) { + pointerProperties[i].copyFrom(other.pointerProperties[i]); + pointerCoords[i].copyFrom(other.pointerCoords[i]); + } +} + +void NotifyMotionArgs::notify(const sp<InputListenerInterface>& listener) const { + listener->notifyMotion(this); +} + + +// --- NotifySwitchArgs --- + +NotifySwitchArgs::NotifySwitchArgs(nsecs_t eventTime, uint32_t policyFlags, + uint32_t switchValues, uint32_t switchMask) : + eventTime(eventTime), policyFlags(policyFlags), + switchValues(switchValues), switchMask(switchMask) { +} + +NotifySwitchArgs::NotifySwitchArgs(const NotifySwitchArgs& other) : + eventTime(other.eventTime), policyFlags(other.policyFlags), + switchValues(other.switchValues), switchMask(other.switchMask) { +} + +void NotifySwitchArgs::notify(const sp<InputListenerInterface>& listener) const { + listener->notifySwitch(this); +} + + +// --- NotifyDeviceResetArgs --- + +NotifyDeviceResetArgs::NotifyDeviceResetArgs(nsecs_t eventTime, int32_t deviceId) : + eventTime(eventTime), deviceId(deviceId) { +} + +NotifyDeviceResetArgs::NotifyDeviceResetArgs(const NotifyDeviceResetArgs& other) : + eventTime(other.eventTime), deviceId(other.deviceId) { +} + +void NotifyDeviceResetArgs::notify(const sp<InputListenerInterface>& listener) const { + listener->notifyDeviceReset(this); +} + + +// --- QueuedInputListener --- + +QueuedInputListener::QueuedInputListener(const sp<InputListenerInterface>& innerListener) : + mInnerListener(innerListener) { +} + +QueuedInputListener::~QueuedInputListener() { + size_t count = mArgsQueue.size(); + for (size_t i = 0; i < count; i++) { + delete mArgsQueue[i]; + } +} + +void QueuedInputListener::notifyConfigurationChanged( + const NotifyConfigurationChangedArgs* args) { + mArgsQueue.push(new NotifyConfigurationChangedArgs(*args)); +} + +void QueuedInputListener::notifyKey(const NotifyKeyArgs* args) { + mArgsQueue.push(new NotifyKeyArgs(*args)); +} + +void QueuedInputListener::notifyMotion(const NotifyMotionArgs* args) { + mArgsQueue.push(new NotifyMotionArgs(*args)); +} + +void QueuedInputListener::notifySwitch(const NotifySwitchArgs* args) { + mArgsQueue.push(new NotifySwitchArgs(*args)); +} + +void QueuedInputListener::notifyDeviceReset(const NotifyDeviceResetArgs* args) { + mArgsQueue.push(new NotifyDeviceResetArgs(*args)); +} + +void QueuedInputListener::flush() { + size_t count = mArgsQueue.size(); + for (size_t i = 0; i < count; i++) { + NotifyArgs* args = mArgsQueue[i]; + args->notify(mInnerListener); + delete args; + } + mArgsQueue.clear(); +} + + +} // namespace android diff --git a/services/inputflinger/InputListener.h b/services/inputflinger/InputListener.h new file mode 100644 index 0000000..78ae10f --- /dev/null +++ b/services/inputflinger/InputListener.h @@ -0,0 +1,196 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_LISTENER_H +#define _UI_INPUT_LISTENER_H + +#include <input/Input.h> +#include <utils/RefBase.h> +#include <utils/Vector.h> + +namespace android { + +class InputListenerInterface; + + +/* Superclass of all input event argument objects */ +struct NotifyArgs { + virtual ~NotifyArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const = 0; +}; + + +/* Describes a configuration change event. */ +struct NotifyConfigurationChangedArgs : public NotifyArgs { + nsecs_t eventTime; + + inline NotifyConfigurationChangedArgs() { } + + NotifyConfigurationChangedArgs(nsecs_t eventTime); + + NotifyConfigurationChangedArgs(const NotifyConfigurationChangedArgs& other); + + virtual ~NotifyConfigurationChangedArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const; +}; + + +/* Describes a key event. */ +struct NotifyKeyArgs : public NotifyArgs { + nsecs_t eventTime; + int32_t deviceId; + uint32_t source; + uint32_t policyFlags; + int32_t action; + int32_t flags; + int32_t keyCode; + int32_t scanCode; + int32_t metaState; + nsecs_t downTime; + + inline NotifyKeyArgs() { } + + NotifyKeyArgs(nsecs_t eventTime, int32_t deviceId, uint32_t source, uint32_t policyFlags, + int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, + int32_t metaState, nsecs_t downTime); + + NotifyKeyArgs(const NotifyKeyArgs& other); + + virtual ~NotifyKeyArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const; +}; + + +/* Describes a motion event. */ +struct NotifyMotionArgs : public NotifyArgs { + nsecs_t eventTime; + int32_t deviceId; + uint32_t source; + uint32_t policyFlags; + int32_t action; + int32_t flags; + int32_t metaState; + int32_t buttonState; + int32_t edgeFlags; + int32_t displayId; + uint32_t pointerCount; + PointerProperties pointerProperties[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + float xPrecision; + float yPrecision; + nsecs_t downTime; + + inline NotifyMotionArgs() { } + + NotifyMotionArgs(nsecs_t eventTime, int32_t deviceId, uint32_t source, uint32_t policyFlags, + int32_t action, int32_t flags, int32_t metaState, int32_t buttonState, + int32_t edgeFlags, int32_t displayId, uint32_t pointerCount, + const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime); + + NotifyMotionArgs(const NotifyMotionArgs& other); + + virtual ~NotifyMotionArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const; +}; + + +/* Describes a switch event. */ +struct NotifySwitchArgs : public NotifyArgs { + nsecs_t eventTime; + uint32_t policyFlags; + uint32_t switchValues; + uint32_t switchMask; + + inline NotifySwitchArgs() { } + + NotifySwitchArgs(nsecs_t eventTime, uint32_t policyFlags, + uint32_t switchValues, uint32_t switchMask); + + NotifySwitchArgs(const NotifySwitchArgs& other); + + virtual ~NotifySwitchArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const; +}; + + +/* Describes a device reset event, such as when a device is added, + * reconfigured, or removed. */ +struct NotifyDeviceResetArgs : public NotifyArgs { + nsecs_t eventTime; + int32_t deviceId; + + inline NotifyDeviceResetArgs() { } + + NotifyDeviceResetArgs(nsecs_t eventTime, int32_t deviceId); + + NotifyDeviceResetArgs(const NotifyDeviceResetArgs& other); + + virtual ~NotifyDeviceResetArgs() { } + + virtual void notify(const sp<InputListenerInterface>& listener) const; +}; + + +/* + * The interface used by the InputReader to notify the InputListener about input events. + */ +class InputListenerInterface : public virtual RefBase { +protected: + InputListenerInterface() { } + virtual ~InputListenerInterface() { } + +public: + virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) = 0; + virtual void notifyKey(const NotifyKeyArgs* args) = 0; + virtual void notifyMotion(const NotifyMotionArgs* args) = 0; + virtual void notifySwitch(const NotifySwitchArgs* args) = 0; + virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args) = 0; +}; + + +/* + * An implementation of the listener interface that queues up and defers dispatch + * of decoded events until flushed. + */ +class QueuedInputListener : public InputListenerInterface { +protected: + virtual ~QueuedInputListener(); + +public: + QueuedInputListener(const sp<InputListenerInterface>& innerListener); + + virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args); + virtual void notifyKey(const NotifyKeyArgs* args); + virtual void notifyMotion(const NotifyMotionArgs* args); + virtual void notifySwitch(const NotifySwitchArgs* args); + virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args); + + void flush(); + +private: + sp<InputListenerInterface> mInnerListener; + Vector<NotifyArgs*> mArgsQueue; +}; + +} // namespace android + +#endif // _UI_INPUT_LISTENER_H diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp new file mode 100644 index 0000000..6a6547b --- /dev/null +++ b/services/inputflinger/InputManager.cpp @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputManager" + +//#define LOG_NDEBUG 0 + +#include "InputManager.h" + +#include <cutils/log.h> + +namespace android { + +InputManager::InputManager( + const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& readerPolicy, + const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) { + mDispatcher = new InputDispatcher(dispatcherPolicy); + mReader = new InputReader(eventHub, readerPolicy, mDispatcher); + initialize(); +} + +InputManager::InputManager( + const sp<InputReaderInterface>& reader, + const sp<InputDispatcherInterface>& dispatcher) : + mReader(reader), + mDispatcher(dispatcher) { + initialize(); +} + +InputManager::~InputManager() { + stop(); +} + +void InputManager::initialize() { + mReaderThread = new InputReaderThread(mReader); + mDispatcherThread = new InputDispatcherThread(mDispatcher); +} + +status_t InputManager::start() { + status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY); + if (result) { + ALOGE("Could not start InputDispatcher thread due to error %d.", result); + return result; + } + + result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY); + if (result) { + ALOGE("Could not start InputReader thread due to error %d.", result); + + mDispatcherThread->requestExit(); + return result; + } + + return OK; +} + +status_t InputManager::stop() { + status_t result = mReaderThread->requestExitAndWait(); + if (result) { + ALOGW("Could not stop InputReader thread due to error %d.", result); + } + + result = mDispatcherThread->requestExitAndWait(); + if (result) { + ALOGW("Could not stop InputDispatcher thread due to error %d.", result); + } + + return OK; +} + +sp<InputReaderInterface> InputManager::getReader() { + return mReader; +} + +sp<InputDispatcherInterface> InputManager::getDispatcher() { + return mDispatcher; +} + +} // namespace android diff --git a/services/inputflinger/InputManager.h b/services/inputflinger/InputManager.h new file mode 100644 index 0000000..a213b2d --- /dev/null +++ b/services/inputflinger/InputManager.h @@ -0,0 +1,109 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_MANAGER_H +#define _UI_INPUT_MANAGER_H + +/** + * Native input manager. + */ + +#include "EventHub.h" +#include "InputReader.h" +#include "InputDispatcher.h" + +#include <input/Input.h> +#include <input/InputTransport.h> +#include <utils/Errors.h> +#include <utils/Vector.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> + +namespace android { + +/* + * The input manager is the core of the system event processing. + * + * The input manager uses two threads. + * + * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events, + * applies policy, and posts messages to a queue managed by the DispatcherThread. + * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the + * queue and asynchronously dispatches them to applications. + * + * By design, the InputReaderThread class and InputDispatcherThread class do not share any + * internal state. Moreover, all communication is done one way from the InputReaderThread + * into the InputDispatcherThread and never the reverse. Both classes may interact with the + * InputDispatchPolicy, however. + * + * The InputManager class never makes any calls into Java itself. Instead, the + * InputDispatchPolicy is responsible for performing all external interactions with the + * system, including calling DVM services. + */ +class InputManagerInterface : public virtual RefBase { +protected: + InputManagerInterface() { } + virtual ~InputManagerInterface() { } + +public: + /* Starts the input manager threads. */ + virtual status_t start() = 0; + + /* Stops the input manager threads and waits for them to exit. */ + virtual status_t stop() = 0; + + /* Gets the input reader. */ + virtual sp<InputReaderInterface> getReader() = 0; + + /* Gets the input dispatcher. */ + virtual sp<InputDispatcherInterface> getDispatcher() = 0; +}; + +class InputManager : public InputManagerInterface { +protected: + virtual ~InputManager(); + +public: + InputManager( + const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& readerPolicy, + const sp<InputDispatcherPolicyInterface>& dispatcherPolicy); + + // (used for testing purposes) + InputManager( + const sp<InputReaderInterface>& reader, + const sp<InputDispatcherInterface>& dispatcher); + + virtual status_t start(); + virtual status_t stop(); + + virtual sp<InputReaderInterface> getReader(); + virtual sp<InputDispatcherInterface> getDispatcher(); + +private: + sp<InputReaderInterface> mReader; + sp<InputReaderThread> mReaderThread; + + sp<InputDispatcherInterface> mDispatcher; + sp<InputDispatcherThread> mDispatcherThread; + + void initialize(); +}; + +} // namespace android + +#endif // _UI_INPUT_MANAGER_H diff --git a/services/inputflinger/InputReader.cpp b/services/inputflinger/InputReader.cpp new file mode 100644 index 0000000..94e2a80 --- /dev/null +++ b/services/inputflinger/InputReader.cpp @@ -0,0 +1,6530 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputReader" + +//#define LOG_NDEBUG 0 + +// Log debug messages for each raw event received from the EventHub. +#define DEBUG_RAW_EVENTS 0 + +// Log debug messages about touch screen filtering hacks. +#define DEBUG_HACKS 0 + +// Log debug messages about virtual key processing. +#define DEBUG_VIRTUAL_KEYS 0 + +// Log debug messages about pointers. +#define DEBUG_POINTERS 0 + +// Log debug messages about pointer assignment calculations. +#define DEBUG_POINTER_ASSIGNMENT 0 + +// Log debug messages about gesture detection. +#define DEBUG_GESTURES 0 + +// Log debug messages about the vibrator. +#define DEBUG_VIBRATOR 0 + +#include "InputReader.h" + +#include <cutils/log.h> +#include <input/Keyboard.h> +#include <input/VirtualKeyMap.h> + +#include <stddef.h> +#include <stdlib.h> +#include <unistd.h> +#include <errno.h> +#include <limits.h> +#include <math.h> + +#define INDENT " " +#define INDENT2 " " +#define INDENT3 " " +#define INDENT4 " " +#define INDENT5 " " + +namespace android { + +// --- Constants --- + +// Maximum number of slots supported when using the slot-based Multitouch Protocol B. +static const size_t MAX_SLOTS = 32; + +// --- Static Functions --- + +template<typename T> +inline static T abs(const T& value) { + return value < 0 ? - value : value; +} + +template<typename T> +inline static T min(const T& a, const T& b) { + return a < b ? a : b; +} + +template<typename T> +inline static void swap(T& a, T& b) { + T temp = a; + a = b; + b = temp; +} + +inline static float avg(float x, float y) { + return (x + y) / 2; +} + +inline static float distance(float x1, float y1, float x2, float y2) { + return hypotf(x1 - x2, y1 - y2); +} + +inline static int32_t signExtendNybble(int32_t value) { + return value >= 8 ? value - 16 : value; +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static int32_t rotateValueUsingRotationMap(int32_t value, int32_t orientation, + const int32_t map[][4], size_t mapSize) { + if (orientation != DISPLAY_ORIENTATION_0) { + for (size_t i = 0; i < mapSize; i++) { + if (value == map[i][0]) { + return map[i][orientation]; + } + } + } + return value; +} + +static const int32_t keyCodeRotationMap[][4] = { + // key codes enumerated counter-clockwise with the original (unrotated) key first + // no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation + { AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT }, + { AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN }, + { AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT }, + { AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP }, +}; +static const size_t keyCodeRotationMapSize = + sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]); + +static int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) { + return rotateValueUsingRotationMap(keyCode, orientation, + keyCodeRotationMap, keyCodeRotationMapSize); +} + +static void rotateDelta(int32_t orientation, float* deltaX, float* deltaY) { + float temp; + switch (orientation) { + case DISPLAY_ORIENTATION_90: + temp = *deltaX; + *deltaX = *deltaY; + *deltaY = -temp; + break; + + case DISPLAY_ORIENTATION_180: + *deltaX = -*deltaX; + *deltaY = -*deltaY; + break; + + case DISPLAY_ORIENTATION_270: + temp = *deltaX; + *deltaX = -*deltaY; + *deltaY = temp; + break; + } +} + +static inline bool sourcesMatchMask(uint32_t sources, uint32_t sourceMask) { + return (sources & sourceMask & ~ AINPUT_SOURCE_CLASS_MASK) != 0; +} + +// Returns true if the pointer should be reported as being down given the specified +// button states. This determines whether the event is reported as a touch event. +static bool isPointerDown(int32_t buttonState) { + return buttonState & + (AMOTION_EVENT_BUTTON_PRIMARY | AMOTION_EVENT_BUTTON_SECONDARY + | AMOTION_EVENT_BUTTON_TERTIARY); +} + +static float calculateCommonVector(float a, float b) { + if (a > 0 && b > 0) { + return a < b ? a : b; + } else if (a < 0 && b < 0) { + return a > b ? a : b; + } else { + return 0; + } +} + +static void synthesizeButtonKey(InputReaderContext* context, int32_t action, + nsecs_t when, int32_t deviceId, uint32_t source, + uint32_t policyFlags, int32_t lastButtonState, int32_t currentButtonState, + int32_t buttonState, int32_t keyCode) { + if ( + (action == AKEY_EVENT_ACTION_DOWN + && !(lastButtonState & buttonState) + && (currentButtonState & buttonState)) + || (action == AKEY_EVENT_ACTION_UP + && (lastButtonState & buttonState) + && !(currentButtonState & buttonState))) { + NotifyKeyArgs args(when, deviceId, source, policyFlags, + action, 0, keyCode, 0, context->getGlobalMetaState(), when); + context->getListener()->notifyKey(&args); + } +} + +static void synthesizeButtonKeys(InputReaderContext* context, int32_t action, + nsecs_t when, int32_t deviceId, uint32_t source, + uint32_t policyFlags, int32_t lastButtonState, int32_t currentButtonState) { + synthesizeButtonKey(context, action, when, deviceId, source, policyFlags, + lastButtonState, currentButtonState, + AMOTION_EVENT_BUTTON_BACK, AKEYCODE_BACK); + synthesizeButtonKey(context, action, when, deviceId, source, policyFlags, + lastButtonState, currentButtonState, + AMOTION_EVENT_BUTTON_FORWARD, AKEYCODE_FORWARD); +} + + +// --- InputReaderConfiguration --- + +bool InputReaderConfiguration::getDisplayInfo(bool external, DisplayViewport* outViewport) const { + const DisplayViewport& viewport = external ? mExternalDisplay : mInternalDisplay; + if (viewport.displayId >= 0) { + *outViewport = viewport; + return true; + } + return false; +} + +void InputReaderConfiguration::setDisplayInfo(bool external, const DisplayViewport& viewport) { + DisplayViewport& v = external ? mExternalDisplay : mInternalDisplay; + v = viewport; +} + + +// --- InputReader --- + +InputReader::InputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputListenerInterface>& listener) : + mContext(this), mEventHub(eventHub), mPolicy(policy), + mGlobalMetaState(0), mGeneration(1), + mDisableVirtualKeysTimeout(LLONG_MIN), mNextTimeout(LLONG_MAX), + mConfigurationChangesToRefresh(0) { + mQueuedListener = new QueuedInputListener(listener); + + { // acquire lock + AutoMutex _l(mLock); + + refreshConfigurationLocked(0); + updateGlobalMetaStateLocked(); + } // release lock +} + +InputReader::~InputReader() { + for (size_t i = 0; i < mDevices.size(); i++) { + delete mDevices.valueAt(i); + } +} + +void InputReader::loopOnce() { + int32_t oldGeneration; + int32_t timeoutMillis; + bool inputDevicesChanged = false; + Vector<InputDeviceInfo> inputDevices; + { // acquire lock + AutoMutex _l(mLock); + + oldGeneration = mGeneration; + timeoutMillis = -1; + + uint32_t changes = mConfigurationChangesToRefresh; + if (changes) { + mConfigurationChangesToRefresh = 0; + timeoutMillis = 0; + refreshConfigurationLocked(changes); + } else if (mNextTimeout != LLONG_MAX) { + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + timeoutMillis = toMillisecondTimeoutDelay(now, mNextTimeout); + } + } // release lock + + size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE); + + { // acquire lock + AutoMutex _l(mLock); + mReaderIsAliveCondition.broadcast(); + + if (count) { + processEventsLocked(mEventBuffer, count); + } + + if (mNextTimeout != LLONG_MAX) { + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + if (now >= mNextTimeout) { +#if DEBUG_RAW_EVENTS + ALOGD("Timeout expired, latency=%0.3fms", (now - mNextTimeout) * 0.000001f); +#endif + mNextTimeout = LLONG_MAX; + timeoutExpiredLocked(now); + } + } + + if (oldGeneration != mGeneration) { + inputDevicesChanged = true; + getInputDevicesLocked(inputDevices); + } + } // release lock + + // Send out a message that the describes the changed input devices. + if (inputDevicesChanged) { + mPolicy->notifyInputDevicesChanged(inputDevices); + } + + // Flush queued events out to the listener. + // This must happen outside of the lock because the listener could potentially call + // back into the InputReader's methods, such as getScanCodeState, or become blocked + // on another thread similarly waiting to acquire the InputReader lock thereby + // resulting in a deadlock. This situation is actually quite plausible because the + // listener is actually the input dispatcher, which calls into the window manager, + // which occasionally calls into the input reader. + mQueuedListener->flush(); +} + +void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) { + for (const RawEvent* rawEvent = rawEvents; count;) { + int32_t type = rawEvent->type; + size_t batchSize = 1; + if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) { + int32_t deviceId = rawEvent->deviceId; + while (batchSize < count) { + if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT + || rawEvent[batchSize].deviceId != deviceId) { + break; + } + batchSize += 1; + } +#if DEBUG_RAW_EVENTS + ALOGD("BatchSize: %d Count: %d", batchSize, count); +#endif + processEventsForDeviceLocked(deviceId, rawEvent, batchSize); + } else { + switch (rawEvent->type) { + case EventHubInterface::DEVICE_ADDED: + addDeviceLocked(rawEvent->when, rawEvent->deviceId); + break; + case EventHubInterface::DEVICE_REMOVED: + removeDeviceLocked(rawEvent->when, rawEvent->deviceId); + break; + case EventHubInterface::FINISHED_DEVICE_SCAN: + handleConfigurationChangedLocked(rawEvent->when); + break; + default: + ALOG_ASSERT(false); // can't happen + break; + } + } + count -= batchSize; + rawEvent += batchSize; + } +} + +void InputReader::addDeviceLocked(nsecs_t when, int32_t deviceId) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + ALOGW("Ignoring spurious device added event for deviceId %d.", deviceId); + return; + } + + InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(deviceId); + uint32_t classes = mEventHub->getDeviceClasses(deviceId); + int32_t controllerNumber = mEventHub->getDeviceControllerNumber(deviceId); + + InputDevice* device = createDeviceLocked(deviceId, controllerNumber, identifier, classes); + device->configure(when, &mConfig, 0); + device->reset(when); + + if (device->isIgnored()) { + ALOGI("Device added: id=%d, name='%s' (ignored non-input device)", deviceId, + identifier.name.string()); + } else { + ALOGI("Device added: id=%d, name='%s', sources=0x%08x", deviceId, + identifier.name.string(), device->getSources()); + } + + mDevices.add(deviceId, device); + bumpGenerationLocked(); +} + +void InputReader::removeDeviceLocked(nsecs_t when, int32_t deviceId) { + InputDevice* device = NULL; + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + ALOGW("Ignoring spurious device removed event for deviceId %d.", deviceId); + return; + } + + device = mDevices.valueAt(deviceIndex); + mDevices.removeItemsAt(deviceIndex, 1); + bumpGenerationLocked(); + + if (device->isIgnored()) { + ALOGI("Device removed: id=%d, name='%s' (ignored non-input device)", + device->getId(), device->getName().string()); + } else { + ALOGI("Device removed: id=%d, name='%s', sources=0x%08x", + device->getId(), device->getName().string(), device->getSources()); + } + + device->reset(when); + delete device; +} + +InputDevice* InputReader::createDeviceLocked(int32_t deviceId, int32_t controllerNumber, + const InputDeviceIdentifier& identifier, uint32_t classes) { + InputDevice* device = new InputDevice(&mContext, deviceId, bumpGenerationLocked(), + controllerNumber, identifier, classes); + + // External devices. + if (classes & INPUT_DEVICE_CLASS_EXTERNAL) { + device->setExternal(true); + } + + // Switch-like devices. + if (classes & INPUT_DEVICE_CLASS_SWITCH) { + device->addMapper(new SwitchInputMapper(device)); + } + + // Vibrator-like devices. + if (classes & INPUT_DEVICE_CLASS_VIBRATOR) { + device->addMapper(new VibratorInputMapper(device)); + } + + // Keyboard-like devices. + uint32_t keyboardSource = 0; + int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC; + if (classes & INPUT_DEVICE_CLASS_KEYBOARD) { + keyboardSource |= AINPUT_SOURCE_KEYBOARD; + } + if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) { + keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC; + } + if (classes & INPUT_DEVICE_CLASS_DPAD) { + keyboardSource |= AINPUT_SOURCE_DPAD; + } + if (classes & INPUT_DEVICE_CLASS_GAMEPAD) { + keyboardSource |= AINPUT_SOURCE_GAMEPAD; + } + + if (keyboardSource != 0) { + device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); + } + + // Cursor-like devices. + if (classes & INPUT_DEVICE_CLASS_CURSOR) { + device->addMapper(new CursorInputMapper(device)); + } + + // Touchscreens and touchpad devices. + if (classes & INPUT_DEVICE_CLASS_TOUCH_MT) { + device->addMapper(new MultiTouchInputMapper(device)); + } else if (classes & INPUT_DEVICE_CLASS_TOUCH) { + device->addMapper(new SingleTouchInputMapper(device)); + } + + // Joystick-like devices. + if (classes & INPUT_DEVICE_CLASS_JOYSTICK) { + device->addMapper(new JoystickInputMapper(device)); + } + + return device; +} + +void InputReader::processEventsForDeviceLocked(int32_t deviceId, + const RawEvent* rawEvents, size_t count) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + ALOGW("Discarding event for unknown deviceId %d.", deviceId); + return; + } + + InputDevice* device = mDevices.valueAt(deviceIndex); + if (device->isIgnored()) { + //ALOGD("Discarding event for ignored deviceId %d.", deviceId); + return; + } + + device->process(rawEvents, count); +} + +void InputReader::timeoutExpiredLocked(nsecs_t when) { + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + if (!device->isIgnored()) { + device->timeoutExpired(when); + } + } +} + +void InputReader::handleConfigurationChangedLocked(nsecs_t when) { + // Reset global meta state because it depends on the list of all configured devices. + updateGlobalMetaStateLocked(); + + // Enqueue configuration changed. + NotifyConfigurationChangedArgs args(when); + mQueuedListener->notifyConfigurationChanged(&args); +} + +void InputReader::refreshConfigurationLocked(uint32_t changes) { + mPolicy->getReaderConfiguration(&mConfig); + mEventHub->setExcludedDevices(mConfig.excludedDeviceNames); + + if (changes) { + ALOGI("Reconfiguring input devices. changes=0x%08x", changes); + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + + if (changes & InputReaderConfiguration::CHANGE_MUST_REOPEN) { + mEventHub->requestReopenDevices(); + } else { + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + device->configure(now, &mConfig, changes); + } + } + } +} + +void InputReader::updateGlobalMetaStateLocked() { + mGlobalMetaState = 0; + + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + mGlobalMetaState |= device->getMetaState(); + } +} + +int32_t InputReader::getGlobalMetaStateLocked() { + return mGlobalMetaState; +} + +void InputReader::disableVirtualKeysUntilLocked(nsecs_t time) { + mDisableVirtualKeysTimeout = time; +} + +bool InputReader::shouldDropVirtualKeyLocked(nsecs_t now, + InputDevice* device, int32_t keyCode, int32_t scanCode) { + if (now < mDisableVirtualKeysTimeout) { + ALOGI("Dropping virtual key from device %s because virtual keys are " + "temporarily disabled for the next %0.3fms. keyCode=%d, scanCode=%d", + device->getName().string(), + (mDisableVirtualKeysTimeout - now) * 0.000001, + keyCode, scanCode); + return true; + } else { + return false; + } +} + +void InputReader::fadePointerLocked() { + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + device->fadePointer(); + } +} + +void InputReader::requestTimeoutAtTimeLocked(nsecs_t when) { + if (when < mNextTimeout) { + mNextTimeout = when; + mEventHub->wake(); + } +} + +int32_t InputReader::bumpGenerationLocked() { + return ++mGeneration; +} + +void InputReader::getInputDevices(Vector<InputDeviceInfo>& outInputDevices) { + AutoMutex _l(mLock); + getInputDevicesLocked(outInputDevices); +} + +void InputReader::getInputDevicesLocked(Vector<InputDeviceInfo>& outInputDevices) { + outInputDevices.clear(); + + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (!device->isIgnored()) { + outInputDevices.push(); + device->getDeviceInfo(&outInputDevices.editTop()); + } + } +} + +int32_t InputReader::getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) { + AutoMutex _l(mLock); + + return getStateLocked(deviceId, sourceMask, keyCode, &InputDevice::getKeyCodeState); +} + +int32_t InputReader::getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) { + AutoMutex _l(mLock); + + return getStateLocked(deviceId, sourceMask, scanCode, &InputDevice::getScanCodeState); +} + +int32_t InputReader::getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t switchCode) { + AutoMutex _l(mLock); + + return getStateLocked(deviceId, sourceMask, switchCode, &InputDevice::getSwitchState); +} + +int32_t InputReader::getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc) { + int32_t result = AKEY_STATE_UNKNOWN; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = (device->*getStateFunc)(sourceMask, code); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + // If any device reports AKEY_STATE_DOWN or AKEY_STATE_VIRTUAL, return that + // value. Otherwise, return AKEY_STATE_UP as long as one device reports it. + int32_t currentResult = (device->*getStateFunc)(sourceMask, code); + if (currentResult >= AKEY_STATE_DOWN) { + return currentResult; + } else if (currentResult == AKEY_STATE_UP) { + result = currentResult; + } + } + } + } + return result; +} + +bool InputReader::hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) { + AutoMutex _l(mLock); + + memset(outFlags, 0, numCodes); + return markSupportedKeyCodesLocked(deviceId, sourceMask, numCodes, keyCodes, outFlags); +} + +bool InputReader::markSupportedKeyCodesLocked(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) { + bool result = false; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result |= device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } + return result; +} + +void InputReader::requestRefreshConfiguration(uint32_t changes) { + AutoMutex _l(mLock); + + if (changes) { + bool needWake = !mConfigurationChangesToRefresh; + mConfigurationChangesToRefresh |= changes; + + if (needWake) { + mEventHub->wake(); + } + } +} + +void InputReader::vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize, + ssize_t repeat, int32_t token) { + AutoMutex _l(mLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + device->vibrate(pattern, patternSize, repeat, token); + } +} + +void InputReader::cancelVibrate(int32_t deviceId, int32_t token) { + AutoMutex _l(mLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + device->cancelVibrate(token); + } +} + +void InputReader::dump(String8& dump) { + AutoMutex _l(mLock); + + mEventHub->dump(dump); + dump.append("\n"); + + dump.append("Input Reader State:\n"); + + for (size_t i = 0; i < mDevices.size(); i++) { + mDevices.valueAt(i)->dump(dump); + } + + dump.append(INDENT "Configuration:\n"); + dump.append(INDENT2 "ExcludedDeviceNames: ["); + for (size_t i = 0; i < mConfig.excludedDeviceNames.size(); i++) { + if (i != 0) { + dump.append(", "); + } + dump.append(mConfig.excludedDeviceNames.itemAt(i).string()); + } + dump.append("]\n"); + dump.appendFormat(INDENT2 "VirtualKeyQuietTime: %0.1fms\n", + mConfig.virtualKeyQuietTime * 0.000001f); + + dump.appendFormat(INDENT2 "PointerVelocityControlParameters: " + "scale=%0.3f, lowThreshold=%0.3f, highThreshold=%0.3f, acceleration=%0.3f\n", + mConfig.pointerVelocityControlParameters.scale, + mConfig.pointerVelocityControlParameters.lowThreshold, + mConfig.pointerVelocityControlParameters.highThreshold, + mConfig.pointerVelocityControlParameters.acceleration); + + dump.appendFormat(INDENT2 "WheelVelocityControlParameters: " + "scale=%0.3f, lowThreshold=%0.3f, highThreshold=%0.3f, acceleration=%0.3f\n", + mConfig.wheelVelocityControlParameters.scale, + mConfig.wheelVelocityControlParameters.lowThreshold, + mConfig.wheelVelocityControlParameters.highThreshold, + mConfig.wheelVelocityControlParameters.acceleration); + + dump.appendFormat(INDENT2 "PointerGesture:\n"); + dump.appendFormat(INDENT3 "Enabled: %s\n", + toString(mConfig.pointerGesturesEnabled)); + dump.appendFormat(INDENT3 "QuietInterval: %0.1fms\n", + mConfig.pointerGestureQuietInterval * 0.000001f); + dump.appendFormat(INDENT3 "DragMinSwitchSpeed: %0.1fpx/s\n", + mConfig.pointerGestureDragMinSwitchSpeed); + dump.appendFormat(INDENT3 "TapInterval: %0.1fms\n", + mConfig.pointerGestureTapInterval * 0.000001f); + dump.appendFormat(INDENT3 "TapDragInterval: %0.1fms\n", + mConfig.pointerGestureTapDragInterval * 0.000001f); + dump.appendFormat(INDENT3 "TapSlop: %0.1fpx\n", + mConfig.pointerGestureTapSlop); + dump.appendFormat(INDENT3 "MultitouchSettleInterval: %0.1fms\n", + mConfig.pointerGestureMultitouchSettleInterval * 0.000001f); + dump.appendFormat(INDENT3 "MultitouchMinDistance: %0.1fpx\n", + mConfig.pointerGestureMultitouchMinDistance); + dump.appendFormat(INDENT3 "SwipeTransitionAngleCosine: %0.1f\n", + mConfig.pointerGestureSwipeTransitionAngleCosine); + dump.appendFormat(INDENT3 "SwipeMaxWidthRatio: %0.1f\n", + mConfig.pointerGestureSwipeMaxWidthRatio); + dump.appendFormat(INDENT3 "MovementSpeedRatio: %0.1f\n", + mConfig.pointerGestureMovementSpeedRatio); + dump.appendFormat(INDENT3 "ZoomSpeedRatio: %0.1f\n", + mConfig.pointerGestureZoomSpeedRatio); +} + +void InputReader::monitor() { + // Acquire and release the lock to ensure that the reader has not deadlocked. + mLock.lock(); + mEventHub->wake(); + mReaderIsAliveCondition.wait(mLock); + mLock.unlock(); + + // Check the EventHub + mEventHub->monitor(); +} + + +// --- InputReader::ContextImpl --- + +InputReader::ContextImpl::ContextImpl(InputReader* reader) : + mReader(reader) { +} + +void InputReader::ContextImpl::updateGlobalMetaState() { + // lock is already held by the input loop + mReader->updateGlobalMetaStateLocked(); +} + +int32_t InputReader::ContextImpl::getGlobalMetaState() { + // lock is already held by the input loop + return mReader->getGlobalMetaStateLocked(); +} + +void InputReader::ContextImpl::disableVirtualKeysUntil(nsecs_t time) { + // lock is already held by the input loop + mReader->disableVirtualKeysUntilLocked(time); +} + +bool InputReader::ContextImpl::shouldDropVirtualKey(nsecs_t now, + InputDevice* device, int32_t keyCode, int32_t scanCode) { + // lock is already held by the input loop + return mReader->shouldDropVirtualKeyLocked(now, device, keyCode, scanCode); +} + +void InputReader::ContextImpl::fadePointer() { + // lock is already held by the input loop + mReader->fadePointerLocked(); +} + +void InputReader::ContextImpl::requestTimeoutAtTime(nsecs_t when) { + // lock is already held by the input loop + mReader->requestTimeoutAtTimeLocked(when); +} + +int32_t InputReader::ContextImpl::bumpGeneration() { + // lock is already held by the input loop + return mReader->bumpGenerationLocked(); +} + +InputReaderPolicyInterface* InputReader::ContextImpl::getPolicy() { + return mReader->mPolicy.get(); +} + +InputListenerInterface* InputReader::ContextImpl::getListener() { + return mReader->mQueuedListener.get(); +} + +EventHubInterface* InputReader::ContextImpl::getEventHub() { + return mReader->mEventHub.get(); +} + + +// --- InputReaderThread --- + +InputReaderThread::InputReaderThread(const sp<InputReaderInterface>& reader) : + Thread(/*canCallJava*/ true), mReader(reader) { +} + +InputReaderThread::~InputReaderThread() { +} + +bool InputReaderThread::threadLoop() { + mReader->loopOnce(); + return true; +} + + +// --- InputDevice --- + +InputDevice::InputDevice(InputReaderContext* context, int32_t id, int32_t generation, + int32_t controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes) : + mContext(context), mId(id), mGeneration(generation), mControllerNumber(controllerNumber), + mIdentifier(identifier), mClasses(classes), + mSources(0), mIsExternal(false), mDropUntilNextSync(false) { +} + +InputDevice::~InputDevice() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + delete mMappers[i]; + } + mMappers.clear(); +} + +void InputDevice::dump(String8& dump) { + InputDeviceInfo deviceInfo; + getDeviceInfo(& deviceInfo); + + dump.appendFormat(INDENT "Device %d: %s\n", deviceInfo.getId(), + deviceInfo.getDisplayName().string()); + dump.appendFormat(INDENT2 "Generation: %d\n", mGeneration); + dump.appendFormat(INDENT2 "IsExternal: %s\n", toString(mIsExternal)); + dump.appendFormat(INDENT2 "Sources: 0x%08x\n", deviceInfo.getSources()); + dump.appendFormat(INDENT2 "KeyboardType: %d\n", deviceInfo.getKeyboardType()); + + const Vector<InputDeviceInfo::MotionRange>& ranges = deviceInfo.getMotionRanges(); + if (!ranges.isEmpty()) { + dump.append(INDENT2 "Motion Ranges:\n"); + for (size_t i = 0; i < ranges.size(); i++) { + const InputDeviceInfo::MotionRange& range = ranges.itemAt(i); + const char* label = getAxisLabel(range.axis); + char name[32]; + if (label) { + strncpy(name, label, sizeof(name)); + name[sizeof(name) - 1] = '\0'; + } else { + snprintf(name, sizeof(name), "%d", range.axis); + } + dump.appendFormat(INDENT3 "%s: source=0x%08x, " + "min=%0.3f, max=%0.3f, flat=%0.3f, fuzz=%0.3f, resolution=%0.3f\n", + name, range.source, range.min, range.max, range.flat, range.fuzz, + range.resolution); + } + } + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->dump(dump); + } +} + +void InputDevice::addMapper(InputMapper* mapper) { + mMappers.add(mapper); +} + +void InputDevice::configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes) { + mSources = 0; + + if (!isIgnored()) { + if (!changes) { // first time only + mContext->getEventHub()->getConfiguration(mId, &mConfiguration); + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_KEYBOARD_LAYOUTS)) { + if (!(mClasses & INPUT_DEVICE_CLASS_VIRTUAL)) { + sp<KeyCharacterMap> keyboardLayout = + mContext->getPolicy()->getKeyboardLayoutOverlay(mIdentifier); + if (mContext->getEventHub()->setKeyboardLayoutOverlay(mId, keyboardLayout)) { + bumpGeneration(); + } + } + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_DEVICE_ALIAS)) { + if (!(mClasses & INPUT_DEVICE_CLASS_VIRTUAL)) { + String8 alias = mContext->getPolicy()->getDeviceAlias(mIdentifier); + if (mAlias != alias) { + mAlias = alias; + bumpGeneration(); + } + } + } + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->configure(when, config, changes); + mSources |= mapper->getSources(); + } + } +} + +void InputDevice::reset(nsecs_t when) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->reset(when); + } + + mContext->updateGlobalMetaState(); + + notifyReset(when); +} + +void InputDevice::process(const RawEvent* rawEvents, size_t count) { + // Process all of the events in order for each mapper. + // We cannot simply ask each mapper to process them in bulk because mappers may + // have side-effects that must be interleaved. For example, joystick movement events and + // gamepad button presses are handled by different mappers but they should be dispatched + // in the order received. + size_t numMappers = mMappers.size(); + for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) { +#if DEBUG_RAW_EVENTS + ALOGD("Input event: device=%d type=0x%04x code=0x%04x value=0x%08x when=%lld", + rawEvent->deviceId, rawEvent->type, rawEvent->code, rawEvent->value, + rawEvent->when); +#endif + + if (mDropUntilNextSync) { + if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) { + mDropUntilNextSync = false; +#if DEBUG_RAW_EVENTS + ALOGD("Recovered from input event buffer overrun."); +#endif + } else { +#if DEBUG_RAW_EVENTS + ALOGD("Dropped input event while waiting for next input sync."); +#endif + } + } else if (rawEvent->type == EV_SYN && rawEvent->code == SYN_DROPPED) { + ALOGI("Detected input event buffer overrun for device %s.", getName().string()); + mDropUntilNextSync = true; + reset(rawEvent->when); + } else { + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->process(rawEvent); + } + } + } +} + +void InputDevice::timeoutExpired(nsecs_t when) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->timeoutExpired(when); + } +} + +void InputDevice::getDeviceInfo(InputDeviceInfo* outDeviceInfo) { + outDeviceInfo->initialize(mId, mGeneration, mControllerNumber, mIdentifier, mAlias, + mIsExternal); + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->populateDeviceInfo(outDeviceInfo); + } +} + +int32_t InputDevice::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getState(sourceMask, keyCode, & InputMapper::getKeyCodeState); +} + +int32_t InputDevice::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getState(sourceMask, scanCode, & InputMapper::getScanCodeState); +} + +int32_t InputDevice::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getState(sourceMask, switchCode, & InputMapper::getSwitchState); +} + +int32_t InputDevice::getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc) { + int32_t result = AKEY_STATE_UNKNOWN; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + // If any mapper reports AKEY_STATE_DOWN or AKEY_STATE_VIRTUAL, return that + // value. Otherwise, return AKEY_STATE_UP as long as one mapper reports it. + int32_t currentResult = (mapper->*getStateFunc)(sourceMask, code); + if (currentResult >= AKEY_STATE_DOWN) { + return currentResult; + } else if (currentResult == AKEY_STATE_UP) { + result = currentResult; + } + } + } + return result; +} + +bool InputDevice::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + bool result = false; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + result |= mapper->markSupportedKeyCodes(sourceMask, numCodes, keyCodes, outFlags); + } + } + return result; +} + +void InputDevice::vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, + int32_t token) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->vibrate(pattern, patternSize, repeat, token); + } +} + +void InputDevice::cancelVibrate(int32_t token) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->cancelVibrate(token); + } +} + +int32_t InputDevice::getMetaState() { + int32_t result = 0; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + result |= mapper->getMetaState(); + } + return result; +} + +void InputDevice::fadePointer() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->fadePointer(); + } +} + +void InputDevice::bumpGeneration() { + mGeneration = mContext->bumpGeneration(); +} + +void InputDevice::notifyReset(nsecs_t when) { + NotifyDeviceResetArgs args(when, mId); + mContext->getListener()->notifyDeviceReset(&args); +} + + +// --- CursorButtonAccumulator --- + +CursorButtonAccumulator::CursorButtonAccumulator() { + clearButtons(); +} + +void CursorButtonAccumulator::reset(InputDevice* device) { + mBtnLeft = device->isKeyPressed(BTN_LEFT); + mBtnRight = device->isKeyPressed(BTN_RIGHT); + mBtnMiddle = device->isKeyPressed(BTN_MIDDLE); + mBtnBack = device->isKeyPressed(BTN_BACK); + mBtnSide = device->isKeyPressed(BTN_SIDE); + mBtnForward = device->isKeyPressed(BTN_FORWARD); + mBtnExtra = device->isKeyPressed(BTN_EXTRA); + mBtnTask = device->isKeyPressed(BTN_TASK); +} + +void CursorButtonAccumulator::clearButtons() { + mBtnLeft = 0; + mBtnRight = 0; + mBtnMiddle = 0; + mBtnBack = 0; + mBtnSide = 0; + mBtnForward = 0; + mBtnExtra = 0; + mBtnTask = 0; +} + +void CursorButtonAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_KEY) { + switch (rawEvent->code) { + case BTN_LEFT: + mBtnLeft = rawEvent->value; + break; + case BTN_RIGHT: + mBtnRight = rawEvent->value; + break; + case BTN_MIDDLE: + mBtnMiddle = rawEvent->value; + break; + case BTN_BACK: + mBtnBack = rawEvent->value; + break; + case BTN_SIDE: + mBtnSide = rawEvent->value; + break; + case BTN_FORWARD: + mBtnForward = rawEvent->value; + break; + case BTN_EXTRA: + mBtnExtra = rawEvent->value; + break; + case BTN_TASK: + mBtnTask = rawEvent->value; + break; + } + } +} + +uint32_t CursorButtonAccumulator::getButtonState() const { + uint32_t result = 0; + if (mBtnLeft) { + result |= AMOTION_EVENT_BUTTON_PRIMARY; + } + if (mBtnRight) { + result |= AMOTION_EVENT_BUTTON_SECONDARY; + } + if (mBtnMiddle) { + result |= AMOTION_EVENT_BUTTON_TERTIARY; + } + if (mBtnBack || mBtnSide) { + result |= AMOTION_EVENT_BUTTON_BACK; + } + if (mBtnForward || mBtnExtra) { + result |= AMOTION_EVENT_BUTTON_FORWARD; + } + return result; +} + + +// --- CursorMotionAccumulator --- + +CursorMotionAccumulator::CursorMotionAccumulator() { + clearRelativeAxes(); +} + +void CursorMotionAccumulator::reset(InputDevice* device) { + clearRelativeAxes(); +} + +void CursorMotionAccumulator::clearRelativeAxes() { + mRelX = 0; + mRelY = 0; +} + +void CursorMotionAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_REL) { + switch (rawEvent->code) { + case REL_X: + mRelX = rawEvent->value; + break; + case REL_Y: + mRelY = rawEvent->value; + break; + } + } +} + +void CursorMotionAccumulator::finishSync() { + clearRelativeAxes(); +} + + +// --- CursorScrollAccumulator --- + +CursorScrollAccumulator::CursorScrollAccumulator() : + mHaveRelWheel(false), mHaveRelHWheel(false) { + clearRelativeAxes(); +} + +void CursorScrollAccumulator::configure(InputDevice* device) { + mHaveRelWheel = device->getEventHub()->hasRelativeAxis(device->getId(), REL_WHEEL); + mHaveRelHWheel = device->getEventHub()->hasRelativeAxis(device->getId(), REL_HWHEEL); +} + +void CursorScrollAccumulator::reset(InputDevice* device) { + clearRelativeAxes(); +} + +void CursorScrollAccumulator::clearRelativeAxes() { + mRelWheel = 0; + mRelHWheel = 0; +} + +void CursorScrollAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_REL) { + switch (rawEvent->code) { + case REL_WHEEL: + mRelWheel = rawEvent->value; + break; + case REL_HWHEEL: + mRelHWheel = rawEvent->value; + break; + } + } +} + +void CursorScrollAccumulator::finishSync() { + clearRelativeAxes(); +} + + +// --- TouchButtonAccumulator --- + +TouchButtonAccumulator::TouchButtonAccumulator() : + mHaveBtnTouch(false), mHaveStylus(false) { + clearButtons(); +} + +void TouchButtonAccumulator::configure(InputDevice* device) { + mHaveBtnTouch = device->hasKey(BTN_TOUCH); + mHaveStylus = device->hasKey(BTN_TOOL_PEN) + || device->hasKey(BTN_TOOL_RUBBER) + || device->hasKey(BTN_TOOL_BRUSH) + || device->hasKey(BTN_TOOL_PENCIL) + || device->hasKey(BTN_TOOL_AIRBRUSH); +} + +void TouchButtonAccumulator::reset(InputDevice* device) { + mBtnTouch = device->isKeyPressed(BTN_TOUCH); + mBtnStylus = device->isKeyPressed(BTN_STYLUS); + mBtnStylus2 = device->isKeyPressed(BTN_STYLUS); + mBtnToolFinger = device->isKeyPressed(BTN_TOOL_FINGER); + mBtnToolPen = device->isKeyPressed(BTN_TOOL_PEN); + mBtnToolRubber = device->isKeyPressed(BTN_TOOL_RUBBER); + mBtnToolBrush = device->isKeyPressed(BTN_TOOL_BRUSH); + mBtnToolPencil = device->isKeyPressed(BTN_TOOL_PENCIL); + mBtnToolAirbrush = device->isKeyPressed(BTN_TOOL_AIRBRUSH); + mBtnToolMouse = device->isKeyPressed(BTN_TOOL_MOUSE); + mBtnToolLens = device->isKeyPressed(BTN_TOOL_LENS); + mBtnToolDoubleTap = device->isKeyPressed(BTN_TOOL_DOUBLETAP); + mBtnToolTripleTap = device->isKeyPressed(BTN_TOOL_TRIPLETAP); + mBtnToolQuadTap = device->isKeyPressed(BTN_TOOL_QUADTAP); +} + +void TouchButtonAccumulator::clearButtons() { + mBtnTouch = 0; + mBtnStylus = 0; + mBtnStylus2 = 0; + mBtnToolFinger = 0; + mBtnToolPen = 0; + mBtnToolRubber = 0; + mBtnToolBrush = 0; + mBtnToolPencil = 0; + mBtnToolAirbrush = 0; + mBtnToolMouse = 0; + mBtnToolLens = 0; + mBtnToolDoubleTap = 0; + mBtnToolTripleTap = 0; + mBtnToolQuadTap = 0; +} + +void TouchButtonAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_KEY) { + switch (rawEvent->code) { + case BTN_TOUCH: + mBtnTouch = rawEvent->value; + break; + case BTN_STYLUS: + mBtnStylus = rawEvent->value; + break; + case BTN_STYLUS2: + mBtnStylus2 = rawEvent->value; + break; + case BTN_TOOL_FINGER: + mBtnToolFinger = rawEvent->value; + break; + case BTN_TOOL_PEN: + mBtnToolPen = rawEvent->value; + break; + case BTN_TOOL_RUBBER: + mBtnToolRubber = rawEvent->value; + break; + case BTN_TOOL_BRUSH: + mBtnToolBrush = rawEvent->value; + break; + case BTN_TOOL_PENCIL: + mBtnToolPencil = rawEvent->value; + break; + case BTN_TOOL_AIRBRUSH: + mBtnToolAirbrush = rawEvent->value; + break; + case BTN_TOOL_MOUSE: + mBtnToolMouse = rawEvent->value; + break; + case BTN_TOOL_LENS: + mBtnToolLens = rawEvent->value; + break; + case BTN_TOOL_DOUBLETAP: + mBtnToolDoubleTap = rawEvent->value; + break; + case BTN_TOOL_TRIPLETAP: + mBtnToolTripleTap = rawEvent->value; + break; + case BTN_TOOL_QUADTAP: + mBtnToolQuadTap = rawEvent->value; + break; + } + } +} + +uint32_t TouchButtonAccumulator::getButtonState() const { + uint32_t result = 0; + if (mBtnStylus) { + result |= AMOTION_EVENT_BUTTON_SECONDARY; + } + if (mBtnStylus2) { + result |= AMOTION_EVENT_BUTTON_TERTIARY; + } + return result; +} + +int32_t TouchButtonAccumulator::getToolType() const { + if (mBtnToolMouse || mBtnToolLens) { + return AMOTION_EVENT_TOOL_TYPE_MOUSE; + } + if (mBtnToolRubber) { + return AMOTION_EVENT_TOOL_TYPE_ERASER; + } + if (mBtnToolPen || mBtnToolBrush || mBtnToolPencil || mBtnToolAirbrush) { + return AMOTION_EVENT_TOOL_TYPE_STYLUS; + } + if (mBtnToolFinger || mBtnToolDoubleTap || mBtnToolTripleTap || mBtnToolQuadTap) { + return AMOTION_EVENT_TOOL_TYPE_FINGER; + } + return AMOTION_EVENT_TOOL_TYPE_UNKNOWN; +} + +bool TouchButtonAccumulator::isToolActive() const { + return mBtnTouch || mBtnToolFinger || mBtnToolPen || mBtnToolRubber + || mBtnToolBrush || mBtnToolPencil || mBtnToolAirbrush + || mBtnToolMouse || mBtnToolLens + || mBtnToolDoubleTap || mBtnToolTripleTap || mBtnToolQuadTap; +} + +bool TouchButtonAccumulator::isHovering() const { + return mHaveBtnTouch && !mBtnTouch; +} + +bool TouchButtonAccumulator::hasStylus() const { + return mHaveStylus; +} + + +// --- RawPointerAxes --- + +RawPointerAxes::RawPointerAxes() { + clear(); +} + +void RawPointerAxes::clear() { + x.clear(); + y.clear(); + pressure.clear(); + touchMajor.clear(); + touchMinor.clear(); + toolMajor.clear(); + toolMinor.clear(); + orientation.clear(); + distance.clear(); + tiltX.clear(); + tiltY.clear(); + trackingId.clear(); + slot.clear(); +} + + +// --- RawPointerData --- + +RawPointerData::RawPointerData() { + clear(); +} + +void RawPointerData::clear() { + pointerCount = 0; + clearIdBits(); +} + +void RawPointerData::copyFrom(const RawPointerData& other) { + pointerCount = other.pointerCount; + hoveringIdBits = other.hoveringIdBits; + touchingIdBits = other.touchingIdBits; + + for (uint32_t i = 0; i < pointerCount; i++) { + pointers[i] = other.pointers[i]; + + int id = pointers[i].id; + idToIndex[id] = other.idToIndex[id]; + } +} + +void RawPointerData::getCentroidOfTouchingPointers(float* outX, float* outY) const { + float x = 0, y = 0; + uint32_t count = touchingIdBits.count(); + if (count) { + for (BitSet32 idBits(touchingIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + const Pointer& pointer = pointerForId(id); + x += pointer.x; + y += pointer.y; + } + x /= count; + y /= count; + } + *outX = x; + *outY = y; +} + + +// --- CookedPointerData --- + +CookedPointerData::CookedPointerData() { + clear(); +} + +void CookedPointerData::clear() { + pointerCount = 0; + hoveringIdBits.clear(); + touchingIdBits.clear(); +} + +void CookedPointerData::copyFrom(const CookedPointerData& other) { + pointerCount = other.pointerCount; + hoveringIdBits = other.hoveringIdBits; + touchingIdBits = other.touchingIdBits; + + for (uint32_t i = 0; i < pointerCount; i++) { + pointerProperties[i].copyFrom(other.pointerProperties[i]); + pointerCoords[i].copyFrom(other.pointerCoords[i]); + + int id = pointerProperties[i].id; + idToIndex[id] = other.idToIndex[id]; + } +} + + +// --- SingleTouchMotionAccumulator --- + +SingleTouchMotionAccumulator::SingleTouchMotionAccumulator() { + clearAbsoluteAxes(); +} + +void SingleTouchMotionAccumulator::reset(InputDevice* device) { + mAbsX = device->getAbsoluteAxisValue(ABS_X); + mAbsY = device->getAbsoluteAxisValue(ABS_Y); + mAbsPressure = device->getAbsoluteAxisValue(ABS_PRESSURE); + mAbsToolWidth = device->getAbsoluteAxisValue(ABS_TOOL_WIDTH); + mAbsDistance = device->getAbsoluteAxisValue(ABS_DISTANCE); + mAbsTiltX = device->getAbsoluteAxisValue(ABS_TILT_X); + mAbsTiltY = device->getAbsoluteAxisValue(ABS_TILT_Y); +} + +void SingleTouchMotionAccumulator::clearAbsoluteAxes() { + mAbsX = 0; + mAbsY = 0; + mAbsPressure = 0; + mAbsToolWidth = 0; + mAbsDistance = 0; + mAbsTiltX = 0; + mAbsTiltY = 0; +} + +void SingleTouchMotionAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_ABS) { + switch (rawEvent->code) { + case ABS_X: + mAbsX = rawEvent->value; + break; + case ABS_Y: + mAbsY = rawEvent->value; + break; + case ABS_PRESSURE: + mAbsPressure = rawEvent->value; + break; + case ABS_TOOL_WIDTH: + mAbsToolWidth = rawEvent->value; + break; + case ABS_DISTANCE: + mAbsDistance = rawEvent->value; + break; + case ABS_TILT_X: + mAbsTiltX = rawEvent->value; + break; + case ABS_TILT_Y: + mAbsTiltY = rawEvent->value; + break; + } + } +} + + +// --- MultiTouchMotionAccumulator --- + +MultiTouchMotionAccumulator::MultiTouchMotionAccumulator() : + mCurrentSlot(-1), mSlots(NULL), mSlotCount(0), mUsingSlotsProtocol(false), + mHaveStylus(false) { +} + +MultiTouchMotionAccumulator::~MultiTouchMotionAccumulator() { + delete[] mSlots; +} + +void MultiTouchMotionAccumulator::configure(InputDevice* device, + size_t slotCount, bool usingSlotsProtocol) { + mSlotCount = slotCount; + mUsingSlotsProtocol = usingSlotsProtocol; + mHaveStylus = device->hasAbsoluteAxis(ABS_MT_TOOL_TYPE); + + delete[] mSlots; + mSlots = new Slot[slotCount]; +} + +void MultiTouchMotionAccumulator::reset(InputDevice* device) { + // Unfortunately there is no way to read the initial contents of the slots. + // So when we reset the accumulator, we must assume they are all zeroes. + if (mUsingSlotsProtocol) { + // Query the driver for the current slot index and use it as the initial slot + // before we start reading events from the device. It is possible that the + // current slot index will not be the same as it was when the first event was + // written into the evdev buffer, which means the input mapper could start + // out of sync with the initial state of the events in the evdev buffer. + // In the extremely unlikely case that this happens, the data from + // two slots will be confused until the next ABS_MT_SLOT event is received. + // This can cause the touch point to "jump", but at least there will be + // no stuck touches. + int32_t initialSlot; + status_t status = device->getEventHub()->getAbsoluteAxisValue(device->getId(), + ABS_MT_SLOT, &initialSlot); + if (status) { + ALOGD("Could not retrieve current multitouch slot index. status=%d", status); + initialSlot = -1; + } + clearSlots(initialSlot); + } else { + clearSlots(-1); + } +} + +void MultiTouchMotionAccumulator::clearSlots(int32_t initialSlot) { + if (mSlots) { + for (size_t i = 0; i < mSlotCount; i++) { + mSlots[i].clear(); + } + } + mCurrentSlot = initialSlot; +} + +void MultiTouchMotionAccumulator::process(const RawEvent* rawEvent) { + if (rawEvent->type == EV_ABS) { + bool newSlot = false; + if (mUsingSlotsProtocol) { + if (rawEvent->code == ABS_MT_SLOT) { + mCurrentSlot = rawEvent->value; + newSlot = true; + } + } else if (mCurrentSlot < 0) { + mCurrentSlot = 0; + } + + if (mCurrentSlot < 0 || size_t(mCurrentSlot) >= mSlotCount) { +#if DEBUG_POINTERS + if (newSlot) { + ALOGW("MultiTouch device emitted invalid slot index %d but it " + "should be between 0 and %d; ignoring this slot.", + mCurrentSlot, mSlotCount - 1); + } +#endif + } else { + Slot* slot = &mSlots[mCurrentSlot]; + + switch (rawEvent->code) { + case ABS_MT_POSITION_X: + slot->mInUse = true; + slot->mAbsMTPositionX = rawEvent->value; + break; + case ABS_MT_POSITION_Y: + slot->mInUse = true; + slot->mAbsMTPositionY = rawEvent->value; + break; + case ABS_MT_TOUCH_MAJOR: + slot->mInUse = true; + slot->mAbsMTTouchMajor = rawEvent->value; + break; + case ABS_MT_TOUCH_MINOR: + slot->mInUse = true; + slot->mAbsMTTouchMinor = rawEvent->value; + slot->mHaveAbsMTTouchMinor = true; + break; + case ABS_MT_WIDTH_MAJOR: + slot->mInUse = true; + slot->mAbsMTWidthMajor = rawEvent->value; + break; + case ABS_MT_WIDTH_MINOR: + slot->mInUse = true; + slot->mAbsMTWidthMinor = rawEvent->value; + slot->mHaveAbsMTWidthMinor = true; + break; + case ABS_MT_ORIENTATION: + slot->mInUse = true; + slot->mAbsMTOrientation = rawEvent->value; + break; + case ABS_MT_TRACKING_ID: + if (mUsingSlotsProtocol && rawEvent->value < 0) { + // The slot is no longer in use but it retains its previous contents, + // which may be reused for subsequent touches. + slot->mInUse = false; + } else { + slot->mInUse = true; + slot->mAbsMTTrackingId = rawEvent->value; + } + break; + case ABS_MT_PRESSURE: + slot->mInUse = true; + slot->mAbsMTPressure = rawEvent->value; + break; + case ABS_MT_DISTANCE: + slot->mInUse = true; + slot->mAbsMTDistance = rawEvent->value; + break; + case ABS_MT_TOOL_TYPE: + slot->mInUse = true; + slot->mAbsMTToolType = rawEvent->value; + slot->mHaveAbsMTToolType = true; + break; + } + } + } else if (rawEvent->type == EV_SYN && rawEvent->code == SYN_MT_REPORT) { + // MultiTouch Sync: The driver has returned all data for *one* of the pointers. + mCurrentSlot += 1; + } +} + +void MultiTouchMotionAccumulator::finishSync() { + if (!mUsingSlotsProtocol) { + clearSlots(-1); + } +} + +bool MultiTouchMotionAccumulator::hasStylus() const { + return mHaveStylus; +} + + +// --- MultiTouchMotionAccumulator::Slot --- + +MultiTouchMotionAccumulator::Slot::Slot() { + clear(); +} + +void MultiTouchMotionAccumulator::Slot::clear() { + mInUse = false; + mHaveAbsMTTouchMinor = false; + mHaveAbsMTWidthMinor = false; + mHaveAbsMTToolType = false; + mAbsMTPositionX = 0; + mAbsMTPositionY = 0; + mAbsMTTouchMajor = 0; + mAbsMTTouchMinor = 0; + mAbsMTWidthMajor = 0; + mAbsMTWidthMinor = 0; + mAbsMTOrientation = 0; + mAbsMTTrackingId = -1; + mAbsMTPressure = 0; + mAbsMTDistance = 0; + mAbsMTToolType = 0; +} + +int32_t MultiTouchMotionAccumulator::Slot::getToolType() const { + if (mHaveAbsMTToolType) { + switch (mAbsMTToolType) { + case MT_TOOL_FINGER: + return AMOTION_EVENT_TOOL_TYPE_FINGER; + case MT_TOOL_PEN: + return AMOTION_EVENT_TOOL_TYPE_STYLUS; + } + } + return AMOTION_EVENT_TOOL_TYPE_UNKNOWN; +} + + +// --- InputMapper --- + +InputMapper::InputMapper(InputDevice* device) : + mDevice(device), mContext(device->getContext()) { +} + +InputMapper::~InputMapper() { +} + +void InputMapper::populateDeviceInfo(InputDeviceInfo* info) { + info->addSource(getSources()); +} + +void InputMapper::dump(String8& dump) { +} + +void InputMapper::configure(nsecs_t when, + const InputReaderConfiguration* config, uint32_t changes) { +} + +void InputMapper::reset(nsecs_t when) { +} + +void InputMapper::timeoutExpired(nsecs_t when) { +} + +int32_t InputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return AKEY_STATE_UNKNOWN; +} + +bool InputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return false; +} + +void InputMapper::vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, + int32_t token) { +} + +void InputMapper::cancelVibrate(int32_t token) { +} + +int32_t InputMapper::getMetaState() { + return 0; +} + +void InputMapper::fadePointer() { +} + +status_t InputMapper::getAbsoluteAxisInfo(int32_t axis, RawAbsoluteAxisInfo* axisInfo) { + return getEventHub()->getAbsoluteAxisInfo(getDeviceId(), axis, axisInfo); +} + +void InputMapper::bumpGeneration() { + mDevice->bumpGeneration(); +} + +void InputMapper::dumpRawAbsoluteAxisInfo(String8& dump, + const RawAbsoluteAxisInfo& axis, const char* name) { + if (axis.valid) { + dump.appendFormat(INDENT4 "%s: min=%d, max=%d, flat=%d, fuzz=%d, resolution=%d\n", + name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz, axis.resolution); + } else { + dump.appendFormat(INDENT4 "%s: unknown range\n", name); + } +} + + +// --- SwitchInputMapper --- + +SwitchInputMapper::SwitchInputMapper(InputDevice* device) : + InputMapper(device), mUpdatedSwitchValues(0), mUpdatedSwitchMask(0) { +} + +SwitchInputMapper::~SwitchInputMapper() { +} + +uint32_t SwitchInputMapper::getSources() { + return AINPUT_SOURCE_SWITCH; +} + +void SwitchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_SW: + processSwitch(rawEvent->code, rawEvent->value); + break; + + case EV_SYN: + if (rawEvent->code == SYN_REPORT) { + sync(rawEvent->when); + } + } +} + +void SwitchInputMapper::processSwitch(int32_t switchCode, int32_t switchValue) { + if (switchCode >= 0 && switchCode < 32) { + if (switchValue) { + mUpdatedSwitchValues |= 1 << switchCode; + } + mUpdatedSwitchMask |= 1 << switchCode; + } +} + +void SwitchInputMapper::sync(nsecs_t when) { + if (mUpdatedSwitchMask) { + NotifySwitchArgs args(when, 0, mUpdatedSwitchValues, mUpdatedSwitchMask); + getListener()->notifySwitch(&args); + + mUpdatedSwitchValues = 0; + mUpdatedSwitchMask = 0; + } +} + +int32_t SwitchInputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getEventHub()->getSwitchState(getDeviceId(), switchCode); +} + + +// --- VibratorInputMapper --- + +VibratorInputMapper::VibratorInputMapper(InputDevice* device) : + InputMapper(device), mVibrating(false) { +} + +VibratorInputMapper::~VibratorInputMapper() { +} + +uint32_t VibratorInputMapper::getSources() { + return 0; +} + +void VibratorInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + info->setVibrator(true); +} + +void VibratorInputMapper::process(const RawEvent* rawEvent) { + // TODO: Handle FF_STATUS, although it does not seem to be widely supported. +} + +void VibratorInputMapper::vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, + int32_t token) { +#if DEBUG_VIBRATOR + String8 patternStr; + for (size_t i = 0; i < patternSize; i++) { + if (i != 0) { + patternStr.append(", "); + } + patternStr.appendFormat("%lld", pattern[i]); + } + ALOGD("vibrate: deviceId=%d, pattern=[%s], repeat=%ld, token=%d", + getDeviceId(), patternStr.string(), repeat, token); +#endif + + mVibrating = true; + memcpy(mPattern, pattern, patternSize * sizeof(nsecs_t)); + mPatternSize = patternSize; + mRepeat = repeat; + mToken = token; + mIndex = -1; + + nextStep(); +} + +void VibratorInputMapper::cancelVibrate(int32_t token) { +#if DEBUG_VIBRATOR + ALOGD("cancelVibrate: deviceId=%d, token=%d", getDeviceId(), token); +#endif + + if (mVibrating && mToken == token) { + stopVibrating(); + } +} + +void VibratorInputMapper::timeoutExpired(nsecs_t when) { + if (mVibrating) { + if (when >= mNextStepTime) { + nextStep(); + } else { + getContext()->requestTimeoutAtTime(mNextStepTime); + } + } +} + +void VibratorInputMapper::nextStep() { + mIndex += 1; + if (size_t(mIndex) >= mPatternSize) { + if (mRepeat < 0) { + // We are done. + stopVibrating(); + return; + } + mIndex = mRepeat; + } + + bool vibratorOn = mIndex & 1; + nsecs_t duration = mPattern[mIndex]; + if (vibratorOn) { +#if DEBUG_VIBRATOR + ALOGD("nextStep: sending vibrate deviceId=%d, duration=%lld", + getDeviceId(), duration); +#endif + getEventHub()->vibrate(getDeviceId(), duration); + } else { +#if DEBUG_VIBRATOR + ALOGD("nextStep: sending cancel vibrate deviceId=%d", getDeviceId()); +#endif + getEventHub()->cancelVibrate(getDeviceId()); + } + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + mNextStepTime = now + duration; + getContext()->requestTimeoutAtTime(mNextStepTime); +#if DEBUG_VIBRATOR + ALOGD("nextStep: scheduled timeout in %0.3fms", duration * 0.000001f); +#endif +} + +void VibratorInputMapper::stopVibrating() { + mVibrating = false; +#if DEBUG_VIBRATOR + ALOGD("stopVibrating: sending cancel vibrate deviceId=%d", getDeviceId()); +#endif + getEventHub()->cancelVibrate(getDeviceId()); +} + +void VibratorInputMapper::dump(String8& dump) { + dump.append(INDENT2 "Vibrator Input Mapper:\n"); + dump.appendFormat(INDENT3 "Vibrating: %s\n", toString(mVibrating)); +} + + +// --- KeyboardInputMapper --- + +KeyboardInputMapper::KeyboardInputMapper(InputDevice* device, + uint32_t source, int32_t keyboardType) : + InputMapper(device), mSource(source), + mKeyboardType(keyboardType) { +} + +KeyboardInputMapper::~KeyboardInputMapper() { +} + +uint32_t KeyboardInputMapper::getSources() { + return mSource; +} + +void KeyboardInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + info->setKeyboardType(mKeyboardType); + info->setKeyCharacterMap(getEventHub()->getKeyCharacterMap(getDeviceId())); +} + +void KeyboardInputMapper::dump(String8& dump) { + dump.append(INDENT2 "Keyboard Input Mapper:\n"); + dumpParameters(dump); + dump.appendFormat(INDENT3 "KeyboardType: %d\n", mKeyboardType); + dump.appendFormat(INDENT3 "Orientation: %d\n", mOrientation); + dump.appendFormat(INDENT3 "KeyDowns: %d keys currently down\n", mKeyDowns.size()); + dump.appendFormat(INDENT3 "MetaState: 0x%0x\n", mMetaState); + dump.appendFormat(INDENT3 "DownTime: %lld\n", mDownTime); +} + + +void KeyboardInputMapper::configure(nsecs_t when, + const InputReaderConfiguration* config, uint32_t changes) { + InputMapper::configure(when, config, changes); + + if (!changes) { // first time only + // Configure basic parameters. + configureParameters(); + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_DISPLAY_INFO)) { + if (mParameters.orientationAware && mParameters.hasAssociatedDisplay) { + DisplayViewport v; + if (config->getDisplayInfo(false /*external*/, &v)) { + mOrientation = v.orientation; + } else { + mOrientation = DISPLAY_ORIENTATION_0; + } + } else { + mOrientation = DISPLAY_ORIENTATION_0; + } + } +} + +void KeyboardInputMapper::configureParameters() { + mParameters.orientationAware = false; + getDevice()->getConfiguration().tryGetProperty(String8("keyboard.orientationAware"), + mParameters.orientationAware); + + mParameters.hasAssociatedDisplay = false; + if (mParameters.orientationAware) { + mParameters.hasAssociatedDisplay = true; + } +} + +void KeyboardInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + dump.appendFormat(INDENT4 "HasAssociatedDisplay: %s\n", + toString(mParameters.hasAssociatedDisplay)); + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); +} + +void KeyboardInputMapper::reset(nsecs_t when) { + mMetaState = AMETA_NONE; + mDownTime = 0; + mKeyDowns.clear(); + mCurrentHidUsage = 0; + + resetLedState(); + + InputMapper::reset(when); +} + +void KeyboardInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: { + int32_t scanCode = rawEvent->code; + int32_t usageCode = mCurrentHidUsage; + mCurrentHidUsage = 0; + + if (isKeyboardOrGamepadKey(scanCode)) { + int32_t keyCode; + uint32_t flags; + if (getEventHub()->mapKey(getDeviceId(), scanCode, usageCode, &keyCode, &flags)) { + keyCode = AKEYCODE_UNKNOWN; + flags = 0; + } + processKey(rawEvent->when, rawEvent->value != 0, keyCode, scanCode, flags); + } + break; + } + case EV_MSC: { + if (rawEvent->code == MSC_SCAN) { + mCurrentHidUsage = rawEvent->value; + } + break; + } + case EV_SYN: { + if (rawEvent->code == SYN_REPORT) { + mCurrentHidUsage = 0; + } + } + } +} + +bool KeyboardInputMapper::isKeyboardOrGamepadKey(int32_t scanCode) { + return scanCode < BTN_MOUSE + || scanCode >= KEY_OK + || (scanCode >= BTN_MISC && scanCode < BTN_MOUSE) + || (scanCode >= BTN_JOYSTICK && scanCode < BTN_DIGI); +} + +void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode, + int32_t scanCode, uint32_t policyFlags) { + + if (down) { + // Rotate key codes according to orientation if needed. + if (mParameters.orientationAware && mParameters.hasAssociatedDisplay) { + keyCode = rotateKeyCode(keyCode, mOrientation); + } + + // Add key down. + ssize_t keyDownIndex = findKeyDown(scanCode); + if (keyDownIndex >= 0) { + // key repeat, be sure to use same keycode as before in case of rotation + keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode; + } else { + // key down + if ((policyFlags & POLICY_FLAG_VIRTUAL) + && mContext->shouldDropVirtualKey(when, + getDevice(), keyCode, scanCode)) { + return; + } + + mKeyDowns.push(); + KeyDown& keyDown = mKeyDowns.editTop(); + keyDown.keyCode = keyCode; + keyDown.scanCode = scanCode; + } + + mDownTime = when; + } else { + // Remove key down. + ssize_t keyDownIndex = findKeyDown(scanCode); + if (keyDownIndex >= 0) { + // key up, be sure to use same keycode as before in case of rotation + keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode; + mKeyDowns.removeAt(size_t(keyDownIndex)); + } else { + // key was not actually down + ALOGI("Dropping key up from device %s because the key was not down. " + "keyCode=%d, scanCode=%d", + getDeviceName().string(), keyCode, scanCode); + return; + } + } + + int32_t oldMetaState = mMetaState; + int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState); + bool metaStateChanged = oldMetaState != newMetaState; + if (metaStateChanged) { + mMetaState = newMetaState; + updateLedState(false); + } + + nsecs_t downTime = mDownTime; + + // Key down on external an keyboard should wake the device. + // We don't do this for internal keyboards to prevent them from waking up in your pocket. + // For internal keyboards, the key layout file should specify the policy flags for + // each wake key individually. + // TODO: Use the input device configuration to control this behavior more finely. + if (down && getDevice()->isExternal() + && !(policyFlags & (POLICY_FLAG_WAKE | POLICY_FLAG_WAKE_DROPPED))) { + policyFlags |= POLICY_FLAG_WAKE_DROPPED; + } + + if (metaStateChanged) { + getContext()->updateGlobalMetaState(); + } + + if (down && !isMetaKey(keyCode)) { + getContext()->fadePointer(); + } + + NotifyKeyArgs args(when, getDeviceId(), mSource, policyFlags, + down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP, + AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime); + getListener()->notifyKey(&args); +} + +ssize_t KeyboardInputMapper::findKeyDown(int32_t scanCode) { + size_t n = mKeyDowns.size(); + for (size_t i = 0; i < n; i++) { + if (mKeyDowns[i].scanCode == scanCode) { + return i; + } + } + return -1; +} + +int32_t KeyboardInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getEventHub()->getKeyCodeState(getDeviceId(), keyCode); +} + +int32_t KeyboardInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getEventHub()->getScanCodeState(getDeviceId(), scanCode); +} + +bool KeyboardInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return getEventHub()->markSupportedKeyCodes(getDeviceId(), numCodes, keyCodes, outFlags); +} + +int32_t KeyboardInputMapper::getMetaState() { + return mMetaState; +} + +void KeyboardInputMapper::resetLedState() { + initializeLedState(mCapsLockLedState, ALED_CAPS_LOCK); + initializeLedState(mNumLockLedState, ALED_NUM_LOCK); + initializeLedState(mScrollLockLedState, ALED_SCROLL_LOCK); + + updateLedState(true); +} + +void KeyboardInputMapper::initializeLedState(LedState& ledState, int32_t led) { + ledState.avail = getEventHub()->hasLed(getDeviceId(), led); + ledState.on = false; +} + +void KeyboardInputMapper::updateLedState(bool reset) { + updateLedStateForModifier(mCapsLockLedState, ALED_CAPS_LOCK, + AMETA_CAPS_LOCK_ON, reset); + updateLedStateForModifier(mNumLockLedState, ALED_NUM_LOCK, + AMETA_NUM_LOCK_ON, reset); + updateLedStateForModifier(mScrollLockLedState, ALED_SCROLL_LOCK, + AMETA_SCROLL_LOCK_ON, reset); +} + +void KeyboardInputMapper::updateLedStateForModifier(LedState& ledState, + int32_t led, int32_t modifier, bool reset) { + if (ledState.avail) { + bool desiredState = (mMetaState & modifier) != 0; + if (reset || ledState.on != desiredState) { + getEventHub()->setLedState(getDeviceId(), led, desiredState); + ledState.on = desiredState; + } + } +} + + +// --- CursorInputMapper --- + +CursorInputMapper::CursorInputMapper(InputDevice* device) : + InputMapper(device) { +} + +CursorInputMapper::~CursorInputMapper() { +} + +uint32_t CursorInputMapper::getSources() { + return mSource; +} + +void CursorInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + if (mParameters.mode == Parameters::MODE_POINTER) { + float minX, minY, maxX, maxY; + if (mPointerController->getBounds(&minX, &minY, &maxX, &maxY)) { + info->addMotionRange(AMOTION_EVENT_AXIS_X, mSource, minX, maxX, 0.0f, 0.0f, 0.0f); + info->addMotionRange(AMOTION_EVENT_AXIS_Y, mSource, minY, maxY, 0.0f, 0.0f, 0.0f); + } + } else { + info->addMotionRange(AMOTION_EVENT_AXIS_X, mSource, -1.0f, 1.0f, 0.0f, mXScale, 0.0f); + info->addMotionRange(AMOTION_EVENT_AXIS_Y, mSource, -1.0f, 1.0f, 0.0f, mYScale, 0.0f); + } + info->addMotionRange(AMOTION_EVENT_AXIS_PRESSURE, mSource, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f); + + if (mCursorScrollAccumulator.haveRelativeVWheel()) { + info->addMotionRange(AMOTION_EVENT_AXIS_VSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f); + } + if (mCursorScrollAccumulator.haveRelativeHWheel()) { + info->addMotionRange(AMOTION_EVENT_AXIS_HSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f); + } +} + +void CursorInputMapper::dump(String8& dump) { + dump.append(INDENT2 "Cursor Input Mapper:\n"); + dumpParameters(dump); + dump.appendFormat(INDENT3 "XScale: %0.3f\n", mXScale); + dump.appendFormat(INDENT3 "YScale: %0.3f\n", mYScale); + dump.appendFormat(INDENT3 "XPrecision: %0.3f\n", mXPrecision); + dump.appendFormat(INDENT3 "YPrecision: %0.3f\n", mYPrecision); + dump.appendFormat(INDENT3 "HaveVWheel: %s\n", + toString(mCursorScrollAccumulator.haveRelativeVWheel())); + dump.appendFormat(INDENT3 "HaveHWheel: %s\n", + toString(mCursorScrollAccumulator.haveRelativeHWheel())); + dump.appendFormat(INDENT3 "VWheelScale: %0.3f\n", mVWheelScale); + dump.appendFormat(INDENT3 "HWheelScale: %0.3f\n", mHWheelScale); + dump.appendFormat(INDENT3 "Orientation: %d\n", mOrientation); + dump.appendFormat(INDENT3 "ButtonState: 0x%08x\n", mButtonState); + dump.appendFormat(INDENT3 "Down: %s\n", toString(isPointerDown(mButtonState))); + dump.appendFormat(INDENT3 "DownTime: %lld\n", mDownTime); +} + +void CursorInputMapper::configure(nsecs_t when, + const InputReaderConfiguration* config, uint32_t changes) { + InputMapper::configure(when, config, changes); + + if (!changes) { // first time only + mCursorScrollAccumulator.configure(getDevice()); + + // Configure basic parameters. + configureParameters(); + + // Configure device mode. + switch (mParameters.mode) { + case Parameters::MODE_POINTER: + mSource = AINPUT_SOURCE_MOUSE; + mXPrecision = 1.0f; + mYPrecision = 1.0f; + mXScale = 1.0f; + mYScale = 1.0f; + mPointerController = getPolicy()->obtainPointerController(getDeviceId()); + break; + case Parameters::MODE_NAVIGATION: + mSource = AINPUT_SOURCE_TRACKBALL; + mXPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mYPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mXScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + mYScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + break; + } + + mVWheelScale = 1.0f; + mHWheelScale = 1.0f; + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_POINTER_SPEED)) { + mPointerVelocityControl.setParameters(config->pointerVelocityControlParameters); + mWheelXVelocityControl.setParameters(config->wheelVelocityControlParameters); + mWheelYVelocityControl.setParameters(config->wheelVelocityControlParameters); + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_DISPLAY_INFO)) { + if (mParameters.orientationAware && mParameters.hasAssociatedDisplay) { + DisplayViewport v; + if (config->getDisplayInfo(false /*external*/, &v)) { + mOrientation = v.orientation; + } else { + mOrientation = DISPLAY_ORIENTATION_0; + } + } else { + mOrientation = DISPLAY_ORIENTATION_0; + } + bumpGeneration(); + } +} + +void CursorInputMapper::configureParameters() { + mParameters.mode = Parameters::MODE_POINTER; + String8 cursorModeString; + if (getDevice()->getConfiguration().tryGetProperty(String8("cursor.mode"), cursorModeString)) { + if (cursorModeString == "navigation") { + mParameters.mode = Parameters::MODE_NAVIGATION; + } else if (cursorModeString != "pointer" && cursorModeString != "default") { + ALOGW("Invalid value for cursor.mode: '%s'", cursorModeString.string()); + } + } + + mParameters.orientationAware = false; + getDevice()->getConfiguration().tryGetProperty(String8("cursor.orientationAware"), + mParameters.orientationAware); + + mParameters.hasAssociatedDisplay = false; + if (mParameters.mode == Parameters::MODE_POINTER || mParameters.orientationAware) { + mParameters.hasAssociatedDisplay = true; + } +} + +void CursorInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + dump.appendFormat(INDENT4 "HasAssociatedDisplay: %s\n", + toString(mParameters.hasAssociatedDisplay)); + + switch (mParameters.mode) { + case Parameters::MODE_POINTER: + dump.append(INDENT4 "Mode: pointer\n"); + break; + case Parameters::MODE_NAVIGATION: + dump.append(INDENT4 "Mode: navigation\n"); + break; + default: + ALOG_ASSERT(false); + } + + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); +} + +void CursorInputMapper::reset(nsecs_t when) { + mButtonState = 0; + mDownTime = 0; + + mPointerVelocityControl.reset(); + mWheelXVelocityControl.reset(); + mWheelYVelocityControl.reset(); + + mCursorButtonAccumulator.reset(getDevice()); + mCursorMotionAccumulator.reset(getDevice()); + mCursorScrollAccumulator.reset(getDevice()); + + InputMapper::reset(when); +} + +void CursorInputMapper::process(const RawEvent* rawEvent) { + mCursorButtonAccumulator.process(rawEvent); + mCursorMotionAccumulator.process(rawEvent); + mCursorScrollAccumulator.process(rawEvent); + + if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) { + sync(rawEvent->when); + } +} + +void CursorInputMapper::sync(nsecs_t when) { + int32_t lastButtonState = mButtonState; + int32_t currentButtonState = mCursorButtonAccumulator.getButtonState(); + mButtonState = currentButtonState; + + bool wasDown = isPointerDown(lastButtonState); + bool down = isPointerDown(currentButtonState); + bool downChanged; + if (!wasDown && down) { + mDownTime = when; + downChanged = true; + } else if (wasDown && !down) { + downChanged = true; + } else { + downChanged = false; + } + nsecs_t downTime = mDownTime; + bool buttonsChanged = currentButtonState != lastButtonState; + bool buttonsPressed = currentButtonState & ~lastButtonState; + + float deltaX = mCursorMotionAccumulator.getRelativeX() * mXScale; + float deltaY = mCursorMotionAccumulator.getRelativeY() * mYScale; + bool moved = deltaX != 0 || deltaY != 0; + + // Rotate delta according to orientation if needed. + if (mParameters.orientationAware && mParameters.hasAssociatedDisplay + && (deltaX != 0.0f || deltaY != 0.0f)) { + rotateDelta(mOrientation, &deltaX, &deltaY); + } + + // Move the pointer. + PointerProperties pointerProperties; + pointerProperties.clear(); + pointerProperties.id = 0; + pointerProperties.toolType = AMOTION_EVENT_TOOL_TYPE_MOUSE; + + PointerCoords pointerCoords; + pointerCoords.clear(); + + float vscroll = mCursorScrollAccumulator.getRelativeVWheel(); + float hscroll = mCursorScrollAccumulator.getRelativeHWheel(); + bool scrolled = vscroll != 0 || hscroll != 0; + + mWheelYVelocityControl.move(when, NULL, &vscroll); + mWheelXVelocityControl.move(when, &hscroll, NULL); + + mPointerVelocityControl.move(when, &deltaX, &deltaY); + + int32_t displayId; + if (mPointerController != NULL) { + if (moved || scrolled || buttonsChanged) { + mPointerController->setPresentation( + PointerControllerInterface::PRESENTATION_POINTER); + + if (moved) { + mPointerController->move(deltaX, deltaY); + } + + if (buttonsChanged) { + mPointerController->setButtonState(currentButtonState); + } + + mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE); + } + + float x, y; + mPointerController->getPosition(&x, &y); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y); + displayId = ADISPLAY_ID_DEFAULT; + } else { + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, deltaX); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, deltaY); + displayId = ADISPLAY_ID_NONE; + } + + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, down ? 1.0f : 0.0f); + + // Moving an external trackball or mouse should wake the device. + // We don't do this for internal cursor devices to prevent them from waking up + // the device in your pocket. + // TODO: Use the input device configuration to control this behavior more finely. + uint32_t policyFlags = 0; + if ((buttonsPressed || moved || scrolled) && getDevice()->isExternal()) { + policyFlags |= POLICY_FLAG_WAKE_DROPPED; + } + + // Synthesize key down from buttons if needed. + synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mSource, + policyFlags, lastButtonState, currentButtonState); + + // Send motion event. + if (downChanged || moved || scrolled || buttonsChanged) { + int32_t metaState = mContext->getGlobalMetaState(); + int32_t motionEventAction; + if (downChanged) { + motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else if (down || mPointerController == NULL) { + motionEventAction = AMOTION_EVENT_ACTION_MOVE; + } else { + motionEventAction = AMOTION_EVENT_ACTION_HOVER_MOVE; + } + + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + motionEventAction, 0, metaState, currentButtonState, 0, + displayId, 1, &pointerProperties, &pointerCoords, + mXPrecision, mYPrecision, downTime); + getListener()->notifyMotion(&args); + + // Send hover move after UP to tell the application that the mouse is hovering now. + if (motionEventAction == AMOTION_EVENT_ACTION_UP + && mPointerController != NULL) { + NotifyMotionArgs hoverArgs(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_HOVER_MOVE, 0, + metaState, currentButtonState, AMOTION_EVENT_EDGE_FLAG_NONE, + displayId, 1, &pointerProperties, &pointerCoords, + mXPrecision, mYPrecision, downTime); + getListener()->notifyMotion(&hoverArgs); + } + + // Send scroll events. + if (scrolled) { + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_VSCROLL, vscroll); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_HSCROLL, hscroll); + + NotifyMotionArgs scrollArgs(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_SCROLL, 0, metaState, currentButtonState, + AMOTION_EVENT_EDGE_FLAG_NONE, + displayId, 1, &pointerProperties, &pointerCoords, + mXPrecision, mYPrecision, downTime); + getListener()->notifyMotion(&scrollArgs); + } + } + + // Synthesize key up from buttons if needed. + synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, getDeviceId(), mSource, + policyFlags, lastButtonState, currentButtonState); + + mCursorMotionAccumulator.finishSync(); + mCursorScrollAccumulator.finishSync(); +} + +int32_t CursorInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + if (scanCode >= BTN_MOUSE && scanCode < BTN_JOYSTICK) { + return getEventHub()->getScanCodeState(getDeviceId(), scanCode); + } else { + return AKEY_STATE_UNKNOWN; + } +} + +void CursorInputMapper::fadePointer() { + if (mPointerController != NULL) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + } +} + + +// --- TouchInputMapper --- + +TouchInputMapper::TouchInputMapper(InputDevice* device) : + InputMapper(device), + mSource(0), mDeviceMode(DEVICE_MODE_DISABLED), + mSurfaceWidth(-1), mSurfaceHeight(-1), mSurfaceLeft(0), mSurfaceTop(0), + mSurfaceOrientation(DISPLAY_ORIENTATION_0) { +} + +TouchInputMapper::~TouchInputMapper() { +} + +uint32_t TouchInputMapper::getSources() { + return mSource; +} + +void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + if (mDeviceMode != DEVICE_MODE_DISABLED) { + info->addMotionRange(mOrientedRanges.x); + info->addMotionRange(mOrientedRanges.y); + info->addMotionRange(mOrientedRanges.pressure); + + if (mOrientedRanges.haveSize) { + info->addMotionRange(mOrientedRanges.size); + } + + if (mOrientedRanges.haveTouchSize) { + info->addMotionRange(mOrientedRanges.touchMajor); + info->addMotionRange(mOrientedRanges.touchMinor); + } + + if (mOrientedRanges.haveToolSize) { + info->addMotionRange(mOrientedRanges.toolMajor); + info->addMotionRange(mOrientedRanges.toolMinor); + } + + if (mOrientedRanges.haveOrientation) { + info->addMotionRange(mOrientedRanges.orientation); + } + + if (mOrientedRanges.haveDistance) { + info->addMotionRange(mOrientedRanges.distance); + } + + if (mOrientedRanges.haveTilt) { + info->addMotionRange(mOrientedRanges.tilt); + } + + if (mCursorScrollAccumulator.haveRelativeVWheel()) { + info->addMotionRange(AMOTION_EVENT_AXIS_VSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, + 0.0f); + } + if (mCursorScrollAccumulator.haveRelativeHWheel()) { + info->addMotionRange(AMOTION_EVENT_AXIS_HSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, + 0.0f); + } + if (mCalibration.coverageCalibration == Calibration::COVERAGE_CALIBRATION_BOX) { + const InputDeviceInfo::MotionRange& x = mOrientedRanges.x; + const InputDeviceInfo::MotionRange& y = mOrientedRanges.y; + info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_1, mSource, x.min, x.max, x.flat, + x.fuzz, x.resolution); + info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_2, mSource, y.min, y.max, y.flat, + y.fuzz, y.resolution); + info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_3, mSource, x.min, x.max, x.flat, + x.fuzz, x.resolution); + info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_4, mSource, y.min, y.max, y.flat, + y.fuzz, y.resolution); + } + info->setButtonUnderPad(mParameters.hasButtonUnderPad); + } +} + +void TouchInputMapper::dump(String8& dump) { + dump.append(INDENT2 "Touch Input Mapper:\n"); + dumpParameters(dump); + dumpVirtualKeys(dump); + dumpRawPointerAxes(dump); + dumpCalibration(dump); + dumpSurface(dump); + + dump.appendFormat(INDENT3 "Translation and Scaling Factors:\n"); + dump.appendFormat(INDENT4 "XTranslate: %0.3f\n", mXTranslate); + dump.appendFormat(INDENT4 "YTranslate: %0.3f\n", mYTranslate); + dump.appendFormat(INDENT4 "XScale: %0.3f\n", mXScale); + dump.appendFormat(INDENT4 "YScale: %0.3f\n", mYScale); + dump.appendFormat(INDENT4 "XPrecision: %0.3f\n", mXPrecision); + dump.appendFormat(INDENT4 "YPrecision: %0.3f\n", mYPrecision); + dump.appendFormat(INDENT4 "GeometricScale: %0.3f\n", mGeometricScale); + dump.appendFormat(INDENT4 "PressureScale: %0.3f\n", mPressureScale); + dump.appendFormat(INDENT4 "SizeScale: %0.3f\n", mSizeScale); + dump.appendFormat(INDENT4 "OrientationScale: %0.3f\n", mOrientationScale); + dump.appendFormat(INDENT4 "DistanceScale: %0.3f\n", mDistanceScale); + dump.appendFormat(INDENT4 "HaveTilt: %s\n", toString(mHaveTilt)); + dump.appendFormat(INDENT4 "TiltXCenter: %0.3f\n", mTiltXCenter); + dump.appendFormat(INDENT4 "TiltXScale: %0.3f\n", mTiltXScale); + dump.appendFormat(INDENT4 "TiltYCenter: %0.3f\n", mTiltYCenter); + dump.appendFormat(INDENT4 "TiltYScale: %0.3f\n", mTiltYScale); + + dump.appendFormat(INDENT3 "Last Button State: 0x%08x\n", mLastButtonState); + + dump.appendFormat(INDENT3 "Last Raw Touch: pointerCount=%d\n", + mLastRawPointerData.pointerCount); + for (uint32_t i = 0; i < mLastRawPointerData.pointerCount; i++) { + const RawPointerData::Pointer& pointer = mLastRawPointerData.pointers[i]; + dump.appendFormat(INDENT4 "[%d]: id=%d, x=%d, y=%d, pressure=%d, " + "touchMajor=%d, touchMinor=%d, toolMajor=%d, toolMinor=%d, " + "orientation=%d, tiltX=%d, tiltY=%d, distance=%d, " + "toolType=%d, isHovering=%s\n", i, + pointer.id, pointer.x, pointer.y, pointer.pressure, + pointer.touchMajor, pointer.touchMinor, + pointer.toolMajor, pointer.toolMinor, + pointer.orientation, pointer.tiltX, pointer.tiltY, pointer.distance, + pointer.toolType, toString(pointer.isHovering)); + } + + dump.appendFormat(INDENT3 "Last Cooked Touch: pointerCount=%d\n", + mLastCookedPointerData.pointerCount); + for (uint32_t i = 0; i < mLastCookedPointerData.pointerCount; i++) { + const PointerProperties& pointerProperties = mLastCookedPointerData.pointerProperties[i]; + const PointerCoords& pointerCoords = mLastCookedPointerData.pointerCoords[i]; + dump.appendFormat(INDENT4 "[%d]: id=%d, x=%0.3f, y=%0.3f, pressure=%0.3f, " + "touchMajor=%0.3f, touchMinor=%0.3f, toolMajor=%0.3f, toolMinor=%0.3f, " + "orientation=%0.3f, tilt=%0.3f, distance=%0.3f, " + "toolType=%d, isHovering=%s\n", i, + pointerProperties.id, + pointerCoords.getX(), + pointerCoords.getY(), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TILT), + pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_DISTANCE), + pointerProperties.toolType, + toString(mLastCookedPointerData.isHovering(i))); + } + + if (mDeviceMode == DEVICE_MODE_POINTER) { + dump.appendFormat(INDENT3 "Pointer Gesture Detector:\n"); + dump.appendFormat(INDENT4 "XMovementScale: %0.3f\n", + mPointerXMovementScale); + dump.appendFormat(INDENT4 "YMovementScale: %0.3f\n", + mPointerYMovementScale); + dump.appendFormat(INDENT4 "XZoomScale: %0.3f\n", + mPointerXZoomScale); + dump.appendFormat(INDENT4 "YZoomScale: %0.3f\n", + mPointerYZoomScale); + dump.appendFormat(INDENT4 "MaxSwipeWidth: %f\n", + mPointerGestureMaxSwipeWidth); + } +} + +void TouchInputMapper::configure(nsecs_t when, + const InputReaderConfiguration* config, uint32_t changes) { + InputMapper::configure(when, config, changes); + + mConfig = *config; + + if (!changes) { // first time only + // Configure basic parameters. + configureParameters(); + + // Configure common accumulators. + mCursorScrollAccumulator.configure(getDevice()); + mTouchButtonAccumulator.configure(getDevice()); + + // Configure absolute axis information. + configureRawPointerAxes(); + + // Prepare input device calibration. + parseCalibration(); + resolveCalibration(); + } + + if (!changes || (changes & InputReaderConfiguration::CHANGE_POINTER_SPEED)) { + // Update pointer speed. + mPointerVelocityControl.setParameters(mConfig.pointerVelocityControlParameters); + mWheelXVelocityControl.setParameters(mConfig.wheelVelocityControlParameters); + mWheelYVelocityControl.setParameters(mConfig.wheelVelocityControlParameters); + } + + bool resetNeeded = false; + if (!changes || (changes & (InputReaderConfiguration::CHANGE_DISPLAY_INFO + | InputReaderConfiguration::CHANGE_POINTER_GESTURE_ENABLEMENT + | InputReaderConfiguration::CHANGE_SHOW_TOUCHES))) { + // Configure device sources, surface dimensions, orientation and + // scaling factors. + configureSurface(when, &resetNeeded); + } + + if (changes && resetNeeded) { + // Send reset, unless this is the first time the device has been configured, + // in which case the reader will call reset itself after all mappers are ready. + getDevice()->notifyReset(when); + } +} + +void TouchInputMapper::configureParameters() { + // Use the pointer presentation mode for devices that do not support distinct + // multitouch. The spot-based presentation relies on being able to accurately + // locate two or more fingers on the touch pad. + mParameters.gestureMode = getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_SEMI_MT) + ? Parameters::GESTURE_MODE_POINTER : Parameters::GESTURE_MODE_SPOTS; + + String8 gestureModeString; + if (getDevice()->getConfiguration().tryGetProperty(String8("touch.gestureMode"), + gestureModeString)) { + if (gestureModeString == "pointer") { + mParameters.gestureMode = Parameters::GESTURE_MODE_POINTER; + } else if (gestureModeString == "spots") { + mParameters.gestureMode = Parameters::GESTURE_MODE_SPOTS; + } else if (gestureModeString != "default") { + ALOGW("Invalid value for touch.gestureMode: '%s'", gestureModeString.string()); + } + } + + if (getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_DIRECT)) { + // The device is a touch screen. + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN; + } else if (getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_POINTER)) { + // The device is a pointing device like a track pad. + mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; + } else if (getEventHub()->hasRelativeAxis(getDeviceId(), REL_X) + || getEventHub()->hasRelativeAxis(getDeviceId(), REL_Y)) { + // The device is a cursor device with a touch pad attached. + // By default don't use the touch pad to move the pointer. + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD; + } else { + // The device is a touch pad of unknown purpose. + mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; + } + + mParameters.hasButtonUnderPad= + getEventHub()->hasInputProperty(getDeviceId(), INPUT_PROP_BUTTONPAD); + + String8 deviceTypeString; + if (getDevice()->getConfiguration().tryGetProperty(String8("touch.deviceType"), + deviceTypeString)) { + if (deviceTypeString == "touchScreen") { + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN; + } else if (deviceTypeString == "touchPad") { + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD; + } else if (deviceTypeString == "touchNavigation") { + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_NAVIGATION; + } else if (deviceTypeString == "pointer") { + mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER; + } else if (deviceTypeString != "default") { + ALOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.string()); + } + } + + mParameters.orientationAware = mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN; + getDevice()->getConfiguration().tryGetProperty(String8("touch.orientationAware"), + mParameters.orientationAware); + + mParameters.hasAssociatedDisplay = false; + mParameters.associatedDisplayIsExternal = false; + if (mParameters.orientationAware + || mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN + || mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) { + mParameters.hasAssociatedDisplay = true; + mParameters.associatedDisplayIsExternal = + mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN + && getDevice()->isExternal(); + } +} + +void TouchInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + + switch (mParameters.gestureMode) { + case Parameters::GESTURE_MODE_POINTER: + dump.append(INDENT4 "GestureMode: pointer\n"); + break; + case Parameters::GESTURE_MODE_SPOTS: + dump.append(INDENT4 "GestureMode: spots\n"); + break; + default: + assert(false); + } + + switch (mParameters.deviceType) { + case Parameters::DEVICE_TYPE_TOUCH_SCREEN: + dump.append(INDENT4 "DeviceType: touchScreen\n"); + break; + case Parameters::DEVICE_TYPE_TOUCH_PAD: + dump.append(INDENT4 "DeviceType: touchPad\n"); + break; + case Parameters::DEVICE_TYPE_TOUCH_NAVIGATION: + dump.append(INDENT4 "DeviceType: touchNavigation\n"); + break; + case Parameters::DEVICE_TYPE_POINTER: + dump.append(INDENT4 "DeviceType: pointer\n"); + break; + default: + ALOG_ASSERT(false); + } + + dump.appendFormat(INDENT4 "AssociatedDisplay: hasAssociatedDisplay=%s, isExternal=%s\n", + toString(mParameters.hasAssociatedDisplay), + toString(mParameters.associatedDisplayIsExternal)); + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); +} + +void TouchInputMapper::configureRawPointerAxes() { + mRawPointerAxes.clear(); +} + +void TouchInputMapper::dumpRawPointerAxes(String8& dump) { + dump.append(INDENT3 "Raw Touch Axes:\n"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.x, "X"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.y, "Y"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.pressure, "Pressure"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMajor, "TouchMajor"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMinor, "TouchMinor"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMajor, "ToolMajor"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMinor, "ToolMinor"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.orientation, "Orientation"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.distance, "Distance"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltX, "TiltX"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltY, "TiltY"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.trackingId, "TrackingId"); + dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.slot, "Slot"); +} + +void TouchInputMapper::configureSurface(nsecs_t when, bool* outResetNeeded) { + int32_t oldDeviceMode = mDeviceMode; + + // Determine device mode. + if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER + && mConfig.pointerGesturesEnabled) { + mSource = AINPUT_SOURCE_MOUSE; + mDeviceMode = DEVICE_MODE_POINTER; + if (hasStylus()) { + mSource |= AINPUT_SOURCE_STYLUS; + } + } else if (mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN + && mParameters.hasAssociatedDisplay) { + mSource = AINPUT_SOURCE_TOUCHSCREEN; + mDeviceMode = DEVICE_MODE_DIRECT; + if (hasStylus()) { + mSource |= AINPUT_SOURCE_STYLUS; + } + } else if (mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_NAVIGATION) { + mSource = AINPUT_SOURCE_TOUCH_NAVIGATION; + mDeviceMode = DEVICE_MODE_NAVIGATION; + } else { + mSource = AINPUT_SOURCE_TOUCHPAD; + mDeviceMode = DEVICE_MODE_UNSCALED; + } + + // Ensure we have valid X and Y axes. + if (!mRawPointerAxes.x.valid || !mRawPointerAxes.y.valid) { + ALOGW(INDENT "Touch device '%s' did not report support for X or Y axis! " + "The device will be inoperable.", getDeviceName().string()); + mDeviceMode = DEVICE_MODE_DISABLED; + return; + } + + // Raw width and height in the natural orientation. + int32_t rawWidth = mRawPointerAxes.x.maxValue - mRawPointerAxes.x.minValue + 1; + int32_t rawHeight = mRawPointerAxes.y.maxValue - mRawPointerAxes.y.minValue + 1; + + // Get associated display dimensions. + DisplayViewport newViewport; + if (mParameters.hasAssociatedDisplay) { + if (!mConfig.getDisplayInfo(mParameters.associatedDisplayIsExternal, &newViewport)) { + ALOGI(INDENT "Touch device '%s' could not query the properties of its associated " + "display. The device will be inoperable until the display size " + "becomes available.", + getDeviceName().string()); + mDeviceMode = DEVICE_MODE_DISABLED; + return; + } + } else { + newViewport.setNonDisplayViewport(rawWidth, rawHeight); + } + bool viewportChanged = mViewport != newViewport; + if (viewportChanged) { + mViewport = newViewport; + + if (mDeviceMode == DEVICE_MODE_DIRECT || mDeviceMode == DEVICE_MODE_POINTER) { + // Convert rotated viewport to natural surface coordinates. + int32_t naturalLogicalWidth, naturalLogicalHeight; + int32_t naturalPhysicalWidth, naturalPhysicalHeight; + int32_t naturalPhysicalLeft, naturalPhysicalTop; + int32_t naturalDeviceWidth, naturalDeviceHeight; + switch (mViewport.orientation) { + case DISPLAY_ORIENTATION_90: + naturalLogicalWidth = mViewport.logicalBottom - mViewport.logicalTop; + naturalLogicalHeight = mViewport.logicalRight - mViewport.logicalLeft; + naturalPhysicalWidth = mViewport.physicalBottom - mViewport.physicalTop; + naturalPhysicalHeight = mViewport.physicalRight - mViewport.physicalLeft; + naturalPhysicalLeft = mViewport.deviceHeight - mViewport.physicalBottom; + naturalPhysicalTop = mViewport.physicalLeft; + naturalDeviceWidth = mViewport.deviceHeight; + naturalDeviceHeight = mViewport.deviceWidth; + break; + case DISPLAY_ORIENTATION_180: + naturalLogicalWidth = mViewport.logicalRight - mViewport.logicalLeft; + naturalLogicalHeight = mViewport.logicalBottom - mViewport.logicalTop; + naturalPhysicalWidth = mViewport.physicalRight - mViewport.physicalLeft; + naturalPhysicalHeight = mViewport.physicalBottom - mViewport.physicalTop; + naturalPhysicalLeft = mViewport.deviceWidth - mViewport.physicalRight; + naturalPhysicalTop = mViewport.deviceHeight - mViewport.physicalBottom; + naturalDeviceWidth = mViewport.deviceWidth; + naturalDeviceHeight = mViewport.deviceHeight; + break; + case DISPLAY_ORIENTATION_270: + naturalLogicalWidth = mViewport.logicalBottom - mViewport.logicalTop; + naturalLogicalHeight = mViewport.logicalRight - mViewport.logicalLeft; + naturalPhysicalWidth = mViewport.physicalBottom - mViewport.physicalTop; + naturalPhysicalHeight = mViewport.physicalRight - mViewport.physicalLeft; + naturalPhysicalLeft = mViewport.physicalTop; + naturalPhysicalTop = mViewport.deviceWidth - mViewport.physicalRight; + naturalDeviceWidth = mViewport.deviceHeight; + naturalDeviceHeight = mViewport.deviceWidth; + break; + case DISPLAY_ORIENTATION_0: + default: + naturalLogicalWidth = mViewport.logicalRight - mViewport.logicalLeft; + naturalLogicalHeight = mViewport.logicalBottom - mViewport.logicalTop; + naturalPhysicalWidth = mViewport.physicalRight - mViewport.physicalLeft; + naturalPhysicalHeight = mViewport.physicalBottom - mViewport.physicalTop; + naturalPhysicalLeft = mViewport.physicalLeft; + naturalPhysicalTop = mViewport.physicalTop; + naturalDeviceWidth = mViewport.deviceWidth; + naturalDeviceHeight = mViewport.deviceHeight; + break; + } + + mSurfaceWidth = naturalLogicalWidth * naturalDeviceWidth / naturalPhysicalWidth; + mSurfaceHeight = naturalLogicalHeight * naturalDeviceHeight / naturalPhysicalHeight; + mSurfaceLeft = naturalPhysicalLeft * naturalLogicalWidth / naturalPhysicalWidth; + mSurfaceTop = naturalPhysicalTop * naturalLogicalHeight / naturalPhysicalHeight; + + mSurfaceOrientation = mParameters.orientationAware ? + mViewport.orientation : DISPLAY_ORIENTATION_0; + } else { + mSurfaceWidth = rawWidth; + mSurfaceHeight = rawHeight; + mSurfaceLeft = 0; + mSurfaceTop = 0; + mSurfaceOrientation = DISPLAY_ORIENTATION_0; + } + } + + // If moving between pointer modes, need to reset some state. + bool deviceModeChanged = mDeviceMode != oldDeviceMode; + if (deviceModeChanged) { + mOrientedRanges.clear(); + } + + // Create pointer controller if needed. + if (mDeviceMode == DEVICE_MODE_POINTER || + (mDeviceMode == DEVICE_MODE_DIRECT && mConfig.showTouches)) { + if (mPointerController == NULL) { + mPointerController = getPolicy()->obtainPointerController(getDeviceId()); + } + } else { + mPointerController.clear(); + } + + if (viewportChanged || deviceModeChanged) { + ALOGI("Device reconfigured: id=%d, name='%s', size %dx%d, orientation %d, mode %d, " + "display id %d", + getDeviceId(), getDeviceName().string(), mSurfaceWidth, mSurfaceHeight, + mSurfaceOrientation, mDeviceMode, mViewport.displayId); + + // Configure X and Y factors. + mXScale = float(mSurfaceWidth) / rawWidth; + mYScale = float(mSurfaceHeight) / rawHeight; + mXTranslate = -mSurfaceLeft; + mYTranslate = -mSurfaceTop; + mXPrecision = 1.0f / mXScale; + mYPrecision = 1.0f / mYScale; + + mOrientedRanges.x.axis = AMOTION_EVENT_AXIS_X; + mOrientedRanges.x.source = mSource; + mOrientedRanges.y.axis = AMOTION_EVENT_AXIS_Y; + mOrientedRanges.y.source = mSource; + + configureVirtualKeys(); + + // Scale factor for terms that are not oriented in a particular axis. + // If the pixels are square then xScale == yScale otherwise we fake it + // by choosing an average. + mGeometricScale = avg(mXScale, mYScale); + + // Size of diagonal axis. + float diagonalSize = hypotf(mSurfaceWidth, mSurfaceHeight); + + // Size factors. + if (mCalibration.sizeCalibration != Calibration::SIZE_CALIBRATION_NONE) { + if (mRawPointerAxes.touchMajor.valid + && mRawPointerAxes.touchMajor.maxValue != 0) { + mSizeScale = 1.0f / mRawPointerAxes.touchMajor.maxValue; + } else if (mRawPointerAxes.toolMajor.valid + && mRawPointerAxes.toolMajor.maxValue != 0) { + mSizeScale = 1.0f / mRawPointerAxes.toolMajor.maxValue; + } else { + mSizeScale = 0.0f; + } + + mOrientedRanges.haveTouchSize = true; + mOrientedRanges.haveToolSize = true; + mOrientedRanges.haveSize = true; + + mOrientedRanges.touchMajor.axis = AMOTION_EVENT_AXIS_TOUCH_MAJOR; + mOrientedRanges.touchMajor.source = mSource; + mOrientedRanges.touchMajor.min = 0; + mOrientedRanges.touchMajor.max = diagonalSize; + mOrientedRanges.touchMajor.flat = 0; + mOrientedRanges.touchMajor.fuzz = 0; + mOrientedRanges.touchMajor.resolution = 0; + + mOrientedRanges.touchMinor = mOrientedRanges.touchMajor; + mOrientedRanges.touchMinor.axis = AMOTION_EVENT_AXIS_TOUCH_MINOR; + + mOrientedRanges.toolMajor.axis = AMOTION_EVENT_AXIS_TOOL_MAJOR; + mOrientedRanges.toolMajor.source = mSource; + mOrientedRanges.toolMajor.min = 0; + mOrientedRanges.toolMajor.max = diagonalSize; + mOrientedRanges.toolMajor.flat = 0; + mOrientedRanges.toolMajor.fuzz = 0; + mOrientedRanges.toolMajor.resolution = 0; + + mOrientedRanges.toolMinor = mOrientedRanges.toolMajor; + mOrientedRanges.toolMinor.axis = AMOTION_EVENT_AXIS_TOOL_MINOR; + + mOrientedRanges.size.axis = AMOTION_EVENT_AXIS_SIZE; + mOrientedRanges.size.source = mSource; + mOrientedRanges.size.min = 0; + mOrientedRanges.size.max = 1.0; + mOrientedRanges.size.flat = 0; + mOrientedRanges.size.fuzz = 0; + mOrientedRanges.size.resolution = 0; + } else { + mSizeScale = 0.0f; + } + + // Pressure factors. + mPressureScale = 0; + if (mCalibration.pressureCalibration == Calibration::PRESSURE_CALIBRATION_PHYSICAL + || mCalibration.pressureCalibration + == Calibration::PRESSURE_CALIBRATION_AMPLITUDE) { + if (mCalibration.havePressureScale) { + mPressureScale = mCalibration.pressureScale; + } else if (mRawPointerAxes.pressure.valid + && mRawPointerAxes.pressure.maxValue != 0) { + mPressureScale = 1.0f / mRawPointerAxes.pressure.maxValue; + } + } + + mOrientedRanges.pressure.axis = AMOTION_EVENT_AXIS_PRESSURE; + mOrientedRanges.pressure.source = mSource; + mOrientedRanges.pressure.min = 0; + mOrientedRanges.pressure.max = 1.0; + mOrientedRanges.pressure.flat = 0; + mOrientedRanges.pressure.fuzz = 0; + mOrientedRanges.pressure.resolution = 0; + + // Tilt + mTiltXCenter = 0; + mTiltXScale = 0; + mTiltYCenter = 0; + mTiltYScale = 0; + mHaveTilt = mRawPointerAxes.tiltX.valid && mRawPointerAxes.tiltY.valid; + if (mHaveTilt) { + mTiltXCenter = avg(mRawPointerAxes.tiltX.minValue, + mRawPointerAxes.tiltX.maxValue); + mTiltYCenter = avg(mRawPointerAxes.tiltY.minValue, + mRawPointerAxes.tiltY.maxValue); + mTiltXScale = M_PI / 180; + mTiltYScale = M_PI / 180; + + mOrientedRanges.haveTilt = true; + + mOrientedRanges.tilt.axis = AMOTION_EVENT_AXIS_TILT; + mOrientedRanges.tilt.source = mSource; + mOrientedRanges.tilt.min = 0; + mOrientedRanges.tilt.max = M_PI_2; + mOrientedRanges.tilt.flat = 0; + mOrientedRanges.tilt.fuzz = 0; + mOrientedRanges.tilt.resolution = 0; + } + + // Orientation + mOrientationScale = 0; + if (mHaveTilt) { + mOrientedRanges.haveOrientation = true; + + mOrientedRanges.orientation.axis = AMOTION_EVENT_AXIS_ORIENTATION; + mOrientedRanges.orientation.source = mSource; + mOrientedRanges.orientation.min = -M_PI; + mOrientedRanges.orientation.max = M_PI; + mOrientedRanges.orientation.flat = 0; + mOrientedRanges.orientation.fuzz = 0; + mOrientedRanges.orientation.resolution = 0; + } else if (mCalibration.orientationCalibration != + Calibration::ORIENTATION_CALIBRATION_NONE) { + if (mCalibration.orientationCalibration + == Calibration::ORIENTATION_CALIBRATION_INTERPOLATED) { + if (mRawPointerAxes.orientation.valid) { + if (mRawPointerAxes.orientation.maxValue > 0) { + mOrientationScale = M_PI_2 / mRawPointerAxes.orientation.maxValue; + } else if (mRawPointerAxes.orientation.minValue < 0) { + mOrientationScale = -M_PI_2 / mRawPointerAxes.orientation.minValue; + } else { + mOrientationScale = 0; + } + } + } + + mOrientedRanges.haveOrientation = true; + + mOrientedRanges.orientation.axis = AMOTION_EVENT_AXIS_ORIENTATION; + mOrientedRanges.orientation.source = mSource; + mOrientedRanges.orientation.min = -M_PI_2; + mOrientedRanges.orientation.max = M_PI_2; + mOrientedRanges.orientation.flat = 0; + mOrientedRanges.orientation.fuzz = 0; + mOrientedRanges.orientation.resolution = 0; + } + + // Distance + mDistanceScale = 0; + if (mCalibration.distanceCalibration != Calibration::DISTANCE_CALIBRATION_NONE) { + if (mCalibration.distanceCalibration + == Calibration::DISTANCE_CALIBRATION_SCALED) { + if (mCalibration.haveDistanceScale) { + mDistanceScale = mCalibration.distanceScale; + } else { + mDistanceScale = 1.0f; + } + } + + mOrientedRanges.haveDistance = true; + + mOrientedRanges.distance.axis = AMOTION_EVENT_AXIS_DISTANCE; + mOrientedRanges.distance.source = mSource; + mOrientedRanges.distance.min = + mRawPointerAxes.distance.minValue * mDistanceScale; + mOrientedRanges.distance.max = + mRawPointerAxes.distance.maxValue * mDistanceScale; + mOrientedRanges.distance.flat = 0; + mOrientedRanges.distance.fuzz = + mRawPointerAxes.distance.fuzz * mDistanceScale; + mOrientedRanges.distance.resolution = 0; + } + + // Compute oriented precision, scales and ranges. + // Note that the maximum value reported is an inclusive maximum value so it is one + // unit less than the total width or height of surface. + switch (mSurfaceOrientation) { + case DISPLAY_ORIENTATION_90: + case DISPLAY_ORIENTATION_270: + mOrientedXPrecision = mYPrecision; + mOrientedYPrecision = mXPrecision; + + mOrientedRanges.x.min = mYTranslate; + mOrientedRanges.x.max = mSurfaceHeight + mYTranslate - 1; + mOrientedRanges.x.flat = 0; + mOrientedRanges.x.fuzz = 0; + mOrientedRanges.x.resolution = mRawPointerAxes.y.resolution * mYScale; + + mOrientedRanges.y.min = mXTranslate; + mOrientedRanges.y.max = mSurfaceWidth + mXTranslate - 1; + mOrientedRanges.y.flat = 0; + mOrientedRanges.y.fuzz = 0; + mOrientedRanges.y.resolution = mRawPointerAxes.x.resolution * mXScale; + break; + + default: + mOrientedXPrecision = mXPrecision; + mOrientedYPrecision = mYPrecision; + + mOrientedRanges.x.min = mXTranslate; + mOrientedRanges.x.max = mSurfaceWidth + mXTranslate - 1; + mOrientedRanges.x.flat = 0; + mOrientedRanges.x.fuzz = 0; + mOrientedRanges.x.resolution = mRawPointerAxes.x.resolution * mXScale; + + mOrientedRanges.y.min = mYTranslate; + mOrientedRanges.y.max = mSurfaceHeight + mYTranslate - 1; + mOrientedRanges.y.flat = 0; + mOrientedRanges.y.fuzz = 0; + mOrientedRanges.y.resolution = mRawPointerAxes.y.resolution * mYScale; + break; + } + + if (mDeviceMode == DEVICE_MODE_POINTER) { + // Compute pointer gesture detection parameters. + float rawDiagonal = hypotf(rawWidth, rawHeight); + float displayDiagonal = hypotf(mSurfaceWidth, mSurfaceHeight); + + // Scale movements such that one whole swipe of the touch pad covers a + // given area relative to the diagonal size of the display when no acceleration + // is applied. + // Assume that the touch pad has a square aspect ratio such that movements in + // X and Y of the same number of raw units cover the same physical distance. + mPointerXMovementScale = mConfig.pointerGestureMovementSpeedRatio + * displayDiagonal / rawDiagonal; + mPointerYMovementScale = mPointerXMovementScale; + + // Scale zooms to cover a smaller range of the display than movements do. + // This value determines the area around the pointer that is affected by freeform + // pointer gestures. + mPointerXZoomScale = mConfig.pointerGestureZoomSpeedRatio + * displayDiagonal / rawDiagonal; + mPointerYZoomScale = mPointerXZoomScale; + + // Max width between pointers to detect a swipe gesture is more than some fraction + // of the diagonal axis of the touch pad. Touches that are wider than this are + // translated into freeform gestures. + mPointerGestureMaxSwipeWidth = + mConfig.pointerGestureSwipeMaxWidthRatio * rawDiagonal; + + // Abort current pointer usages because the state has changed. + abortPointerUsage(when, 0 /*policyFlags*/); + } + + // Inform the dispatcher about the changes. + *outResetNeeded = true; + bumpGeneration(); + } +} + +void TouchInputMapper::dumpSurface(String8& dump) { + dump.appendFormat(INDENT3 "Viewport: displayId=%d, orientation=%d, " + "logicalFrame=[%d, %d, %d, %d], " + "physicalFrame=[%d, %d, %d, %d], " + "deviceSize=[%d, %d]\n", + mViewport.displayId, mViewport.orientation, + mViewport.logicalLeft, mViewport.logicalTop, + mViewport.logicalRight, mViewport.logicalBottom, + mViewport.physicalLeft, mViewport.physicalTop, + mViewport.physicalRight, mViewport.physicalBottom, + mViewport.deviceWidth, mViewport.deviceHeight); + + dump.appendFormat(INDENT3 "SurfaceWidth: %dpx\n", mSurfaceWidth); + dump.appendFormat(INDENT3 "SurfaceHeight: %dpx\n", mSurfaceHeight); + dump.appendFormat(INDENT3 "SurfaceLeft: %d\n", mSurfaceLeft); + dump.appendFormat(INDENT3 "SurfaceTop: %d\n", mSurfaceTop); + dump.appendFormat(INDENT3 "SurfaceOrientation: %d\n", mSurfaceOrientation); +} + +void TouchInputMapper::configureVirtualKeys() { + Vector<VirtualKeyDefinition> virtualKeyDefinitions; + getEventHub()->getVirtualKeyDefinitions(getDeviceId(), virtualKeyDefinitions); + + mVirtualKeys.clear(); + + if (virtualKeyDefinitions.size() == 0) { + return; + } + + mVirtualKeys.setCapacity(virtualKeyDefinitions.size()); + + int32_t touchScreenLeft = mRawPointerAxes.x.minValue; + int32_t touchScreenTop = mRawPointerAxes.y.minValue; + int32_t touchScreenWidth = mRawPointerAxes.x.maxValue - mRawPointerAxes.x.minValue + 1; + int32_t touchScreenHeight = mRawPointerAxes.y.maxValue - mRawPointerAxes.y.minValue + 1; + + for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) { + const VirtualKeyDefinition& virtualKeyDefinition = + virtualKeyDefinitions[i]; + + mVirtualKeys.add(); + VirtualKey& virtualKey = mVirtualKeys.editTop(); + + virtualKey.scanCode = virtualKeyDefinition.scanCode; + int32_t keyCode; + uint32_t flags; + if (getEventHub()->mapKey(getDeviceId(), virtualKey.scanCode, 0, &keyCode, &flags)) { + ALOGW(INDENT "VirtualKey %d: could not obtain key code, ignoring", + virtualKey.scanCode); + mVirtualKeys.pop(); // drop the key + continue; + } + + virtualKey.keyCode = keyCode; + virtualKey.flags = flags; + + // convert the key definition's display coordinates into touch coordinates for a hit box + int32_t halfWidth = virtualKeyDefinition.width / 2; + int32_t halfHeight = virtualKeyDefinition.height / 2; + + virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) + * touchScreenWidth / mSurfaceWidth + touchScreenLeft; + virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth) + * touchScreenWidth / mSurfaceWidth + touchScreenLeft; + virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) + * touchScreenHeight / mSurfaceHeight + touchScreenTop; + virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) + * touchScreenHeight / mSurfaceHeight + touchScreenTop; + } +} + +void TouchInputMapper::dumpVirtualKeys(String8& dump) { + if (!mVirtualKeys.isEmpty()) { + dump.append(INDENT3 "Virtual Keys:\n"); + + for (size_t i = 0; i < mVirtualKeys.size(); i++) { + const VirtualKey& virtualKey = mVirtualKeys.itemAt(i); + dump.appendFormat(INDENT4 "%d: scanCode=%d, keyCode=%d, " + "hitLeft=%d, hitRight=%d, hitTop=%d, hitBottom=%d\n", + i, virtualKey.scanCode, virtualKey.keyCode, + virtualKey.hitLeft, virtualKey.hitRight, + virtualKey.hitTop, virtualKey.hitBottom); + } + } +} + +void TouchInputMapper::parseCalibration() { + const PropertyMap& in = getDevice()->getConfiguration(); + Calibration& out = mCalibration; + + // Size + out.sizeCalibration = Calibration::SIZE_CALIBRATION_DEFAULT; + String8 sizeCalibrationString; + if (in.tryGetProperty(String8("touch.size.calibration"), sizeCalibrationString)) { + if (sizeCalibrationString == "none") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE; + } else if (sizeCalibrationString == "geometric") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_GEOMETRIC; + } else if (sizeCalibrationString == "diameter") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_DIAMETER; + } else if (sizeCalibrationString == "box") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_BOX; + } else if (sizeCalibrationString == "area") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_AREA; + } else if (sizeCalibrationString != "default") { + ALOGW("Invalid value for touch.size.calibration: '%s'", + sizeCalibrationString.string()); + } + } + + out.haveSizeScale = in.tryGetProperty(String8("touch.size.scale"), + out.sizeScale); + out.haveSizeBias = in.tryGetProperty(String8("touch.size.bias"), + out.sizeBias); + out.haveSizeIsSummed = in.tryGetProperty(String8("touch.size.isSummed"), + out.sizeIsSummed); + + // Pressure + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_DEFAULT; + String8 pressureCalibrationString; + if (in.tryGetProperty(String8("touch.pressure.calibration"), pressureCalibrationString)) { + if (pressureCalibrationString == "none") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE; + } else if (pressureCalibrationString == "physical") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_PHYSICAL; + } else if (pressureCalibrationString == "amplitude") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_AMPLITUDE; + } else if (pressureCalibrationString != "default") { + ALOGW("Invalid value for touch.pressure.calibration: '%s'", + pressureCalibrationString.string()); + } + } + + out.havePressureScale = in.tryGetProperty(String8("touch.pressure.scale"), + out.pressureScale); + + // Orientation + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_DEFAULT; + String8 orientationCalibrationString; + if (in.tryGetProperty(String8("touch.orientation.calibration"), orientationCalibrationString)) { + if (orientationCalibrationString == "none") { + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE; + } else if (orientationCalibrationString == "interpolated") { + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED; + } else if (orientationCalibrationString == "vector") { + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_VECTOR; + } else if (orientationCalibrationString != "default") { + ALOGW("Invalid value for touch.orientation.calibration: '%s'", + orientationCalibrationString.string()); + } + } + + // Distance + out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_DEFAULT; + String8 distanceCalibrationString; + if (in.tryGetProperty(String8("touch.distance.calibration"), distanceCalibrationString)) { + if (distanceCalibrationString == "none") { + out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_NONE; + } else if (distanceCalibrationString == "scaled") { + out.distanceCalibration = Calibration::DISTANCE_CALIBRATION_SCALED; + } else if (distanceCalibrationString != "default") { + ALOGW("Invalid value for touch.distance.calibration: '%s'", + distanceCalibrationString.string()); + } + } + + out.haveDistanceScale = in.tryGetProperty(String8("touch.distance.scale"), + out.distanceScale); + + out.coverageCalibration = Calibration::COVERAGE_CALIBRATION_DEFAULT; + String8 coverageCalibrationString; + if (in.tryGetProperty(String8("touch.coverage.calibration"), coverageCalibrationString)) { + if (coverageCalibrationString == "none") { + out.coverageCalibration = Calibration::COVERAGE_CALIBRATION_NONE; + } else if (coverageCalibrationString == "box") { + out.coverageCalibration = Calibration::COVERAGE_CALIBRATION_BOX; + } else if (coverageCalibrationString != "default") { + ALOGW("Invalid value for touch.coverage.calibration: '%s'", + coverageCalibrationString.string()); + } + } +} + +void TouchInputMapper::resolveCalibration() { + // Size + if (mRawPointerAxes.touchMajor.valid || mRawPointerAxes.toolMajor.valid) { + if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_DEFAULT) { + mCalibration.sizeCalibration = Calibration::SIZE_CALIBRATION_GEOMETRIC; + } + } else { + mCalibration.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE; + } + + // Pressure + if (mRawPointerAxes.pressure.valid) { + if (mCalibration.pressureCalibration == Calibration::PRESSURE_CALIBRATION_DEFAULT) { + mCalibration.pressureCalibration = Calibration::PRESSURE_CALIBRATION_PHYSICAL; + } + } else { + mCalibration.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE; + } + + // Orientation + if (mRawPointerAxes.orientation.valid) { + if (mCalibration.orientationCalibration == Calibration::ORIENTATION_CALIBRATION_DEFAULT) { + mCalibration.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED; + } + } else { + mCalibration.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE; + } + + // Distance + if (mRawPointerAxes.distance.valid) { + if (mCalibration.distanceCalibration == Calibration::DISTANCE_CALIBRATION_DEFAULT) { + mCalibration.distanceCalibration = Calibration::DISTANCE_CALIBRATION_SCALED; + } + } else { + mCalibration.distanceCalibration = Calibration::DISTANCE_CALIBRATION_NONE; + } + + // Coverage + if (mCalibration.coverageCalibration == Calibration::COVERAGE_CALIBRATION_DEFAULT) { + mCalibration.coverageCalibration = Calibration::COVERAGE_CALIBRATION_NONE; + } +} + +void TouchInputMapper::dumpCalibration(String8& dump) { + dump.append(INDENT3 "Calibration:\n"); + + // Size + switch (mCalibration.sizeCalibration) { + case Calibration::SIZE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.size.calibration: none\n"); + break; + case Calibration::SIZE_CALIBRATION_GEOMETRIC: + dump.append(INDENT4 "touch.size.calibration: geometric\n"); + break; + case Calibration::SIZE_CALIBRATION_DIAMETER: + dump.append(INDENT4 "touch.size.calibration: diameter\n"); + break; + case Calibration::SIZE_CALIBRATION_BOX: + dump.append(INDENT4 "touch.size.calibration: box\n"); + break; + case Calibration::SIZE_CALIBRATION_AREA: + dump.append(INDENT4 "touch.size.calibration: area\n"); + break; + default: + ALOG_ASSERT(false); + } + + if (mCalibration.haveSizeScale) { + dump.appendFormat(INDENT4 "touch.size.scale: %0.3f\n", + mCalibration.sizeScale); + } + + if (mCalibration.haveSizeBias) { + dump.appendFormat(INDENT4 "touch.size.bias: %0.3f\n", + mCalibration.sizeBias); + } + + if (mCalibration.haveSizeIsSummed) { + dump.appendFormat(INDENT4 "touch.size.isSummed: %s\n", + toString(mCalibration.sizeIsSummed)); + } + + // Pressure + switch (mCalibration.pressureCalibration) { + case Calibration::PRESSURE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.pressure.calibration: none\n"); + break; + case Calibration::PRESSURE_CALIBRATION_PHYSICAL: + dump.append(INDENT4 "touch.pressure.calibration: physical\n"); + break; + case Calibration::PRESSURE_CALIBRATION_AMPLITUDE: + dump.append(INDENT4 "touch.pressure.calibration: amplitude\n"); + break; + default: + ALOG_ASSERT(false); + } + + if (mCalibration.havePressureScale) { + dump.appendFormat(INDENT4 "touch.pressure.scale: %0.3f\n", + mCalibration.pressureScale); + } + + // Orientation + switch (mCalibration.orientationCalibration) { + case Calibration::ORIENTATION_CALIBRATION_NONE: + dump.append(INDENT4 "touch.orientation.calibration: none\n"); + break; + case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED: + dump.append(INDENT4 "touch.orientation.calibration: interpolated\n"); + break; + case Calibration::ORIENTATION_CALIBRATION_VECTOR: + dump.append(INDENT4 "touch.orientation.calibration: vector\n"); + break; + default: + ALOG_ASSERT(false); + } + + // Distance + switch (mCalibration.distanceCalibration) { + case Calibration::DISTANCE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.distance.calibration: none\n"); + break; + case Calibration::DISTANCE_CALIBRATION_SCALED: + dump.append(INDENT4 "touch.distance.calibration: scaled\n"); + break; + default: + ALOG_ASSERT(false); + } + + if (mCalibration.haveDistanceScale) { + dump.appendFormat(INDENT4 "touch.distance.scale: %0.3f\n", + mCalibration.distanceScale); + } + + switch (mCalibration.coverageCalibration) { + case Calibration::COVERAGE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.coverage.calibration: none\n"); + break; + case Calibration::COVERAGE_CALIBRATION_BOX: + dump.append(INDENT4 "touch.coverage.calibration: box\n"); + break; + default: + ALOG_ASSERT(false); + } +} + +void TouchInputMapper::reset(nsecs_t when) { + mCursorButtonAccumulator.reset(getDevice()); + mCursorScrollAccumulator.reset(getDevice()); + mTouchButtonAccumulator.reset(getDevice()); + + mPointerVelocityControl.reset(); + mWheelXVelocityControl.reset(); + mWheelYVelocityControl.reset(); + + mCurrentRawPointerData.clear(); + mLastRawPointerData.clear(); + mCurrentCookedPointerData.clear(); + mLastCookedPointerData.clear(); + mCurrentButtonState = 0; + mLastButtonState = 0; + mCurrentRawVScroll = 0; + mCurrentRawHScroll = 0; + mCurrentFingerIdBits.clear(); + mLastFingerIdBits.clear(); + mCurrentStylusIdBits.clear(); + mLastStylusIdBits.clear(); + mCurrentMouseIdBits.clear(); + mLastMouseIdBits.clear(); + mPointerUsage = POINTER_USAGE_NONE; + mSentHoverEnter = false; + mDownTime = 0; + + mCurrentVirtualKey.down = false; + + mPointerGesture.reset(); + mPointerSimple.reset(); + + if (mPointerController != NULL) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + mPointerController->clearSpots(); + } + + InputMapper::reset(when); +} + +void TouchInputMapper::process(const RawEvent* rawEvent) { + mCursorButtonAccumulator.process(rawEvent); + mCursorScrollAccumulator.process(rawEvent); + mTouchButtonAccumulator.process(rawEvent); + + if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) { + sync(rawEvent->when); + } +} + +void TouchInputMapper::sync(nsecs_t when) { + // Sync button state. + mCurrentButtonState = mTouchButtonAccumulator.getButtonState() + | mCursorButtonAccumulator.getButtonState(); + + // Sync scroll state. + mCurrentRawVScroll = mCursorScrollAccumulator.getRelativeVWheel(); + mCurrentRawHScroll = mCursorScrollAccumulator.getRelativeHWheel(); + mCursorScrollAccumulator.finishSync(); + + // Sync touch state. + bool havePointerIds = true; + mCurrentRawPointerData.clear(); + syncTouch(when, &havePointerIds); + +#if DEBUG_RAW_EVENTS + if (!havePointerIds) { + ALOGD("syncTouch: pointerCount %d -> %d, no pointer ids", + mLastRawPointerData.pointerCount, + mCurrentRawPointerData.pointerCount); + } else { + ALOGD("syncTouch: pointerCount %d -> %d, touching ids 0x%08x -> 0x%08x, " + "hovering ids 0x%08x -> 0x%08x", + mLastRawPointerData.pointerCount, + mCurrentRawPointerData.pointerCount, + mLastRawPointerData.touchingIdBits.value, + mCurrentRawPointerData.touchingIdBits.value, + mLastRawPointerData.hoveringIdBits.value, + mCurrentRawPointerData.hoveringIdBits.value); + } +#endif + + // Reset state that we will compute below. + mCurrentFingerIdBits.clear(); + mCurrentStylusIdBits.clear(); + mCurrentMouseIdBits.clear(); + mCurrentCookedPointerData.clear(); + + if (mDeviceMode == DEVICE_MODE_DISABLED) { + // Drop all input if the device is disabled. + mCurrentRawPointerData.clear(); + mCurrentButtonState = 0; + } else { + // Preprocess pointer data. + if (!havePointerIds) { + assignPointerIds(); + } + + // Handle policy on initial down or hover events. + uint32_t policyFlags = 0; + bool initialDown = mLastRawPointerData.pointerCount == 0 + && mCurrentRawPointerData.pointerCount != 0; + bool buttonsPressed = mCurrentButtonState & ~mLastButtonState; + if (initialDown || buttonsPressed) { + // If this is a touch screen, hide the pointer on an initial down. + if (mDeviceMode == DEVICE_MODE_DIRECT) { + getContext()->fadePointer(); + } + + // Initial downs on external touch devices should wake the device. + // We don't do this for internal touch screens to prevent them from waking + // up in your pocket. + // TODO: Use the input device configuration to control this behavior more finely. + if (getDevice()->isExternal()) { + policyFlags |= POLICY_FLAG_WAKE_DROPPED; + } + } + + // Synthesize key down from raw buttons if needed. + synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mSource, + policyFlags, mLastButtonState, mCurrentButtonState); + + // Consume raw off-screen touches before cooking pointer data. + // If touches are consumed, subsequent code will not receive any pointer data. + if (consumeRawTouches(when, policyFlags)) { + mCurrentRawPointerData.clear(); + } + + // Cook pointer data. This call populates the mCurrentCookedPointerData structure + // with cooked pointer data that has the same ids and indices as the raw data. + // The following code can use either the raw or cooked data, as needed. + cookPointerData(); + + // Dispatch the touches either directly or by translation through a pointer on screen. + if (mDeviceMode == DEVICE_MODE_POINTER) { + for (BitSet32 idBits(mCurrentRawPointerData.touchingIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + const RawPointerData::Pointer& pointer = mCurrentRawPointerData.pointerForId(id); + if (pointer.toolType == AMOTION_EVENT_TOOL_TYPE_STYLUS + || pointer.toolType == AMOTION_EVENT_TOOL_TYPE_ERASER) { + mCurrentStylusIdBits.markBit(id); + } else if (pointer.toolType == AMOTION_EVENT_TOOL_TYPE_FINGER + || pointer.toolType == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) { + mCurrentFingerIdBits.markBit(id); + } else if (pointer.toolType == AMOTION_EVENT_TOOL_TYPE_MOUSE) { + mCurrentMouseIdBits.markBit(id); + } + } + for (BitSet32 idBits(mCurrentRawPointerData.hoveringIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + const RawPointerData::Pointer& pointer = mCurrentRawPointerData.pointerForId(id); + if (pointer.toolType == AMOTION_EVENT_TOOL_TYPE_STYLUS + || pointer.toolType == AMOTION_EVENT_TOOL_TYPE_ERASER) { + mCurrentStylusIdBits.markBit(id); + } + } + + // Stylus takes precedence over all tools, then mouse, then finger. + PointerUsage pointerUsage = mPointerUsage; + if (!mCurrentStylusIdBits.isEmpty()) { + mCurrentMouseIdBits.clear(); + mCurrentFingerIdBits.clear(); + pointerUsage = POINTER_USAGE_STYLUS; + } else if (!mCurrentMouseIdBits.isEmpty()) { + mCurrentFingerIdBits.clear(); + pointerUsage = POINTER_USAGE_MOUSE; + } else if (!mCurrentFingerIdBits.isEmpty() || isPointerDown(mCurrentButtonState)) { + pointerUsage = POINTER_USAGE_GESTURES; + } + + dispatchPointerUsage(when, policyFlags, pointerUsage); + } else { + if (mDeviceMode == DEVICE_MODE_DIRECT + && mConfig.showTouches && mPointerController != NULL) { + mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_SPOT); + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + + mPointerController->setButtonState(mCurrentButtonState); + mPointerController->setSpots(mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + mCurrentCookedPointerData.touchingIdBits); + } + + dispatchHoverExit(when, policyFlags); + dispatchTouches(when, policyFlags); + dispatchHoverEnterAndMove(when, policyFlags); + } + + // Synthesize key up from raw buttons if needed. + synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, getDeviceId(), mSource, + policyFlags, mLastButtonState, mCurrentButtonState); + } + + // Copy current touch to last touch in preparation for the next cycle. + mLastRawPointerData.copyFrom(mCurrentRawPointerData); + mLastCookedPointerData.copyFrom(mCurrentCookedPointerData); + mLastButtonState = mCurrentButtonState; + mLastFingerIdBits = mCurrentFingerIdBits; + mLastStylusIdBits = mCurrentStylusIdBits; + mLastMouseIdBits = mCurrentMouseIdBits; + + // Clear some transient state. + mCurrentRawVScroll = 0; + mCurrentRawHScroll = 0; +} + +void TouchInputMapper::timeoutExpired(nsecs_t when) { + if (mDeviceMode == DEVICE_MODE_POINTER) { + if (mPointerUsage == POINTER_USAGE_GESTURES) { + dispatchPointerGestures(when, 0 /*policyFlags*/, true /*isTimeout*/); + } + } +} + +bool TouchInputMapper::consumeRawTouches(nsecs_t when, uint32_t policyFlags) { + // Check for release of a virtual key. + if (mCurrentVirtualKey.down) { + if (mCurrentRawPointerData.touchingIdBits.isEmpty()) { + // Pointer went up while virtual key was down. + mCurrentVirtualKey.down = false; + if (!mCurrentVirtualKey.ignored) { +#if DEBUG_VIRTUAL_KEYS + ALOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode); +#endif + dispatchVirtualKey(when, policyFlags, + AKEY_EVENT_ACTION_UP, + AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY); + } + return true; + } + + if (mCurrentRawPointerData.touchingIdBits.count() == 1) { + uint32_t id = mCurrentRawPointerData.touchingIdBits.firstMarkedBit(); + const RawPointerData::Pointer& pointer = mCurrentRawPointerData.pointerForId(id); + const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y); + if (virtualKey && virtualKey->keyCode == mCurrentVirtualKey.keyCode) { + // Pointer is still within the space of the virtual key. + return true; + } + } + + // Pointer left virtual key area or another pointer also went down. + // Send key cancellation but do not consume the touch yet. + // This is useful when the user swipes through from the virtual key area + // into the main display surface. + mCurrentVirtualKey.down = false; + if (!mCurrentVirtualKey.ignored) { +#if DEBUG_VIRTUAL_KEYS + ALOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode); +#endif + dispatchVirtualKey(when, policyFlags, + AKEY_EVENT_ACTION_UP, + AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY + | AKEY_EVENT_FLAG_CANCELED); + } + } + + if (mLastRawPointerData.touchingIdBits.isEmpty() + && !mCurrentRawPointerData.touchingIdBits.isEmpty()) { + // Pointer just went down. Check for virtual key press or off-screen touches. + uint32_t id = mCurrentRawPointerData.touchingIdBits.firstMarkedBit(); + const RawPointerData::Pointer& pointer = mCurrentRawPointerData.pointerForId(id); + if (!isPointInsideSurface(pointer.x, pointer.y)) { + // If exactly one pointer went down, check for virtual key hit. + // Otherwise we will drop the entire stroke. + if (mCurrentRawPointerData.touchingIdBits.count() == 1) { + const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y); + if (virtualKey) { + mCurrentVirtualKey.down = true; + mCurrentVirtualKey.downTime = when; + mCurrentVirtualKey.keyCode = virtualKey->keyCode; + mCurrentVirtualKey.scanCode = virtualKey->scanCode; + mCurrentVirtualKey.ignored = mContext->shouldDropVirtualKey( + when, getDevice(), virtualKey->keyCode, virtualKey->scanCode); + + if (!mCurrentVirtualKey.ignored) { +#if DEBUG_VIRTUAL_KEYS + ALOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d", + mCurrentVirtualKey.keyCode, + mCurrentVirtualKey.scanCode); +#endif + dispatchVirtualKey(when, policyFlags, + AKEY_EVENT_ACTION_DOWN, + AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY); + } + } + } + return true; + } + } + + // Disable all virtual key touches that happen within a short time interval of the + // most recent touch within the screen area. The idea is to filter out stray + // virtual key presses when interacting with the touch screen. + // + // Problems we're trying to solve: + // + // 1. While scrolling a list or dragging the window shade, the user swipes down into a + // virtual key area that is implemented by a separate touch panel and accidentally + // triggers a virtual key. + // + // 2. While typing in the on screen keyboard, the user taps slightly outside the screen + // area and accidentally triggers a virtual key. This often happens when virtual keys + // are layed out below the screen near to where the on screen keyboard's space bar + // is displayed. + if (mConfig.virtualKeyQuietTime > 0 && !mCurrentRawPointerData.touchingIdBits.isEmpty()) { + mContext->disableVirtualKeysUntil(when + mConfig.virtualKeyQuietTime); + } + return false; +} + +void TouchInputMapper::dispatchVirtualKey(nsecs_t when, uint32_t policyFlags, + int32_t keyEventAction, int32_t keyEventFlags) { + int32_t keyCode = mCurrentVirtualKey.keyCode; + int32_t scanCode = mCurrentVirtualKey.scanCode; + nsecs_t downTime = mCurrentVirtualKey.downTime; + int32_t metaState = mContext->getGlobalMetaState(); + policyFlags |= POLICY_FLAG_VIRTUAL; + + NotifyKeyArgs args(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags, + keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime); + getListener()->notifyKey(&args); +} + +void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) { + BitSet32 currentIdBits = mCurrentCookedPointerData.touchingIdBits; + BitSet32 lastIdBits = mLastCookedPointerData.touchingIdBits; + int32_t metaState = getContext()->getGlobalMetaState(); + int32_t buttonState = mCurrentButtonState; + + if (currentIdBits == lastIdBits) { + if (!currentIdBits.isEmpty()) { + // No pointer id changes so this is a move event. + // The listener takes care of batching moves so we don't have to deal with that here. + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, + AMOTION_EVENT_EDGE_FLAG_NONE, + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + currentIdBits, -1, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + } + } else { + // There may be pointers going up and pointers going down and pointers moving + // all at the same time. + BitSet32 upIdBits(lastIdBits.value & ~currentIdBits.value); + BitSet32 downIdBits(currentIdBits.value & ~lastIdBits.value); + BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value); + BitSet32 dispatchedIdBits(lastIdBits.value); + + // Update last coordinates of pointers that have moved so that we observe the new + // pointer positions at the same time as other pointers that have just gone up. + bool moveNeeded = updateMovedPointers( + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + mLastCookedPointerData.pointerProperties, + mLastCookedPointerData.pointerCoords, + mLastCookedPointerData.idToIndex, + moveIdBits); + if (buttonState != mLastButtonState) { + moveNeeded = true; + } + + // Dispatch pointer up events. + while (!upIdBits.isEmpty()) { + uint32_t upId = upIdBits.clearFirstMarkedBit(); + + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_POINTER_UP, 0, metaState, buttonState, 0, + mLastCookedPointerData.pointerProperties, + mLastCookedPointerData.pointerCoords, + mLastCookedPointerData.idToIndex, + dispatchedIdBits, upId, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + dispatchedIdBits.clearBit(upId); + } + + // Dispatch move events if any of the remaining pointers moved from their old locations. + // Although applications receive new locations as part of individual pointer up + // events, they do not generally handle them except when presented in a move event. + if (moveNeeded) { + ALOG_ASSERT(moveIdBits.value == dispatchedIdBits.value); + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, 0, + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + dispatchedIdBits, -1, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + } + + // Dispatch pointer down events using the new pointer locations. + while (!downIdBits.isEmpty()) { + uint32_t downId = downIdBits.clearFirstMarkedBit(); + dispatchedIdBits.markBit(downId); + + if (dispatchedIdBits.count() == 1) { + // First pointer is going down. Set down time. + mDownTime = when; + } + + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_POINTER_DOWN, 0, metaState, buttonState, 0, + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + dispatchedIdBits, downId, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + } + } +} + +void TouchInputMapper::dispatchHoverExit(nsecs_t when, uint32_t policyFlags) { + if (mSentHoverEnter && + (mCurrentCookedPointerData.hoveringIdBits.isEmpty() + || !mCurrentCookedPointerData.touchingIdBits.isEmpty())) { + int32_t metaState = getContext()->getGlobalMetaState(); + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_HOVER_EXIT, 0, metaState, mLastButtonState, 0, + mLastCookedPointerData.pointerProperties, + mLastCookedPointerData.pointerCoords, + mLastCookedPointerData.idToIndex, + mLastCookedPointerData.hoveringIdBits, -1, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + mSentHoverEnter = false; + } +} + +void TouchInputMapper::dispatchHoverEnterAndMove(nsecs_t when, uint32_t policyFlags) { + if (mCurrentCookedPointerData.touchingIdBits.isEmpty() + && !mCurrentCookedPointerData.hoveringIdBits.isEmpty()) { + int32_t metaState = getContext()->getGlobalMetaState(); + if (!mSentHoverEnter) { + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_HOVER_ENTER, 0, metaState, mCurrentButtonState, 0, + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + mCurrentCookedPointerData.hoveringIdBits, -1, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + mSentHoverEnter = true; + } + + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_HOVER_MOVE, 0, metaState, mCurrentButtonState, 0, + mCurrentCookedPointerData.pointerProperties, + mCurrentCookedPointerData.pointerCoords, + mCurrentCookedPointerData.idToIndex, + mCurrentCookedPointerData.hoveringIdBits, -1, + mOrientedXPrecision, mOrientedYPrecision, mDownTime); + } +} + +void TouchInputMapper::cookPointerData() { + uint32_t currentPointerCount = mCurrentRawPointerData.pointerCount; + + mCurrentCookedPointerData.clear(); + mCurrentCookedPointerData.pointerCount = currentPointerCount; + mCurrentCookedPointerData.hoveringIdBits = mCurrentRawPointerData.hoveringIdBits; + mCurrentCookedPointerData.touchingIdBits = mCurrentRawPointerData.touchingIdBits; + + // Walk through the the active pointers and map device coordinates onto + // surface coordinates and adjust for display orientation. + for (uint32_t i = 0; i < currentPointerCount; i++) { + const RawPointerData::Pointer& in = mCurrentRawPointerData.pointers[i]; + + // Size + float touchMajor, touchMinor, toolMajor, toolMinor, size; + switch (mCalibration.sizeCalibration) { + case Calibration::SIZE_CALIBRATION_GEOMETRIC: + case Calibration::SIZE_CALIBRATION_DIAMETER: + case Calibration::SIZE_CALIBRATION_BOX: + case Calibration::SIZE_CALIBRATION_AREA: + if (mRawPointerAxes.touchMajor.valid && mRawPointerAxes.toolMajor.valid) { + touchMajor = in.touchMajor; + touchMinor = mRawPointerAxes.touchMinor.valid ? in.touchMinor : in.touchMajor; + toolMajor = in.toolMajor; + toolMinor = mRawPointerAxes.toolMinor.valid ? in.toolMinor : in.toolMajor; + size = mRawPointerAxes.touchMinor.valid + ? avg(in.touchMajor, in.touchMinor) : in.touchMajor; + } else if (mRawPointerAxes.touchMajor.valid) { + toolMajor = touchMajor = in.touchMajor; + toolMinor = touchMinor = mRawPointerAxes.touchMinor.valid + ? in.touchMinor : in.touchMajor; + size = mRawPointerAxes.touchMinor.valid + ? avg(in.touchMajor, in.touchMinor) : in.touchMajor; + } else if (mRawPointerAxes.toolMajor.valid) { + touchMajor = toolMajor = in.toolMajor; + touchMinor = toolMinor = mRawPointerAxes.toolMinor.valid + ? in.toolMinor : in.toolMajor; + size = mRawPointerAxes.toolMinor.valid + ? avg(in.toolMajor, in.toolMinor) : in.toolMajor; + } else { + ALOG_ASSERT(false, "No touch or tool axes. " + "Size calibration should have been resolved to NONE."); + touchMajor = 0; + touchMinor = 0; + toolMajor = 0; + toolMinor = 0; + size = 0; + } + + if (mCalibration.haveSizeIsSummed && mCalibration.sizeIsSummed) { + uint32_t touchingCount = mCurrentRawPointerData.touchingIdBits.count(); + if (touchingCount > 1) { + touchMajor /= touchingCount; + touchMinor /= touchingCount; + toolMajor /= touchingCount; + toolMinor /= touchingCount; + size /= touchingCount; + } + } + + if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_GEOMETRIC) { + touchMajor *= mGeometricScale; + touchMinor *= mGeometricScale; + toolMajor *= mGeometricScale; + toolMinor *= mGeometricScale; + } else if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_AREA) { + touchMajor = touchMajor > 0 ? sqrtf(touchMajor) : 0; + touchMinor = touchMajor; + toolMajor = toolMajor > 0 ? sqrtf(toolMajor) : 0; + toolMinor = toolMajor; + } else if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_DIAMETER) { + touchMinor = touchMajor; + toolMinor = toolMajor; + } + + mCalibration.applySizeScaleAndBias(&touchMajor); + mCalibration.applySizeScaleAndBias(&touchMinor); + mCalibration.applySizeScaleAndBias(&toolMajor); + mCalibration.applySizeScaleAndBias(&toolMinor); + size *= mSizeScale; + break; + default: + touchMajor = 0; + touchMinor = 0; + toolMajor = 0; + toolMinor = 0; + size = 0; + break; + } + + // Pressure + float pressure; + switch (mCalibration.pressureCalibration) { + case Calibration::PRESSURE_CALIBRATION_PHYSICAL: + case Calibration::PRESSURE_CALIBRATION_AMPLITUDE: + pressure = in.pressure * mPressureScale; + break; + default: + pressure = in.isHovering ? 0 : 1; + break; + } + + // Tilt and Orientation + float tilt; + float orientation; + if (mHaveTilt) { + float tiltXAngle = (in.tiltX - mTiltXCenter) * mTiltXScale; + float tiltYAngle = (in.tiltY - mTiltYCenter) * mTiltYScale; + orientation = atan2f(-sinf(tiltXAngle), sinf(tiltYAngle)); + tilt = acosf(cosf(tiltXAngle) * cosf(tiltYAngle)); + } else { + tilt = 0; + + switch (mCalibration.orientationCalibration) { + case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED: + orientation = in.orientation * mOrientationScale; + break; + case Calibration::ORIENTATION_CALIBRATION_VECTOR: { + int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4); + int32_t c2 = signExtendNybble(in.orientation & 0x0f); + if (c1 != 0 || c2 != 0) { + orientation = atan2f(c1, c2) * 0.5f; + float confidence = hypotf(c1, c2); + float scale = 1.0f + confidence / 16.0f; + touchMajor *= scale; + touchMinor /= scale; + toolMajor *= scale; + toolMinor /= scale; + } else { + orientation = 0; + } + break; + } + default: + orientation = 0; + } + } + + // Distance + float distance; + switch (mCalibration.distanceCalibration) { + case Calibration::DISTANCE_CALIBRATION_SCALED: + distance = in.distance * mDistanceScale; + break; + default: + distance = 0; + } + + // Coverage + int32_t rawLeft, rawTop, rawRight, rawBottom; + switch (mCalibration.coverageCalibration) { + case Calibration::COVERAGE_CALIBRATION_BOX: + rawLeft = (in.toolMinor & 0xffff0000) >> 16; + rawRight = in.toolMinor & 0x0000ffff; + rawBottom = in.toolMajor & 0x0000ffff; + rawTop = (in.toolMajor & 0xffff0000) >> 16; + break; + default: + rawLeft = rawTop = rawRight = rawBottom = 0; + break; + } + + // X, Y, and the bounding box for coverage information + // Adjust coords for surface orientation. + float x, y, left, top, right, bottom; + switch (mSurfaceOrientation) { + case DISPLAY_ORIENTATION_90: + x = float(in.y - mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + y = float(mRawPointerAxes.x.maxValue - in.x) * mXScale + mXTranslate; + left = float(rawTop - mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + right = float(rawBottom- mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + bottom = float(mRawPointerAxes.x.maxValue - rawLeft) * mXScale + mXTranslate; + top = float(mRawPointerAxes.x.maxValue - rawRight) * mXScale + mXTranslate; + orientation -= M_PI_2; + if (orientation < mOrientedRanges.orientation.min) { + orientation += (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min); + } + break; + case DISPLAY_ORIENTATION_180: + x = float(mRawPointerAxes.x.maxValue - in.x) * mXScale + mXTranslate; + y = float(mRawPointerAxes.y.maxValue - in.y) * mYScale + mYTranslate; + left = float(mRawPointerAxes.x.maxValue - rawRight) * mXScale + mXTranslate; + right = float(mRawPointerAxes.x.maxValue - rawLeft) * mXScale + mXTranslate; + bottom = float(mRawPointerAxes.y.maxValue - rawTop) * mYScale + mYTranslate; + top = float(mRawPointerAxes.y.maxValue - rawBottom) * mYScale + mYTranslate; + orientation -= M_PI; + if (orientation < mOrientedRanges.orientation.min) { + orientation += (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min); + } + break; + case DISPLAY_ORIENTATION_270: + x = float(mRawPointerAxes.y.maxValue - in.y) * mYScale + mYTranslate; + y = float(in.x - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + left = float(mRawPointerAxes.y.maxValue - rawBottom) * mYScale + mYTranslate; + right = float(mRawPointerAxes.y.maxValue - rawTop) * mYScale + mYTranslate; + bottom = float(rawRight - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + top = float(rawLeft - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + orientation += M_PI_2; + if (orientation > mOrientedRanges.orientation.max) { + orientation -= (mOrientedRanges.orientation.max - mOrientedRanges.orientation.min); + } + break; + default: + x = float(in.x - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + y = float(in.y - mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + left = float(rawLeft - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + right = float(rawRight - mRawPointerAxes.x.minValue) * mXScale + mXTranslate; + bottom = float(rawBottom - mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + top = float(rawTop - mRawPointerAxes.y.minValue) * mYScale + mYTranslate; + break; + } + + // Write output coords. + PointerCoords& out = mCurrentCookedPointerData.pointerCoords[i]; + out.clear(); + out.setAxisValue(AMOTION_EVENT_AXIS_X, x); + out.setAxisValue(AMOTION_EVENT_AXIS_Y, y); + out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure); + out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size); + out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor); + out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor); + out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation); + out.setAxisValue(AMOTION_EVENT_AXIS_TILT, tilt); + out.setAxisValue(AMOTION_EVENT_AXIS_DISTANCE, distance); + if (mCalibration.coverageCalibration == Calibration::COVERAGE_CALIBRATION_BOX) { + out.setAxisValue(AMOTION_EVENT_AXIS_GENERIC_1, left); + out.setAxisValue(AMOTION_EVENT_AXIS_GENERIC_2, top); + out.setAxisValue(AMOTION_EVENT_AXIS_GENERIC_3, right); + out.setAxisValue(AMOTION_EVENT_AXIS_GENERIC_4, bottom); + } else { + out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor); + out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor); + } + + // Write output properties. + PointerProperties& properties = mCurrentCookedPointerData.pointerProperties[i]; + uint32_t id = in.id; + properties.clear(); + properties.id = id; + properties.toolType = in.toolType; + + // Write id index. + mCurrentCookedPointerData.idToIndex[id] = i; + } +} + +void TouchInputMapper::dispatchPointerUsage(nsecs_t when, uint32_t policyFlags, + PointerUsage pointerUsage) { + if (pointerUsage != mPointerUsage) { + abortPointerUsage(when, policyFlags); + mPointerUsage = pointerUsage; + } + + switch (mPointerUsage) { + case POINTER_USAGE_GESTURES: + dispatchPointerGestures(when, policyFlags, false /*isTimeout*/); + break; + case POINTER_USAGE_STYLUS: + dispatchPointerStylus(when, policyFlags); + break; + case POINTER_USAGE_MOUSE: + dispatchPointerMouse(when, policyFlags); + break; + default: + break; + } +} + +void TouchInputMapper::abortPointerUsage(nsecs_t when, uint32_t policyFlags) { + switch (mPointerUsage) { + case POINTER_USAGE_GESTURES: + abortPointerGestures(when, policyFlags); + break; + case POINTER_USAGE_STYLUS: + abortPointerStylus(when, policyFlags); + break; + case POINTER_USAGE_MOUSE: + abortPointerMouse(when, policyFlags); + break; + default: + break; + } + + mPointerUsage = POINTER_USAGE_NONE; +} + +void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlags, + bool isTimeout) { + // Update current gesture coordinates. + bool cancelPreviousGesture, finishPreviousGesture; + bool sendEvents = preparePointerGestures(when, + &cancelPreviousGesture, &finishPreviousGesture, isTimeout); + if (!sendEvents) { + return; + } + if (finishPreviousGesture) { + cancelPreviousGesture = false; + } + + // Update the pointer presentation and spots. + if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) { + mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_SPOT); + if (finishPreviousGesture || cancelPreviousGesture) { + mPointerController->clearSpots(); + } + mPointerController->setSpots(mPointerGesture.currentGestureCoords, + mPointerGesture.currentGestureIdToIndex, + mPointerGesture.currentGestureIdBits); + } else { + mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_POINTER); + } + + // Show or hide the pointer if needed. + switch (mPointerGesture.currentGestureMode) { + case PointerGesture::NEUTRAL: + case PointerGesture::QUIET: + if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS + && (mPointerGesture.lastGestureMode == PointerGesture::SWIPE + || mPointerGesture.lastGestureMode == PointerGesture::FREEFORM)) { + // Remind the user of where the pointer is after finishing a gesture with spots. + mPointerController->unfade(PointerControllerInterface::TRANSITION_GRADUAL); + } + break; + case PointerGesture::TAP: + case PointerGesture::TAP_DRAG: + case PointerGesture::BUTTON_CLICK_OR_DRAG: + case PointerGesture::HOVER: + case PointerGesture::PRESS: + // Unfade the pointer when the current gesture manipulates the + // area directly under the pointer. + mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE); + break; + case PointerGesture::SWIPE: + case PointerGesture::FREEFORM: + // Fade the pointer when the current gesture manipulates a different + // area and there are spots to guide the user experience. + if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + } else { + mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE); + } + break; + } + + // Send events! + int32_t metaState = getContext()->getGlobalMetaState(); + int32_t buttonState = mCurrentButtonState; + + // Update last coordinates of pointers that have moved so that we observe the new + // pointer positions at the same time as other pointers that have just gone up. + bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP + || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG + || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG + || mPointerGesture.currentGestureMode == PointerGesture::PRESS + || mPointerGesture.currentGestureMode == PointerGesture::SWIPE + || mPointerGesture.currentGestureMode == PointerGesture::FREEFORM; + bool moveNeeded = false; + if (down && !cancelPreviousGesture && !finishPreviousGesture + && !mPointerGesture.lastGestureIdBits.isEmpty() + && !mPointerGesture.currentGestureIdBits.isEmpty()) { + BitSet32 movedGestureIdBits(mPointerGesture.currentGestureIdBits.value + & mPointerGesture.lastGestureIdBits.value); + moveNeeded = updateMovedPointers(mPointerGesture.currentGestureProperties, + mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex, + mPointerGesture.lastGestureProperties, + mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex, + movedGestureIdBits); + if (buttonState != mLastButtonState) { + moveNeeded = true; + } + } + + // Send motion events for all pointers that went up or were canceled. + BitSet32 dispatchedGestureIdBits(mPointerGesture.lastGestureIdBits); + if (!dispatchedGestureIdBits.isEmpty()) { + if (cancelPreviousGesture) { + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_CANCEL, 0, metaState, buttonState, + AMOTION_EVENT_EDGE_FLAG_NONE, + mPointerGesture.lastGestureProperties, + mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex, + dispatchedGestureIdBits, -1, + 0, 0, mPointerGesture.downTime); + + dispatchedGestureIdBits.clear(); + } else { + BitSet32 upGestureIdBits; + if (finishPreviousGesture) { + upGestureIdBits = dispatchedGestureIdBits; + } else { + upGestureIdBits.value = dispatchedGestureIdBits.value + & ~mPointerGesture.currentGestureIdBits.value; + } + while (!upGestureIdBits.isEmpty()) { + uint32_t id = upGestureIdBits.clearFirstMarkedBit(); + + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_POINTER_UP, 0, + metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, + mPointerGesture.lastGestureProperties, + mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex, + dispatchedGestureIdBits, id, + 0, 0, mPointerGesture.downTime); + + dispatchedGestureIdBits.clearBit(id); + } + } + } + + // Send motion events for all pointers that moved. + if (moveNeeded) { + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, + mPointerGesture.currentGestureProperties, + mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex, + dispatchedGestureIdBits, -1, + 0, 0, mPointerGesture.downTime); + } + + // Send motion events for all pointers that went down. + if (down) { + BitSet32 downGestureIdBits(mPointerGesture.currentGestureIdBits.value + & ~dispatchedGestureIdBits.value); + while (!downGestureIdBits.isEmpty()) { + uint32_t id = downGestureIdBits.clearFirstMarkedBit(); + dispatchedGestureIdBits.markBit(id); + + if (dispatchedGestureIdBits.count() == 1) { + mPointerGesture.downTime = when; + } + + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_POINTER_DOWN, 0, metaState, buttonState, 0, + mPointerGesture.currentGestureProperties, + mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex, + dispatchedGestureIdBits, id, + 0, 0, mPointerGesture.downTime); + } + } + + // Send motion events for hover. + if (mPointerGesture.currentGestureMode == PointerGesture::HOVER) { + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_HOVER_MOVE, 0, + metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, + mPointerGesture.currentGestureProperties, + mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex, + mPointerGesture.currentGestureIdBits, -1, + 0, 0, mPointerGesture.downTime); + } else if (dispatchedGestureIdBits.isEmpty() + && !mPointerGesture.lastGestureIdBits.isEmpty()) { + // Synthesize a hover move event after all pointers go up to indicate that + // the pointer is hovering again even if the user is not currently touching + // the touch pad. This ensures that a view will receive a fresh hover enter + // event after a tap. + float x, y; + mPointerController->getPosition(&x, &y); + + PointerProperties pointerProperties; + pointerProperties.clear(); + pointerProperties.id = 0; + pointerProperties.toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; + + PointerCoords pointerCoords; + pointerCoords.clear(); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y); + + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_HOVER_MOVE, 0, + metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, + mViewport.displayId, 1, &pointerProperties, &pointerCoords, + 0, 0, mPointerGesture.downTime); + getListener()->notifyMotion(&args); + } + + // Update state. + mPointerGesture.lastGestureMode = mPointerGesture.currentGestureMode; + if (!down) { + mPointerGesture.lastGestureIdBits.clear(); + } else { + mPointerGesture.lastGestureIdBits = mPointerGesture.currentGestureIdBits; + for (BitSet32 idBits(mPointerGesture.currentGestureIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + uint32_t index = mPointerGesture.currentGestureIdToIndex[id]; + mPointerGesture.lastGestureProperties[index].copyFrom( + mPointerGesture.currentGestureProperties[index]); + mPointerGesture.lastGestureCoords[index].copyFrom( + mPointerGesture.currentGestureCoords[index]); + mPointerGesture.lastGestureIdToIndex[id] = index; + } + } +} + +void TouchInputMapper::abortPointerGestures(nsecs_t when, uint32_t policyFlags) { + // Cancel previously dispatches pointers. + if (!mPointerGesture.lastGestureIdBits.isEmpty()) { + int32_t metaState = getContext()->getGlobalMetaState(); + int32_t buttonState = mCurrentButtonState; + dispatchMotion(when, policyFlags, mSource, + AMOTION_EVENT_ACTION_CANCEL, 0, metaState, buttonState, + AMOTION_EVENT_EDGE_FLAG_NONE, + mPointerGesture.lastGestureProperties, + mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex, + mPointerGesture.lastGestureIdBits, -1, + 0, 0, mPointerGesture.downTime); + } + + // Reset the current pointer gesture. + mPointerGesture.reset(); + mPointerVelocityControl.reset(); + + // Remove any current spots. + if (mPointerController != NULL) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + mPointerController->clearSpots(); + } +} + +bool TouchInputMapper::preparePointerGestures(nsecs_t when, + bool* outCancelPreviousGesture, bool* outFinishPreviousGesture, bool isTimeout) { + *outCancelPreviousGesture = false; + *outFinishPreviousGesture = false; + + // Handle TAP timeout. + if (isTimeout) { +#if DEBUG_GESTURES + ALOGD("Gestures: Processing timeout"); +#endif + + if (mPointerGesture.lastGestureMode == PointerGesture::TAP) { + if (when <= mPointerGesture.tapUpTime + mConfig.pointerGestureTapDragInterval) { + // The tap/drag timeout has not yet expired. + getContext()->requestTimeoutAtTime(mPointerGesture.tapUpTime + + mConfig.pointerGestureTapDragInterval); + } else { + // The tap is finished. +#if DEBUG_GESTURES + ALOGD("Gestures: TAP finished"); +#endif + *outFinishPreviousGesture = true; + + mPointerGesture.activeGestureId = -1; + mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL; + mPointerGesture.currentGestureIdBits.clear(); + + mPointerVelocityControl.reset(); + return true; + } + } + + // We did not handle this timeout. + return false; + } + + const uint32_t currentFingerCount = mCurrentFingerIdBits.count(); + const uint32_t lastFingerCount = mLastFingerIdBits.count(); + + // Update the velocity tracker. + { + VelocityTracker::Position positions[MAX_POINTERS]; + uint32_t count = 0; + for (BitSet32 idBits(mCurrentFingerIdBits); !idBits.isEmpty(); count++) { + uint32_t id = idBits.clearFirstMarkedBit(); + const RawPointerData::Pointer& pointer = mCurrentRawPointerData.pointerForId(id); + positions[count].x = pointer.x * mPointerXMovementScale; + positions[count].y = pointer.y * mPointerYMovementScale; + } + mPointerGesture.velocityTracker.addMovement(when, + mCurrentFingerIdBits, positions); + } + + // If the gesture ever enters a mode other than TAP, HOVER or TAP_DRAG, without first returning + // to NEUTRAL, then we should not generate tap event. + if (mPointerGesture.lastGestureMode != PointerGesture::HOVER + && mPointerGesture.lastGestureMode != PointerGesture::TAP + && mPointerGesture.lastGestureMode != PointerGesture::TAP_DRAG) { + mPointerGesture.resetTap(); + } + + // Pick a new active touch id if needed. + // Choose an arbitrary pointer that just went down, if there is one. + // Otherwise choose an arbitrary remaining pointer. + // This guarantees we always have an active touch id when there is at least one pointer. + // We keep the same active touch id for as long as possible. + bool activeTouchChanged = false; + int32_t lastActiveTouchId = mPointerGesture.activeTouchId; + int32_t activeTouchId = lastActiveTouchId; + if (activeTouchId < 0) { + if (!mCurrentFingerIdBits.isEmpty()) { + activeTouchChanged = true; + activeTouchId = mPointerGesture.activeTouchId = + mCurrentFingerIdBits.firstMarkedBit(); + mPointerGesture.firstTouchTime = when; + } + } else if (!mCurrentFingerIdBits.hasBit(activeTouchId)) { + activeTouchChanged = true; + if (!mCurrentFingerIdBits.isEmpty()) { + activeTouchId = mPointerGesture.activeTouchId = + mCurrentFingerIdBits.firstMarkedBit(); + } else { + activeTouchId = mPointerGesture.activeTouchId = -1; + } + } + + // Determine whether we are in quiet time. + bool isQuietTime = false; + if (activeTouchId < 0) { + mPointerGesture.resetQuietTime(); + } else { + isQuietTime = when < mPointerGesture.quietTime + mConfig.pointerGestureQuietInterval; + if (!isQuietTime) { + if ((mPointerGesture.lastGestureMode == PointerGesture::PRESS + || mPointerGesture.lastGestureMode == PointerGesture::SWIPE + || mPointerGesture.lastGestureMode == PointerGesture::FREEFORM) + && currentFingerCount < 2) { + // Enter quiet time when exiting swipe or freeform state. + // This is to prevent accidentally entering the hover state and flinging the + // pointer when finishing a swipe and there is still one pointer left onscreen. + isQuietTime = true; + } else if (mPointerGesture.lastGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG + && currentFingerCount >= 2 + && !isPointerDown(mCurrentButtonState)) { + // Enter quiet time when releasing the button and there are still two or more + // fingers down. This may indicate that one finger was used to press the button + // but it has not gone up yet. + isQuietTime = true; + } + if (isQuietTime) { + mPointerGesture.quietTime = when; + } + } + } + + // Switch states based on button and pointer state. + if (isQuietTime) { + // Case 1: Quiet time. (QUIET) +#if DEBUG_GESTURES + ALOGD("Gestures: QUIET for next %0.3fms", (mPointerGesture.quietTime + + mConfig.pointerGestureQuietInterval - when) * 0.000001f); +#endif + if (mPointerGesture.lastGestureMode != PointerGesture::QUIET) { + *outFinishPreviousGesture = true; + } + + mPointerGesture.activeGestureId = -1; + mPointerGesture.currentGestureMode = PointerGesture::QUIET; + mPointerGesture.currentGestureIdBits.clear(); + + mPointerVelocityControl.reset(); + } else if (isPointerDown(mCurrentButtonState)) { + // Case 2: Button is pressed. (BUTTON_CLICK_OR_DRAG) + // The pointer follows the active touch point. + // Emit DOWN, MOVE, UP events at the pointer location. + // + // Only the active touch matters; other fingers are ignored. This policy helps + // to handle the case where the user places a second finger on the touch pad + // to apply the necessary force to depress an integrated button below the surface. + // We don't want the second finger to be delivered to applications. + // + // For this to work well, we need to make sure to track the pointer that is really + // active. If the user first puts one finger down to click then adds another + // finger to drag then the active pointer should switch to the finger that is + // being dragged. +#if DEBUG_GESTURES + ALOGD("Gestures: BUTTON_CLICK_OR_DRAG activeTouchId=%d, " + "currentFingerCount=%d", activeTouchId, currentFingerCount); +#endif + // Reset state when just starting. + if (mPointerGesture.lastGestureMode != PointerGesture::BUTTON_CLICK_OR_DRAG) { + *outFinishPreviousGesture = true; + mPointerGesture.activeGestureId = 0; + } + + // Switch pointers if needed. + // Find the fastest pointer and follow it. + if (activeTouchId >= 0 && currentFingerCount > 1) { + int32_t bestId = -1; + float bestSpeed = mConfig.pointerGestureDragMinSwitchSpeed; + for (BitSet32 idBits(mCurrentFingerIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + float vx, vy; + if (mPointerGesture.velocityTracker.getVelocity(id, &vx, &vy)) { + float speed = hypotf(vx, vy); + if (speed > bestSpeed) { + bestId = id; + bestSpeed = speed; + } + } + } + if (bestId >= 0 && bestId != activeTouchId) { + mPointerGesture.activeTouchId = activeTouchId = bestId; + activeTouchChanged = true; +#if DEBUG_GESTURES + ALOGD("Gestures: BUTTON_CLICK_OR_DRAG switched pointers, " + "bestId=%d, bestSpeed=%0.3f", bestId, bestSpeed); +#endif + } + } + + if (activeTouchId >= 0 && mLastFingerIdBits.hasBit(activeTouchId)) { + const RawPointerData::Pointer& currentPointer = + mCurrentRawPointerData.pointerForId(activeTouchId); + const RawPointerData::Pointer& lastPointer = + mLastRawPointerData.pointerForId(activeTouchId); + float deltaX = (currentPointer.x - lastPointer.x) * mPointerXMovementScale; + float deltaY = (currentPointer.y - lastPointer.y) * mPointerYMovementScale; + + rotateDelta(mSurfaceOrientation, &deltaX, &deltaY); + mPointerVelocityControl.move(when, &deltaX, &deltaY); + + // Move the pointer using a relative motion. + // When using spots, the click will occur at the position of the anchor + // spot and all other spots will move there. + mPointerController->move(deltaX, deltaY); + } else { + mPointerVelocityControl.reset(); + } + + float x, y; + mPointerController->getPosition(&x, &y); + + mPointerGesture.currentGestureMode = PointerGesture::BUTTON_CLICK_OR_DRAG; + mPointerGesture.currentGestureIdBits.clear(); + mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId); + mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0; + mPointerGesture.currentGestureProperties[0].clear(); + mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId; + mPointerGesture.currentGestureProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; + mPointerGesture.currentGestureCoords[0].clear(); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f); + } else if (currentFingerCount == 0) { + // Case 3. No fingers down and button is not pressed. (NEUTRAL) + if (mPointerGesture.lastGestureMode != PointerGesture::NEUTRAL) { + *outFinishPreviousGesture = true; + } + + // Watch for taps coming out of HOVER or TAP_DRAG mode. + // Checking for taps after TAP_DRAG allows us to detect double-taps. + bool tapped = false; + if ((mPointerGesture.lastGestureMode == PointerGesture::HOVER + || mPointerGesture.lastGestureMode == PointerGesture::TAP_DRAG) + && lastFingerCount == 1) { + if (when <= mPointerGesture.tapDownTime + mConfig.pointerGestureTapInterval) { + float x, y; + mPointerController->getPosition(&x, &y); + if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop + && fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) { +#if DEBUG_GESTURES + ALOGD("Gestures: TAP"); +#endif + + mPointerGesture.tapUpTime = when; + getContext()->requestTimeoutAtTime(when + + mConfig.pointerGestureTapDragInterval); + + mPointerGesture.activeGestureId = 0; + mPointerGesture.currentGestureMode = PointerGesture::TAP; + mPointerGesture.currentGestureIdBits.clear(); + mPointerGesture.currentGestureIdBits.markBit( + mPointerGesture.activeGestureId); + mPointerGesture.currentGestureIdToIndex[ + mPointerGesture.activeGestureId] = 0; + mPointerGesture.currentGestureProperties[0].clear(); + mPointerGesture.currentGestureProperties[0].id = + mPointerGesture.activeGestureId; + mPointerGesture.currentGestureProperties[0].toolType = + AMOTION_EVENT_TOOL_TYPE_FINGER; + mPointerGesture.currentGestureCoords[0].clear(); + mPointerGesture.currentGestureCoords[0].setAxisValue( + AMOTION_EVENT_AXIS_X, mPointerGesture.tapX); + mPointerGesture.currentGestureCoords[0].setAxisValue( + AMOTION_EVENT_AXIS_Y, mPointerGesture.tapY); + mPointerGesture.currentGestureCoords[0].setAxisValue( + AMOTION_EVENT_AXIS_PRESSURE, 1.0f); + + tapped = true; + } else { +#if DEBUG_GESTURES + ALOGD("Gestures: Not a TAP, deltaX=%f, deltaY=%f", + x - mPointerGesture.tapX, + y - mPointerGesture.tapY); +#endif + } + } else { +#if DEBUG_GESTURES + if (mPointerGesture.tapDownTime != LLONG_MIN) { + ALOGD("Gestures: Not a TAP, %0.3fms since down", + (when - mPointerGesture.tapDownTime) * 0.000001f); + } else { + ALOGD("Gestures: Not a TAP, incompatible mode transitions"); + } +#endif + } + } + + mPointerVelocityControl.reset(); + + if (!tapped) { +#if DEBUG_GESTURES + ALOGD("Gestures: NEUTRAL"); +#endif + mPointerGesture.activeGestureId = -1; + mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL; + mPointerGesture.currentGestureIdBits.clear(); + } + } else if (currentFingerCount == 1) { + // Case 4. Exactly one finger down, button is not pressed. (HOVER or TAP_DRAG) + // The pointer follows the active touch point. + // When in HOVER, emit HOVER_MOVE events at the pointer location. + // When in TAP_DRAG, emit MOVE events at the pointer location. + ALOG_ASSERT(activeTouchId >= 0); + + mPointerGesture.currentGestureMode = PointerGesture::HOVER; + if (mPointerGesture.lastGestureMode == PointerGesture::TAP) { + if (when <= mPointerGesture.tapUpTime + mConfig.pointerGestureTapDragInterval) { + float x, y; + mPointerController->getPosition(&x, &y); + if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop + && fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) { + mPointerGesture.currentGestureMode = PointerGesture::TAP_DRAG; + } else { +#if DEBUG_GESTURES + ALOGD("Gestures: Not a TAP_DRAG, deltaX=%f, deltaY=%f", + x - mPointerGesture.tapX, + y - mPointerGesture.tapY); +#endif + } + } else { +#if DEBUG_GESTURES + ALOGD("Gestures: Not a TAP_DRAG, %0.3fms time since up", + (when - mPointerGesture.tapUpTime) * 0.000001f); +#endif + } + } else if (mPointerGesture.lastGestureMode == PointerGesture::TAP_DRAG) { + mPointerGesture.currentGestureMode = PointerGesture::TAP_DRAG; + } + + if (mLastFingerIdBits.hasBit(activeTouchId)) { + const RawPointerData::Pointer& currentPointer = + mCurrentRawPointerData.pointerForId(activeTouchId); + const RawPointerData::Pointer& lastPointer = + mLastRawPointerData.pointerForId(activeTouchId); + float deltaX = (currentPointer.x - lastPointer.x) + * mPointerXMovementScale; + float deltaY = (currentPointer.y - lastPointer.y) + * mPointerYMovementScale; + + rotateDelta(mSurfaceOrientation, &deltaX, &deltaY); + mPointerVelocityControl.move(when, &deltaX, &deltaY); + + // Move the pointer using a relative motion. + // When using spots, the hover or drag will occur at the position of the anchor spot. + mPointerController->move(deltaX, deltaY); + } else { + mPointerVelocityControl.reset(); + } + + bool down; + if (mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG) { +#if DEBUG_GESTURES + ALOGD("Gestures: TAP_DRAG"); +#endif + down = true; + } else { +#if DEBUG_GESTURES + ALOGD("Gestures: HOVER"); +#endif + if (mPointerGesture.lastGestureMode != PointerGesture::HOVER) { + *outFinishPreviousGesture = true; + } + mPointerGesture.activeGestureId = 0; + down = false; + } + + float x, y; + mPointerController->getPosition(&x, &y); + + mPointerGesture.currentGestureIdBits.clear(); + mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId); + mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0; + mPointerGesture.currentGestureProperties[0].clear(); + mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId; + mPointerGesture.currentGestureProperties[0].toolType = + AMOTION_EVENT_TOOL_TYPE_FINGER; + mPointerGesture.currentGestureCoords[0].clear(); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, + down ? 1.0f : 0.0f); + + if (lastFingerCount == 0 && currentFingerCount != 0) { + mPointerGesture.resetTap(); + mPointerGesture.tapDownTime = when; + mPointerGesture.tapX = x; + mPointerGesture.tapY = y; + } + } else { + // Case 5. At least two fingers down, button is not pressed. (PRESS, SWIPE or FREEFORM) + // We need to provide feedback for each finger that goes down so we cannot wait + // for the fingers to move before deciding what to do. + // + // The ambiguous case is deciding what to do when there are two fingers down but they + // have not moved enough to determine whether they are part of a drag or part of a + // freeform gesture, or just a press or long-press at the pointer location. + // + // When there are two fingers we start with the PRESS hypothesis and we generate a + // down at the pointer location. + // + // When the two fingers move enough or when additional fingers are added, we make + // a decision to transition into SWIPE or FREEFORM mode accordingly. + ALOG_ASSERT(activeTouchId >= 0); + + bool settled = when >= mPointerGesture.firstTouchTime + + mConfig.pointerGestureMultitouchSettleInterval; + if (mPointerGesture.lastGestureMode != PointerGesture::PRESS + && mPointerGesture.lastGestureMode != PointerGesture::SWIPE + && mPointerGesture.lastGestureMode != PointerGesture::FREEFORM) { + *outFinishPreviousGesture = true; + } else if (!settled && currentFingerCount > lastFingerCount) { + // Additional pointers have gone down but not yet settled. + // Reset the gesture. +#if DEBUG_GESTURES + ALOGD("Gestures: Resetting gesture since additional pointers went down for MULTITOUCH, " + "settle time remaining %0.3fms", (mPointerGesture.firstTouchTime + + mConfig.pointerGestureMultitouchSettleInterval - when) + * 0.000001f); +#endif + *outCancelPreviousGesture = true; + } else { + // Continue previous gesture. + mPointerGesture.currentGestureMode = mPointerGesture.lastGestureMode; + } + + if (*outFinishPreviousGesture || *outCancelPreviousGesture) { + mPointerGesture.currentGestureMode = PointerGesture::PRESS; + mPointerGesture.activeGestureId = 0; + mPointerGesture.referenceIdBits.clear(); + mPointerVelocityControl.reset(); + + // Use the centroid and pointer location as the reference points for the gesture. +#if DEBUG_GESTURES + ALOGD("Gestures: Using centroid as reference for MULTITOUCH, " + "settle time remaining %0.3fms", (mPointerGesture.firstTouchTime + + mConfig.pointerGestureMultitouchSettleInterval - when) + * 0.000001f); +#endif + mCurrentRawPointerData.getCentroidOfTouchingPointers( + &mPointerGesture.referenceTouchX, + &mPointerGesture.referenceTouchY); + mPointerController->getPosition(&mPointerGesture.referenceGestureX, + &mPointerGesture.referenceGestureY); + } + + // Clear the reference deltas for fingers not yet included in the reference calculation. + for (BitSet32 idBits(mCurrentFingerIdBits.value + & ~mPointerGesture.referenceIdBits.value); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + mPointerGesture.referenceDeltas[id].dx = 0; + mPointerGesture.referenceDeltas[id].dy = 0; + } + mPointerGesture.referenceIdBits = mCurrentFingerIdBits; + + // Add delta for all fingers and calculate a common movement delta. + float commonDeltaX = 0, commonDeltaY = 0; + BitSet32 commonIdBits(mLastFingerIdBits.value + & mCurrentFingerIdBits.value); + for (BitSet32 idBits(commonIdBits); !idBits.isEmpty(); ) { + bool first = (idBits == commonIdBits); + uint32_t id = idBits.clearFirstMarkedBit(); + const RawPointerData::Pointer& cpd = mCurrentRawPointerData.pointerForId(id); + const RawPointerData::Pointer& lpd = mLastRawPointerData.pointerForId(id); + PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id]; + delta.dx += cpd.x - lpd.x; + delta.dy += cpd.y - lpd.y; + + if (first) { + commonDeltaX = delta.dx; + commonDeltaY = delta.dy; + } else { + commonDeltaX = calculateCommonVector(commonDeltaX, delta.dx); + commonDeltaY = calculateCommonVector(commonDeltaY, delta.dy); + } + } + + // Consider transitions from PRESS to SWIPE or MULTITOUCH. + if (mPointerGesture.currentGestureMode == PointerGesture::PRESS) { + float dist[MAX_POINTER_ID + 1]; + int32_t distOverThreshold = 0; + for (BitSet32 idBits(mPointerGesture.referenceIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id]; + dist[id] = hypotf(delta.dx * mPointerXZoomScale, + delta.dy * mPointerYZoomScale); + if (dist[id] > mConfig.pointerGestureMultitouchMinDistance) { + distOverThreshold += 1; + } + } + + // Only transition when at least two pointers have moved further than + // the minimum distance threshold. + if (distOverThreshold >= 2) { + if (currentFingerCount > 2) { + // There are more than two pointers, switch to FREEFORM. +#if DEBUG_GESTURES + ALOGD("Gestures: PRESS transitioned to FREEFORM, number of pointers %d > 2", + currentFingerCount); +#endif + *outCancelPreviousGesture = true; + mPointerGesture.currentGestureMode = PointerGesture::FREEFORM; + } else { + // There are exactly two pointers. + BitSet32 idBits(mCurrentFingerIdBits); + uint32_t id1 = idBits.clearFirstMarkedBit(); + uint32_t id2 = idBits.firstMarkedBit(); + const RawPointerData::Pointer& p1 = mCurrentRawPointerData.pointerForId(id1); + const RawPointerData::Pointer& p2 = mCurrentRawPointerData.pointerForId(id2); + float mutualDistance = distance(p1.x, p1.y, p2.x, p2.y); + if (mutualDistance > mPointerGestureMaxSwipeWidth) { + // There are two pointers but they are too far apart for a SWIPE, + // switch to FREEFORM. +#if DEBUG_GESTURES + ALOGD("Gestures: PRESS transitioned to FREEFORM, distance %0.3f > %0.3f", + mutualDistance, mPointerGestureMaxSwipeWidth); +#endif + *outCancelPreviousGesture = true; + mPointerGesture.currentGestureMode = PointerGesture::FREEFORM; + } else { + // There are two pointers. Wait for both pointers to start moving + // before deciding whether this is a SWIPE or FREEFORM gesture. + float dist1 = dist[id1]; + float dist2 = dist[id2]; + if (dist1 >= mConfig.pointerGestureMultitouchMinDistance + && dist2 >= mConfig.pointerGestureMultitouchMinDistance) { + // Calculate the dot product of the displacement vectors. + // When the vectors are oriented in approximately the same direction, + // the angle betweeen them is near zero and the cosine of the angle + // approches 1.0. Recall that dot(v1, v2) = cos(angle) * mag(v1) * mag(v2). + PointerGesture::Delta& delta1 = mPointerGesture.referenceDeltas[id1]; + PointerGesture::Delta& delta2 = mPointerGesture.referenceDeltas[id2]; + float dx1 = delta1.dx * mPointerXZoomScale; + float dy1 = delta1.dy * mPointerYZoomScale; + float dx2 = delta2.dx * mPointerXZoomScale; + float dy2 = delta2.dy * mPointerYZoomScale; + float dot = dx1 * dx2 + dy1 * dy2; + float cosine = dot / (dist1 * dist2); // denominator always > 0 + if (cosine >= mConfig.pointerGestureSwipeTransitionAngleCosine) { + // Pointers are moving in the same direction. Switch to SWIPE. +#if DEBUG_GESTURES + ALOGD("Gestures: PRESS transitioned to SWIPE, " + "dist1 %0.3f >= %0.3f, dist2 %0.3f >= %0.3f, " + "cosine %0.3f >= %0.3f", + dist1, mConfig.pointerGestureMultitouchMinDistance, + dist2, mConfig.pointerGestureMultitouchMinDistance, + cosine, mConfig.pointerGestureSwipeTransitionAngleCosine); +#endif + mPointerGesture.currentGestureMode = PointerGesture::SWIPE; + } else { + // Pointers are moving in different directions. Switch to FREEFORM. +#if DEBUG_GESTURES + ALOGD("Gestures: PRESS transitioned to FREEFORM, " + "dist1 %0.3f >= %0.3f, dist2 %0.3f >= %0.3f, " + "cosine %0.3f < %0.3f", + dist1, mConfig.pointerGestureMultitouchMinDistance, + dist2, mConfig.pointerGestureMultitouchMinDistance, + cosine, mConfig.pointerGestureSwipeTransitionAngleCosine); +#endif + *outCancelPreviousGesture = true; + mPointerGesture.currentGestureMode = PointerGesture::FREEFORM; + } + } + } + } + } + } else if (mPointerGesture.currentGestureMode == PointerGesture::SWIPE) { + // Switch from SWIPE to FREEFORM if additional pointers go down. + // Cancel previous gesture. + if (currentFingerCount > 2) { +#if DEBUG_GESTURES + ALOGD("Gestures: SWIPE transitioned to FREEFORM, number of pointers %d > 2", + currentFingerCount); +#endif + *outCancelPreviousGesture = true; + mPointerGesture.currentGestureMode = PointerGesture::FREEFORM; + } + } + + // Move the reference points based on the overall group motion of the fingers + // except in PRESS mode while waiting for a transition to occur. + if (mPointerGesture.currentGestureMode != PointerGesture::PRESS + && (commonDeltaX || commonDeltaY)) { + for (BitSet32 idBits(mPointerGesture.referenceIdBits); !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id]; + delta.dx = 0; + delta.dy = 0; + } + + mPointerGesture.referenceTouchX += commonDeltaX; + mPointerGesture.referenceTouchY += commonDeltaY; + + commonDeltaX *= mPointerXMovementScale; + commonDeltaY *= mPointerYMovementScale; + + rotateDelta(mSurfaceOrientation, &commonDeltaX, &commonDeltaY); + mPointerVelocityControl.move(when, &commonDeltaX, &commonDeltaY); + + mPointerGesture.referenceGestureX += commonDeltaX; + mPointerGesture.referenceGestureY += commonDeltaY; + } + + // Report gestures. + if (mPointerGesture.currentGestureMode == PointerGesture::PRESS + || mPointerGesture.currentGestureMode == PointerGesture::SWIPE) { + // PRESS or SWIPE mode. +#if DEBUG_GESTURES + ALOGD("Gestures: PRESS or SWIPE activeTouchId=%d," + "activeGestureId=%d, currentTouchPointerCount=%d", + activeTouchId, mPointerGesture.activeGestureId, currentFingerCount); +#endif + ALOG_ASSERT(mPointerGesture.activeGestureId >= 0); + + mPointerGesture.currentGestureIdBits.clear(); + mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId); + mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0; + mPointerGesture.currentGestureProperties[0].clear(); + mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId; + mPointerGesture.currentGestureProperties[0].toolType = + AMOTION_EVENT_TOOL_TYPE_FINGER; + mPointerGesture.currentGestureCoords[0].clear(); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, + mPointerGesture.referenceGestureX); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, + mPointerGesture.referenceGestureY); + mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f); + } else if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) { + // FREEFORM mode. +#if DEBUG_GESTURES + ALOGD("Gestures: FREEFORM activeTouchId=%d," + "activeGestureId=%d, currentTouchPointerCount=%d", + activeTouchId, mPointerGesture.activeGestureId, currentFingerCount); +#endif + ALOG_ASSERT(mPointerGesture.activeGestureId >= 0); + + mPointerGesture.currentGestureIdBits.clear(); + + BitSet32 mappedTouchIdBits; + BitSet32 usedGestureIdBits; + if (mPointerGesture.lastGestureMode != PointerGesture::FREEFORM) { + // Initially, assign the active gesture id to the active touch point + // if there is one. No other touch id bits are mapped yet. + if (!*outCancelPreviousGesture) { + mappedTouchIdBits.markBit(activeTouchId); + usedGestureIdBits.markBit(mPointerGesture.activeGestureId); + mPointerGesture.freeformTouchToGestureIdMap[activeTouchId] = + mPointerGesture.activeGestureId; + } else { + mPointerGesture.activeGestureId = -1; + } + } else { + // Otherwise, assume we mapped all touches from the previous frame. + // Reuse all mappings that are still applicable. + mappedTouchIdBits.value = mLastFingerIdBits.value + & mCurrentFingerIdBits.value; + usedGestureIdBits = mPointerGesture.lastGestureIdBits; + + // Check whether we need to choose a new active gesture id because the + // current went went up. + for (BitSet32 upTouchIdBits(mLastFingerIdBits.value + & ~mCurrentFingerIdBits.value); + !upTouchIdBits.isEmpty(); ) { + uint32_t upTouchId = upTouchIdBits.clearFirstMarkedBit(); + uint32_t upGestureId = mPointerGesture.freeformTouchToGestureIdMap[upTouchId]; + if (upGestureId == uint32_t(mPointerGesture.activeGestureId)) { + mPointerGesture.activeGestureId = -1; + break; + } + } + } + +#if DEBUG_GESTURES + ALOGD("Gestures: FREEFORM follow up " + "mappedTouchIdBits=0x%08x, usedGestureIdBits=0x%08x, " + "activeGestureId=%d", + mappedTouchIdBits.value, usedGestureIdBits.value, + mPointerGesture.activeGestureId); +#endif + + BitSet32 idBits(mCurrentFingerIdBits); + for (uint32_t i = 0; i < currentFingerCount; i++) { + uint32_t touchId = idBits.clearFirstMarkedBit(); + uint32_t gestureId; + if (!mappedTouchIdBits.hasBit(touchId)) { + gestureId = usedGestureIdBits.markFirstUnmarkedBit(); + mPointerGesture.freeformTouchToGestureIdMap[touchId] = gestureId; +#if DEBUG_GESTURES + ALOGD("Gestures: FREEFORM " + "new mapping for touch id %d -> gesture id %d", + touchId, gestureId); +#endif + } else { + gestureId = mPointerGesture.freeformTouchToGestureIdMap[touchId]; +#if DEBUG_GESTURES + ALOGD("Gestures: FREEFORM " + "existing mapping for touch id %d -> gesture id %d", + touchId, gestureId); +#endif + } + mPointerGesture.currentGestureIdBits.markBit(gestureId); + mPointerGesture.currentGestureIdToIndex[gestureId] = i; + + const RawPointerData::Pointer& pointer = + mCurrentRawPointerData.pointerForId(touchId); + float deltaX = (pointer.x - mPointerGesture.referenceTouchX) + * mPointerXZoomScale; + float deltaY = (pointer.y - mPointerGesture.referenceTouchY) + * mPointerYZoomScale; + rotateDelta(mSurfaceOrientation, &deltaX, &deltaY); + + mPointerGesture.currentGestureProperties[i].clear(); + mPointerGesture.currentGestureProperties[i].id = gestureId; + mPointerGesture.currentGestureProperties[i].toolType = + AMOTION_EVENT_TOOL_TYPE_FINGER; + mPointerGesture.currentGestureCoords[i].clear(); + mPointerGesture.currentGestureCoords[i].setAxisValue( + AMOTION_EVENT_AXIS_X, mPointerGesture.referenceGestureX + deltaX); + mPointerGesture.currentGestureCoords[i].setAxisValue( + AMOTION_EVENT_AXIS_Y, mPointerGesture.referenceGestureY + deltaY); + mPointerGesture.currentGestureCoords[i].setAxisValue( + AMOTION_EVENT_AXIS_PRESSURE, 1.0f); + } + + if (mPointerGesture.activeGestureId < 0) { + mPointerGesture.activeGestureId = + mPointerGesture.currentGestureIdBits.firstMarkedBit(); +#if DEBUG_GESTURES + ALOGD("Gestures: FREEFORM new " + "activeGestureId=%d", mPointerGesture.activeGestureId); +#endif + } + } + } + + mPointerController->setButtonState(mCurrentButtonState); + +#if DEBUG_GESTURES + ALOGD("Gestures: finishPreviousGesture=%s, cancelPreviousGesture=%s, " + "currentGestureMode=%d, currentGestureIdBits=0x%08x, " + "lastGestureMode=%d, lastGestureIdBits=0x%08x", + toString(*outFinishPreviousGesture), toString(*outCancelPreviousGesture), + mPointerGesture.currentGestureMode, mPointerGesture.currentGestureIdBits.value, + mPointerGesture.lastGestureMode, mPointerGesture.lastGestureIdBits.value); + for (BitSet32 idBits = mPointerGesture.currentGestureIdBits; !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + uint32_t index = mPointerGesture.currentGestureIdToIndex[id]; + const PointerProperties& properties = mPointerGesture.currentGestureProperties[index]; + const PointerCoords& coords = mPointerGesture.currentGestureCoords[index]; + ALOGD(" currentGesture[%d]: index=%d, toolType=%d, " + "x=%0.3f, y=%0.3f, pressure=%0.3f", + id, index, properties.toolType, + coords.getAxisValue(AMOTION_EVENT_AXIS_X), + coords.getAxisValue(AMOTION_EVENT_AXIS_Y), + coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); + } + for (BitSet32 idBits = mPointerGesture.lastGestureIdBits; !idBits.isEmpty(); ) { + uint32_t id = idBits.clearFirstMarkedBit(); + uint32_t index = mPointerGesture.lastGestureIdToIndex[id]; + const PointerProperties& properties = mPointerGesture.lastGestureProperties[index]; + const PointerCoords& coords = mPointerGesture.lastGestureCoords[index]; + ALOGD(" lastGesture[%d]: index=%d, toolType=%d, " + "x=%0.3f, y=%0.3f, pressure=%0.3f", + id, index, properties.toolType, + coords.getAxisValue(AMOTION_EVENT_AXIS_X), + coords.getAxisValue(AMOTION_EVENT_AXIS_Y), + coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); + } +#endif + return true; +} + +void TouchInputMapper::dispatchPointerStylus(nsecs_t when, uint32_t policyFlags) { + mPointerSimple.currentCoords.clear(); + mPointerSimple.currentProperties.clear(); + + bool down, hovering; + if (!mCurrentStylusIdBits.isEmpty()) { + uint32_t id = mCurrentStylusIdBits.firstMarkedBit(); + uint32_t index = mCurrentCookedPointerData.idToIndex[id]; + float x = mCurrentCookedPointerData.pointerCoords[index].getX(); + float y = mCurrentCookedPointerData.pointerCoords[index].getY(); + mPointerController->setPosition(x, y); + + hovering = mCurrentCookedPointerData.hoveringIdBits.hasBit(id); + down = !hovering; + + mPointerController->getPosition(&x, &y); + mPointerSimple.currentCoords.copyFrom(mCurrentCookedPointerData.pointerCoords[index]); + mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x); + mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y); + mPointerSimple.currentProperties.id = 0; + mPointerSimple.currentProperties.toolType = + mCurrentCookedPointerData.pointerProperties[index].toolType; + } else { + down = false; + hovering = false; + } + + dispatchPointerSimple(when, policyFlags, down, hovering); +} + +void TouchInputMapper::abortPointerStylus(nsecs_t when, uint32_t policyFlags) { + abortPointerSimple(when, policyFlags); +} + +void TouchInputMapper::dispatchPointerMouse(nsecs_t when, uint32_t policyFlags) { + mPointerSimple.currentCoords.clear(); + mPointerSimple.currentProperties.clear(); + + bool down, hovering; + if (!mCurrentMouseIdBits.isEmpty()) { + uint32_t id = mCurrentMouseIdBits.firstMarkedBit(); + uint32_t currentIndex = mCurrentRawPointerData.idToIndex[id]; + if (mLastMouseIdBits.hasBit(id)) { + uint32_t lastIndex = mCurrentRawPointerData.idToIndex[id]; + float deltaX = (mCurrentRawPointerData.pointers[currentIndex].x + - mLastRawPointerData.pointers[lastIndex].x) + * mPointerXMovementScale; + float deltaY = (mCurrentRawPointerData.pointers[currentIndex].y + - mLastRawPointerData.pointers[lastIndex].y) + * mPointerYMovementScale; + + rotateDelta(mSurfaceOrientation, &deltaX, &deltaY); + mPointerVelocityControl.move(when, &deltaX, &deltaY); + + mPointerController->move(deltaX, deltaY); + } else { + mPointerVelocityControl.reset(); + } + + down = isPointerDown(mCurrentButtonState); + hovering = !down; + + float x, y; + mPointerController->getPosition(&x, &y); + mPointerSimple.currentCoords.copyFrom( + mCurrentCookedPointerData.pointerCoords[currentIndex]); + mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x); + mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y); + mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, + hovering ? 0.0f : 1.0f); + mPointerSimple.currentProperties.id = 0; + mPointerSimple.currentProperties.toolType = + mCurrentCookedPointerData.pointerProperties[currentIndex].toolType; + } else { + mPointerVelocityControl.reset(); + + down = false; + hovering = false; + } + + dispatchPointerSimple(when, policyFlags, down, hovering); +} + +void TouchInputMapper::abortPointerMouse(nsecs_t when, uint32_t policyFlags) { + abortPointerSimple(when, policyFlags); + + mPointerVelocityControl.reset(); +} + +void TouchInputMapper::dispatchPointerSimple(nsecs_t when, uint32_t policyFlags, + bool down, bool hovering) { + int32_t metaState = getContext()->getGlobalMetaState(); + + if (mPointerController != NULL) { + if (down || hovering) { + mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_POINTER); + mPointerController->clearSpots(); + mPointerController->setButtonState(mCurrentButtonState); + mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE); + } else if (!down && !hovering && (mPointerSimple.down || mPointerSimple.hovering)) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + } + } + + if (mPointerSimple.down && !down) { + mPointerSimple.down = false; + + // Send up. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_UP, 0, metaState, mLastButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.lastProperties, &mPointerSimple.lastCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + if (mPointerSimple.hovering && !hovering) { + mPointerSimple.hovering = false; + + // Send hover exit. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_HOVER_EXIT, 0, metaState, mLastButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.lastProperties, &mPointerSimple.lastCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + if (down) { + if (!mPointerSimple.down) { + mPointerSimple.down = true; + mPointerSimple.downTime = when; + + // Send down. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_DOWN, 0, metaState, mCurrentButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.currentProperties, &mPointerSimple.currentCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + // Send move. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_MOVE, 0, metaState, mCurrentButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.currentProperties, &mPointerSimple.currentCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + if (hovering) { + if (!mPointerSimple.hovering) { + mPointerSimple.hovering = true; + + // Send hover enter. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_HOVER_ENTER, 0, metaState, mCurrentButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.currentProperties, &mPointerSimple.currentCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + // Send hover move. + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_HOVER_MOVE, 0, metaState, mCurrentButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.currentProperties, &mPointerSimple.currentCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + if (mCurrentRawVScroll || mCurrentRawHScroll) { + float vscroll = mCurrentRawVScroll; + float hscroll = mCurrentRawHScroll; + mWheelYVelocityControl.move(when, NULL, &vscroll); + mWheelXVelocityControl.move(when, &hscroll, NULL); + + // Send scroll. + PointerCoords pointerCoords; + pointerCoords.copyFrom(mPointerSimple.currentCoords); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_VSCROLL, vscroll); + pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_HSCROLL, hscroll); + + NotifyMotionArgs args(when, getDeviceId(), mSource, policyFlags, + AMOTION_EVENT_ACTION_SCROLL, 0, metaState, mCurrentButtonState, 0, + mViewport.displayId, + 1, &mPointerSimple.currentProperties, &pointerCoords, + mOrientedXPrecision, mOrientedYPrecision, + mPointerSimple.downTime); + getListener()->notifyMotion(&args); + } + + // Save state. + if (down || hovering) { + mPointerSimple.lastCoords.copyFrom(mPointerSimple.currentCoords); + mPointerSimple.lastProperties.copyFrom(mPointerSimple.currentProperties); + } else { + mPointerSimple.reset(); + } +} + +void TouchInputMapper::abortPointerSimple(nsecs_t when, uint32_t policyFlags) { + mPointerSimple.currentCoords.clear(); + mPointerSimple.currentProperties.clear(); + + dispatchPointerSimple(when, policyFlags, false, false); +} + +void TouchInputMapper::dispatchMotion(nsecs_t when, uint32_t policyFlags, uint32_t source, + int32_t action, int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, + const PointerProperties* properties, const PointerCoords* coords, + const uint32_t* idToIndex, BitSet32 idBits, + int32_t changedId, float xPrecision, float yPrecision, nsecs_t downTime) { + PointerCoords pointerCoords[MAX_POINTERS]; + PointerProperties pointerProperties[MAX_POINTERS]; + uint32_t pointerCount = 0; + while (!idBits.isEmpty()) { + uint32_t id = idBits.clearFirstMarkedBit(); + uint32_t index = idToIndex[id]; + pointerProperties[pointerCount].copyFrom(properties[index]); + pointerCoords[pointerCount].copyFrom(coords[index]); + + if (changedId >= 0 && id == uint32_t(changedId)) { + action |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + } + + pointerCount += 1; + } + + ALOG_ASSERT(pointerCount != 0); + + if (changedId >= 0 && pointerCount == 1) { + // Replace initial down and final up action. + // We can compare the action without masking off the changed pointer index + // because we know the index is 0. + if (action == AMOTION_EVENT_ACTION_POINTER_DOWN) { + action = AMOTION_EVENT_ACTION_DOWN; + } else if (action == AMOTION_EVENT_ACTION_POINTER_UP) { + action = AMOTION_EVENT_ACTION_UP; + } else { + // Can't happen. + ALOG_ASSERT(false); + } + } + + NotifyMotionArgs args(when, getDeviceId(), source, policyFlags, + action, flags, metaState, buttonState, edgeFlags, + mViewport.displayId, pointerCount, pointerProperties, pointerCoords, + xPrecision, yPrecision, downTime); + getListener()->notifyMotion(&args); +} + +bool TouchInputMapper::updateMovedPointers(const PointerProperties* inProperties, + const PointerCoords* inCoords, const uint32_t* inIdToIndex, + PointerProperties* outProperties, PointerCoords* outCoords, const uint32_t* outIdToIndex, + BitSet32 idBits) const { + bool changed = false; + while (!idBits.isEmpty()) { + uint32_t id = idBits.clearFirstMarkedBit(); + uint32_t inIndex = inIdToIndex[id]; + uint32_t outIndex = outIdToIndex[id]; + + const PointerProperties& curInProperties = inProperties[inIndex]; + const PointerCoords& curInCoords = inCoords[inIndex]; + PointerProperties& curOutProperties = outProperties[outIndex]; + PointerCoords& curOutCoords = outCoords[outIndex]; + + if (curInProperties != curOutProperties) { + curOutProperties.copyFrom(curInProperties); + changed = true; + } + + if (curInCoords != curOutCoords) { + curOutCoords.copyFrom(curInCoords); + changed = true; + } + } + return changed; +} + +void TouchInputMapper::fadePointer() { + if (mPointerController != NULL) { + mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL); + } +} + +bool TouchInputMapper::isPointInsideSurface(int32_t x, int32_t y) { + return x >= mRawPointerAxes.x.minValue && x <= mRawPointerAxes.x.maxValue + && y >= mRawPointerAxes.y.minValue && y <= mRawPointerAxes.y.maxValue; +} + +const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHit( + int32_t x, int32_t y) { + size_t numVirtualKeys = mVirtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + +#if DEBUG_VIRTUAL_KEYS + ALOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, " + "left=%d, top=%d, right=%d, bottom=%d", + x, y, + virtualKey.keyCode, virtualKey.scanCode, + virtualKey.hitLeft, virtualKey.hitTop, + virtualKey.hitRight, virtualKey.hitBottom); +#endif + + if (virtualKey.isHit(x, y)) { + return & virtualKey; + } + } + + return NULL; +} + +void TouchInputMapper::assignPointerIds() { + uint32_t currentPointerCount = mCurrentRawPointerData.pointerCount; + uint32_t lastPointerCount = mLastRawPointerData.pointerCount; + + mCurrentRawPointerData.clearIdBits(); + + if (currentPointerCount == 0) { + // No pointers to assign. + return; + } + + if (lastPointerCount == 0) { + // All pointers are new. + for (uint32_t i = 0; i < currentPointerCount; i++) { + uint32_t id = i; + mCurrentRawPointerData.pointers[i].id = id; + mCurrentRawPointerData.idToIndex[id] = i; + mCurrentRawPointerData.markIdBit(id, mCurrentRawPointerData.isHovering(i)); + } + return; + } + + if (currentPointerCount == 1 && lastPointerCount == 1 + && mCurrentRawPointerData.pointers[0].toolType + == mLastRawPointerData.pointers[0].toolType) { + // Only one pointer and no change in count so it must have the same id as before. + uint32_t id = mLastRawPointerData.pointers[0].id; + mCurrentRawPointerData.pointers[0].id = id; + mCurrentRawPointerData.idToIndex[id] = 0; + mCurrentRawPointerData.markIdBit(id, mCurrentRawPointerData.isHovering(0)); + return; + } + + // General case. + // We build a heap of squared euclidean distances between current and last pointers + // associated with the current and last pointer indices. Then, we find the best + // match (by distance) for each current pointer. + // The pointers must have the same tool type but it is possible for them to + // transition from hovering to touching or vice-versa while retaining the same id. + PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS]; + + uint32_t heapSize = 0; + for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount; + currentPointerIndex++) { + for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount; + lastPointerIndex++) { + const RawPointerData::Pointer& currentPointer = + mCurrentRawPointerData.pointers[currentPointerIndex]; + const RawPointerData::Pointer& lastPointer = + mLastRawPointerData.pointers[lastPointerIndex]; + if (currentPointer.toolType == lastPointer.toolType) { + int64_t deltaX = currentPointer.x - lastPointer.x; + int64_t deltaY = currentPointer.y - lastPointer.y; + + uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); + + // Insert new element into the heap (sift up). + heap[heapSize].currentPointerIndex = currentPointerIndex; + heap[heapSize].lastPointerIndex = lastPointerIndex; + heap[heapSize].distance = distance; + heapSize += 1; + } + } + } + + // Heapify + for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) { + startIndex -= 1; + for (uint32_t parentIndex = startIndex; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + } + +#if DEBUG_POINTER_ASSIGNMENT + ALOGD("assignPointerIds - initial distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + ALOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + + // Pull matches out by increasing order of distance. + // To avoid reassigning pointers that have already been matched, the loop keeps track + // of which last and current pointers have been matched using the matchedXXXBits variables. + // It also tracks the used pointer id bits. + BitSet32 matchedLastBits(0); + BitSet32 matchedCurrentBits(0); + BitSet32 usedIdBits(0); + bool first = true; + for (uint32_t i = min(currentPointerCount, lastPointerCount); heapSize > 0 && i > 0; i--) { + while (heapSize > 0) { + if (first) { + // The first time through the loop, we just consume the root element of + // the heap (the one with smallest distance). + first = false; + } else { + // Previous iterations consumed the root element of the heap. + // Pop root element off of the heap (sift down). + heap[0] = heap[heapSize]; + for (uint32_t parentIndex = 0; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + +#if DEBUG_POINTER_ASSIGNMENT + ALOGD("assignPointerIds - reduced distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + ALOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + } + + heapSize -= 1; + + uint32_t currentPointerIndex = heap[0].currentPointerIndex; + if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched + + uint32_t lastPointerIndex = heap[0].lastPointerIndex; + if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched + + matchedCurrentBits.markBit(currentPointerIndex); + matchedLastBits.markBit(lastPointerIndex); + + uint32_t id = mLastRawPointerData.pointers[lastPointerIndex].id; + mCurrentRawPointerData.pointers[currentPointerIndex].id = id; + mCurrentRawPointerData.idToIndex[id] = currentPointerIndex; + mCurrentRawPointerData.markIdBit(id, + mCurrentRawPointerData.isHovering(currentPointerIndex)); + usedIdBits.markBit(id); + +#if DEBUG_POINTER_ASSIGNMENT + ALOGD("assignPointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld", + lastPointerIndex, currentPointerIndex, id, heap[0].distance); +#endif + break; + } + } + + // Assign fresh ids to pointers that were not matched in the process. + for (uint32_t i = currentPointerCount - matchedCurrentBits.count(); i != 0; i--) { + uint32_t currentPointerIndex = matchedCurrentBits.markFirstUnmarkedBit(); + uint32_t id = usedIdBits.markFirstUnmarkedBit(); + + mCurrentRawPointerData.pointers[currentPointerIndex].id = id; + mCurrentRawPointerData.idToIndex[id] = currentPointerIndex; + mCurrentRawPointerData.markIdBit(id, + mCurrentRawPointerData.isHovering(currentPointerIndex)); + +#if DEBUG_POINTER_ASSIGNMENT + ALOGD("assignPointerIds - assigned: cur=%d, id=%d", + currentPointerIndex, id); +#endif + } +} + +int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + if (mCurrentVirtualKey.down && mCurrentVirtualKey.keyCode == keyCode) { + return AKEY_STATE_VIRTUAL; + } + + size_t numVirtualKeys = mVirtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + if (virtualKey.keyCode == keyCode) { + return AKEY_STATE_UP; + } + } + + return AKEY_STATE_UNKNOWN; +} + +int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + if (mCurrentVirtualKey.down && mCurrentVirtualKey.scanCode == scanCode) { + return AKEY_STATE_VIRTUAL; + } + + size_t numVirtualKeys = mVirtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + if (virtualKey.scanCode == scanCode) { + return AKEY_STATE_UP; + } + } + + return AKEY_STATE_UNKNOWN; +} + +bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + size_t numVirtualKeys = mVirtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mVirtualKeys[i]; + + for (size_t i = 0; i < numCodes; i++) { + if (virtualKey.keyCode == keyCodes[i]) { + outFlags[i] = 1; + } + } + } + + return true; +} + + +// --- SingleTouchInputMapper --- + +SingleTouchInputMapper::SingleTouchInputMapper(InputDevice* device) : + TouchInputMapper(device) { +} + +SingleTouchInputMapper::~SingleTouchInputMapper() { +} + +void SingleTouchInputMapper::reset(nsecs_t when) { + mSingleTouchMotionAccumulator.reset(getDevice()); + + TouchInputMapper::reset(when); +} + +void SingleTouchInputMapper::process(const RawEvent* rawEvent) { + TouchInputMapper::process(rawEvent); + + mSingleTouchMotionAccumulator.process(rawEvent); +} + +void SingleTouchInputMapper::syncTouch(nsecs_t when, bool* outHavePointerIds) { + if (mTouchButtonAccumulator.isToolActive()) { + mCurrentRawPointerData.pointerCount = 1; + mCurrentRawPointerData.idToIndex[0] = 0; + + bool isHovering = mTouchButtonAccumulator.getToolType() != AMOTION_EVENT_TOOL_TYPE_MOUSE + && (mTouchButtonAccumulator.isHovering() + || (mRawPointerAxes.pressure.valid + && mSingleTouchMotionAccumulator.getAbsolutePressure() <= 0)); + mCurrentRawPointerData.markIdBit(0, isHovering); + + RawPointerData::Pointer& outPointer = mCurrentRawPointerData.pointers[0]; + outPointer.id = 0; + outPointer.x = mSingleTouchMotionAccumulator.getAbsoluteX(); + outPointer.y = mSingleTouchMotionAccumulator.getAbsoluteY(); + outPointer.pressure = mSingleTouchMotionAccumulator.getAbsolutePressure(); + outPointer.touchMajor = 0; + outPointer.touchMinor = 0; + outPointer.toolMajor = mSingleTouchMotionAccumulator.getAbsoluteToolWidth(); + outPointer.toolMinor = mSingleTouchMotionAccumulator.getAbsoluteToolWidth(); + outPointer.orientation = 0; + outPointer.distance = mSingleTouchMotionAccumulator.getAbsoluteDistance(); + outPointer.tiltX = mSingleTouchMotionAccumulator.getAbsoluteTiltX(); + outPointer.tiltY = mSingleTouchMotionAccumulator.getAbsoluteTiltY(); + outPointer.toolType = mTouchButtonAccumulator.getToolType(); + if (outPointer.toolType == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) { + outPointer.toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; + } + outPointer.isHovering = isHovering; + } +} + +void SingleTouchInputMapper::configureRawPointerAxes() { + TouchInputMapper::configureRawPointerAxes(); + + getAbsoluteAxisInfo(ABS_X, &mRawPointerAxes.x); + getAbsoluteAxisInfo(ABS_Y, &mRawPointerAxes.y); + getAbsoluteAxisInfo(ABS_PRESSURE, &mRawPointerAxes.pressure); + getAbsoluteAxisInfo(ABS_TOOL_WIDTH, &mRawPointerAxes.toolMajor); + getAbsoluteAxisInfo(ABS_DISTANCE, &mRawPointerAxes.distance); + getAbsoluteAxisInfo(ABS_TILT_X, &mRawPointerAxes.tiltX); + getAbsoluteAxisInfo(ABS_TILT_Y, &mRawPointerAxes.tiltY); +} + +bool SingleTouchInputMapper::hasStylus() const { + return mTouchButtonAccumulator.hasStylus(); +} + + +// --- MultiTouchInputMapper --- + +MultiTouchInputMapper::MultiTouchInputMapper(InputDevice* device) : + TouchInputMapper(device) { +} + +MultiTouchInputMapper::~MultiTouchInputMapper() { +} + +void MultiTouchInputMapper::reset(nsecs_t when) { + mMultiTouchMotionAccumulator.reset(getDevice()); + + mPointerIdBits.clear(); + + TouchInputMapper::reset(when); +} + +void MultiTouchInputMapper::process(const RawEvent* rawEvent) { + TouchInputMapper::process(rawEvent); + + mMultiTouchMotionAccumulator.process(rawEvent); +} + +void MultiTouchInputMapper::syncTouch(nsecs_t when, bool* outHavePointerIds) { + size_t inCount = mMultiTouchMotionAccumulator.getSlotCount(); + size_t outCount = 0; + BitSet32 newPointerIdBits; + + for (size_t inIndex = 0; inIndex < inCount; inIndex++) { + const MultiTouchMotionAccumulator::Slot* inSlot = + mMultiTouchMotionAccumulator.getSlot(inIndex); + if (!inSlot->isInUse()) { + continue; + } + + if (outCount >= MAX_POINTERS) { +#if DEBUG_POINTERS + ALOGD("MultiTouch device %s emitted more than maximum of %d pointers; " + "ignoring the rest.", + getDeviceName().string(), MAX_POINTERS); +#endif + break; // too many fingers! + } + + RawPointerData::Pointer& outPointer = mCurrentRawPointerData.pointers[outCount]; + outPointer.x = inSlot->getX(); + outPointer.y = inSlot->getY(); + outPointer.pressure = inSlot->getPressure(); + outPointer.touchMajor = inSlot->getTouchMajor(); + outPointer.touchMinor = inSlot->getTouchMinor(); + outPointer.toolMajor = inSlot->getToolMajor(); + outPointer.toolMinor = inSlot->getToolMinor(); + outPointer.orientation = inSlot->getOrientation(); + outPointer.distance = inSlot->getDistance(); + outPointer.tiltX = 0; + outPointer.tiltY = 0; + + outPointer.toolType = inSlot->getToolType(); + if (outPointer.toolType == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) { + outPointer.toolType = mTouchButtonAccumulator.getToolType(); + if (outPointer.toolType == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) { + outPointer.toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; + } + } + + bool isHovering = mTouchButtonAccumulator.getToolType() != AMOTION_EVENT_TOOL_TYPE_MOUSE + && (mTouchButtonAccumulator.isHovering() + || (mRawPointerAxes.pressure.valid && inSlot->getPressure() <= 0)); + outPointer.isHovering = isHovering; + + // Assign pointer id using tracking id if available. + if (*outHavePointerIds) { + int32_t trackingId = inSlot->getTrackingId(); + int32_t id = -1; + if (trackingId >= 0) { + for (BitSet32 idBits(mPointerIdBits); !idBits.isEmpty(); ) { + uint32_t n = idBits.clearFirstMarkedBit(); + if (mPointerTrackingIdMap[n] == trackingId) { + id = n; + } + } + + if (id < 0 && !mPointerIdBits.isFull()) { + id = mPointerIdBits.markFirstUnmarkedBit(); + mPointerTrackingIdMap[id] = trackingId; + } + } + if (id < 0) { + *outHavePointerIds = false; + mCurrentRawPointerData.clearIdBits(); + newPointerIdBits.clear(); + } else { + outPointer.id = id; + mCurrentRawPointerData.idToIndex[id] = outCount; + mCurrentRawPointerData.markIdBit(id, isHovering); + newPointerIdBits.markBit(id); + } + } + + outCount += 1; + } + + mCurrentRawPointerData.pointerCount = outCount; + mPointerIdBits = newPointerIdBits; + + mMultiTouchMotionAccumulator.finishSync(); +} + +void MultiTouchInputMapper::configureRawPointerAxes() { + TouchInputMapper::configureRawPointerAxes(); + + getAbsoluteAxisInfo(ABS_MT_POSITION_X, &mRawPointerAxes.x); + getAbsoluteAxisInfo(ABS_MT_POSITION_Y, &mRawPointerAxes.y); + getAbsoluteAxisInfo(ABS_MT_TOUCH_MAJOR, &mRawPointerAxes.touchMajor); + getAbsoluteAxisInfo(ABS_MT_TOUCH_MINOR, &mRawPointerAxes.touchMinor); + getAbsoluteAxisInfo(ABS_MT_WIDTH_MAJOR, &mRawPointerAxes.toolMajor); + getAbsoluteAxisInfo(ABS_MT_WIDTH_MINOR, &mRawPointerAxes.toolMinor); + getAbsoluteAxisInfo(ABS_MT_ORIENTATION, &mRawPointerAxes.orientation); + getAbsoluteAxisInfo(ABS_MT_PRESSURE, &mRawPointerAxes.pressure); + getAbsoluteAxisInfo(ABS_MT_DISTANCE, &mRawPointerAxes.distance); + getAbsoluteAxisInfo(ABS_MT_TRACKING_ID, &mRawPointerAxes.trackingId); + getAbsoluteAxisInfo(ABS_MT_SLOT, &mRawPointerAxes.slot); + + if (mRawPointerAxes.trackingId.valid + && mRawPointerAxes.slot.valid + && mRawPointerAxes.slot.minValue == 0 && mRawPointerAxes.slot.maxValue > 0) { + size_t slotCount = mRawPointerAxes.slot.maxValue + 1; + if (slotCount > MAX_SLOTS) { + ALOGW("MultiTouch Device %s reported %d slots but the framework " + "only supports a maximum of %d slots at this time.", + getDeviceName().string(), slotCount, MAX_SLOTS); + slotCount = MAX_SLOTS; + } + mMultiTouchMotionAccumulator.configure(getDevice(), + slotCount, true /*usingSlotsProtocol*/); + } else { + mMultiTouchMotionAccumulator.configure(getDevice(), + MAX_POINTERS, false /*usingSlotsProtocol*/); + } +} + +bool MultiTouchInputMapper::hasStylus() const { + return mMultiTouchMotionAccumulator.hasStylus() + || mTouchButtonAccumulator.hasStylus(); +} + + +// --- JoystickInputMapper --- + +JoystickInputMapper::JoystickInputMapper(InputDevice* device) : + InputMapper(device) { +} + +JoystickInputMapper::~JoystickInputMapper() { +} + +uint32_t JoystickInputMapper::getSources() { + return AINPUT_SOURCE_JOYSTICK; +} + +void JoystickInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + for (size_t i = 0; i < mAxes.size(); i++) { + const Axis& axis = mAxes.valueAt(i); + addMotionRange(axis.axisInfo.axis, axis, info); + + if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { + addMotionRange(axis.axisInfo.highAxis, axis, info); + + } + } +} + +void JoystickInputMapper::addMotionRange(int32_t axisId, const Axis& axis, + InputDeviceInfo* info) { + info->addMotionRange(axisId, AINPUT_SOURCE_JOYSTICK, + axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); + /* In order to ease the transition for developers from using the old axes + * to the newer, more semantically correct axes, we'll continue to register + * the old axes as duplicates of their corresponding new ones. */ + int32_t compatAxis = getCompatAxis(axisId); + if (compatAxis >= 0) { + info->addMotionRange(compatAxis, AINPUT_SOURCE_JOYSTICK, + axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); + } +} + +/* A mapping from axes the joystick actually has to the axes that should be + * artificially created for compatibility purposes. + * Returns -1 if no compatibility axis is needed. */ +int32_t JoystickInputMapper::getCompatAxis(int32_t axis) { + switch(axis) { + case AMOTION_EVENT_AXIS_LTRIGGER: + return AMOTION_EVENT_AXIS_BRAKE; + case AMOTION_EVENT_AXIS_RTRIGGER: + return AMOTION_EVENT_AXIS_GAS; + } + return -1; +} + +void JoystickInputMapper::dump(String8& dump) { + dump.append(INDENT2 "Joystick Input Mapper:\n"); + + dump.append(INDENT3 "Axes:\n"); + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + const Axis& axis = mAxes.valueAt(i); + const char* label = getAxisLabel(axis.axisInfo.axis); + if (label) { + dump.appendFormat(INDENT4 "%s", label); + } else { + dump.appendFormat(INDENT4 "%d", axis.axisInfo.axis); + } + if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { + label = getAxisLabel(axis.axisInfo.highAxis); + if (label) { + dump.appendFormat(" / %s (split at %d)", label, axis.axisInfo.splitValue); + } else { + dump.appendFormat(" / %d (split at %d)", axis.axisInfo.highAxis, + axis.axisInfo.splitValue); + } + } else if (axis.axisInfo.mode == AxisInfo::MODE_INVERT) { + dump.append(" (invert)"); + } + + dump.appendFormat(": min=%0.5f, max=%0.5f, flat=%0.5f, fuzz=%0.5f, resolution=%0.5f\n", + axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); + dump.appendFormat(INDENT4 " scale=%0.5f, offset=%0.5f, " + "highScale=%0.5f, highOffset=%0.5f\n", + axis.scale, axis.offset, axis.highScale, axis.highOffset); + dump.appendFormat(INDENT4 " rawAxis=%d, rawMin=%d, rawMax=%d, " + "rawFlat=%d, rawFuzz=%d, rawResolution=%d\n", + mAxes.keyAt(i), axis.rawAxisInfo.minValue, axis.rawAxisInfo.maxValue, + axis.rawAxisInfo.flat, axis.rawAxisInfo.fuzz, axis.rawAxisInfo.resolution); + } +} + +void JoystickInputMapper::configure(nsecs_t when, + const InputReaderConfiguration* config, uint32_t changes) { + InputMapper::configure(when, config, changes); + + if (!changes) { // first time only + // Collect all axes. + for (int32_t abs = 0; abs <= ABS_MAX; abs++) { + if (!(getAbsAxisUsage(abs, getDevice()->getClasses()) + & INPUT_DEVICE_CLASS_JOYSTICK)) { + continue; // axis must be claimed by a different device + } + + RawAbsoluteAxisInfo rawAxisInfo; + getAbsoluteAxisInfo(abs, &rawAxisInfo); + if (rawAxisInfo.valid) { + // Map axis. + AxisInfo axisInfo; + bool explicitlyMapped = !getEventHub()->mapAxis(getDeviceId(), abs, &axisInfo); + if (!explicitlyMapped) { + // Axis is not explicitly mapped, will choose a generic axis later. + axisInfo.mode = AxisInfo::MODE_NORMAL; + axisInfo.axis = -1; + } + + // Apply flat override. + int32_t rawFlat = axisInfo.flatOverride < 0 + ? rawAxisInfo.flat : axisInfo.flatOverride; + + // Calculate scaling factors and limits. + Axis axis; + if (axisInfo.mode == AxisInfo::MODE_SPLIT) { + float scale = 1.0f / (axisInfo.splitValue - rawAxisInfo.minValue); + float highScale = 1.0f / (rawAxisInfo.maxValue - axisInfo.splitValue); + axis.initialize(rawAxisInfo, axisInfo, explicitlyMapped, + scale, 0.0f, highScale, 0.0f, + 0.0f, 1.0f, rawFlat * scale, rawAxisInfo.fuzz * scale, + rawAxisInfo.resolution * scale); + } else if (isCenteredAxis(axisInfo.axis)) { + float scale = 2.0f / (rawAxisInfo.maxValue - rawAxisInfo.minValue); + float offset = avg(rawAxisInfo.minValue, rawAxisInfo.maxValue) * -scale; + axis.initialize(rawAxisInfo, axisInfo, explicitlyMapped, + scale, offset, scale, offset, + -1.0f, 1.0f, rawFlat * scale, rawAxisInfo.fuzz * scale, + rawAxisInfo.resolution * scale); + } else { + float scale = 1.0f / (rawAxisInfo.maxValue - rawAxisInfo.minValue); + axis.initialize(rawAxisInfo, axisInfo, explicitlyMapped, + scale, 0.0f, scale, 0.0f, + 0.0f, 1.0f, rawFlat * scale, rawAxisInfo.fuzz * scale, + rawAxisInfo.resolution * scale); + } + + // To eliminate noise while the joystick is at rest, filter out small variations + // in axis values up front. + axis.filter = axis.fuzz ? axis.fuzz : axis.flat * 0.25f; + + mAxes.add(abs, axis); + } + } + + // If there are too many axes, start dropping them. + // Prefer to keep explicitly mapped axes. + if (mAxes.size() > PointerCoords::MAX_AXES) { + ALOGI("Joystick '%s' has %d axes but the framework only supports a maximum of %d.", + getDeviceName().string(), mAxes.size(), PointerCoords::MAX_AXES); + pruneAxes(true); + pruneAxes(false); + } + + // Assign generic axis ids to remaining axes. + int32_t nextGenericAxisId = AMOTION_EVENT_AXIS_GENERIC_1; + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + Axis& axis = mAxes.editValueAt(i); + if (axis.axisInfo.axis < 0) { + while (nextGenericAxisId <= AMOTION_EVENT_AXIS_GENERIC_16 + && haveAxis(nextGenericAxisId)) { + nextGenericAxisId += 1; + } + + if (nextGenericAxisId <= AMOTION_EVENT_AXIS_GENERIC_16) { + axis.axisInfo.axis = nextGenericAxisId; + nextGenericAxisId += 1; + } else { + ALOGI("Ignoring joystick '%s' axis %d because all of the generic axis ids " + "have already been assigned to other axes.", + getDeviceName().string(), mAxes.keyAt(i)); + mAxes.removeItemsAt(i--); + numAxes -= 1; + } + } + } + } +} + +bool JoystickInputMapper::haveAxis(int32_t axisId) { + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + const Axis& axis = mAxes.valueAt(i); + if (axis.axisInfo.axis == axisId + || (axis.axisInfo.mode == AxisInfo::MODE_SPLIT + && axis.axisInfo.highAxis == axisId)) { + return true; + } + } + return false; +} + +void JoystickInputMapper::pruneAxes(bool ignoreExplicitlyMappedAxes) { + size_t i = mAxes.size(); + while (mAxes.size() > PointerCoords::MAX_AXES && i-- > 0) { + if (ignoreExplicitlyMappedAxes && mAxes.valueAt(i).explicitlyMapped) { + continue; + } + ALOGI("Discarding joystick '%s' axis %d because there are too many axes.", + getDeviceName().string(), mAxes.keyAt(i)); + mAxes.removeItemsAt(i); + } +} + +bool JoystickInputMapper::isCenteredAxis(int32_t axis) { + switch (axis) { + case AMOTION_EVENT_AXIS_X: + case AMOTION_EVENT_AXIS_Y: + case AMOTION_EVENT_AXIS_Z: + case AMOTION_EVENT_AXIS_RX: + case AMOTION_EVENT_AXIS_RY: + case AMOTION_EVENT_AXIS_RZ: + case AMOTION_EVENT_AXIS_HAT_X: + case AMOTION_EVENT_AXIS_HAT_Y: + case AMOTION_EVENT_AXIS_ORIENTATION: + case AMOTION_EVENT_AXIS_RUDDER: + case AMOTION_EVENT_AXIS_WHEEL: + return true; + default: + return false; + } +} + +void JoystickInputMapper::reset(nsecs_t when) { + // Recenter all axes. + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + Axis& axis = mAxes.editValueAt(i); + axis.resetValue(); + } + + InputMapper::reset(when); +} + +void JoystickInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_ABS: { + ssize_t index = mAxes.indexOfKey(rawEvent->code); + if (index >= 0) { + Axis& axis = mAxes.editValueAt(index); + float newValue, highNewValue; + switch (axis.axisInfo.mode) { + case AxisInfo::MODE_INVERT: + newValue = (axis.rawAxisInfo.maxValue - rawEvent->value) + * axis.scale + axis.offset; + highNewValue = 0.0f; + break; + case AxisInfo::MODE_SPLIT: + if (rawEvent->value < axis.axisInfo.splitValue) { + newValue = (axis.axisInfo.splitValue - rawEvent->value) + * axis.scale + axis.offset; + highNewValue = 0.0f; + } else if (rawEvent->value > axis.axisInfo.splitValue) { + newValue = 0.0f; + highNewValue = (rawEvent->value - axis.axisInfo.splitValue) + * axis.highScale + axis.highOffset; + } else { + newValue = 0.0f; + highNewValue = 0.0f; + } + break; + default: + newValue = rawEvent->value * axis.scale + axis.offset; + highNewValue = 0.0f; + break; + } + axis.newValue = newValue; + axis.highNewValue = highNewValue; + } + break; + } + + case EV_SYN: + switch (rawEvent->code) { + case SYN_REPORT: + sync(rawEvent->when, false /*force*/); + break; + } + break; + } +} + +void JoystickInputMapper::sync(nsecs_t when, bool force) { + if (!filterAxes(force)) { + return; + } + + int32_t metaState = mContext->getGlobalMetaState(); + int32_t buttonState = 0; + + PointerProperties pointerProperties; + pointerProperties.clear(); + pointerProperties.id = 0; + pointerProperties.toolType = AMOTION_EVENT_TOOL_TYPE_UNKNOWN; + + PointerCoords pointerCoords; + pointerCoords.clear(); + + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + const Axis& axis = mAxes.valueAt(i); + setPointerCoordsAxisValue(&pointerCoords, axis.axisInfo.axis, axis.currentValue); + if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { + setPointerCoordsAxisValue(&pointerCoords, axis.axisInfo.highAxis, + axis.highCurrentValue); + } + } + + // Moving a joystick axis should not wake the device because joysticks can + // be fairly noisy even when not in use. On the other hand, pushing a gamepad + // button will likely wake the device. + // TODO: Use the input device configuration to control this behavior more finely. + uint32_t policyFlags = 0; + + NotifyMotionArgs args(when, getDeviceId(), AINPUT_SOURCE_JOYSTICK, policyFlags, + AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, + ADISPLAY_ID_NONE, 1, &pointerProperties, &pointerCoords, 0, 0, 0); + getListener()->notifyMotion(&args); +} + +void JoystickInputMapper::setPointerCoordsAxisValue(PointerCoords* pointerCoords, + int32_t axis, float value) { + pointerCoords->setAxisValue(axis, value); + /* In order to ease the transition for developers from using the old axes + * to the newer, more semantically correct axes, we'll continue to produce + * values for the old axes as mirrors of the value of their corresponding + * new axes. */ + int32_t compatAxis = getCompatAxis(axis); + if (compatAxis >= 0) { + pointerCoords->setAxisValue(compatAxis, value); + } +} + +bool JoystickInputMapper::filterAxes(bool force) { + bool atLeastOneSignificantChange = force; + size_t numAxes = mAxes.size(); + for (size_t i = 0; i < numAxes; i++) { + Axis& axis = mAxes.editValueAt(i); + if (force || hasValueChangedSignificantly(axis.filter, + axis.newValue, axis.currentValue, axis.min, axis.max)) { + axis.currentValue = axis.newValue; + atLeastOneSignificantChange = true; + } + if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { + if (force || hasValueChangedSignificantly(axis.filter, + axis.highNewValue, axis.highCurrentValue, axis.min, axis.max)) { + axis.highCurrentValue = axis.highNewValue; + atLeastOneSignificantChange = true; + } + } + } + return atLeastOneSignificantChange; +} + +bool JoystickInputMapper::hasValueChangedSignificantly( + float filter, float newValue, float currentValue, float min, float max) { + if (newValue != currentValue) { + // Filter out small changes in value unless the value is converging on the axis + // bounds or center point. This is intended to reduce the amount of information + // sent to applications by particularly noisy joysticks (such as PS3). + if (fabs(newValue - currentValue) > filter + || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, min) + || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, max) + || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, 0)) { + return true; + } + } + return false; +} + +bool JoystickInputMapper::hasMovedNearerToValueWithinFilteredRange( + float filter, float newValue, float currentValue, float thresholdValue) { + float newDistance = fabs(newValue - thresholdValue); + if (newDistance < filter) { + float oldDistance = fabs(currentValue - thresholdValue); + if (newDistance < oldDistance) { + return true; + } + } + return false; +} + +} // namespace android diff --git a/services/inputflinger/InputReader.h b/services/inputflinger/InputReader.h new file mode 100644 index 0000000..6c4c927 --- /dev/null +++ b/services/inputflinger/InputReader.h @@ -0,0 +1,1818 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_READER_H +#define _UI_INPUT_READER_H + +#include "EventHub.h" +#include "PointerControllerInterface.h" +#include "InputListener.h" + +#include <input/Input.h> +#include <input/VelocityControl.h> +#include <input/VelocityTracker.h> +#include <ui/DisplayInfo.h> +#include <utils/KeyedVector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/BitSet.h> + +#include <stddef.h> +#include <unistd.h> + +// Maximum supported size of a vibration pattern. +// Must be at least 2. +#define MAX_VIBRATE_PATTERN_SIZE 100 + +// Maximum allowable delay value in a vibration pattern before +// which the delay will be truncated. +#define MAX_VIBRATE_PATTERN_DELAY_NSECS (1000000 * 1000000000LL) + +namespace android { + +class InputDevice; +class InputMapper; + +/* + * Describes how coordinates are mapped on a physical display. + * See com.android.server.display.DisplayViewport. + */ +struct DisplayViewport { + int32_t displayId; // -1 if invalid + int32_t orientation; + int32_t logicalLeft; + int32_t logicalTop; + int32_t logicalRight; + int32_t logicalBottom; + int32_t physicalLeft; + int32_t physicalTop; + int32_t physicalRight; + int32_t physicalBottom; + int32_t deviceWidth; + int32_t deviceHeight; + + DisplayViewport() : + displayId(ADISPLAY_ID_NONE), orientation(DISPLAY_ORIENTATION_0), + logicalLeft(0), logicalTop(0), logicalRight(0), logicalBottom(0), + physicalLeft(0), physicalTop(0), physicalRight(0), physicalBottom(0), + deviceWidth(0), deviceHeight(0) { + } + + bool operator==(const DisplayViewport& other) const { + return displayId == other.displayId + && orientation == other.orientation + && logicalLeft == other.logicalLeft + && logicalTop == other.logicalTop + && logicalRight == other.logicalRight + && logicalBottom == other.logicalBottom + && physicalLeft == other.physicalLeft + && physicalTop == other.physicalTop + && physicalRight == other.physicalRight + && physicalBottom == other.physicalBottom + && deviceWidth == other.deviceWidth + && deviceHeight == other.deviceHeight; + } + + bool operator!=(const DisplayViewport& other) const { + return !(*this == other); + } + + inline bool isValid() const { + return displayId >= 0; + } + + void setNonDisplayViewport(int32_t width, int32_t height) { + displayId = ADISPLAY_ID_NONE; + orientation = DISPLAY_ORIENTATION_0; + logicalLeft = 0; + logicalTop = 0; + logicalRight = width; + logicalBottom = height; + physicalLeft = 0; + physicalTop = 0; + physicalRight = width; + physicalBottom = height; + deviceWidth = width; + deviceHeight = height; + } +}; + +/* + * Input reader configuration. + * + * Specifies various options that modify the behavior of the input reader. + */ +struct InputReaderConfiguration { + // Describes changes that have occurred. + enum { + // The pointer speed changed. + CHANGE_POINTER_SPEED = 1 << 0, + + // The pointer gesture control changed. + CHANGE_POINTER_GESTURE_ENABLEMENT = 1 << 1, + + // The display size or orientation changed. + CHANGE_DISPLAY_INFO = 1 << 2, + + // The visible touches option changed. + CHANGE_SHOW_TOUCHES = 1 << 3, + + // The keyboard layouts must be reloaded. + CHANGE_KEYBOARD_LAYOUTS = 1 << 4, + + // The device name alias supplied by the may have changed for some devices. + CHANGE_DEVICE_ALIAS = 1 << 5, + + // All devices must be reopened. + CHANGE_MUST_REOPEN = 1 << 31, + }; + + // Gets the amount of time to disable virtual keys after the screen is touched + // in order to filter out accidental virtual key presses due to swiping gestures + // or taps near the edge of the display. May be 0 to disable the feature. + nsecs_t virtualKeyQuietTime; + + // The excluded device names for the platform. + // Devices with these names will be ignored. + Vector<String8> excludedDeviceNames; + + // Velocity control parameters for mouse pointer movements. + VelocityControlParameters pointerVelocityControlParameters; + + // Velocity control parameters for mouse wheel movements. + VelocityControlParameters wheelVelocityControlParameters; + + // True if pointer gestures are enabled. + bool pointerGesturesEnabled; + + // Quiet time between certain pointer gesture transitions. + // Time to allow for all fingers or buttons to settle into a stable state before + // starting a new gesture. + nsecs_t pointerGestureQuietInterval; + + // The minimum speed that a pointer must travel for us to consider switching the active + // touch pointer to it during a drag. This threshold is set to avoid switching due + // to noise from a finger resting on the touch pad (perhaps just pressing it down). + float pointerGestureDragMinSwitchSpeed; // in pixels per second + + // Tap gesture delay time. + // The time between down and up must be less than this to be considered a tap. + nsecs_t pointerGestureTapInterval; + + // Tap drag gesture delay time. + // The time between the previous tap's up and the next down must be less than + // this to be considered a drag. Otherwise, the previous tap is finished and a + // new tap begins. + // + // Note that the previous tap will be held down for this entire duration so this + // interval must be shorter than the long press timeout. + nsecs_t pointerGestureTapDragInterval; + + // The distance in pixels that the pointer is allowed to move from initial down + // to up and still be called a tap. + float pointerGestureTapSlop; // in pixels + + // Time after the first touch points go down to settle on an initial centroid. + // This is intended to be enough time to handle cases where the user puts down two + // fingers at almost but not quite exactly the same time. + nsecs_t pointerGestureMultitouchSettleInterval; + + // The transition from PRESS to SWIPE or FREEFORM gesture mode is made when + // at least two pointers have moved at least this far from their starting place. + float pointerGestureMultitouchMinDistance; // in pixels + + // The transition from PRESS to SWIPE gesture mode can only occur when the + // cosine of the angle between the two vectors is greater than or equal to than this value + // which indicates that the vectors are oriented in the same direction. + // When the vectors are oriented in the exactly same direction, the cosine is 1.0. + // (In exactly opposite directions, the cosine is -1.0.) + float pointerGestureSwipeTransitionAngleCosine; + + // The transition from PRESS to SWIPE gesture mode can only occur when the + // fingers are no more than this far apart relative to the diagonal size of + // the touch pad. For example, a ratio of 0.5 means that the fingers must be + // no more than half the diagonal size of the touch pad apart. + float pointerGestureSwipeMaxWidthRatio; + + // The gesture movement speed factor relative to the size of the display. + // Movement speed applies when the fingers are moving in the same direction. + // Without acceleration, a full swipe of the touch pad diagonal in movement mode + // will cover this portion of the display diagonal. + float pointerGestureMovementSpeedRatio; + + // The gesture zoom speed factor relative to the size of the display. + // Zoom speed applies when the fingers are mostly moving relative to each other + // to execute a scale gesture or similar. + // Without acceleration, a full swipe of the touch pad diagonal in zoom mode + // will cover this portion of the display diagonal. + float pointerGestureZoomSpeedRatio; + + // True to show the location of touches on the touch screen as spots. + bool showTouches; + + InputReaderConfiguration() : + virtualKeyQuietTime(0), + pointerVelocityControlParameters(1.0f, 500.0f, 3000.0f, 3.0f), + wheelVelocityControlParameters(1.0f, 15.0f, 50.0f, 4.0f), + pointerGesturesEnabled(true), + pointerGestureQuietInterval(100 * 1000000LL), // 100 ms + pointerGestureDragMinSwitchSpeed(50), // 50 pixels per second + pointerGestureTapInterval(150 * 1000000LL), // 150 ms + pointerGestureTapDragInterval(150 * 1000000LL), // 150 ms + pointerGestureTapSlop(10.0f), // 10 pixels + pointerGestureMultitouchSettleInterval(100 * 1000000LL), // 100 ms + pointerGestureMultitouchMinDistance(15), // 15 pixels + pointerGestureSwipeTransitionAngleCosine(0.2588f), // cosine of 75 degrees + pointerGestureSwipeMaxWidthRatio(0.25f), + pointerGestureMovementSpeedRatio(0.8f), + pointerGestureZoomSpeedRatio(0.3f), + showTouches(false) { } + + bool getDisplayInfo(bool external, DisplayViewport* outViewport) const; + void setDisplayInfo(bool external, const DisplayViewport& viewport); + +private: + DisplayViewport mInternalDisplay; + DisplayViewport mExternalDisplay; +}; + + +/* + * Input reader policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + * + * These methods must NOT re-enter the input reader since they may be called while + * holding the input reader lock. + */ +class InputReaderPolicyInterface : public virtual RefBase { +protected: + InputReaderPolicyInterface() { } + virtual ~InputReaderPolicyInterface() { } + +public: + /* Gets the input reader configuration. */ + virtual void getReaderConfiguration(InputReaderConfiguration* outConfig) = 0; + + /* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */ + virtual sp<PointerControllerInterface> obtainPointerController(int32_t deviceId) = 0; + + /* Notifies the input reader policy that some input devices have changed + * and provides information about all current input devices. + */ + virtual void notifyInputDevicesChanged(const Vector<InputDeviceInfo>& inputDevices) = 0; + + /* Gets the keyboard layout for a particular input device. */ + virtual sp<KeyCharacterMap> getKeyboardLayoutOverlay( + const InputDeviceIdentifier& identifier) = 0; + + /* Gets a user-supplied alias for a particular input device, or an empty string if none. */ + virtual String8 getDeviceAlias(const InputDeviceIdentifier& identifier) = 0; +}; + + +/* Processes raw input events and sends cooked event data to an input listener. */ +class InputReaderInterface : public virtual RefBase { +protected: + InputReaderInterface() { } + virtual ~InputReaderInterface() { } + +public: + /* Dumps the state of the input reader. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + + /* Called by the heatbeat to ensures that the reader has not deadlocked. */ + virtual void monitor() = 0; + + /* Runs a single iteration of the processing loop. + * Nominally reads and processes one incoming message from the EventHub. + * + * This method should be called on the input reader thread. + */ + virtual void loopOnce() = 0; + + /* Gets information about all input devices. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void getInputDevices(Vector<InputDeviceInfo>& outInputDevices) = 0; + + /* Query current input state. */ + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) = 0; + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw) = 0; + + /* Determine whether physical keys exist for the given framework-domain key codes. */ + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; + + /* Requests that a reconfiguration of all input devices. + * The changes flag is a bitfield that indicates what has changed and whether + * the input devices must all be reopened. */ + virtual void requestRefreshConfiguration(uint32_t changes) = 0; + + /* Controls the vibrator of a particular input device. */ + virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize, + ssize_t repeat, int32_t token) = 0; + virtual void cancelVibrate(int32_t deviceId, int32_t token) = 0; +}; + + +/* Internal interface used by individual input devices to access global input device state + * and parameters maintained by the input reader. + */ +class InputReaderContext { +public: + InputReaderContext() { } + virtual ~InputReaderContext() { } + + virtual void updateGlobalMetaState() = 0; + virtual int32_t getGlobalMetaState() = 0; + + virtual void disableVirtualKeysUntil(nsecs_t time) = 0; + virtual bool shouldDropVirtualKey(nsecs_t now, + InputDevice* device, int32_t keyCode, int32_t scanCode) = 0; + + virtual void fadePointer() = 0; + + virtual void requestTimeoutAtTime(nsecs_t when) = 0; + virtual int32_t bumpGeneration() = 0; + + virtual InputReaderPolicyInterface* getPolicy() = 0; + virtual InputListenerInterface* getListener() = 0; + virtual EventHubInterface* getEventHub() = 0; +}; + + +/* The input reader reads raw event data from the event hub and processes it into input events + * that it sends to the input listener. Some functions of the input reader, such as early + * event filtering in low power states, are controlled by a separate policy object. + * + * The InputReader owns a collection of InputMappers. Most of the work it does happens + * on the input reader thread but the InputReader can receive queries from other system + * components running on arbitrary threads. To keep things manageable, the InputReader + * uses a single Mutex to guard its state. The Mutex may be held while calling into the + * EventHub or the InputReaderPolicy but it is never held while calling into the + * InputListener. + */ +class InputReader : public InputReaderInterface { +public: + InputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputListenerInterface>& listener); + virtual ~InputReader(); + + virtual void dump(String8& dump); + virtual void monitor(); + + virtual void loopOnce(); + + virtual void getInputDevices(Vector<InputDeviceInfo>& outInputDevices); + + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode); + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode); + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw); + + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); + + virtual void requestRefreshConfiguration(uint32_t changes); + + virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize, + ssize_t repeat, int32_t token); + virtual void cancelVibrate(int32_t deviceId, int32_t token); + +protected: + // These members are protected so they can be instrumented by test cases. + virtual InputDevice* createDeviceLocked(int32_t deviceId, int32_t controllerNumber, + const InputDeviceIdentifier& identifier, uint32_t classes); + + class ContextImpl : public InputReaderContext { + InputReader* mReader; + + public: + ContextImpl(InputReader* reader); + + virtual void updateGlobalMetaState(); + virtual int32_t getGlobalMetaState(); + virtual void disableVirtualKeysUntil(nsecs_t time); + virtual bool shouldDropVirtualKey(nsecs_t now, + InputDevice* device, int32_t keyCode, int32_t scanCode); + virtual void fadePointer(); + virtual void requestTimeoutAtTime(nsecs_t when); + virtual int32_t bumpGeneration(); + virtual InputReaderPolicyInterface* getPolicy(); + virtual InputListenerInterface* getListener(); + virtual EventHubInterface* getEventHub(); + } mContext; + + friend class ContextImpl; + +private: + Mutex mLock; + + Condition mReaderIsAliveCondition; + + sp<EventHubInterface> mEventHub; + sp<InputReaderPolicyInterface> mPolicy; + sp<QueuedInputListener> mQueuedListener; + + InputReaderConfiguration mConfig; + + // The event queue. + static const int EVENT_BUFFER_SIZE = 256; + RawEvent mEventBuffer[EVENT_BUFFER_SIZE]; + + KeyedVector<int32_t, InputDevice*> mDevices; + + // low-level input event decoding and device management + void processEventsLocked(const RawEvent* rawEvents, size_t count); + + void addDeviceLocked(nsecs_t when, int32_t deviceId); + void removeDeviceLocked(nsecs_t when, int32_t deviceId); + void processEventsForDeviceLocked(int32_t deviceId, const RawEvent* rawEvents, size_t count); + void timeoutExpiredLocked(nsecs_t when); + + void handleConfigurationChangedLocked(nsecs_t when); + + int32_t mGlobalMetaState; + void updateGlobalMetaStateLocked(); + int32_t getGlobalMetaStateLocked(); + + void fadePointerLocked(); + + int32_t mGeneration; + int32_t bumpGenerationLocked(); + + void getInputDevicesLocked(Vector<InputDeviceInfo>& outInputDevices); + + nsecs_t mDisableVirtualKeysTimeout; + void disableVirtualKeysUntilLocked(nsecs_t time); + bool shouldDropVirtualKeyLocked(nsecs_t now, + InputDevice* device, int32_t keyCode, int32_t scanCode); + + nsecs_t mNextTimeout; + void requestTimeoutAtTimeLocked(nsecs_t when); + + uint32_t mConfigurationChangesToRefresh; + void refreshConfigurationLocked(uint32_t changes); + + // state queries + typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc); + bool markSupportedKeyCodesLocked(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); +}; + + +/* Reads raw events from the event hub and processes them, endlessly. */ +class InputReaderThread : public Thread { +public: + InputReaderThread(const sp<InputReaderInterface>& reader); + virtual ~InputReaderThread(); + +private: + sp<InputReaderInterface> mReader; + + virtual bool threadLoop(); +}; + + +/* Represents the state of a single input device. */ +class InputDevice { +public: + InputDevice(InputReaderContext* context, int32_t id, int32_t generation, int32_t + controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes); + ~InputDevice(); + + inline InputReaderContext* getContext() { return mContext; } + inline int32_t getId() const { return mId; } + inline int32_t getControllerNumber() const { return mControllerNumber; } + inline int32_t getGeneration() const { return mGeneration; } + inline const String8& getName() const { return mIdentifier.name; } + inline uint32_t getClasses() const { return mClasses; } + inline uint32_t getSources() const { return mSources; } + + inline bool isExternal() { return mIsExternal; } + inline void setExternal(bool external) { mIsExternal = external; } + + inline bool isIgnored() { return mMappers.isEmpty(); } + + void dump(String8& dump); + void addMapper(InputMapper* mapper); + void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + void reset(nsecs_t when); + void process(const RawEvent* rawEvents, size_t count); + void timeoutExpired(nsecs_t when); + + void getDeviceInfo(InputDeviceInfo* outDeviceInfo); + int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token); + void cancelVibrate(int32_t token); + + int32_t getMetaState(); + + void fadePointer(); + + void bumpGeneration(); + + void notifyReset(nsecs_t when); + + inline const PropertyMap& getConfiguration() { return mConfiguration; } + inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + + bool hasKey(int32_t code) { + return getEventHub()->hasScanCode(mId, code); + } + + bool hasAbsoluteAxis(int32_t code) { + RawAbsoluteAxisInfo info; + getEventHub()->getAbsoluteAxisInfo(mId, code, &info); + return info.valid; + } + + bool isKeyPressed(int32_t code) { + return getEventHub()->getScanCodeState(mId, code) == AKEY_STATE_DOWN; + } + + int32_t getAbsoluteAxisValue(int32_t code) { + int32_t value; + getEventHub()->getAbsoluteAxisValue(mId, code, &value); + return value; + } + +private: + InputReaderContext* mContext; + int32_t mId; + int32_t mGeneration; + int32_t mControllerNumber; + InputDeviceIdentifier mIdentifier; + String8 mAlias; + uint32_t mClasses; + + Vector<InputMapper*> mMappers; + + uint32_t mSources; + bool mIsExternal; + bool mDropUntilNextSync; + + typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); + + PropertyMap mConfiguration; +}; + + +/* Keeps track of the state of mouse or touch pad buttons. */ +class CursorButtonAccumulator { +public: + CursorButtonAccumulator(); + void reset(InputDevice* device); + + void process(const RawEvent* rawEvent); + + uint32_t getButtonState() const; + +private: + bool mBtnLeft; + bool mBtnRight; + bool mBtnMiddle; + bool mBtnBack; + bool mBtnSide; + bool mBtnForward; + bool mBtnExtra; + bool mBtnTask; + + void clearButtons(); +}; + + +/* Keeps track of cursor movements. */ + +class CursorMotionAccumulator { +public: + CursorMotionAccumulator(); + void reset(InputDevice* device); + + void process(const RawEvent* rawEvent); + void finishSync(); + + inline int32_t getRelativeX() const { return mRelX; } + inline int32_t getRelativeY() const { return mRelY; } + +private: + int32_t mRelX; + int32_t mRelY; + + void clearRelativeAxes(); +}; + + +/* Keeps track of cursor scrolling motions. */ + +class CursorScrollAccumulator { +public: + CursorScrollAccumulator(); + void configure(InputDevice* device); + void reset(InputDevice* device); + + void process(const RawEvent* rawEvent); + void finishSync(); + + inline bool haveRelativeVWheel() const { return mHaveRelWheel; } + inline bool haveRelativeHWheel() const { return mHaveRelHWheel; } + + inline int32_t getRelativeX() const { return mRelX; } + inline int32_t getRelativeY() const { return mRelY; } + inline int32_t getRelativeVWheel() const { return mRelWheel; } + inline int32_t getRelativeHWheel() const { return mRelHWheel; } + +private: + bool mHaveRelWheel; + bool mHaveRelHWheel; + + int32_t mRelX; + int32_t mRelY; + int32_t mRelWheel; + int32_t mRelHWheel; + + void clearRelativeAxes(); +}; + + +/* Keeps track of the state of touch, stylus and tool buttons. */ +class TouchButtonAccumulator { +public: + TouchButtonAccumulator(); + void configure(InputDevice* device); + void reset(InputDevice* device); + + void process(const RawEvent* rawEvent); + + uint32_t getButtonState() const; + int32_t getToolType() const; + bool isToolActive() const; + bool isHovering() const; + bool hasStylus() const; + +private: + bool mHaveBtnTouch; + bool mHaveStylus; + + bool mBtnTouch; + bool mBtnStylus; + bool mBtnStylus2; + bool mBtnToolFinger; + bool mBtnToolPen; + bool mBtnToolRubber; + bool mBtnToolBrush; + bool mBtnToolPencil; + bool mBtnToolAirbrush; + bool mBtnToolMouse; + bool mBtnToolLens; + bool mBtnToolDoubleTap; + bool mBtnToolTripleTap; + bool mBtnToolQuadTap; + + void clearButtons(); +}; + + +/* Raw axis information from the driver. */ +struct RawPointerAxes { + RawAbsoluteAxisInfo x; + RawAbsoluteAxisInfo y; + RawAbsoluteAxisInfo pressure; + RawAbsoluteAxisInfo touchMajor; + RawAbsoluteAxisInfo touchMinor; + RawAbsoluteAxisInfo toolMajor; + RawAbsoluteAxisInfo toolMinor; + RawAbsoluteAxisInfo orientation; + RawAbsoluteAxisInfo distance; + RawAbsoluteAxisInfo tiltX; + RawAbsoluteAxisInfo tiltY; + RawAbsoluteAxisInfo trackingId; + RawAbsoluteAxisInfo slot; + + RawPointerAxes(); + void clear(); +}; + + +/* Raw data for a collection of pointers including a pointer id mapping table. */ +struct RawPointerData { + struct Pointer { + uint32_t id; + int32_t x; + int32_t y; + int32_t pressure; + int32_t touchMajor; + int32_t touchMinor; + int32_t toolMajor; + int32_t toolMinor; + int32_t orientation; + int32_t distance; + int32_t tiltX; + int32_t tiltY; + int32_t toolType; // a fully decoded AMOTION_EVENT_TOOL_TYPE constant + bool isHovering; + }; + + uint32_t pointerCount; + Pointer pointers[MAX_POINTERS]; + BitSet32 hoveringIdBits, touchingIdBits; + uint32_t idToIndex[MAX_POINTER_ID + 1]; + + RawPointerData(); + void clear(); + void copyFrom(const RawPointerData& other); + void getCentroidOfTouchingPointers(float* outX, float* outY) const; + + inline void markIdBit(uint32_t id, bool isHovering) { + if (isHovering) { + hoveringIdBits.markBit(id); + } else { + touchingIdBits.markBit(id); + } + } + + inline void clearIdBits() { + hoveringIdBits.clear(); + touchingIdBits.clear(); + } + + inline const Pointer& pointerForId(uint32_t id) const { + return pointers[idToIndex[id]]; + } + + inline bool isHovering(uint32_t pointerIndex) { + return pointers[pointerIndex].isHovering; + } +}; + + +/* Cooked data for a collection of pointers including a pointer id mapping table. */ +struct CookedPointerData { + uint32_t pointerCount; + PointerProperties pointerProperties[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + BitSet32 hoveringIdBits, touchingIdBits; + uint32_t idToIndex[MAX_POINTER_ID + 1]; + + CookedPointerData(); + void clear(); + void copyFrom(const CookedPointerData& other); + + inline const PointerCoords& pointerCoordsForId(uint32_t id) const { + return pointerCoords[idToIndex[id]]; + } + + inline bool isHovering(uint32_t pointerIndex) { + return hoveringIdBits.hasBit(pointerProperties[pointerIndex].id); + } +}; + + +/* Keeps track of the state of single-touch protocol. */ +class SingleTouchMotionAccumulator { +public: + SingleTouchMotionAccumulator(); + + void process(const RawEvent* rawEvent); + void reset(InputDevice* device); + + inline int32_t getAbsoluteX() const { return mAbsX; } + inline int32_t getAbsoluteY() const { return mAbsY; } + inline int32_t getAbsolutePressure() const { return mAbsPressure; } + inline int32_t getAbsoluteToolWidth() const { return mAbsToolWidth; } + inline int32_t getAbsoluteDistance() const { return mAbsDistance; } + inline int32_t getAbsoluteTiltX() const { return mAbsTiltX; } + inline int32_t getAbsoluteTiltY() const { return mAbsTiltY; } + +private: + int32_t mAbsX; + int32_t mAbsY; + int32_t mAbsPressure; + int32_t mAbsToolWidth; + int32_t mAbsDistance; + int32_t mAbsTiltX; + int32_t mAbsTiltY; + + void clearAbsoluteAxes(); +}; + + +/* Keeps track of the state of multi-touch protocol. */ +class MultiTouchMotionAccumulator { +public: + class Slot { + public: + inline bool isInUse() const { return mInUse; } + inline int32_t getX() const { return mAbsMTPositionX; } + inline int32_t getY() const { return mAbsMTPositionY; } + inline int32_t getTouchMajor() const { return mAbsMTTouchMajor; } + inline int32_t getTouchMinor() const { + return mHaveAbsMTTouchMinor ? mAbsMTTouchMinor : mAbsMTTouchMajor; } + inline int32_t getToolMajor() const { return mAbsMTWidthMajor; } + inline int32_t getToolMinor() const { + return mHaveAbsMTWidthMinor ? mAbsMTWidthMinor : mAbsMTWidthMajor; } + inline int32_t getOrientation() const { return mAbsMTOrientation; } + inline int32_t getTrackingId() const { return mAbsMTTrackingId; } + inline int32_t getPressure() const { return mAbsMTPressure; } + inline int32_t getDistance() const { return mAbsMTDistance; } + inline int32_t getToolType() const; + + private: + friend class MultiTouchMotionAccumulator; + + bool mInUse; + bool mHaveAbsMTTouchMinor; + bool mHaveAbsMTWidthMinor; + bool mHaveAbsMTToolType; + + int32_t mAbsMTPositionX; + int32_t mAbsMTPositionY; + int32_t mAbsMTTouchMajor; + int32_t mAbsMTTouchMinor; + int32_t mAbsMTWidthMajor; + int32_t mAbsMTWidthMinor; + int32_t mAbsMTOrientation; + int32_t mAbsMTTrackingId; + int32_t mAbsMTPressure; + int32_t mAbsMTDistance; + int32_t mAbsMTToolType; + + Slot(); + void clear(); + }; + + MultiTouchMotionAccumulator(); + ~MultiTouchMotionAccumulator(); + + void configure(InputDevice* device, size_t slotCount, bool usingSlotsProtocol); + void reset(InputDevice* device); + void process(const RawEvent* rawEvent); + void finishSync(); + bool hasStylus() const; + + inline size_t getSlotCount() const { return mSlotCount; } + inline const Slot* getSlot(size_t index) const { return &mSlots[index]; } + +private: + int32_t mCurrentSlot; + Slot* mSlots; + size_t mSlotCount; + bool mUsingSlotsProtocol; + bool mHaveStylus; + + void clearSlots(int32_t initialSlot); +}; + + +/* An input mapper transforms raw input events into cooked event data. + * A single input device can have multiple associated input mappers in order to interpret + * different classes of events. + * + * InputMapper lifecycle: + * - create + * - configure with 0 changes + * - reset + * - process, process, process (may occasionally reconfigure with non-zero changes or reset) + * - reset + * - destroy + */ +class InputMapper { +public: + InputMapper(InputDevice* device); + virtual ~InputMapper(); + + inline InputDevice* getDevice() { return mDevice; } + inline int32_t getDeviceId() { return mDevice->getId(); } + inline const String8 getDeviceName() { return mDevice->getName(); } + inline InputReaderContext* getContext() { return mContext; } + inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } + inline InputListenerInterface* getListener() { return mContext->getListener(); } + inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + + virtual uint32_t getSources() = 0; + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent) = 0; + virtual void timeoutExpired(nsecs_t when); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, + int32_t token); + virtual void cancelVibrate(int32_t token); + + virtual int32_t getMetaState(); + + virtual void fadePointer(); + +protected: + InputDevice* mDevice; + InputReaderContext* mContext; + + status_t getAbsoluteAxisInfo(int32_t axis, RawAbsoluteAxisInfo* axisInfo); + void bumpGeneration(); + + static void dumpRawAbsoluteAxisInfo(String8& dump, + const RawAbsoluteAxisInfo& axis, const char* name); +}; + + +class SwitchInputMapper : public InputMapper { +public: + SwitchInputMapper(InputDevice* device); + virtual ~SwitchInputMapper(); + + virtual uint32_t getSources(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + +private: + uint32_t mUpdatedSwitchValues; + uint32_t mUpdatedSwitchMask; + + void processSwitch(int32_t switchCode, int32_t switchValue); + void sync(nsecs_t when); +}; + + +class VibratorInputMapper : public InputMapper { +public: + VibratorInputMapper(InputDevice* device); + virtual ~VibratorInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void process(const RawEvent* rawEvent); + + virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, + int32_t token); + virtual void cancelVibrate(int32_t token); + virtual void timeoutExpired(nsecs_t when); + virtual void dump(String8& dump); + +private: + bool mVibrating; + nsecs_t mPattern[MAX_VIBRATE_PATTERN_SIZE]; + size_t mPatternSize; + ssize_t mRepeat; + int32_t mToken; + ssize_t mIndex; + nsecs_t mNextStepTime; + + void nextStep(); + void stopVibrating(); +}; + + +class KeyboardInputMapper : public InputMapper { +public: + KeyboardInputMapper(InputDevice* device, uint32_t source, int32_t keyboardType); + virtual ~KeyboardInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +private: + struct KeyDown { + int32_t keyCode; + int32_t scanCode; + }; + + uint32_t mSource; + int32_t mKeyboardType; + + int32_t mOrientation; // orientation for dpad keys + + Vector<KeyDown> mKeyDowns; // keys that are down + int32_t mMetaState; + nsecs_t mDownTime; // time of most recent key down + + int32_t mCurrentHidUsage; // most recent HID usage seen this packet, or 0 if none + + struct LedState { + bool avail; // led is available + bool on; // we think the led is currently on + }; + LedState mCapsLockLedState; + LedState mNumLockLedState; + LedState mScrollLockLedState; + + // Immutable configuration parameters. + struct Parameters { + bool hasAssociatedDisplay; + bool orientationAware; + } mParameters; + + void configureParameters(); + void dumpParameters(String8& dump); + + bool isKeyboardOrGamepadKey(int32_t scanCode); + + void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, + uint32_t policyFlags); + + ssize_t findKeyDown(int32_t scanCode); + + void resetLedState(); + void initializeLedState(LedState& ledState, int32_t led); + void updateLedState(bool reset); + void updateLedStateForModifier(LedState& ledState, int32_t led, + int32_t modifier, bool reset); +}; + + +class CursorInputMapper : public InputMapper { +public: + CursorInputMapper(InputDevice* device); + virtual ~CursorInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + + virtual void fadePointer(); + +private: + // Amount that trackball needs to move in order to generate a key event. + static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; + + // Immutable configuration parameters. + struct Parameters { + enum Mode { + MODE_POINTER, + MODE_NAVIGATION, + }; + + Mode mode; + bool hasAssociatedDisplay; + bool orientationAware; + } mParameters; + + CursorButtonAccumulator mCursorButtonAccumulator; + CursorMotionAccumulator mCursorMotionAccumulator; + CursorScrollAccumulator mCursorScrollAccumulator; + + int32_t mSource; + float mXScale; + float mYScale; + float mXPrecision; + float mYPrecision; + + float mVWheelScale; + float mHWheelScale; + + // Velocity controls for mouse pointer and wheel movements. + // The controls for X and Y wheel movements are separate to keep them decoupled. + VelocityControl mPointerVelocityControl; + VelocityControl mWheelXVelocityControl; + VelocityControl mWheelYVelocityControl; + + int32_t mOrientation; + + sp<PointerControllerInterface> mPointerController; + + int32_t mButtonState; + nsecs_t mDownTime; + + void configureParameters(); + void dumpParameters(String8& dump); + + void sync(nsecs_t when); +}; + + +class TouchInputMapper : public InputMapper { +public: + TouchInputMapper(InputDevice* device); + virtual ~TouchInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual void fadePointer(); + virtual void timeoutExpired(nsecs_t when); + +protected: + CursorButtonAccumulator mCursorButtonAccumulator; + CursorScrollAccumulator mCursorScrollAccumulator; + TouchButtonAccumulator mTouchButtonAccumulator; + + struct VirtualKey { + int32_t keyCode; + int32_t scanCode; + uint32_t flags; + + // computed hit box, specified in touch screen coords based on known display size + int32_t hitLeft; + int32_t hitTop; + int32_t hitRight; + int32_t hitBottom; + + inline bool isHit(int32_t x, int32_t y) const { + return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; + } + }; + + // Input sources and device mode. + uint32_t mSource; + + enum DeviceMode { + DEVICE_MODE_DISABLED, // input is disabled + DEVICE_MODE_DIRECT, // direct mapping (touchscreen) + DEVICE_MODE_UNSCALED, // unscaled mapping (touchpad) + DEVICE_MODE_NAVIGATION, // unscaled mapping with assist gesture (touch navigation) + DEVICE_MODE_POINTER, // pointer mapping (pointer) + }; + DeviceMode mDeviceMode; + + // The reader's configuration. + InputReaderConfiguration mConfig; + + // Immutable configuration parameters. + struct Parameters { + enum DeviceType { + DEVICE_TYPE_TOUCH_SCREEN, + DEVICE_TYPE_TOUCH_PAD, + DEVICE_TYPE_TOUCH_NAVIGATION, + DEVICE_TYPE_POINTER, + }; + + DeviceType deviceType; + bool hasAssociatedDisplay; + bool associatedDisplayIsExternal; + bool orientationAware; + bool hasButtonUnderPad; + + enum GestureMode { + GESTURE_MODE_POINTER, + GESTURE_MODE_SPOTS, + }; + GestureMode gestureMode; + } mParameters; + + // Immutable calibration parameters in parsed form. + struct Calibration { + // Size + enum SizeCalibration { + SIZE_CALIBRATION_DEFAULT, + SIZE_CALIBRATION_NONE, + SIZE_CALIBRATION_GEOMETRIC, + SIZE_CALIBRATION_DIAMETER, + SIZE_CALIBRATION_BOX, + SIZE_CALIBRATION_AREA, + }; + + SizeCalibration sizeCalibration; + + bool haveSizeScale; + float sizeScale; + bool haveSizeBias; + float sizeBias; + bool haveSizeIsSummed; + bool sizeIsSummed; + + // Pressure + enum PressureCalibration { + PRESSURE_CALIBRATION_DEFAULT, + PRESSURE_CALIBRATION_NONE, + PRESSURE_CALIBRATION_PHYSICAL, + PRESSURE_CALIBRATION_AMPLITUDE, + }; + + PressureCalibration pressureCalibration; + bool havePressureScale; + float pressureScale; + + // Orientation + enum OrientationCalibration { + ORIENTATION_CALIBRATION_DEFAULT, + ORIENTATION_CALIBRATION_NONE, + ORIENTATION_CALIBRATION_INTERPOLATED, + ORIENTATION_CALIBRATION_VECTOR, + }; + + OrientationCalibration orientationCalibration; + + // Distance + enum DistanceCalibration { + DISTANCE_CALIBRATION_DEFAULT, + DISTANCE_CALIBRATION_NONE, + DISTANCE_CALIBRATION_SCALED, + }; + + DistanceCalibration distanceCalibration; + bool haveDistanceScale; + float distanceScale; + + enum CoverageCalibration { + COVERAGE_CALIBRATION_DEFAULT, + COVERAGE_CALIBRATION_NONE, + COVERAGE_CALIBRATION_BOX, + }; + + CoverageCalibration coverageCalibration; + + inline void applySizeScaleAndBias(float* outSize) const { + if (haveSizeScale) { + *outSize *= sizeScale; + } + if (haveSizeBias) { + *outSize += sizeBias; + } + if (*outSize < 0) { + *outSize = 0; + } + } + } mCalibration; + + // Raw pointer axis information from the driver. + RawPointerAxes mRawPointerAxes; + + // Raw pointer sample data. + RawPointerData mCurrentRawPointerData; + RawPointerData mLastRawPointerData; + + // Cooked pointer sample data. + CookedPointerData mCurrentCookedPointerData; + CookedPointerData mLastCookedPointerData; + + // Button state. + int32_t mCurrentButtonState; + int32_t mLastButtonState; + + // Scroll state. + int32_t mCurrentRawVScroll; + int32_t mCurrentRawHScroll; + + // Id bits used to differentiate fingers, stylus and mouse tools. + BitSet32 mCurrentFingerIdBits; // finger or unknown + BitSet32 mLastFingerIdBits; + BitSet32 mCurrentStylusIdBits; // stylus or eraser + BitSet32 mLastStylusIdBits; + BitSet32 mCurrentMouseIdBits; // mouse or lens + BitSet32 mLastMouseIdBits; + + // True if we sent a HOVER_ENTER event. + bool mSentHoverEnter; + + // The time the primary pointer last went down. + nsecs_t mDownTime; + + // The pointer controller, or null if the device is not a pointer. + sp<PointerControllerInterface> mPointerController; + + Vector<VirtualKey> mVirtualKeys; + + virtual void configureParameters(); + virtual void dumpParameters(String8& dump); + virtual void configureRawPointerAxes(); + virtual void dumpRawPointerAxes(String8& dump); + virtual void configureSurface(nsecs_t when, bool* outResetNeeded); + virtual void dumpSurface(String8& dump); + virtual void configureVirtualKeys(); + virtual void dumpVirtualKeys(String8& dump); + virtual void parseCalibration(); + virtual void resolveCalibration(); + virtual void dumpCalibration(String8& dump); + virtual bool hasStylus() const = 0; + + virtual void syncTouch(nsecs_t when, bool* outHavePointerIds) = 0; + +private: + // The current viewport. + // The components of the viewport are specified in the display's rotated orientation. + DisplayViewport mViewport; + + // The surface orientation, width and height set by configureSurface(). + // The width and height are derived from the viewport but are specified + // in the natural orientation. + // The surface origin specifies how the surface coordinates should be translated + // to align with the logical display coordinate space. + // The orientation may be different from the viewport orientation as it specifies + // the rotation of the surface coordinates required to produce the viewport's + // requested orientation, so it will depend on whether the device is orientation aware. + int32_t mSurfaceWidth; + int32_t mSurfaceHeight; + int32_t mSurfaceLeft; + int32_t mSurfaceTop; + int32_t mSurfaceOrientation; + + // Translation and scaling factors, orientation-independent. + float mXTranslate; + float mXScale; + float mXPrecision; + + float mYTranslate; + float mYScale; + float mYPrecision; + + float mGeometricScale; + + float mPressureScale; + + float mSizeScale; + + float mOrientationScale; + + float mDistanceScale; + + bool mHaveTilt; + float mTiltXCenter; + float mTiltXScale; + float mTiltYCenter; + float mTiltYScale; + + // Oriented motion ranges for input device info. + struct OrientedRanges { + InputDeviceInfo::MotionRange x; + InputDeviceInfo::MotionRange y; + InputDeviceInfo::MotionRange pressure; + + bool haveSize; + InputDeviceInfo::MotionRange size; + + bool haveTouchSize; + InputDeviceInfo::MotionRange touchMajor; + InputDeviceInfo::MotionRange touchMinor; + + bool haveToolSize; + InputDeviceInfo::MotionRange toolMajor; + InputDeviceInfo::MotionRange toolMinor; + + bool haveOrientation; + InputDeviceInfo::MotionRange orientation; + + bool haveDistance; + InputDeviceInfo::MotionRange distance; + + bool haveTilt; + InputDeviceInfo::MotionRange tilt; + + OrientedRanges() { + clear(); + } + + void clear() { + haveSize = false; + haveTouchSize = false; + haveToolSize = false; + haveOrientation = false; + haveDistance = false; + haveTilt = false; + } + } mOrientedRanges; + + // Oriented dimensions and precision. + float mOrientedXPrecision; + float mOrientedYPrecision; + + struct CurrentVirtualKeyState { + bool down; + bool ignored; + nsecs_t downTime; + int32_t keyCode; + int32_t scanCode; + } mCurrentVirtualKey; + + // Scale factor for gesture or mouse based pointer movements. + float mPointerXMovementScale; + float mPointerYMovementScale; + + // Scale factor for gesture based zooming and other freeform motions. + float mPointerXZoomScale; + float mPointerYZoomScale; + + // The maximum swipe width. + float mPointerGestureMaxSwipeWidth; + + struct PointerDistanceHeapElement { + uint32_t currentPointerIndex : 8; + uint32_t lastPointerIndex : 8; + uint64_t distance : 48; // squared distance + }; + + enum PointerUsage { + POINTER_USAGE_NONE, + POINTER_USAGE_GESTURES, + POINTER_USAGE_STYLUS, + POINTER_USAGE_MOUSE, + }; + PointerUsage mPointerUsage; + + struct PointerGesture { + enum Mode { + // No fingers, button is not pressed. + // Nothing happening. + NEUTRAL, + + // No fingers, button is not pressed. + // Tap detected. + // Emits DOWN and UP events at the pointer location. + TAP, + + // Exactly one finger dragging following a tap. + // Pointer follows the active finger. + // Emits DOWN, MOVE and UP events at the pointer location. + // + // Detect double-taps when the finger goes up while in TAP_DRAG mode. + TAP_DRAG, + + // Button is pressed. + // Pointer follows the active finger if there is one. Other fingers are ignored. + // Emits DOWN, MOVE and UP events at the pointer location. + BUTTON_CLICK_OR_DRAG, + + // Exactly one finger, button is not pressed. + // Pointer follows the active finger. + // Emits HOVER_MOVE events at the pointer location. + // + // Detect taps when the finger goes up while in HOVER mode. + HOVER, + + // Exactly two fingers but neither have moved enough to clearly indicate + // whether a swipe or freeform gesture was intended. We consider the + // pointer to be pressed so this enables clicking or long-pressing on buttons. + // Pointer does not move. + // Emits DOWN, MOVE and UP events with a single stationary pointer coordinate. + PRESS, + + // Exactly two fingers moving in the same direction, button is not pressed. + // Pointer does not move. + // Emits DOWN, MOVE and UP events with a single pointer coordinate that + // follows the midpoint between both fingers. + SWIPE, + + // Two or more fingers moving in arbitrary directions, button is not pressed. + // Pointer does not move. + // Emits DOWN, POINTER_DOWN, MOVE, POINTER_UP and UP events that follow + // each finger individually relative to the initial centroid of the finger. + FREEFORM, + + // Waiting for quiet time to end before starting the next gesture. + QUIET, + }; + + // Time the first finger went down. + nsecs_t firstTouchTime; + + // The active pointer id from the raw touch data. + int32_t activeTouchId; // -1 if none + + // The active pointer id from the gesture last delivered to the application. + int32_t activeGestureId; // -1 if none + + // Pointer coords and ids for the current and previous pointer gesture. + Mode currentGestureMode; + BitSet32 currentGestureIdBits; + uint32_t currentGestureIdToIndex[MAX_POINTER_ID + 1]; + PointerProperties currentGestureProperties[MAX_POINTERS]; + PointerCoords currentGestureCoords[MAX_POINTERS]; + + Mode lastGestureMode; + BitSet32 lastGestureIdBits; + uint32_t lastGestureIdToIndex[MAX_POINTER_ID + 1]; + PointerProperties lastGestureProperties[MAX_POINTERS]; + PointerCoords lastGestureCoords[MAX_POINTERS]; + + // Time the pointer gesture last went down. + nsecs_t downTime; + + // Time when the pointer went down for a TAP. + nsecs_t tapDownTime; + + // Time when the pointer went up for a TAP. + nsecs_t tapUpTime; + + // Location of initial tap. + float tapX, tapY; + + // Time we started waiting for quiescence. + nsecs_t quietTime; + + // Reference points for multitouch gestures. + float referenceTouchX; // reference touch X/Y coordinates in surface units + float referenceTouchY; + float referenceGestureX; // reference gesture X/Y coordinates in pixels + float referenceGestureY; + + // Distance that each pointer has traveled which has not yet been + // subsumed into the reference gesture position. + BitSet32 referenceIdBits; + struct Delta { + float dx, dy; + }; + Delta referenceDeltas[MAX_POINTER_ID + 1]; + + // Describes how touch ids are mapped to gesture ids for freeform gestures. + uint32_t freeformTouchToGestureIdMap[MAX_POINTER_ID + 1]; + + // A velocity tracker for determining whether to switch active pointers during drags. + VelocityTracker velocityTracker; + + void reset() { + firstTouchTime = LLONG_MIN; + activeTouchId = -1; + activeGestureId = -1; + currentGestureMode = NEUTRAL; + currentGestureIdBits.clear(); + lastGestureMode = NEUTRAL; + lastGestureIdBits.clear(); + downTime = 0; + velocityTracker.clear(); + resetTap(); + resetQuietTime(); + } + + void resetTap() { + tapDownTime = LLONG_MIN; + tapUpTime = LLONG_MIN; + } + + void resetQuietTime() { + quietTime = LLONG_MIN; + } + } mPointerGesture; + + struct PointerSimple { + PointerCoords currentCoords; + PointerProperties currentProperties; + PointerCoords lastCoords; + PointerProperties lastProperties; + + // True if the pointer is down. + bool down; + + // True if the pointer is hovering. + bool hovering; + + // Time the pointer last went down. + nsecs_t downTime; + + void reset() { + currentCoords.clear(); + currentProperties.clear(); + lastCoords.clear(); + lastProperties.clear(); + down = false; + hovering = false; + downTime = 0; + } + } mPointerSimple; + + // The pointer and scroll velocity controls. + VelocityControl mPointerVelocityControl; + VelocityControl mWheelXVelocityControl; + VelocityControl mWheelYVelocityControl; + + void sync(nsecs_t when); + + bool consumeRawTouches(nsecs_t when, uint32_t policyFlags); + void dispatchVirtualKey(nsecs_t when, uint32_t policyFlags, + int32_t keyEventAction, int32_t keyEventFlags); + + void dispatchTouches(nsecs_t when, uint32_t policyFlags); + void dispatchHoverExit(nsecs_t when, uint32_t policyFlags); + void dispatchHoverEnterAndMove(nsecs_t when, uint32_t policyFlags); + void cookPointerData(); + + void dispatchPointerUsage(nsecs_t when, uint32_t policyFlags, PointerUsage pointerUsage); + void abortPointerUsage(nsecs_t when, uint32_t policyFlags); + + void dispatchPointerGestures(nsecs_t when, uint32_t policyFlags, bool isTimeout); + void abortPointerGestures(nsecs_t when, uint32_t policyFlags); + bool preparePointerGestures(nsecs_t when, + bool* outCancelPreviousGesture, bool* outFinishPreviousGesture, + bool isTimeout); + + void dispatchPointerStylus(nsecs_t when, uint32_t policyFlags); + void abortPointerStylus(nsecs_t when, uint32_t policyFlags); + + void dispatchPointerMouse(nsecs_t when, uint32_t policyFlags); + void abortPointerMouse(nsecs_t when, uint32_t policyFlags); + + void dispatchPointerSimple(nsecs_t when, uint32_t policyFlags, + bool down, bool hovering); + void abortPointerSimple(nsecs_t when, uint32_t policyFlags); + + // Dispatches a motion event. + // If the changedId is >= 0 and the action is POINTER_DOWN or POINTER_UP, the + // method will take care of setting the index and transmuting the action to DOWN or UP + // it is the first / last pointer to go down / up. + void dispatchMotion(nsecs_t when, uint32_t policyFlags, uint32_t source, + int32_t action, int32_t flags, int32_t metaState, int32_t buttonState, + int32_t edgeFlags, + const PointerProperties* properties, const PointerCoords* coords, + const uint32_t* idToIndex, BitSet32 idBits, + int32_t changedId, float xPrecision, float yPrecision, nsecs_t downTime); + + // Updates pointer coords and properties for pointers with specified ids that have moved. + // Returns true if any of them changed. + bool updateMovedPointers(const PointerProperties* inProperties, + const PointerCoords* inCoords, const uint32_t* inIdToIndex, + PointerProperties* outProperties, PointerCoords* outCoords, + const uint32_t* outIdToIndex, BitSet32 idBits) const; + + bool isPointInsideSurface(int32_t x, int32_t y); + const VirtualKey* findVirtualKeyHit(int32_t x, int32_t y); + + void assignPointerIds(); +}; + + +class SingleTouchInputMapper : public TouchInputMapper { +public: + SingleTouchInputMapper(InputDevice* device); + virtual ~SingleTouchInputMapper(); + + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void syncTouch(nsecs_t when, bool* outHavePointerIds); + virtual void configureRawPointerAxes(); + virtual bool hasStylus() const; + +private: + SingleTouchMotionAccumulator mSingleTouchMotionAccumulator; +}; + + +class MultiTouchInputMapper : public TouchInputMapper { +public: + MultiTouchInputMapper(InputDevice* device); + virtual ~MultiTouchInputMapper(); + + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void syncTouch(nsecs_t when, bool* outHavePointerIds); + virtual void configureRawPointerAxes(); + virtual bool hasStylus() const; + +private: + MultiTouchMotionAccumulator mMultiTouchMotionAccumulator; + + // Specifies the pointer id bits that are in use, and their associated tracking id. + BitSet32 mPointerIdBits; + int32_t mPointerTrackingIdMap[MAX_POINTER_ID + 1]; +}; + + +class JoystickInputMapper : public InputMapper { +public: + JoystickInputMapper(InputDevice* device); + virtual ~JoystickInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); + virtual void reset(nsecs_t when); + virtual void process(const RawEvent* rawEvent); + +private: + struct Axis { + RawAbsoluteAxisInfo rawAxisInfo; + AxisInfo axisInfo; + + bool explicitlyMapped; // true if the axis was explicitly assigned an axis id + + float scale; // scale factor from raw to normalized values + float offset; // offset to add after scaling for normalization + float highScale; // scale factor from raw to normalized values of high split + float highOffset; // offset to add after scaling for normalization of high split + + float min; // normalized inclusive minimum + float max; // normalized inclusive maximum + float flat; // normalized flat region size + float fuzz; // normalized error tolerance + float resolution; // normalized resolution in units/mm + + float filter; // filter out small variations of this size + float currentValue; // current value + float newValue; // most recent value + float highCurrentValue; // current value of high split + float highNewValue; // most recent value of high split + + void initialize(const RawAbsoluteAxisInfo& rawAxisInfo, const AxisInfo& axisInfo, + bool explicitlyMapped, float scale, float offset, + float highScale, float highOffset, + float min, float max, float flat, float fuzz, float resolution) { + this->rawAxisInfo = rawAxisInfo; + this->axisInfo = axisInfo; + this->explicitlyMapped = explicitlyMapped; + this->scale = scale; + this->offset = offset; + this->highScale = highScale; + this->highOffset = highOffset; + this->min = min; + this->max = max; + this->flat = flat; + this->fuzz = fuzz; + this->resolution = resolution; + this->filter = 0; + resetValue(); + } + + void resetValue() { + this->currentValue = 0; + this->newValue = 0; + this->highCurrentValue = 0; + this->highNewValue = 0; + } + }; + + // Axes indexed by raw ABS_* axis index. + KeyedVector<int32_t, Axis> mAxes; + + void sync(nsecs_t when, bool force); + + bool haveAxis(int32_t axisId); + void pruneAxes(bool ignoreExplicitlyMappedAxes); + bool filterAxes(bool force); + + static bool hasValueChangedSignificantly(float filter, + float newValue, float currentValue, float min, float max); + static bool hasMovedNearerToValueWithinFilteredRange(float filter, + float newValue, float currentValue, float thresholdValue); + + static bool isCenteredAxis(int32_t axis); + static int32_t getCompatAxis(int32_t axis); + + static void addMotionRange(int32_t axisId, const Axis& axis, InputDeviceInfo* info); + static void setPointerCoordsAxisValue(PointerCoords* pointerCoords, int32_t axis, + float value); +}; + +} // namespace android + +#endif // _UI_INPUT_READER_H diff --git a/services/inputflinger/InputWindow.cpp b/services/inputflinger/InputWindow.cpp new file mode 100644 index 0000000..da59159 --- /dev/null +++ b/services/inputflinger/InputWindow.cpp @@ -0,0 +1,71 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputWindow" +#define LOG_NDEBUG 0 + +#include "InputWindow.h" + +#include <cutils/log.h> + +#include <ui/Rect.h> +#include <ui/Region.h> + +namespace android { + +// --- InputWindowInfo --- +void InputWindowInfo::addTouchableRegion(const Rect& region) { + touchableRegion.orSelf(region); +} + +bool InputWindowInfo::touchableRegionContainsPoint(int32_t x, int32_t y) const { + return touchableRegion.contains(x,y); +} + +bool InputWindowInfo::frameContainsPoint(int32_t x, int32_t y) const { + return x >= frameLeft && x <= frameRight + && y >= frameTop && y <= frameBottom; +} + +bool InputWindowInfo::isTrustedOverlay() const { + return layoutParamsType == TYPE_INPUT_METHOD + || layoutParamsType == TYPE_INPUT_METHOD_DIALOG + || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY; +} + +bool InputWindowInfo::supportsSplitTouch() const { + return layoutParamsFlags & FLAG_SPLIT_TOUCH; +} + + +// --- InputWindowHandle --- + +InputWindowHandle::InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) : + inputApplicationHandle(inputApplicationHandle), mInfo(NULL) { +} + +InputWindowHandle::~InputWindowHandle() { + delete mInfo; +} + +void InputWindowHandle::releaseInfo() { + if (mInfo) { + delete mInfo; + mInfo = NULL; + } +} + +} // namespace android diff --git a/services/inputflinger/InputWindow.h b/services/inputflinger/InputWindow.h new file mode 100644 index 0000000..9618ffe --- /dev/null +++ b/services/inputflinger/InputWindow.h @@ -0,0 +1,209 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_WINDOW_H +#define _UI_INPUT_WINDOW_H + +#include <input/Input.h> +#include <input/InputTransport.h> +#include <ui/Rect.h> +#include <ui/Region.h> +#include <utils/RefBase.h> +#include <utils/Timers.h> +#include <utils/String8.h> + +#include "InputApplication.h" + +namespace android { + + +/* + * Describes the properties of a window that can receive input. + */ +struct InputWindowInfo { + // Window flags from WindowManager.LayoutParams + enum { + FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, + FLAG_DIM_BEHIND = 0x00000002, + FLAG_BLUR_BEHIND = 0x00000004, + FLAG_NOT_FOCUSABLE = 0x00000008, + FLAG_NOT_TOUCHABLE = 0x00000010, + FLAG_NOT_TOUCH_MODAL = 0x00000020, + FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, + FLAG_KEEP_SCREEN_ON = 0x00000080, + FLAG_LAYOUT_IN_SCREEN = 0x00000100, + FLAG_LAYOUT_NO_LIMITS = 0x00000200, + FLAG_FULLSCREEN = 0x00000400, + FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, + FLAG_DITHER = 0x00001000, + FLAG_SECURE = 0x00002000, + FLAG_SCALED = 0x00004000, + FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, + FLAG_LAYOUT_INSET_DECOR = 0x00010000, + FLAG_ALT_FOCUSABLE_IM = 0x00020000, + FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, + FLAG_SHOW_WHEN_LOCKED = 0x00080000, + FLAG_SHOW_WALLPAPER = 0x00100000, + FLAG_TURN_SCREEN_ON = 0x00200000, + FLAG_DISMISS_KEYGUARD = 0x00400000, + FLAG_SPLIT_TOUCH = 0x00800000, + FLAG_SLIPPERY = 0x20000000, + FLAG_NEEDS_MENU_KEY = 0x40000000, + }; + + // Private Window flags from WindowManager.LayoutParams + enum { + PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100, + }; + + // Window types from WindowManager.LayoutParams + enum { + FIRST_APPLICATION_WINDOW = 1, + TYPE_BASE_APPLICATION = 1, + TYPE_APPLICATION = 2, + TYPE_APPLICATION_STARTING = 3, + LAST_APPLICATION_WINDOW = 99, + FIRST_SUB_WINDOW = 1000, + TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, + TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, + TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, + TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, + TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, + LAST_SUB_WINDOW = 1999, + FIRST_SYSTEM_WINDOW = 2000, + TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, + TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, + TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, + TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, + TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, + TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, + TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, + TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, + TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, + TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, + TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, + TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, + TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, + TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, + TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14, + TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, + TYPE_DRAG = FIRST_SYSTEM_WINDOW+16, + TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17, + TYPE_POINTER = FIRST_SYSTEM_WINDOW+18, + TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19, + TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20, + TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21, + LAST_SYSTEM_WINDOW = 2999, + }; + + enum { + INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001, + INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002, + INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004, + }; + + sp<InputChannel> inputChannel; + String8 name; + int32_t layoutParamsFlags; + int32_t layoutParamsPrivateFlags; + int32_t layoutParamsType; + nsecs_t dispatchingTimeout; + int32_t frameLeft; + int32_t frameTop; + int32_t frameRight; + int32_t frameBottom; + float scaleFactor; + Region touchableRegion; + bool visible; + bool canReceiveKeys; + bool hasFocus; + bool hasWallpaper; + bool paused; + int32_t layer; + int32_t ownerPid; + int32_t ownerUid; + int32_t inputFeatures; + int32_t displayId; + + void addTouchableRegion(const Rect& region); + + bool touchableRegionContainsPoint(int32_t x, int32_t y) const; + bool frameContainsPoint(int32_t x, int32_t y) const; + + /* Returns true if the window is of a trusted type that is allowed to silently + * overlay other windows for the purpose of implementing the secure views feature. + * Trusted overlays, such as IME windows, can partly obscure other windows without causing + * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. + */ + bool isTrustedOverlay() const; + + bool supportsSplitTouch() const; +}; + + +/* + * Handle for a window that can receive input. + * + * Used by the native input dispatcher to indirectly refer to the window manager objects + * that describe a window. + */ +class InputWindowHandle : public RefBase { +public: + const sp<InputApplicationHandle> inputApplicationHandle; + + inline const InputWindowInfo* getInfo() const { + return mInfo; + } + + inline sp<InputChannel> getInputChannel() const { + return mInfo ? mInfo->inputChannel : NULL; + } + + inline String8 getName() const { + return mInfo ? mInfo->name : String8("<invalid>"); + } + + inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { + return mInfo ? mInfo->dispatchingTimeout : defaultValue; + } + + /** + * Requests that the state of this object be updated to reflect + * the most current available information about the application. + * + * This method should only be called from within the input dispatcher's + * critical section. + * + * Returns true on success, or false if the handle is no longer valid. + */ + virtual bool updateInfo() = 0; + + /** + * Releases the storage used by the associated information when it is + * no longer needed. + */ + void releaseInfo(); + +protected: + InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle); + virtual ~InputWindowHandle(); + + InputWindowInfo* mInfo; +}; + +} // namespace android + +#endif // _UI_INPUT_WINDOW_H diff --git a/services/inputflinger/PointerControllerInterface.h b/services/inputflinger/PointerControllerInterface.h new file mode 100644 index 0000000..e94dd94 --- /dev/null +++ b/services/inputflinger/PointerControllerInterface.h @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H +#define _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H + +#include <input/Input.h> +#include <utils/BitSet.h> +#include <utils/RefBase.h> + +namespace android { + +/** + * Interface for tracking a mouse / touch pad pointer and touch pad spots. + * + * The spots are sprites on screen that visually represent the positions of + * fingers + * + * The pointer controller is responsible for providing synchronization and for tracking + * display orientation changes if needed. + */ +class PointerControllerInterface : public virtual RefBase { +protected: + PointerControllerInterface() { } + virtual ~PointerControllerInterface() { } + +public: + /* Gets the bounds of the region that the pointer can traverse. + * Returns true if the bounds are available. */ + virtual bool getBounds(float* outMinX, float* outMinY, + float* outMaxX, float* outMaxY) const = 0; + + /* Move the pointer. */ + virtual void move(float deltaX, float deltaY) = 0; + + /* Sets a mask that indicates which buttons are pressed. */ + virtual void setButtonState(int32_t buttonState) = 0; + + /* Gets a mask that indicates which buttons are pressed. */ + virtual int32_t getButtonState() const = 0; + + /* Sets the absolute location of the pointer. */ + virtual void setPosition(float x, float y) = 0; + + /* Gets the absolute location of the pointer. */ + virtual void getPosition(float* outX, float* outY) const = 0; + + enum Transition { + // Fade/unfade immediately. + TRANSITION_IMMEDIATE, + // Fade/unfade gradually. + TRANSITION_GRADUAL, + }; + + /* Fades the pointer out now. */ + virtual void fade(Transition transition) = 0; + + /* Makes the pointer visible if it has faded out. + * The pointer never unfades itself automatically. This method must be called + * by the client whenever the pointer is moved or a button is pressed and it + * wants to ensure that the pointer becomes visible again. */ + virtual void unfade(Transition transition) = 0; + + enum Presentation { + // Show the mouse pointer. + PRESENTATION_POINTER, + // Show spots and a spot anchor in place of the mouse pointer. + PRESENTATION_SPOT, + }; + + /* Sets the mode of the pointer controller. */ + virtual void setPresentation(Presentation presentation) = 0; + + /* Sets the spots for the current gesture. + * The spots are not subject to the inactivity timeout like the pointer + * itself it since they are expected to remain visible for so long as + * the fingers are on the touch pad. + * + * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant. + * For spotCoords, pressure != 0 indicates that the spot's location is being + * pressed (not hovering). + */ + virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, + BitSet32 spotIdBits) = 0; + + /* Removes all spots. */ + virtual void clearSpots() = 0; +}; + +} // namespace android + +#endif // _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H |