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author | Dan Stoza <stoza@google.com> | 2015-05-01 16:42:55 -0700 |
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committer | Dan Stoza <stoza@google.com> | 2015-05-01 16:42:55 -0700 |
commit | 52937cd9a543fe66696c38ae50ec141aa70ec1e4 (patch) | |
tree | 1dc19d6d406934847bd99c994bdccabbec174fcf | |
parent | 7b2fc930077b1e6ca5946cae6834902318209474 (diff) | |
download | frameworks_native-52937cd9a543fe66696c38ae50ec141aa70ec1e4.zip frameworks_native-52937cd9a543fe66696c38ae50ec141aa70ec1e4.tar.gz frameworks_native-52937cd9a543fe66696c38ae50ec141aa70ec1e4.tar.bz2 |
libgui: Clear frame number while freeing slot
Clears the frame number of a slot when it is freed, since it is used
to determine if a released buffer is stale.
Bug: 20445852
Change-Id: I02415e7b25a1eafe7414d6eb1cedf62ac5543cd9
-rw-r--r-- | libs/gui/BufferQueueConsumer.cpp | 4 | ||||
-rw-r--r-- | libs/gui/BufferQueueCore.cpp | 1 |
2 files changed, 4 insertions, 1 deletions
diff --git a/libs/gui/BufferQueueConsumer.cpp b/libs/gui/BufferQueueConsumer.cpp index c7d5e00..c3e1019 100644 --- a/libs/gui/BufferQueueConsumer.cpp +++ b/libs/gui/BufferQueueConsumer.cpp @@ -292,6 +292,8 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS || releaseFence == NULL) { + BQ_LOGE("releaseBuffer: slot %d out of range or fence %p NULL", slot, + releaseFence.get()); return BAD_VALUE; } @@ -330,7 +332,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, mSlots[slot].mNeedsCleanupOnRelease = false; return STALE_BUFFER_SLOT; } else { - BQ_LOGV("releaseBuffer: attempted to release buffer slot %d " + BQ_LOGE("releaseBuffer: attempted to release buffer slot %d " "but its state was %d", slot, mSlots[slot].mBufferState); return BAD_VALUE; } diff --git a/libs/gui/BufferQueueCore.cpp b/libs/gui/BufferQueueCore.cpp index 887f2cb..e784644 100644 --- a/libs/gui/BufferQueueCore.cpp +++ b/libs/gui/BufferQueueCore.cpp @@ -212,6 +212,7 @@ void BufferQueueCore::freeBufferLocked(int slot) { } mSlots[slot].mBufferState = BufferSlot::FREE; mSlots[slot].mAcquireCalled = false; + mSlots[slot].mFrameNumber = 0; // Destroy fence as BufferQueue now takes ownership if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { |