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authorRodrigo Obregon <robregon@ti.com>2010-11-03 15:16:18 -0500
committerRodrigo Obregon <robregon@ti.com>2010-11-03 15:16:18 -0500
commit71484f2f76457287a1fbf5791f530c2b2459aa0c (patch)
treee58a0ba010201fc68f0f7a188fd88aa3e20c1524
parent0e97e9a23996eb576792f37a3c090e824a628132 (diff)
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Framebuffer: Support variable number of framebuffers in the UI
This change defines a macro NUM_FRAME_BUFFERS to set the desired number of framebuffers to be used by the UI, instead of hard-coding 2 framebuffers. Aditional logic has been added to handle the initialization and destruction of NUM_FRAME_BUFFERS buffers. Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46 Signed-off-by: Rodrigo Obregon <robregon@ti.com>
-rw-r--r--include/ui/FramebufferNativeWindow.h3
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp45
2 files changed, 28 insertions, 20 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index 8ea3ab9..e9c7df2 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -29,6 +29,7 @@
#include <ui/egl/android_natives.h>
+#define NUM_FRAME_BUFFERS 2
extern "C" EGLNativeWindowType android_createDisplaySurface(void);
@@ -69,7 +70,7 @@ private:
framebuffer_device_t* fbDev;
alloc_device_t* grDev;
- sp<NativeBuffer> buffers[2];
+ sp<NativeBuffer> buffers[NUM_FRAME_BUFFERS];
sp<NativeBuffer> front;
mutable Mutex mutex;
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index 52380a0..c43fac1 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -82,6 +82,7 @@ FramebufferNativeWindow::FramebufferNativeWindow()
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
int stride;
int err;
+ int i;
err = framebuffer_open(module, &fbDev);
LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
@@ -95,27 +96,33 @@ FramebufferNativeWindow::FramebufferNativeWindow()
mUpdateOnDemand = (fbDev->setUpdateRect != 0);
// initialize the buffer FIFO
- mNumBuffers = 2;
- mNumFreeBuffers = 2;
+ mNumBuffers = NUM_FRAME_BUFFERS;
+ mNumFreeBuffers = NUM_FRAME_BUFFERS;
mBufferHead = mNumBuffers-1;
- buffers[0] = new NativeBuffer(
- fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
- buffers[1] = new NativeBuffer(
- fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
-
- err = grDev->alloc(grDev,
- fbDev->width, fbDev->height, fbDev->format,
- GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
-
- LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
- fbDev->width, fbDev->height, strerror(-err));
-
- err = grDev->alloc(grDev,
- fbDev->width, fbDev->height, fbDev->format,
- GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
- LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
- fbDev->width, fbDev->height, strerror(-err));
+ for (i = 0; i < mNumBuffers; i++)
+ {
+ buffers[i] = new NativeBuffer(
+ fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
+ }
+
+ for (i = 0; i < mNumBuffers; i++)
+ {
+ err = grDev->alloc(grDev,
+ fbDev->width, fbDev->height, fbDev->format,
+ GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
+
+ LOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
+ i, fbDev->width, fbDev->height, strerror(-err));
+
+ if (err)
+ {
+ mNumBuffers = i;
+ mNumFreeBuffers = i;
+ mBufferHead = mNumBuffers-1;
+ break;
+ }
+ }
const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags;
const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;