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author | Mathias Agopian <mathias@google.com> | 2009-11-23 22:40:42 -0800 |
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committer | Mathias Agopian <mathias@google.com> | 2009-11-23 22:41:36 -0800 |
commit | 2f0a0a58f6dd03708d3f187816ce849d95354ea0 (patch) | |
tree | 4d9d9b61725aabefb94ef9fb2322c6856118283b | |
parent | 3b70ddd2f648b44c4883a607352de1444ac9e112 (diff) | |
download | frameworks_native-2f0a0a58f6dd03708d3f187816ce849d95354ea0.zip frameworks_native-2f0a0a58f6dd03708d3f187816ce849d95354ea0.tar.gz frameworks_native-2f0a0a58f6dd03708d3f187816ce849d95354ea0.tar.bz2 |
When using MDP, we needed to use a texture for diming.
-rw-r--r-- | libs/surfaceflinger/Android.mk | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk index b3fed58..eb51c22 100644 --- a/libs/surfaceflinger/Android.mk +++ b/libs/surfaceflinger/Android.mk @@ -22,6 +22,9 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif +ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) + LOCAL_CFLAGS += -DDIM_WITH_TEXTURE +endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) |