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authorJamie Gennis <jgennis@google.com>2010-10-28 15:44:11 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-10-28 15:44:11 -0700
commitb27cb7f5bfeb0c48a5d8cc8b4f8904fdb22f04ef (patch)
tree64a65acf4e5511e1d4a671ea41f46593980bf21b
parente6bb73a1cd4492db7f3f04ccc6ae957edc877c62 (diff)
parentce0a5ca4238ff82c523ea7ce9cfb5de00bc16bcb (diff)
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Merge "OpenGL ES 1 YUV texturing test"
-rw-r--r--opengl/tests/gl_yuvtex/Android.mk19
-rw-r--r--opengl/tests/gl_yuvtex/gl_yuvtex.cpp333
2 files changed, 352 insertions, 0 deletions
diff --git a/opengl/tests/gl_yuvtex/Android.mk b/opengl/tests/gl_yuvtex/Android.mk
new file mode 100644
index 0000000..a78db25
--- /dev/null
+++ b/opengl/tests/gl_yuvtex/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ gl_yuvtex.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-gl_yuvtex
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/gl_yuvtex/gl_yuvtex.cpp b/opengl/tests/gl_yuvtex/gl_yuvtex.cpp
new file mode 100644
index 0000000..fbe65f1
--- /dev/null
+++ b/opengl/tests/gl_yuvtex/gl_yuvtex.cpp
@@ -0,0 +1,333 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+static void printGLString(const char *name, GLenum s) {
+ // fprintf(stderr, "printGLString %s, %d\n", name, s);
+ const char *v = (const char *) glGetString(s);
+ // int error = glGetError();
+ // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
+ // (unsigned int) v);
+ // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
+ // fprintf(stderr, "GL %s = %s\n", name, v);
+ // else
+ // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
+ fprintf(stderr, "GL %s = %s\n", name, v);
+}
+
+static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
+ if (returnVal != EGL_TRUE) {
+ fprintf(stderr, "%s() returned %d\n", op, returnVal);
+ }
+
+ for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
+ = eglGetError()) {
+ fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
+ error);
+ }
+}
+
+static void checkGlError(const char* op) {
+ for (GLint error = glGetError(); error; error
+ = glGetError()) {
+ fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
+ }
+}
+
+bool setupGraphics(int w, int h) {
+ glViewport(0, 0, w, h);
+ checkGlError("glViewport");
+ return true;
+}
+
+int align(int x, int a) {
+ return (x + (a-1)) & (~(a-1));
+}
+
+const int yuvTexWidth = 600;
+const int yuvTexHeight = 480;
+const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
+ GraphicBuffer::USAGE_SW_WRITE_RARELY;
+const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
+const int yuvTexOffsetY = 0;
+const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
+const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
+const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
+const int yuvTexStrideU = yuvTexStrideV;
+const bool yuvTexSameUV = false;
+static sp<GraphicBuffer> yuvTexBuffer;
+static GLuint yuvTex;
+
+bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
+ int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
+ int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
+ yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
+ yuvTexUsage);
+ char* buf = NULL;
+ status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
+ if (err != 0) {
+ fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
+ return false;
+ }
+ for (int x = 0; x < yuvTexWidth; x++) {
+ for (int y = 0; y < yuvTexHeight; y++) {
+ int parityX = (x / blockWidth) & 1;
+ int parityY = (y / blockHeight) & 1;
+ unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+ if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+ if (yuvTexSameUV) {
+ buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
+ } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
+ }
+ }
+ }
+ }
+
+ err = yuvTexBuffer->unlock();
+ if (err != 0) {
+ fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
+ return false;
+ }
+
+ EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
+ EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ clientBuffer, 0);
+ checkEglError("eglCreateImageKHR");
+ if (img == EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+
+ glGenTextures(1, &yuvTex);
+ checkGlError("glGenTextures");
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+ checkGlError("glBindTexture");
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
+ checkGlError("glEGLImageTargetTexture2DOES");
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ checkGlError("glTexParameteri");
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ checkGlError("glTexParameteri");
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ checkGlError("glTexEnvx");
+
+ GLint crop[4] = { 0, 0, yuvTexWidth, yuvTexHeight };
+ glTexParameteriv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_CROP_RECT_OES, crop);
+ checkGlError("glTexParameteriv");
+
+ return true;
+}
+
+void renderFrame(int w, int h) {
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ checkGlError("glClearColor");
+ glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ checkGlError("glClear");
+
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+ checkGlError("glBindTexture");
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ checkGlError("glEnable");
+
+ glDrawTexiOES(0, 0, 0, w, h);
+ checkGlError("glDrawTexiOES");
+}
+
+void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
+
+#define X(VAL) {VAL, #VAL}
+ struct {EGLint attribute; const char* name;} names[] = {
+ X(EGL_BUFFER_SIZE),
+ X(EGL_ALPHA_SIZE),
+ X(EGL_BLUE_SIZE),
+ X(EGL_GREEN_SIZE),
+ X(EGL_RED_SIZE),
+ X(EGL_DEPTH_SIZE),
+ X(EGL_STENCIL_SIZE),
+ X(EGL_CONFIG_CAVEAT),
+ X(EGL_CONFIG_ID),
+ X(EGL_LEVEL),
+ X(EGL_MAX_PBUFFER_HEIGHT),
+ X(EGL_MAX_PBUFFER_PIXELS),
+ X(EGL_MAX_PBUFFER_WIDTH),
+ X(EGL_NATIVE_RENDERABLE),
+ X(EGL_NATIVE_VISUAL_ID),
+ X(EGL_NATIVE_VISUAL_TYPE),
+ X(EGL_SAMPLES),
+ X(EGL_SAMPLE_BUFFERS),
+ X(EGL_SURFACE_TYPE),
+ X(EGL_TRANSPARENT_TYPE),
+ X(EGL_TRANSPARENT_RED_VALUE),
+ X(EGL_TRANSPARENT_GREEN_VALUE),
+ X(EGL_TRANSPARENT_BLUE_VALUE),
+ X(EGL_BIND_TO_TEXTURE_RGB),
+ X(EGL_BIND_TO_TEXTURE_RGBA),
+ X(EGL_MIN_SWAP_INTERVAL),
+ X(EGL_MAX_SWAP_INTERVAL),
+ X(EGL_LUMINANCE_SIZE),
+ X(EGL_ALPHA_MASK_SIZE),
+ X(EGL_COLOR_BUFFER_TYPE),
+ X(EGL_RENDERABLE_TYPE),
+ X(EGL_CONFORMANT),
+ };
+#undef X
+
+ for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
+ EGLint value = -1;
+ EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
+ EGLint error = eglGetError();
+ if (returnVal && error == EGL_SUCCESS) {
+ printf(" %s: ", names[j].name);
+ printf("%d (0x%x)", value, value);
+ }
+ }
+ printf("\n");
+}
+
+int main(int argc, char** argv) {
+ EGLBoolean returnValue;
+ EGLConfig myConfig = {0};
+
+ EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
+ EGLint s_configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
+ EGL_NONE };
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLSurface surface;
+ EGLint w, h;
+
+ EGLDisplay dpy;
+
+ checkEglError("<init>");
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ checkEglError("eglGetDisplay");
+ if (dpy == EGL_NO_DISPLAY) {
+ printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
+ return 0;
+ }
+
+ returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
+ checkEglError("eglInitialize", returnValue);
+ fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
+ if (returnValue != EGL_TRUE) {
+ printf("eglInitialize failed\n");
+ return 0;
+ }
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+ returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
+ if (returnValue) {
+ printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
+ return 1;
+ }
+
+ checkEglError("EGLUtils::selectConfigForNativeWindow");
+
+ printf("Chose this configuration:\n");
+ printEGLConfiguration(dpy, myConfig);
+
+ surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
+ checkEglError("eglCreateWindowSurface");
+ if (surface == EGL_NO_SURFACE) {
+ printf("gelCreateWindowSurface failed.\n");
+ return 1;
+ }
+
+ context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
+ checkEglError("eglCreateContext");
+ if (context == EGL_NO_CONTEXT) {
+ printf("eglCreateContext failed\n");
+ return 1;
+ }
+ returnValue = eglMakeCurrent(dpy, surface, surface, context);
+ checkEglError("eglMakeCurrent", returnValue);
+ if (returnValue != EGL_TRUE) {
+ return 1;
+ }
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ checkEglError("eglQuerySurface");
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+ checkEglError("eglQuerySurface");
+ GLint dim = w < h ? w : h;
+
+ fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
+
+ printGLString("Version", GL_VERSION);
+ printGLString("Vendor", GL_VENDOR);
+ printGLString("Renderer", GL_RENDERER);
+ printGLString("Extensions", GL_EXTENSIONS);
+
+ if(!setupYuvTexSurface(dpy, context)) {
+ fprintf(stderr, "Could not set up texture surface.\n");
+ return 1;
+ }
+
+ if(!setupGraphics(w, h)) {
+ fprintf(stderr, "Could not set up graphics.\n");
+ return 1;
+ }
+
+ for (;;) {
+ static int dir = -1;
+
+ renderFrame(w, h);
+ eglSwapBuffers(dpy, surface);
+ checkEglError("eglSwapBuffers");
+
+ if (w <= 10 || h <= 10)
+ {
+ dir = -dir;
+ }
+
+ if (w >= 1300 || h >= 900)
+ {
+ dir = -dir;
+ }
+
+
+ w += dir;
+ h += dir;
+ }
+
+ return 0;
+}