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authorMathias Agopian <mathias@google.com>2009-11-23 22:40:42 -0800
committerMathias Agopian <mathias@google.com>2009-11-23 22:41:36 -0800
commit2f0a0a58f6dd03708d3f187816ce849d95354ea0 (patch)
tree4d9d9b61725aabefb94ef9fb2322c6856118283b
parent3b70ddd2f648b44c4883a607352de1444ac9e112 (diff)
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When using MDP, we needed to use a texture for diming.
-rw-r--r--libs/surfaceflinger/Android.mk3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index b3fed58..eb51c22 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,6 +22,9 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
+ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
+ LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
+endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)