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authorAndroid (Google) Code Review <android-gerrit@google.com>2009-11-19 16:23:29 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2009-11-19 16:23:29 -0800
commit66112b114dc865d38f0eed3b3c56f961570ebe2f (patch)
tree085930a879bfcfe4c998ae2e76d139fa53864e18
parent3250af908d1824d471a73925343f77a67438c8a3 (diff)
parent60f5d3694b4422ac306320ea39678354cb534630 (diff)
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Merge change I137dac6f into eclair
* changes: backout a workaround that is not needed anymore
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 5d4a38b..5fd7904 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const
// This reads the frame-buffer, so a h/w GL would have to
// finish() its rendering first. we don't want to do that
// too often. Read data is 4-bytes aligned.
- glFinish();
glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);
// blur that texture.