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authorWolfgang Wiedmeyer <wolfgit@wiedmeyer.de>2016-06-22 18:30:28 +0200
committerWolfgang Wiedmeyer <wolfgit@wiedmeyer.de>2016-06-22 18:30:28 +0200
commitf05fa984af2eaa22c5b8b841fa963f1d36346b3e (patch)
treecdfbf81b25b11686f1c6ac59dac3fe0ea0c5b8bf
parent54c95b1a835bca7db58883fb5921481b8945697d (diff)
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load Android SW renderer only if libagl property is set
allows to use the sofwaregl property separately for llvmpipe Signed-off-by: Wolfgang Wiedmeyer <wolfgit@wiedmeyer.de>
-rw-r--r--opengl/libs/EGL/Loader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 66b4c81..19cc1a7 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -87,7 +87,7 @@ checkGlesEmulationStatus(void)
int result = -1;
/* Check first if the device does not support hardware rendering */
- property_get("ro.softwaregl",prop,"0");
+ property_get("ro.libagl",prop,"0");
if(atoi(prop) == 1)
return 0;