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authorMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
committerMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
commit74faca212e2675aa55a30235c77cb6403471a4b9 (patch)
tree4b990a9f0234ad504cce9e5734a978e940335945
parent1147de42a21f0d4f6873c63f22a4cdd1e4889088 (diff)
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Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
-rw-r--r--include/ui/FramebufferNativeWindow.h1
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp6
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.h2
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp3
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp8
5 files changed, 17 insertions, 3 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index 68144b5..8ea3ab9 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -54,6 +54,7 @@ public:
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
+ status_t compositionComplete();
private:
friend class LightRefBase<FramebufferNativeWindow>;
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index cc913cb..7bdf885 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -297,9 +297,9 @@ uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
-/*
- * "Flip" the front and back buffers.
- */
+status_t DisplayHardware::compositionComplete() const {
+ return mNativeWindow->compositionComplete();
+}
void DisplayHardware::flip(const Region& dirty) const
{
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
index 8972d51..b7f1cdb 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -80,6 +80,8 @@ public:
EGLDisplay getEGLDisplay() const { return mDisplay; }
overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
+ status_t compositionComplete() const;
+
Rect bounds() const {
return Rect(mWidth, mHeight);
}
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 31b5128..e87b563 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -495,6 +495,9 @@ bool SurfaceFlinger::threadLoop()
// repaint the framebuffer (if needed)
handleRepaint();
+ // inform the h/w that we're done compositing
+ hw.compositionComplete();
+
// release the clients before we flip ('cause flip might block)
unlockClients();
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index 90b5163..fc2e2f6 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -158,6 +158,14 @@ status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
}
+status_t FramebufferNativeWindow::compositionComplete()
+{
+ if (fbDev->compositionComplete) {
+ return fbDev->compositionComplete(fbDev);
+ }
+ return INVALID_OPERATION;
+}
+
int FramebufferNativeWindow::setSwapInterval(
android_native_window_t* window, int interval)
{