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authorManoj Kumar AVM <manojavm@codeaurora.org>2016-01-13 19:10:20 -0800
committerSteve Kondik <steve@cyngn.com>2016-03-13 03:28:46 -0700
commit65a4c0c045185e8bf5ad54ef8db2a3dbbf6c2813 (patch)
tree053a723a6d9c79a30811f877c62738e804555160
parenta9cbaf5097c089372cf152401007d70bcb13a95d (diff)
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vds: Allocate Framebuffer target buffer
Increase frame buffer surface buffers to 3. Call allocateBuffers from the producer so that buffers are allocated. With out this, BufferQueue implementation will only allocate 1 buffer CRs-Fixed: 930504 @Buganizer: 26778657 Change-Id: Id0cadeb78957273d670d63f9956a09454b45eb69
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 1e4f907..5fd2136 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -19,6 +19,7 @@
#include "HWComposer.h"
#include <gui/BufferItem.h>
+#include <gui/Surface.h>
// ---------------------------------------------------------------------------
namespace android {
@@ -30,6 +31,10 @@ static const bool sForceHwcCopy = true;
static const bool sForceHwcCopy = false;
#endif
+#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
+#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
+#endif
+
#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \
mDisplayName.string(), ##__VA_ARGS__)
#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \
@@ -64,6 +69,7 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
{
mSource[SOURCE_SINK] = sink;
mSource[SOURCE_SCRATCH] = bqProducer;
+ sp<Surface> surface(new Surface(bqProducer, false));
resetPerFrameState();
@@ -92,7 +98,9 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
mConsumer->setConsumerName(ConsumerBase::mName);
mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
- mConsumer->setDefaultMaxBufferCount(2);
+ mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
+
+ surface->allocateBuffers();
}
VirtualDisplaySurface::~VirtualDisplaySurface() {