diff options
author | Ricardo Cerqueira <ricardo@cyngn.com> | 2015-11-05 01:41:42 +0000 |
---|---|---|
committer | Ricardo Cerqueira <ricardo@cyngn.com> | 2015-11-05 01:41:42 +0000 |
commit | 1cdd1b5ad204cb319174f86b522fcb0dc7968ed6 (patch) | |
tree | 208c78f58721f44168992cf88ae8d2b821f090de /include/android | |
parent | 5e78568dab3b1bbddd1cbc0dd2004d9c2ddbdfeb (diff) | |
parent | 3492a21877f93b2240dc823392b7e8adb2e1809e (diff) | |
download | frameworks_native-1cdd1b5ad204cb319174f86b522fcb0dc7968ed6.zip frameworks_native-1cdd1b5ad204cb319174f86b522fcb0dc7968ed6.tar.gz frameworks_native-1cdd1b5ad204cb319174f86b522fcb0dc7968ed6.tar.bz2 |
Merge tag 'android-6.0.0_r26' into HEAD
Android 6.0.0 release 26
Conflicts:
include/android/input.h
Change-Id: Ifa374c6d3055be3b8a5d60967f8b4c0043da739b
Diffstat (limited to 'include/android')
-rw-r--r-- | include/android/asset_manager.h | 42 | ||||
-rw-r--r-- | include/android/asset_manager_jni.h | 10 | ||||
-rw-r--r-- | include/android/bitmap.h | 46 | ||||
-rw-r--r-- | include/android/configuration.h | 312 | ||||
-rw-r--r-- | include/android/input.h | 851 | ||||
-rw-r--r-- | include/android/keycodes.h | 428 | ||||
-rw-r--r-- | include/android/looper.h | 35 | ||||
-rw-r--r-- | include/android/native_activity.h | 52 | ||||
-rw-r--r-- | include/android/native_window.h | 36 | ||||
-rw-r--r-- | include/android/native_window_jni.h | 11 | ||||
-rw-r--r-- | include/android/obb.h | 13 | ||||
-rw-r--r-- | include/android/rect.h | 21 | ||||
-rw-r--r-- | include/android/sensor.h | 186 | ||||
-rw-r--r-- | include/android/storage_manager.h | 43 | ||||
-rw-r--r-- | include/android/window.h | 166 |
15 files changed, 1969 insertions, 283 deletions
diff --git a/include/android/asset_manager.h b/include/android/asset_manager.h index f5df46b..d654839 100644 --- a/include/android/asset_manager.h +++ b/include/android/asset_manager.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Asset + * @{ + */ + +/** + * @file asset_manager.h + */ #ifndef ANDROID_ASSET_MANAGER_H #define ANDROID_ASSET_MANAGER_H @@ -23,19 +31,49 @@ extern "C" { #endif struct AAssetManager; +/** + * {@link AAssetManager} provides access to an application's raw assets by + * creating {@link AAsset} objects. + * + * AAssetManager is a wrapper to the low-level native implementation + * of the java {@link AAssetManager}, a pointer can be obtained using + * AAssetManager_fromJava(). + * + * The asset hierarchy may be examined like a filesystem, using + * {@link AAssetDir} objects to peruse a single directory. + * + * A native {@link AAssetManager} pointer may be shared across multiple threads. + */ typedef struct AAssetManager AAssetManager; struct AAssetDir; +/** + * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if + * it were a single directory. The contents are populated by the + * {@link AAssetManager}. + * + * The list of files will be sorted in ascending order by ASCII value. + */ typedef struct AAssetDir AAssetDir; struct AAsset; +/** + * {@link AAsset} provides access to a read-only asset. + * + * {@link AAsset} objects are NOT thread-safe, and should not be shared across + * threads. + */ typedef struct AAsset AAsset; -/* Available modes for opening assets */ +/** Available access modes for opening assets with {@link AAssetManager_open} */ enum { + /** No specific information about how data will be accessed. **/ AASSET_MODE_UNKNOWN = 0, + /** Read chunks, and seek forward and backward. */ AASSET_MODE_RANDOM = 1, + /** Read sequentially, with an occasional forward seek. */ AASSET_MODE_STREAMING = 2, + /** Caller plans to ask for a read-only buffer with all data. */ AASSET_MODE_BUFFER = 3 }; @@ -173,3 +211,5 @@ int AAsset_isAllocated(AAsset* asset); #endif #endif // ANDROID_ASSET_MANAGER_H + +/** @} */ diff --git a/include/android/asset_manager_jni.h b/include/android/asset_manager_jni.h index aec2d3c..dcee17e 100644 --- a/include/android/asset_manager_jni.h +++ b/include/android/asset_manager_jni.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Asset + * @{ + */ + +/** + * @file asset_manager_jni.h + */ #ifndef ANDROID_ASSET_MANAGER_JNI_H #define ANDROID_ASSET_MANAGER_JNI_H @@ -38,3 +46,5 @@ AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager); #endif #endif // ANDROID_ASSET_MANAGER_JNI_H + +/** @} */ diff --git a/include/android/bitmap.h b/include/android/bitmap.h index 6e18763..261e64f 100644 --- a/include/android/bitmap.h +++ b/include/android/bitmap.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup Bitmap + * @{ + */ + +/** + * @file bitmap.h + */ + #ifndef ANDROID_BITMAP_H #define ANDROID_BITMAP_H @@ -24,33 +33,52 @@ extern "C" { #endif -#define ANDROID_BITMAP_RESULT_SUCCESS 0 -#define ANDROID_BITMAP_RESULT_BAD_PARAMETER -1 -#define ANDROID_BITMAP_RESULT_JNI_EXCEPTION -2 -#define ANDROID_BITMAP_RESULT_ALLOCATION_FAILED -3 +/** AndroidBitmap functions result code. */ +enum { + /** Operation was successful. */ + ANDROID_BITMAP_RESULT_SUCCESS = 0, + /** Bad parameter. */ + ANDROID_BITMAP_RESULT_BAD_PARAMETER = -1, + /** JNI exception occured. */ + ANDROID_BITMAP_RESULT_JNI_EXCEPTION = -2, + /** Allocation failed. */ + ANDROID_BITMAP_RESULT_ALLOCATION_FAILED = -3, +}; -/* Backward compatibility: this macro used to be misspelled. */ +/** Backward compatibility: this macro used to be misspelled. */ #define ANDROID_BITMAP_RESUT_SUCCESS ANDROID_BITMAP_RESULT_SUCCESS +/** Bitmap pixel format. */ enum AndroidBitmapFormat { + /** No format. */ ANDROID_BITMAP_FORMAT_NONE = 0, + /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/ ANDROID_BITMAP_FORMAT_RGBA_8888 = 1, + /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/ ANDROID_BITMAP_FORMAT_RGB_565 = 4, + /** Red: 4 bits, Green: 4 bits, Blue: 4 bits, Alpha: 4 bits. **/ ANDROID_BITMAP_FORMAT_RGBA_4444 = 7, + /** Deprecated. */ ANDROID_BITMAP_FORMAT_A_8 = 8, }; +/** Bitmap info, see AndroidBitmap_getInfo(). */ typedef struct { + /** The bitmap width in pixels. */ uint32_t width; + /** The bitmap height in pixels. */ uint32_t height; + /** The number of byte per row. */ uint32_t stride; + /** The bitmap pixel format. See {@link AndroidBitmapFormat} */ int32_t format; + /** Unused. */ uint32_t flags; // 0 for now } AndroidBitmapInfo; /** - * Given a java bitmap object, fill out the AndroidBitmap struct for it. - * If the call fails, the info parameter will be ignored + * Given a java bitmap object, fill out the AndroidBitmapInfo struct for it. + * If the call fails, the info parameter will be ignored. */ int AndroidBitmap_getInfo(JNIEnv* env, jobject jbitmap, AndroidBitmapInfo* info); @@ -71,7 +99,7 @@ int AndroidBitmap_getInfo(JNIEnv* env, jobject jbitmap, int AndroidBitmap_lockPixels(JNIEnv* env, jobject jbitmap, void** addrPtr); /** - * Call this to balanace a successful call to AndroidBitmap_lockPixels + * Call this to balance a successful call to AndroidBitmap_lockPixels. */ int AndroidBitmap_unlockPixels(JNIEnv* env, jobject jbitmap); @@ -80,3 +108,5 @@ int AndroidBitmap_unlockPixels(JNIEnv* env, jobject jbitmap); #endif #endif + +/** @} */ diff --git a/include/android/configuration.h b/include/android/configuration.h index 7573cca..81f71a9 100644 --- a/include/android/configuration.h +++ b/include/android/configuration.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup Configuration + * @{ + */ + +/** + * @file configuration.h + */ + #ifndef ANDROID_CONFIGURATION_H #define ANDROID_CONFIGURATION_H @@ -24,103 +33,400 @@ extern "C" { #endif struct AConfiguration; +/** + * {@link AConfiguration} is an opaque type used to get and set + * various subsystem configurations. + * + * A {@link AConfiguration} pointer can be obtained using: + * - AConfiguration_new() + * - AConfiguration_fromAssetManager() + */ typedef struct AConfiguration AConfiguration; + +/** + * Define flags and constants for various subsystem configurations. + */ enum { + /** Orientation: not specified. */ ACONFIGURATION_ORIENTATION_ANY = 0x0000, + /** + * Orientation: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#OrientationQualifier">port</a> + * resource qualifier. + */ ACONFIGURATION_ORIENTATION_PORT = 0x0001, + /** + * Orientation: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#OrientationQualifier">land</a> + * resource qualifier. + */ ACONFIGURATION_ORIENTATION_LAND = 0x0002, + /** @deprecated Not currently supported or used. */ ACONFIGURATION_ORIENTATION_SQUARE = 0x0003, + /** Touchscreen: not specified. */ ACONFIGURATION_TOUCHSCREEN_ANY = 0x0000, + /** + * Touchscreen: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#TouchscreenQualifier">notouch</a> + * resource qualifier. + */ ACONFIGURATION_TOUCHSCREEN_NOTOUCH = 0x0001, + /** @deprecated Not currently supported or used. */ ACONFIGURATION_TOUCHSCREEN_STYLUS = 0x0002, + /** + * Touchscreen: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#TouchscreenQualifier">finger</a> + * resource qualifier. + */ ACONFIGURATION_TOUCHSCREEN_FINGER = 0x0003, + /** Density: default density. */ ACONFIGURATION_DENSITY_DEFAULT = 0, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">ldpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_LOW = 120, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">mdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_MEDIUM = 160, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">tvdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_TV = 213, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">hdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_HIGH = 240, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">xhdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_XHIGH = 320, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">xxhdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_XXHIGH = 480, + /** + * Density: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">xxxhdpi</a> + * resource qualifier. + */ ACONFIGURATION_DENSITY_XXXHIGH = 640, + /** Density: any density. */ ACONFIGURATION_DENSITY_ANY = 0xfffe, + /** Density: no density specified. */ ACONFIGURATION_DENSITY_NONE = 0xffff, + /** Keyboard: not specified. */ ACONFIGURATION_KEYBOARD_ANY = 0x0000, + /** + * Keyboard: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ImeQualifier">nokeys</a> + * resource qualifier. + */ ACONFIGURATION_KEYBOARD_NOKEYS = 0x0001, + /** + * Keyboard: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ImeQualifier">qwerty</a> + * resource qualifier. + */ ACONFIGURATION_KEYBOARD_QWERTY = 0x0002, + /** + * Keyboard: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ImeQualifier">12key</a> + * resource qualifier. + */ ACONFIGURATION_KEYBOARD_12KEY = 0x0003, + /** Navigation: not specified. */ ACONFIGURATION_NAVIGATION_ANY = 0x0000, + /** + * Navigation: value corresponding to the + * <a href="@@dacRoot/guide/topics/resources/providing-resources.html#NavigationQualifier">nonav</a> + * resource qualifier. + */ ACONFIGURATION_NAVIGATION_NONAV = 0x0001, + /** + * Navigation: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavigationQualifier">dpad</a> + * resource qualifier. + */ ACONFIGURATION_NAVIGATION_DPAD = 0x0002, + /** + * Navigation: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavigationQualifier">trackball</a> + * resource qualifier. + */ ACONFIGURATION_NAVIGATION_TRACKBALL = 0x0003, + /** + * Navigation: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavigationQualifier">wheel</a> + * resource qualifier. + */ ACONFIGURATION_NAVIGATION_WHEEL = 0x0004, + /** Keyboard availability: not specified. */ ACONFIGURATION_KEYSHIDDEN_ANY = 0x0000, + /** + * Keyboard availability: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#KeyboardAvailQualifier">keysexposed</a> + * resource qualifier. + */ ACONFIGURATION_KEYSHIDDEN_NO = 0x0001, + /** + * Keyboard availability: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#KeyboardAvailQualifier">keyshidden</a> + * resource qualifier. + */ ACONFIGURATION_KEYSHIDDEN_YES = 0x0002, + /** + * Keyboard availability: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#KeyboardAvailQualifier">keyssoft</a> + * resource qualifier. + */ ACONFIGURATION_KEYSHIDDEN_SOFT = 0x0003, + /** Navigation availability: not specified. */ ACONFIGURATION_NAVHIDDEN_ANY = 0x0000, + /** + * Navigation availability: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavAvailQualifier">navexposed</a> + * resource qualifier. + */ ACONFIGURATION_NAVHIDDEN_NO = 0x0001, + /** + * Navigation availability: value corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavAvailQualifier">navhidden</a> + * resource qualifier. + */ ACONFIGURATION_NAVHIDDEN_YES = 0x0002, + /** Screen size: not specified. */ ACONFIGURATION_SCREENSIZE_ANY = 0x00, + /** + * Screen size: value indicating the screen is at least + * approximately 320x426 dp units, corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenSizeQualifier">small</a> + * resource qualifier. + */ ACONFIGURATION_SCREENSIZE_SMALL = 0x01, + /** + * Screen size: value indicating the screen is at least + * approximately 320x470 dp units, corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenSizeQualifier">normal</a> + * resource qualifier. + */ ACONFIGURATION_SCREENSIZE_NORMAL = 0x02, + /** + * Screen size: value indicating the screen is at least + * approximately 480x640 dp units, corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenSizeQualifier">large</a> + * resource qualifier. + */ ACONFIGURATION_SCREENSIZE_LARGE = 0x03, + /** + * Screen size: value indicating the screen is at least + * approximately 720x960 dp units, corresponding to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenSizeQualifier">xlarge</a> + * resource qualifier. + */ ACONFIGURATION_SCREENSIZE_XLARGE = 0x04, + /** Screen layout: not specified. */ ACONFIGURATION_SCREENLONG_ANY = 0x00, + /** + * Screen layout: value that corresponds to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenAspectQualifier">notlong</a> + * resource qualifier. + */ ACONFIGURATION_SCREENLONG_NO = 0x1, + /** + * Screen layout: value that corresponds to the + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenAspectQualifier">long</a> + * resource qualifier. + */ ACONFIGURATION_SCREENLONG_YES = 0x2, ACONFIGURATION_SCREENROUND_ANY = 0x00, ACONFIGURATION_SCREENROUND_NO = 0x1, ACONFIGURATION_SCREENROUND_YES = 0x2, + /** UI mode: not specified. */ ACONFIGURATION_UI_MODE_TYPE_ANY = 0x00, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">no + * UI mode type</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_NORMAL = 0x01, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">desk</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_DESK = 0x02, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">car</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_CAR = 0x03, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">television</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_TELEVISION = 0x04, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">appliance</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_APPLIANCE = 0x05, + /** + * UI mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">watch</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_TYPE_WATCH = 0x06, + /** UI night mode: not specified.*/ ACONFIGURATION_UI_MODE_NIGHT_ANY = 0x00, + /** + * UI night mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NightQualifier">notnight</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_NIGHT_NO = 0x1, + /** + * UI night mode: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NightQualifier">night</a> resource qualifier specified. + */ ACONFIGURATION_UI_MODE_NIGHT_YES = 0x2, + /** Screen width DPI: not specified. */ ACONFIGURATION_SCREEN_WIDTH_DP_ANY = 0x0000, + /** Screen height DPI: not specified. */ ACONFIGURATION_SCREEN_HEIGHT_DP_ANY = 0x0000, + /** Smallest screen width DPI: not specified.*/ ACONFIGURATION_SMALLEST_SCREEN_WIDTH_DP_ANY = 0x0000, + /** Layout direction: not specified. */ ACONFIGURATION_LAYOUTDIR_ANY = 0x00, + /** + * Layout direction: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#LayoutDirectionQualifier">ldltr</a> resource qualifier specified. + */ ACONFIGURATION_LAYOUTDIR_LTR = 0x01, + /** + * Layout direction: value that corresponds to + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#LayoutDirectionQualifier">ldrtl</a> resource qualifier specified. + */ ACONFIGURATION_LAYOUTDIR_RTL = 0x02, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#MccQualifier">mcc</a> + * configuration. + */ ACONFIGURATION_MCC = 0x0001, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#MccQualifier">mnc</a> + * configuration. + */ ACONFIGURATION_MNC = 0x0002, + /** + * Bit mask for + * <a href="{@docRoot}guide/topics/resources/providing-resources.html#LocaleQualifier">locale</a> + * configuration. + */ ACONFIGURATION_LOCALE = 0x0004, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#TouchscreenQualifier">touchscreen</a> + * configuration. + */ ACONFIGURATION_TOUCHSCREEN = 0x0008, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ImeQualifier">keyboard</a> + * configuration. + */ ACONFIGURATION_KEYBOARD = 0x0010, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#KeyboardAvailQualifier">keyboardHidden</a> + * configuration. + */ ACONFIGURATION_KEYBOARD_HIDDEN = 0x0020, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#NavigationQualifier">navigation</a> + * configuration. + */ ACONFIGURATION_NAVIGATION = 0x0040, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#OrientationQualifier">orientation</a> + * configuration. + */ ACONFIGURATION_ORIENTATION = 0x0080, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#DensityQualifier">density</a> + * configuration. + */ ACONFIGURATION_DENSITY = 0x0100, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#ScreenSizeQualifier">screen size</a> + * configuration. + */ ACONFIGURATION_SCREEN_SIZE = 0x0200, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#VersionQualifier">platform version</a> + * configuration. + */ ACONFIGURATION_VERSION = 0x0400, + /** + * Bit mask for screen layout configuration. + */ ACONFIGURATION_SCREEN_LAYOUT = 0x0800, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#UiModeQualifier">ui mode</a> + * configuration. + */ ACONFIGURATION_UI_MODE = 0x1000, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#SmallestScreenWidthQualifier">smallest screen width</a> + * configuration. + */ ACONFIGURATION_SMALLEST_SCREEN_SIZE = 0x2000, + /** + * Bit mask for + * <a href="@dacRoot/guide/topics/resources/providing-resources.html#LayoutDirectionQualifier">layout direction</a> + * configuration. + */ ACONFIGURATION_LAYOUTDIR = 0x4000, ACONFIGURATION_SCREEN_ROUND = 0x8000, - + /** + * Constant used to to represent MNC (Mobile Network Code) zero. + * 0 cannot be used, since it is used to represent an undefined MNC. + */ ACONFIGURATION_MNC_ZERO = 0xffff, }; @@ -137,7 +443,7 @@ void AConfiguration_delete(AConfiguration* config); /** * Create and return a new AConfiguration based on the current configuration in - * use in the given AssetManager. + * use in the given {@link AAssetManager}. */ void AConfiguration_fromAssetManager(AConfiguration* out, AAssetManager* am); @@ -398,3 +704,5 @@ int32_t AConfiguration_isBetterThan(AConfiguration* base, AConfiguration* test, #endif #endif // ANDROID_CONFIGURATION_H + +/** @} */ diff --git a/include/android/input.h b/include/android/input.h index 7a11761..46cf89c 100644 --- a/include/android/input.h +++ b/include/android/input.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup Input + * @{ + */ + +/** + * @file input.h + */ + #ifndef _ANDROID_INPUT_H #define _ANDROID_INPUT_H @@ -49,247 +58,271 @@ extern "C" { #endif -/* +/** * Key states (may be returned by queries about the current state of a * particular key code, scan code or switch). */ enum { - /* The key state is unknown or the requested key itself is not supported. */ + /** The key state is unknown or the requested key itself is not supported. */ AKEY_STATE_UNKNOWN = -1, - /* The key is up. */ + /** The key is up. */ AKEY_STATE_UP = 0, - /* The key is down. */ + /** The key is down. */ AKEY_STATE_DOWN = 1, - /* The key is down but is a virtual key press that is being emulated by the system. */ + /** The key is down but is a virtual key press that is being emulated by the system. */ AKEY_STATE_VIRTUAL = 2 }; -/* +/** * Meta key / modifer state. */ enum { - /* No meta keys are pressed. */ + /** No meta keys are pressed. */ AMETA_NONE = 0, - /* This mask is used to check whether one of the ALT meta keys is pressed. */ + /** This mask is used to check whether one of the ALT meta keys is pressed. */ AMETA_ALT_ON = 0x02, - /* This mask is used to check whether the left ALT meta key is pressed. */ + /** This mask is used to check whether the left ALT meta key is pressed. */ AMETA_ALT_LEFT_ON = 0x10, - /* This mask is used to check whether the right ALT meta key is pressed. */ + /** This mask is used to check whether the right ALT meta key is pressed. */ AMETA_ALT_RIGHT_ON = 0x20, - /* This mask is used to check whether one of the SHIFT meta keys is pressed. */ + /** This mask is used to check whether one of the SHIFT meta keys is pressed. */ AMETA_SHIFT_ON = 0x01, - /* This mask is used to check whether the left SHIFT meta key is pressed. */ + /** This mask is used to check whether the left SHIFT meta key is pressed. */ AMETA_SHIFT_LEFT_ON = 0x40, - /* This mask is used to check whether the right SHIFT meta key is pressed. */ + /** This mask is used to check whether the right SHIFT meta key is pressed. */ AMETA_SHIFT_RIGHT_ON = 0x80, - /* This mask is used to check whether the SYM meta key is pressed. */ + /** This mask is used to check whether the SYM meta key is pressed. */ AMETA_SYM_ON = 0x04, - /* This mask is used to check whether the FUNCTION meta key is pressed. */ + /** This mask is used to check whether the FUNCTION meta key is pressed. */ AMETA_FUNCTION_ON = 0x08, - /* This mask is used to check whether one of the CTRL meta keys is pressed. */ + /** This mask is used to check whether one of the CTRL meta keys is pressed. */ AMETA_CTRL_ON = 0x1000, - /* This mask is used to check whether the left CTRL meta key is pressed. */ + /** This mask is used to check whether the left CTRL meta key is pressed. */ AMETA_CTRL_LEFT_ON = 0x2000, - /* This mask is used to check whether the right CTRL meta key is pressed. */ + /** This mask is used to check whether the right CTRL meta key is pressed. */ AMETA_CTRL_RIGHT_ON = 0x4000, - /* This mask is used to check whether one of the META meta keys is pressed. */ + /** This mask is used to check whether one of the META meta keys is pressed. */ AMETA_META_ON = 0x10000, - /* This mask is used to check whether the left META meta key is pressed. */ + /** This mask is used to check whether the left META meta key is pressed. */ AMETA_META_LEFT_ON = 0x20000, - /* This mask is used to check whether the right META meta key is pressed. */ + /** This mask is used to check whether the right META meta key is pressed. */ AMETA_META_RIGHT_ON = 0x40000, - /* This mask is used to check whether the CAPS LOCK meta key is on. */ + /** This mask is used to check whether the CAPS LOCK meta key is on. */ AMETA_CAPS_LOCK_ON = 0x100000, - /* This mask is used to check whether the NUM LOCK meta key is on. */ + /** This mask is used to check whether the NUM LOCK meta key is on. */ AMETA_NUM_LOCK_ON = 0x200000, - /* This mask is used to check whether the SCROLL LOCK meta key is on. */ + /** This mask is used to check whether the SCROLL LOCK meta key is on. */ AMETA_SCROLL_LOCK_ON = 0x400000, }; -/* +struct AInputEvent; +/** * Input events. * * Input events are opaque structures. Use the provided accessors functions to * read their properties. */ -struct AInputEvent; typedef struct AInputEvent AInputEvent; -/* +/** * Input event types. */ enum { - /* Indicates that the input event is a key event. */ + /** Indicates that the input event is a key event. */ AINPUT_EVENT_TYPE_KEY = 1, - /* Indicates that the input event is a motion event. */ + /** Indicates that the input event is a motion event. */ AINPUT_EVENT_TYPE_MOTION = 2 }; -/* +/** * Key event actions. */ enum { - /* The key has been pressed down. */ + /** The key has been pressed down. */ AKEY_EVENT_ACTION_DOWN = 0, - /* The key has been released. */ + /** The key has been released. */ AKEY_EVENT_ACTION_UP = 1, - /* Multiple duplicate key events have occurred in a row, or a complex string is - * being delivered. The repeat_count property of the key event contains the number - * of times the given key code should be executed. + /** + * Multiple duplicate key events have occurred in a row, or a + * complex string is being delivered. The repeat_count property + * of the key event contains the number of times the given key + * code should be executed. */ AKEY_EVENT_ACTION_MULTIPLE = 2 }; -/* +/** * Key event flags. */ enum { - /* This mask is set if the device woke because of this key event. */ + /** This mask is set if the device woke because of this key event. */ AKEY_EVENT_FLAG_WOKE_HERE = 0x1, - /* This mask is set if the key event was generated by a software keyboard. */ + /** This mask is set if the key event was generated by a software keyboard. */ AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2, - /* This mask is set if we don't want the key event to cause us to leave touch mode. */ + /** This mask is set if we don't want the key event to cause us to leave touch mode. */ AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4, - /* This mask is set if an event was known to come from a trusted part - * of the system. That is, the event is known to come from the user, - * and could not have been spoofed by a third party component. */ + /** + * This mask is set if an event was known to come from a trusted + * part of the system. That is, the event is known to come from + * the user, and could not have been spoofed by a third party + * component. + */ AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8, - /* This mask is used for compatibility, to identify enter keys that are + /** + * This mask is used for compatibility, to identify enter keys that are * coming from an IME whose enter key has been auto-labelled "next" or * "done". This allows TextView to dispatch these as normal enter keys * for old applications, but still do the appropriate action when - * receiving them. */ + * receiving them. + */ AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10, - /* When associated with up key events, this indicates that the key press + /** + * When associated with up key events, this indicates that the key press * has been canceled. Typically this is used with virtual touch screen * keys, where the user can slide from the virtual key area on to the * display: in that case, the application will receive a canceled up * event and should not perform the action normally associated with the * key. Note that for this to work, the application can not perform an * action for a key until it receives an up or the long press timeout has - * expired. */ + * expired. + */ AKEY_EVENT_FLAG_CANCELED = 0x20, - /* This key event was generated by a virtual (on-screen) hard key area. + /** + * This key event was generated by a virtual (on-screen) hard key area. * Typically this is an area of the touchscreen, outside of the regular - * display, dedicated to "hardware" buttons. */ + * display, dedicated to "hardware" buttons. + */ AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40, - /* This flag is set for the first key repeat that occurs after the - * long press timeout. */ + /** + * This flag is set for the first key repeat that occurs after the + * long press timeout. + */ AKEY_EVENT_FLAG_LONG_PRESS = 0x80, - /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long - * press action was executed while it was down. */ + /** + * Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long + * press action was executed while it was down. + */ AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100, - /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being + /** + * Set for AKEY_EVENT_ACTION_UP when this event's key code is still being * tracked from its initial down. That is, somebody requested that tracking * started on the key down and a long press has not caused - * the tracking to be canceled. */ + * the tracking to be canceled. + */ AKEY_EVENT_FLAG_TRACKING = 0x200, - /* Set when a key event has been synthesized to implement default behavior + /** + * Set when a key event has been synthesized to implement default behavior * for an event that the application did not handle. * Fallback key events are generated by unhandled trackball motions * (to emulate a directional keypad) and by certain unhandled key presses * that are declared in the key map (such as special function numeric keypad - * keys when numlock is off). */ + * keys when numlock is off). + */ AKEY_EVENT_FLAG_FALLBACK = 0x400, }; -/* - * Motion event actions. - */ - -/* Bit shift for the action bits holding the pointer index as +/** + * Bit shift for the action bits holding the pointer index as * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK. */ #define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8 +/** Motion event actions */ enum { - /* Bit mask of the parts of the action code that are the action itself. - */ + /** Bit mask of the parts of the action code that are the action itself. */ AMOTION_EVENT_ACTION_MASK = 0xff, - /* Bits in the action code that represent a pointer index, used with + /** + * Bits in the action code that represent a pointer index, used with * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer * index where the data for the pointer going up or down can be found. */ AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00, - /* A pressed gesture has started, the motion contains the initial starting location. - */ + /** A pressed gesture has started, the motion contains the initial starting location. */ AMOTION_EVENT_ACTION_DOWN = 0, - /* A pressed gesture has finished, the motion contains the final release location + /** + * A pressed gesture has finished, the motion contains the final release location * as well as any intermediate points since the last down or move event. */ AMOTION_EVENT_ACTION_UP = 1, - /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and + /** + * A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and * AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as * any intermediate points since the last down or move event. */ AMOTION_EVENT_ACTION_MOVE = 2, - /* The current gesture has been aborted. + /** + * The current gesture has been aborted. * You will not receive any more points in it. You should treat this as * an up event, but not perform any action that you normally would. */ AMOTION_EVENT_ACTION_CANCEL = 3, - /* A movement has happened outside of the normal bounds of the UI element. + /** + * A movement has happened outside of the normal bounds of the UI element. * This does not provide a full gesture, but only the initial location of the movement/touch. */ AMOTION_EVENT_ACTION_OUTSIDE = 4, - /* A non-primary pointer has gone down. + /** + * A non-primary pointer has gone down. * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. */ AMOTION_EVENT_ACTION_POINTER_DOWN = 5, - /* A non-primary pointer has gone up. + /** + * A non-primary pointer has gone up. * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. */ AMOTION_EVENT_ACTION_POINTER_UP = 6, - /* A change happened but the pointer is not down (unlike AMOTION_EVENT_ACTION_MOVE). + /** + * A change happened but the pointer is not down (unlike AMOTION_EVENT_ACTION_MOVE). * The motion contains the most recent point, as well as any intermediate points since * the last hover move event. */ AMOTION_EVENT_ACTION_HOVER_MOVE = 7, - /* The motion event contains relative vertical and/or horizontal scroll offsets. + /** + * The motion event contains relative vertical and/or horizontal scroll offsets. * Use getAxisValue to retrieve the information from AMOTION_EVENT_AXIS_VSCROLL * and AMOTION_EVENT_AXIS_HSCROLL. * The pointer may or may not be down when this event is dispatched. @@ -298,12 +331,10 @@ enum { */ AMOTION_EVENT_ACTION_SCROLL = 8, - /* The pointer is not down but has entered the boundaries of a window or view. - */ + /** The pointer is not down but has entered the boundaries of a window or view. */ AMOTION_EVENT_ACTION_HOVER_ENTER = 9, - /* The pointer is not down but has exited the boundaries of a window or view. - */ + /** The pointer is not down but has exited the boundaries of a window or view. */ AMOTION_EVENT_ACTION_HOVER_EXIT = 10, /* One or more buttons have been pressed. */ @@ -313,11 +344,12 @@ enum { AMOTION_EVENT_ACTION_BUTTON_RELEASE = 12, }; -/* +/** * Motion event flags. */ enum { - /* This flag indicates that the window that received this motion event is partly + /** + * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it. This flag is set to true * even if the event did not directly pass through the obscured area. * A security sensitive application can check this flag to identify situations in which @@ -329,174 +361,515 @@ enum { AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1, }; -/* +/** * Motion event edge touch flags. */ enum { - /* No edges intersected */ + /** No edges intersected. */ AMOTION_EVENT_EDGE_FLAG_NONE = 0, - /* Flag indicating the motion event intersected the top edge of the screen. */ + /** Flag indicating the motion event intersected the top edge of the screen. */ AMOTION_EVENT_EDGE_FLAG_TOP = 0x01, - /* Flag indicating the motion event intersected the bottom edge of the screen. */ + /** Flag indicating the motion event intersected the bottom edge of the screen. */ AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02, - /* Flag indicating the motion event intersected the left edge of the screen. */ + /** Flag indicating the motion event intersected the left edge of the screen. */ AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04, - /* Flag indicating the motion event intersected the right edge of the screen. */ + /** Flag indicating the motion event intersected the right edge of the screen. */ AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08 }; -/* +/** * Constants that identify each individual axis of a motion event. - * Refer to the documentation on the MotionEvent class for descriptions of each axis. + * @anchor AMOTION_EVENT_AXIS */ enum { + /** + * Axis constant: X axis of a motion event. + * + * - For a touch screen, reports the absolute X screen position of the center of + * the touch contact area. The units are display pixels. + * - For a touch pad, reports the absolute X surface position of the center of the touch + * contact area. The units are device-dependent. + * - For a mouse, reports the absolute X screen position of the mouse pointer. + * The units are display pixels. + * - For a trackball, reports the relative horizontal displacement of the trackball. + * The value is normalized to a range from -1.0 (left) to 1.0 (right). + * - For a joystick, reports the absolute X position of the joystick. + * The value is normalized to a range from -1.0 (left) to 1.0 (right). + */ AMOTION_EVENT_AXIS_X = 0, + /** + * Axis constant: Y axis of a motion event. + * + * - For a touch screen, reports the absolute Y screen position of the center of + * the touch contact area. The units are display pixels. + * - For a touch pad, reports the absolute Y surface position of the center of the touch + * contact area. The units are device-dependent. + * - For a mouse, reports the absolute Y screen position of the mouse pointer. + * The units are display pixels. + * - For a trackball, reports the relative vertical displacement of the trackball. + * The value is normalized to a range from -1.0 (up) to 1.0 (down). + * - For a joystick, reports the absolute Y position of the joystick. + * The value is normalized to a range from -1.0 (up or far) to 1.0 (down or near). + */ AMOTION_EVENT_AXIS_Y = 1, + /** + * Axis constant: Pressure axis of a motion event. + * + * - For a touch screen or touch pad, reports the approximate pressure applied to the surface + * by a finger or other tool. The value is normalized to a range from + * 0 (no pressure at all) to 1 (normal pressure), although values higher than 1 + * may be generated depending on the calibration of the input device. + * - For a trackball, the value is set to 1 if the trackball button is pressed + * or 0 otherwise. + * - For a mouse, the value is set to 1 if the primary mouse button is pressed + * or 0 otherwise. + */ AMOTION_EVENT_AXIS_PRESSURE = 2, + /** + * Axis constant: Size axis of a motion event. + * + * - For a touch screen or touch pad, reports the approximate size of the contact area in + * relation to the maximum detectable size for the device. The value is normalized + * to a range from 0 (smallest detectable size) to 1 (largest detectable size), + * although it is not a linear scale. This value is of limited use. + * To obtain calibrated size information, see + * {@link AMOTION_EVENT_AXIS_TOUCH_MAJOR} or {@link AMOTION_EVENT_AXIS_TOOL_MAJOR}. + */ AMOTION_EVENT_AXIS_SIZE = 3, + /** + * Axis constant: TouchMajor axis of a motion event. + * + * - For a touch screen, reports the length of the major axis of an ellipse that + * represents the touch area at the point of contact. + * The units are display pixels. + * - For a touch pad, reports the length of the major axis of an ellipse that + * represents the touch area at the point of contact. + * The units are device-dependent. + */ AMOTION_EVENT_AXIS_TOUCH_MAJOR = 4, + /** + * Axis constant: TouchMinor axis of a motion event. + * + * - For a touch screen, reports the length of the minor axis of an ellipse that + * represents the touch area at the point of contact. + * The units are display pixels. + * - For a touch pad, reports the length of the minor axis of an ellipse that + * represents the touch area at the point of contact. + * The units are device-dependent. + * + * When the touch is circular, the major and minor axis lengths will be equal to one another. + */ AMOTION_EVENT_AXIS_TOUCH_MINOR = 5, + /** + * Axis constant: ToolMajor axis of a motion event. + * + * - For a touch screen, reports the length of the major axis of an ellipse that + * represents the size of the approaching finger or tool used to make contact. + * - For a touch pad, reports the length of the major axis of an ellipse that + * represents the size of the approaching finger or tool used to make contact. + * The units are device-dependent. + * + * When the touch is circular, the major and minor axis lengths will be equal to one another. + * + * The tool size may be larger than the touch size since the tool may not be fully + * in contact with the touch sensor. + */ AMOTION_EVENT_AXIS_TOOL_MAJOR = 6, + /** + * Axis constant: ToolMinor axis of a motion event. + * + * - For a touch screen, reports the length of the minor axis of an ellipse that + * represents the size of the approaching finger or tool used to make contact. + * - For a touch pad, reports the length of the minor axis of an ellipse that + * represents the size of the approaching finger or tool used to make contact. + * The units are device-dependent. + * + * When the touch is circular, the major and minor axis lengths will be equal to one another. + * + * The tool size may be larger than the touch size since the tool may not be fully + * in contact with the touch sensor. + */ AMOTION_EVENT_AXIS_TOOL_MINOR = 7, + /** + * Axis constant: Orientation axis of a motion event. + * + * - For a touch screen or touch pad, reports the orientation of the finger + * or tool in radians relative to the vertical plane of the device. + * An angle of 0 radians indicates that the major axis of contact is oriented + * upwards, is perfectly circular or is of unknown orientation. A positive angle + * indicates that the major axis of contact is oriented to the right. A negative angle + * indicates that the major axis of contact is oriented to the left. + * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians + * (finger pointing fully right). + * - For a stylus, the orientation indicates the direction in which the stylus + * is pointing in relation to the vertical axis of the current orientation of the screen. + * The range is from -PI radians to PI radians, where 0 is pointing up, + * -PI/2 radians is pointing left, -PI or PI radians is pointing down, and PI/2 radians + * is pointing right. See also {@link AMOTION_EVENT_AXIS_TILT}. + */ AMOTION_EVENT_AXIS_ORIENTATION = 8, + /** + * Axis constant: Vertical Scroll axis of a motion event. + * + * - For a mouse, reports the relative movement of the vertical scroll wheel. + * The value is normalized to a range from -1.0 (down) to 1.0 (up). + * + * This axis should be used to scroll views vertically. + */ AMOTION_EVENT_AXIS_VSCROLL = 9, + /** + * Axis constant: Horizontal Scroll axis of a motion event. + * + * - For a mouse, reports the relative movement of the horizontal scroll wheel. + * The value is normalized to a range from -1.0 (left) to 1.0 (right). + * + * This axis should be used to scroll views horizontally. + */ AMOTION_EVENT_AXIS_HSCROLL = 10, + /** + * Axis constant: Z axis of a motion event. + * + * - For a joystick, reports the absolute Z position of the joystick. + * The value is normalized to a range from -1.0 (high) to 1.0 (low). + * <em>On game pads with two analog joysticks, this axis is often reinterpreted + * to report the absolute X position of the second joystick instead.</em> + */ AMOTION_EVENT_AXIS_Z = 11, + /** + * Axis constant: X Rotation axis of a motion event. + * + * - For a joystick, reports the absolute rotation angle about the X axis. + * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). + */ AMOTION_EVENT_AXIS_RX = 12, + /** + * Axis constant: Y Rotation axis of a motion event. + * + * - For a joystick, reports the absolute rotation angle about the Y axis. + * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). + */ AMOTION_EVENT_AXIS_RY = 13, + /** + * Axis constant: Z Rotation axis of a motion event. + * + * - For a joystick, reports the absolute rotation angle about the Z axis. + * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). + * On game pads with two analog joysticks, this axis is often reinterpreted + * to report the absolute Y position of the second joystick instead. + */ AMOTION_EVENT_AXIS_RZ = 14, + /** + * Axis constant: Hat X axis of a motion event. + * + * - For a joystick, reports the absolute X position of the directional hat control. + * The value is normalized to a range from -1.0 (left) to 1.0 (right). + */ AMOTION_EVENT_AXIS_HAT_X = 15, + /** + * Axis constant: Hat Y axis of a motion event. + * + * - For a joystick, reports the absolute Y position of the directional hat control. + * The value is normalized to a range from -1.0 (up) to 1.0 (down). + */ AMOTION_EVENT_AXIS_HAT_Y = 16, + /** + * Axis constant: Left Trigger axis of a motion event. + * + * - For a joystick, reports the absolute position of the left trigger control. + * The value is normalized to a range from 0.0 (released) to 1.0 (fully pressed). + */ AMOTION_EVENT_AXIS_LTRIGGER = 17, + /** + * Axis constant: Right Trigger axis of a motion event. + * + * - For a joystick, reports the absolute position of the right trigger control. + * The value is normalized to a range from 0.0 (released) to 1.0 (fully pressed). + */ AMOTION_EVENT_AXIS_RTRIGGER = 18, + /** + * Axis constant: Throttle axis of a motion event. + * + * - For a joystick, reports the absolute position of the throttle control. + * The value is normalized to a range from 0.0 (fully open) to 1.0 (fully closed). + */ AMOTION_EVENT_AXIS_THROTTLE = 19, + /** + * Axis constant: Rudder axis of a motion event. + * + * - For a joystick, reports the absolute position of the rudder control. + * The value is normalized to a range from -1.0 (turn left) to 1.0 (turn right). + */ AMOTION_EVENT_AXIS_RUDDER = 20, + /** + * Axis constant: Wheel axis of a motion event. + * + * - For a joystick, reports the absolute position of the steering wheel control. + * The value is normalized to a range from -1.0 (turn left) to 1.0 (turn right). + */ AMOTION_EVENT_AXIS_WHEEL = 21, + /** + * Axis constant: Gas axis of a motion event. + * + * - For a joystick, reports the absolute position of the gas (accelerator) control. + * The value is normalized to a range from 0.0 (no acceleration) + * to 1.0 (maximum acceleration). + */ AMOTION_EVENT_AXIS_GAS = 22, + /** + * Axis constant: Brake axis of a motion event. + * + * - For a joystick, reports the absolute position of the brake control. + * The value is normalized to a range from 0.0 (no braking) to 1.0 (maximum braking). + */ AMOTION_EVENT_AXIS_BRAKE = 23, + /** + * Axis constant: Distance axis of a motion event. + * + * - For a stylus, reports the distance of the stylus from the screen. + * A value of 0.0 indicates direct contact and larger values indicate increasing + * distance from the surface. + */ AMOTION_EVENT_AXIS_DISTANCE = 24, + /** + * Axis constant: Tilt axis of a motion event. + * + * - For a stylus, reports the tilt angle of the stylus in radians where + * 0 radians indicates that the stylus is being held perpendicular to the + * surface, and PI/2 radians indicates that the stylus is being held flat + * against the surface. + */ AMOTION_EVENT_AXIS_TILT = 25, + /** + * Axis constant: Generic 1 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_1 = 32, + /** + * Axis constant: Generic 2 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_2 = 33, + /** + * Axis constant: Generic 3 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_3 = 34, + /** + * Axis constant: Generic 4 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_4 = 35, + /** + * Axis constant: Generic 5 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_5 = 36, + /** + * Axis constant: Generic 6 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_6 = 37, + /** + * Axis constant: Generic 7 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_7 = 38, + /** + * Axis constant: Generic 8 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_8 = 39, + /** + * Axis constant: Generic 9 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_9 = 40, + /** + * Axis constant: Generic 10 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_10 = 41, + /** + * Axis constant: Generic 11 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_11 = 42, + /** + * Axis constant: Generic 12 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_12 = 43, + /** + * Axis constant: Generic 13 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_13 = 44, + /** + * Axis constant: Generic 14 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_14 = 45, + /** + * Axis constant: Generic 15 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_15 = 46, + /** + * Axis constant: Generic 16 axis of a motion event. + * The interpretation of a generic axis is device-specific. + */ AMOTION_EVENT_AXIS_GENERIC_16 = 47, // NOTE: If you add a new axis here you must also add it to several other files. // Refer to frameworks/base/core/java/android/view/MotionEvent.java for the full list. }; -/* +/** * Constants that identify buttons that are associated with motion events. * Refer to the documentation on the MotionEvent class for descriptions of each button. */ enum { + /** primary */ AMOTION_EVENT_BUTTON_PRIMARY = 1 << 0, + /** secondary */ AMOTION_EVENT_BUTTON_SECONDARY = 1 << 1, + /** tertiary */ AMOTION_EVENT_BUTTON_TERTIARY = 1 << 2, + /** back */ AMOTION_EVENT_BUTTON_BACK = 1 << 3, + /** forward */ AMOTION_EVENT_BUTTON_FORWARD = 1 << 4, AMOTION_EVENT_BUTTON_STYLUS_PRIMARY = 1 << 5, AMOTION_EVENT_BUTTON_STYLUS_SECONDARY = 1 << 6, }; -/* +/** * Constants that identify tool types. * Refer to the documentation on the MotionEvent class for descriptions of each tool type. */ enum { + /** unknown */ AMOTION_EVENT_TOOL_TYPE_UNKNOWN = 0, + /** finger */ AMOTION_EVENT_TOOL_TYPE_FINGER = 1, + /** stylus */ AMOTION_EVENT_TOOL_TYPE_STYLUS = 2, + /** mouse */ AMOTION_EVENT_TOOL_TYPE_MOUSE = 3, + /** eraser */ AMOTION_EVENT_TOOL_TYPE_ERASER = 4, }; -/* - * Input sources. +/** + * Input source masks. * * Refer to the documentation on android.view.InputDevice for more details about input sources * and their correct interpretation. */ enum { + /** mask */ AINPUT_SOURCE_CLASS_MASK = 0x000000ff, + /** none */ AINPUT_SOURCE_CLASS_NONE = 0x00000000, + /** button */ AINPUT_SOURCE_CLASS_BUTTON = 0x00000001, + /** pointer */ AINPUT_SOURCE_CLASS_POINTER = 0x00000002, + /** navigation */ AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004, + /** position */ AINPUT_SOURCE_CLASS_POSITION = 0x00000008, + /** joystick */ AINPUT_SOURCE_CLASS_JOYSTICK = 0x00000010, }; +/** + * Input sources. + */ enum { + /** unknown */ AINPUT_SOURCE_UNKNOWN = 0x00000000, + /** keyboard */ AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON, + /** dpad */ AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON, + /** gamepad */ AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON, + /** touchscreen */ AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER, + /** mouse */ AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER, + /** stylus */ AINPUT_SOURCE_STYLUS = 0x00004000 | AINPUT_SOURCE_CLASS_POINTER, + /** bluetooth stylus */ AINPUT_SOURCE_BLUETOOTH_STYLUS = 0x00008000 | AINPUT_SOURCE_STYLUS, + /** trackball */ AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION, + /** touchpad */ AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION, + /** navigation */ AINPUT_SOURCE_TOUCH_NAVIGATION = 0x00200000 | AINPUT_SOURCE_CLASS_NONE, + /** gesture sensor (?) */ AINPUT_SOURCE_GESTURE_SENSOR = 0x00400000 | AINPUT_SOURCE_CLASS_NONE, + /** joystick */ AINPUT_SOURCE_JOYSTICK = 0x01000000 | AINPUT_SOURCE_CLASS_JOYSTICK, + /** any */ AINPUT_SOURCE_ANY = 0xffffff00, }; -/* +/** * Keyboard types. * * Refer to the documentation on android.view.InputDevice for more details. */ enum { + /** none */ AINPUT_KEYBOARD_TYPE_NONE = 0, + /** non alphabetic */ AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1, + /** alphabetic */ AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2, }; -/* +/** * Constants used to retrieve information about the range of motion for a particular * coordinate of a motion event. * * Refer to the documentation on android.view.InputDevice for more details about input sources * and their correct interpretation. * - * DEPRECATION NOTICE: These constants are deprecated. Use AMOTION_EVENT_AXIS_* constants instead. + * @deprecated These constants are deprecated. Use {@link AMOTION_EVENT_AXIS AMOTION_EVENT_AXIS_*} constants instead. */ enum { + /** x */ AINPUT_MOTION_RANGE_X = AMOTION_EVENT_AXIS_X, + /** y */ AINPUT_MOTION_RANGE_Y = AMOTION_EVENT_AXIS_Y, + /** pressure */ AINPUT_MOTION_RANGE_PRESSURE = AMOTION_EVENT_AXIS_PRESSURE, + /** size */ AINPUT_MOTION_RANGE_SIZE = AMOTION_EVENT_AXIS_SIZE, + /** touch major */ AINPUT_MOTION_RANGE_TOUCH_MAJOR = AMOTION_EVENT_AXIS_TOUCH_MAJOR, + /** touch minor */ AINPUT_MOTION_RANGE_TOUCH_MINOR = AMOTION_EVENT_AXIS_TOUCH_MINOR, + /** tool major */ AINPUT_MOTION_RANGE_TOOL_MAJOR = AMOTION_EVENT_AXIS_TOOL_MAJOR, + /** tool minor */ AINPUT_MOTION_RANGE_TOOL_MINOR = AMOTION_EVENT_AXIS_TOOL_MINOR, + /** orientation */ AINPUT_MOTION_RANGE_ORIENTATION = AMOTION_EVENT_AXIS_ORIENTATION, -} __attribute__ ((deprecated)); +}; -/* +/** * Input event accessors. * * Note that most functions can only be used on input events that are of a given type. @@ -505,10 +878,10 @@ enum { /*** Accessors for all input events. ***/ -/* Get the input event type. */ +/** Get the input event type. */ int32_t AInputEvent_getType(const AInputEvent* event); -/* Get the id for the device that an input event came from. +/** Get the id for the device that an input event came from. * * Input events can be generated by multiple different input devices. * Use the input device id to obtain information about the input @@ -520,272 +893,351 @@ int32_t AInputEvent_getType(const AInputEvent* event); */ int32_t AInputEvent_getDeviceId(const AInputEvent* event); -/* Get the input event source. */ +/** Get the input event source. */ int32_t AInputEvent_getSource(const AInputEvent* event); /*** Accessors for key events only. ***/ -/* Get the key event action. */ +/** Get the key event action. */ int32_t AKeyEvent_getAction(const AInputEvent* key_event); -/* Get the key event flags. */ +/** Get the key event flags. */ int32_t AKeyEvent_getFlags(const AInputEvent* key_event); -/* Get the key code of the key event. - * This is the physical key that was pressed, not the Unicode character. */ +/** + * Get the key code of the key event. + * This is the physical key that was pressed, not the Unicode character. + */ int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event); -/* Get the hardware key id of this key event. - * These values are not reliable and vary from device to device. */ +/** + * Get the hardware key id of this key event. + * These values are not reliable and vary from device to device. + */ int32_t AKeyEvent_getScanCode(const AInputEvent* key_event); -/* Get the meta key state. */ +/** Get the meta key state. */ int32_t AKeyEvent_getMetaState(const AInputEvent* key_event); -/* Get the repeat count of the event. +/** + * Get the repeat count of the event. * For both key up an key down events, this is the number of times the key has * repeated with the first down starting at 0 and counting up from there. For - * multiple key events, this is the number of down/up pairs that have occurred. */ + * multiple key events, this is the number of down/up pairs that have occurred. + */ int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event); -/* Get the time of the most recent key down event, in the +/** + * Get the time of the most recent key down event, in the * java.lang.System.nanoTime() time base. If this is a down event, * this will be the same as eventTime. * Note that when chording keys, this value is the down time of the most recently - * pressed key, which may not be the same physical key of this event. */ + * pressed key, which may not be the same physical key of this event. + */ int64_t AKeyEvent_getDownTime(const AInputEvent* key_event); -/* Get the time this event occurred, in the - * java.lang.System.nanoTime() time base. */ +/** + * Get the time this event occurred, in the + * java.lang.System.nanoTime() time base. + */ int64_t AKeyEvent_getEventTime(const AInputEvent* key_event); /*** Accessors for motion events only. ***/ -/* Get the combined motion event action code and pointer index. */ +/** Get the combined motion event action code and pointer index. */ int32_t AMotionEvent_getAction(const AInputEvent* motion_event); -/* Get the motion event flags. */ +/** Get the motion event flags. */ int32_t AMotionEvent_getFlags(const AInputEvent* motion_event); -/* Get the state of any meta / modifier keys that were in effect when the - * event was generated. */ +/** + * Get the state of any meta / modifier keys that were in effect when the + * event was generated. + */ int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event); -/* Get the button state of all buttons that are pressed. */ +/** Get the button state of all buttons that are pressed. */ int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event); -/* Get a bitfield indicating which edges, if any, were touched by this motion event. +/** + * Get a bitfield indicating which edges, if any, were touched by this motion event. * For touch events, clients can use this to determine if the user's finger was - * touching the edge of the display. */ + * touching the edge of the display. + */ int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event); -/* Get the time when the user originally pressed down to start a stream of - * position events, in the java.lang.System.nanoTime() time base. */ +/** + * Get the time when the user originally pressed down to start a stream of + * position events, in the java.lang.System.nanoTime() time base. + */ int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event); -/* Get the time when this specific event was generated, - * in the java.lang.System.nanoTime() time base. */ +/** + * Get the time when this specific event was generated, + * in the java.lang.System.nanoTime() time base. + */ int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event); -/* Get the X coordinate offset. +/** + * Get the X coordinate offset. * For touch events on the screen, this is the delta that was added to the raw * screen coordinates to adjust for the absolute position of the containing windows - * and views. */ + * and views. + */ float AMotionEvent_getXOffset(const AInputEvent* motion_event); -/* Get the Y coordinate offset. +/** + * Get the Y coordinate offset. * For touch events on the screen, this is the delta that was added to the raw * screen coordinates to adjust for the absolute position of the containing windows - * and views. */ + * and views. + */ float AMotionEvent_getYOffset(const AInputEvent* motion_event); -/* Get the precision of the X coordinates being reported. +/** + * Get the precision of the X coordinates being reported. * You can multiply this number with an X coordinate sample to find the - * actual hardware value of the X coordinate. */ + * actual hardware value of the X coordinate. + */ float AMotionEvent_getXPrecision(const AInputEvent* motion_event); -/* Get the precision of the Y coordinates being reported. +/** + * Get the precision of the Y coordinates being reported. * You can multiply this number with a Y coordinate sample to find the - * actual hardware value of the Y coordinate. */ + * actual hardware value of the Y coordinate. + */ float AMotionEvent_getYPrecision(const AInputEvent* motion_event); -/* Get the number of pointers of data contained in this event. - * Always >= 1. */ +/** + * Get the number of pointers of data contained in this event. + * Always >= 1. + */ size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event); -/* Get the pointer identifier associated with a particular pointer +/** + * Get the pointer identifier associated with a particular pointer * data index in this event. The identifier tells you the actual pointer * number associated with the data, accounting for individual pointers - * going up and down since the start of the current gesture. */ + * going up and down since the start of the current gesture. + */ int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index); -/* Get the tool type of a pointer for the given pointer index. +/** + * Get the tool type of a pointer for the given pointer index. * The tool type indicates the type of tool used to make contact such as a - * finger or stylus, if known. */ + * finger or stylus, if known. + */ int32_t AMotionEvent_getToolType(const AInputEvent* motion_event, size_t pointer_index); -/* Get the original raw X coordinate of this event. +/** + * Get the original raw X coordinate of this event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window - * and views. */ + * and views. + */ float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index); -/* Get the original raw X coordinate of this event. +/** + * Get the original raw X coordinate of this event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window - * and views. */ + * and views. + */ float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current X coordinate of this event for the given pointer index. +/** + * Get the current X coordinate of this event for the given pointer index. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current Y coordinate of this event for the given pointer index. +/** + * Get the current Y coordinate of this event for the given pointer index. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current pressure of this event for the given pointer index. +/** + * Get the current pressure of this event for the given pointer index. * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), * although values higher than 1 may be generated depending on the calibration of - * the input device. */ + * the input device. + */ float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current scaled value of the approximate size for the given pointer index. +/** + * Get the current scaled value of the approximate size for the given pointer index. * This represents some approximation of the area of the screen being * pressed; the actual value in pixels corresponding to the * touch is normalized with the device specific range of values * and scaled to a value between 0 and 1. The value of size can be used to - * determine fat touch events. */ + * determine fat touch events. + */ float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current length of the major axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index. */ +/** + * Get the current length of the major axis of an ellipse that describes the touch area + * at the point of contact for the given pointer index. + */ float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current length of the minor axis of an ellipse that describes the touch area - * at the point of contact for the given pointer index. */ +/** + * Get the current length of the minor axis of an ellipse that describes the touch area + * at the point of contact for the given pointer index. + */ float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current length of the major axis of an ellipse that describes the size +/** + * Get the current length of the major axis of an ellipse that describes the size * of the approaching tool for the given pointer index. * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ + * touching the device independent of its actual touch area at the point of contact. + */ float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current length of the minor axis of an ellipse that describes the size +/** + * Get the current length of the minor axis of an ellipse that describes the size * of the approaching tool for the given pointer index. * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ + * touching the device independent of its actual touch area at the point of contact. + */ float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index); -/* Get the current orientation of the touch area and tool area in radians clockwise from +/** + * Get the current orientation of the touch area and tool area in radians clockwise from * vertical for the given pointer index. * An angle of 0 degrees indicates that the major axis of contact is oriented * upwards, is perfectly circular or is of unknown orientation. A positive angle * indicates that the major axis of contact is oriented to the right. A negative angle * indicates that the major axis of contact is oriented to the left. * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians - * (finger pointing fully right). */ + * (finger pointing fully right). + */ float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index); -/* Get the value of the request axis for the given pointer index. */ +/** Get the value of the request axis for the given pointer index. */ float AMotionEvent_getAxisValue(const AInputEvent* motion_event, int32_t axis, size_t pointer_index); -/* Get the number of historical points in this event. These are movements that +/** + * Get the number of historical points in this event. These are movements that * have occurred between this event and the previous event. This only applies * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0. - * Historical samples are indexed from oldest to newest. */ + * Historical samples are indexed from oldest to newest. + */ size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event); -/* Get the time that a historical movement occurred between this event and - * the previous event, in the java.lang.System.nanoTime() time base. */ +/** + * Get the time that a historical movement occurred between this event and + * the previous event, in the java.lang.System.nanoTime() time base. + */ int64_t AMotionEvent_getHistoricalEventTime(const AInputEvent* motion_event, size_t history_index); -/* Get the historical raw X coordinate of this event for the given pointer index that +/** + * Get the historical raw X coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical raw Y coordinate of this event for the given pointer index that +/** + * Get the historical raw Y coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical X coordinate of this event for the given pointer index that +/** + * Get the historical X coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getHistoricalX(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical Y coordinate of this event for the given pointer index that +/** + * Get the historical Y coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * Whole numbers are pixels; the value may have a fraction for input devices - * that are sub-pixel precise. */ + * that are sub-pixel precise. + */ float AMotionEvent_getHistoricalY(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical pressure of this event for the given pointer index that +/** + * Get the historical pressure of this event for the given pointer index that * occurred between this event and the previous motion event. * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), * although values higher than 1 may be generated depending on the calibration of - * the input device. */ + * the input device. + */ float AMotionEvent_getHistoricalPressure(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the current scaled value of the approximate size for the given pointer index that +/** + * Get the current scaled value of the approximate size for the given pointer index that * occurred between this event and the previous motion event. * This represents some approximation of the area of the screen being * pressed; the actual value in pixels corresponding to the * touch is normalized with the device specific range of values * and scaled to a value between 0 and 1. The value of size can be used to - * determine fat touch events. */ + * determine fat touch events. + */ float AMotionEvent_getHistoricalSize(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical length of the major axis of an ellipse that describes the touch area +/** + * Get the historical length of the major axis of an ellipse that describes the touch area * at the point of contact for the given pointer index that - * occurred between this event and the previous motion event. */ + * occurred between this event and the previous motion event. + */ float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical length of the minor axis of an ellipse that describes the touch area +/** + * Get the historical length of the minor axis of an ellipse that describes the touch area * at the point of contact for the given pointer index that - * occurred between this event and the previous motion event. */ + * occurred between this event and the previous motion event. + */ float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical length of the major axis of an ellipse that describes the size +/** + * Get the historical length of the major axis of an ellipse that describes the size * of the approaching tool for the given pointer index that * occurred between this event and the previous motion event. * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ + * touching the device independent of its actual touch area at the point of contact. + */ float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical length of the minor axis of an ellipse that describes the size +/** + * Get the historical length of the minor axis of an ellipse that describes the size * of the approaching tool for the given pointer index that * occurred between this event and the previous motion event. * The tool area represents the estimated size of the finger or pen that is - * touching the device independent of its actual touch area at the point of contact. */ + * touching the device independent of its actual touch area at the point of contact. + */ float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical orientation of the touch area and tool area in radians clockwise from +/** + * Get the historical orientation of the touch area and tool area in radians clockwise from * vertical for the given pointer index that * occurred between this event and the previous motion event. * An angle of 0 degrees indicates that the major axis of contact is oriented @@ -793,51 +1245,54 @@ float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_ * indicates that the major axis of contact is oriented to the right. A negative angle * indicates that the major axis of contact is oriented to the left. * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians - * (finger pointing fully right). */ + * (finger pointing fully right). + */ float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index, size_t history_index); -/* Get the historical value of the request axis for the given pointer index - * that occurred between this event and the previous motion event. */ +/** + * Get the historical value of the request axis for the given pointer index + * that occurred between this event and the previous motion event. + */ float AMotionEvent_getHistoricalAxisValue(const AInputEvent* motion_event, int32_t axis, size_t pointer_index, size_t history_index); -/* +struct AInputQueue; +/** * Input queue * * An input queue is the facility through which you retrieve input * events. */ -struct AInputQueue; typedef struct AInputQueue AInputQueue; -/* +/** * Add this input queue to a looper for processing. See * ALooper_addFd() for information on the ident, callback, and data params. */ void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper, int ident, ALooper_callbackFunc callback, void* data); -/* +/** * Remove the input queue from the looper it is currently attached to. */ void AInputQueue_detachLooper(AInputQueue* queue); -/* +/** * Returns true if there are one or more events available in the * input queue. Returns 1 if the queue has events; 0 if * it does not have events; and a negative value if there is an error. */ int32_t AInputQueue_hasEvents(AInputQueue* queue); -/* +/** * Returns the next available event from the queue. Returns a negative * value if no events are available or an error has occurred. */ int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent); -/* +/** * Sends the key for standard pre-dispatching -- that is, possibly deliver * it to the current IME to be consumed before the app. Returns 0 if it * was not pre-dispatched, meaning you can process it right now. If non-zero @@ -847,7 +1302,7 @@ int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent); */ int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event); -/* +/** * Report that dispatching has finished with the given event. * This must be called after receiving an event with AInputQueue_get_event(). */ @@ -858,3 +1313,5 @@ void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled #endif #endif // _ANDROID_INPUT_H + +/** @} */ diff --git a/include/android/keycodes.h b/include/android/keycodes.h index de9e735..15bb786 100644 --- a/include/android/keycodes.h +++ b/include/android/keycodes.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup Input + * @{ + */ + +/** + * @file keycodes.h + */ + #ifndef _ANDROID_KEYCODES_H #define _ANDROID_KEYCODES_H @@ -39,278 +48,681 @@ extern "C" { #endif -/* +/** * Key codes. */ enum { + /** Unknown key code. */ AKEYCODE_UNKNOWN = 0, + /** Soft Left key. + * Usually situated below the display on phones and used as a multi-function + * feature key for selecting a software defined function shown on the bottom left + * of the display. */ AKEYCODE_SOFT_LEFT = 1, + /** Soft Right key. + * Usually situated below the display on phones and used as a multi-function + * feature key for selecting a software defined function shown on the bottom right + * of the display. */ AKEYCODE_SOFT_RIGHT = 2, + /** Home key. + * This key is handled by the framework and is never delivered to applications. */ AKEYCODE_HOME = 3, + /** Back key. */ AKEYCODE_BACK = 4, + /** Call key. */ AKEYCODE_CALL = 5, + /** End Call key. */ AKEYCODE_ENDCALL = 6, + /** '0' key. */ AKEYCODE_0 = 7, + /** '1' key. */ AKEYCODE_1 = 8, + /** '2' key. */ AKEYCODE_2 = 9, + /** '3' key. */ AKEYCODE_3 = 10, + /** '4' key. */ AKEYCODE_4 = 11, + /** '5' key. */ AKEYCODE_5 = 12, + /** '6' key. */ AKEYCODE_6 = 13, + /** '7' key. */ AKEYCODE_7 = 14, + /** '8' key. */ AKEYCODE_8 = 15, + /** '9' key. */ AKEYCODE_9 = 16, + /** '*' key. */ AKEYCODE_STAR = 17, + /** '#' key. */ AKEYCODE_POUND = 18, + /** Directional Pad Up key. + * May also be synthesized from trackball motions. */ AKEYCODE_DPAD_UP = 19, + /** Directional Pad Down key. + * May also be synthesized from trackball motions. */ AKEYCODE_DPAD_DOWN = 20, + /** Directional Pad Left key. + * May also be synthesized from trackball motions. */ AKEYCODE_DPAD_LEFT = 21, + /** Directional Pad Right key. + * May also be synthesized from trackball motions. */ AKEYCODE_DPAD_RIGHT = 22, + /** Directional Pad Center key. + * May also be synthesized from trackball motions. */ AKEYCODE_DPAD_CENTER = 23, + /** Volume Up key. + * Adjusts the speaker volume up. */ AKEYCODE_VOLUME_UP = 24, + /** Volume Down key. + * Adjusts the speaker volume down. */ AKEYCODE_VOLUME_DOWN = 25, + /** Power key. */ AKEYCODE_POWER = 26, + /** Camera key. + * Used to launch a camera application or take pictures. */ AKEYCODE_CAMERA = 27, + /** Clear key. */ AKEYCODE_CLEAR = 28, + /** 'A' key. */ AKEYCODE_A = 29, + /** 'B' key. */ AKEYCODE_B = 30, + /** 'C' key. */ AKEYCODE_C = 31, + /** 'D' key. */ AKEYCODE_D = 32, + /** 'E' key. */ AKEYCODE_E = 33, + /** 'F' key. */ AKEYCODE_F = 34, + /** 'G' key. */ AKEYCODE_G = 35, + /** 'H' key. */ AKEYCODE_H = 36, + /** 'I' key. */ AKEYCODE_I = 37, + /** 'J' key. */ AKEYCODE_J = 38, + /** 'K' key. */ AKEYCODE_K = 39, + /** 'L' key. */ AKEYCODE_L = 40, + /** 'M' key. */ AKEYCODE_M = 41, + /** 'N' key. */ AKEYCODE_N = 42, + /** 'O' key. */ AKEYCODE_O = 43, + /** 'P' key. */ AKEYCODE_P = 44, + /** 'Q' key. */ AKEYCODE_Q = 45, + /** 'R' key. */ AKEYCODE_R = 46, + /** 'S' key. */ AKEYCODE_S = 47, + /** 'T' key. */ AKEYCODE_T = 48, + /** 'U' key. */ AKEYCODE_U = 49, + /** 'V' key. */ AKEYCODE_V = 50, + /** 'W' key. */ AKEYCODE_W = 51, + /** 'X' key. */ AKEYCODE_X = 52, + /** 'Y' key. */ AKEYCODE_Y = 53, + /** 'Z' key. */ AKEYCODE_Z = 54, + /** ',' key. */ AKEYCODE_COMMA = 55, + /** '.' key. */ AKEYCODE_PERIOD = 56, + /** Left Alt modifier key. */ AKEYCODE_ALT_LEFT = 57, + /** Right Alt modifier key. */ AKEYCODE_ALT_RIGHT = 58, + /** Left Shift modifier key. */ AKEYCODE_SHIFT_LEFT = 59, + /** Right Shift modifier key. */ AKEYCODE_SHIFT_RIGHT = 60, + /** Tab key. */ AKEYCODE_TAB = 61, + /** Space key. */ AKEYCODE_SPACE = 62, + /** Symbol modifier key. + * Used to enter alternate symbols. */ AKEYCODE_SYM = 63, + /** Explorer special function key. + * Used to launch a browser application. */ AKEYCODE_EXPLORER = 64, + /** Envelope special function key. + * Used to launch a mail application. */ AKEYCODE_ENVELOPE = 65, + /** Enter key. */ AKEYCODE_ENTER = 66, + /** Backspace key. + * Deletes characters before the insertion point, unlike {@link AKEYCODE_FORWARD_DEL}. */ AKEYCODE_DEL = 67, + /** '`' (backtick) key. */ AKEYCODE_GRAVE = 68, + /** '-'. */ AKEYCODE_MINUS = 69, + /** '=' key. */ AKEYCODE_EQUALS = 70, + /** '[' key. */ AKEYCODE_LEFT_BRACKET = 71, + /** ']' key. */ AKEYCODE_RIGHT_BRACKET = 72, + /** '\' key. */ AKEYCODE_BACKSLASH = 73, + /** ';' key. */ AKEYCODE_SEMICOLON = 74, + /** ''' (apostrophe) key. */ AKEYCODE_APOSTROPHE = 75, + /** '/' key. */ AKEYCODE_SLASH = 76, + /** '@' key. */ AKEYCODE_AT = 77, + /** Number modifier key. + * Used to enter numeric symbols. + * This key is not {@link AKEYCODE_NUM_LOCK}; it is more like {@link AKEYCODE_ALT_LEFT}. */ AKEYCODE_NUM = 78, + /** Headset Hook key. + * Used to hang up calls and stop media. */ AKEYCODE_HEADSETHOOK = 79, - AKEYCODE_FOCUS = 80, // *Camera* focus + /** Camera Focus key. + * Used to focus the camera. */ + AKEYCODE_FOCUS = 80, + /** '+' key. */ AKEYCODE_PLUS = 81, + /** Menu key. */ AKEYCODE_MENU = 82, + /** Notification key. */ AKEYCODE_NOTIFICATION = 83, + /** Search key. */ AKEYCODE_SEARCH = 84, + /** Play/Pause media key. */ AKEYCODE_MEDIA_PLAY_PAUSE= 85, + /** Stop media key. */ AKEYCODE_MEDIA_STOP = 86, + /** Play Next media key. */ AKEYCODE_MEDIA_NEXT = 87, + /** Play Previous media key. */ AKEYCODE_MEDIA_PREVIOUS = 88, + /** Rewind media key. */ AKEYCODE_MEDIA_REWIND = 89, + /** Fast Forward media key. */ AKEYCODE_MEDIA_FAST_FORWARD = 90, + /** Mute key. + * Mutes the microphone, unlike {@link AKEYCODE_VOLUME_MUTE}. */ AKEYCODE_MUTE = 91, + /** Page Up key. */ AKEYCODE_PAGE_UP = 92, + /** Page Down key. */ AKEYCODE_PAGE_DOWN = 93, + /** Picture Symbols modifier key. + * Used to switch symbol sets (Emoji, Kao-moji). */ AKEYCODE_PICTSYMBOLS = 94, + /** Switch Charset modifier key. + * Used to switch character sets (Kanji, Katakana). */ AKEYCODE_SWITCH_CHARSET = 95, + /** A Button key. + * On a game controller, the A button should be either the button labeled A + * or the first button on the bottom row of controller buttons. */ AKEYCODE_BUTTON_A = 96, + /** B Button key. + * On a game controller, the B button should be either the button labeled B + * or the second button on the bottom row of controller buttons. */ AKEYCODE_BUTTON_B = 97, + /** C Button key. + * On a game controller, the C button should be either the button labeled C + * or the third button on the bottom row of controller buttons. */ AKEYCODE_BUTTON_C = 98, + /** X Button key. + * On a game controller, the X button should be either the button labeled X + * or the first button on the upper row of controller buttons. */ AKEYCODE_BUTTON_X = 99, + /** Y Button key. + * On a game controller, the Y button should be either the button labeled Y + * or the second button on the upper row of controller buttons. */ AKEYCODE_BUTTON_Y = 100, + /** Z Button key. + * On a game controller, the Z button should be either the button labeled Z + * or the third button on the upper row of controller buttons. */ AKEYCODE_BUTTON_Z = 101, + /** L1 Button key. + * On a game controller, the L1 button should be either the button labeled L1 (or L) + * or the top left trigger button. */ AKEYCODE_BUTTON_L1 = 102, + /** R1 Button key. + * On a game controller, the R1 button should be either the button labeled R1 (or R) + * or the top right trigger button. */ AKEYCODE_BUTTON_R1 = 103, + /** L2 Button key. + * On a game controller, the L2 button should be either the button labeled L2 + * or the bottom left trigger button. */ AKEYCODE_BUTTON_L2 = 104, + /** R2 Button key. + * On a game controller, the R2 button should be either the button labeled R2 + * or the bottom right trigger button. */ AKEYCODE_BUTTON_R2 = 105, + /** Left Thumb Button key. + * On a game controller, the left thumb button indicates that the left (or only) + * joystick is pressed. */ AKEYCODE_BUTTON_THUMBL = 106, + /** Right Thumb Button key. + * On a game controller, the right thumb button indicates that the right + * joystick is pressed. */ AKEYCODE_BUTTON_THUMBR = 107, + /** Start Button key. + * On a game controller, the button labeled Start. */ AKEYCODE_BUTTON_START = 108, + /** Select Button key. + * On a game controller, the button labeled Select. */ AKEYCODE_BUTTON_SELECT = 109, + /** Mode Button key. + * On a game controller, the button labeled Mode. */ AKEYCODE_BUTTON_MODE = 110, + /** Escape key. */ AKEYCODE_ESCAPE = 111, + /** Forward Delete key. + * Deletes characters ahead of the insertion point, unlike {@link AKEYCODE_DEL}. */ AKEYCODE_FORWARD_DEL = 112, + /** Left Control modifier key. */ AKEYCODE_CTRL_LEFT = 113, + /** Right Control modifier key. */ AKEYCODE_CTRL_RIGHT = 114, + /** Caps Lock key. */ AKEYCODE_CAPS_LOCK = 115, + /** Scroll Lock key. */ AKEYCODE_SCROLL_LOCK = 116, + /** Left Meta modifier key. */ AKEYCODE_META_LEFT = 117, + /** Right Meta modifier key. */ AKEYCODE_META_RIGHT = 118, + /** Function modifier key. */ AKEYCODE_FUNCTION = 119, + /** System Request / Print Screen key. */ AKEYCODE_SYSRQ = 120, + /** Break / Pause key. */ AKEYCODE_BREAK = 121, + /** Home Movement key. + * Used for scrolling or moving the cursor around to the start of a line + * or to the top of a list. */ AKEYCODE_MOVE_HOME = 122, + /** End Movement key. + * Used for scrolling or moving the cursor around to the end of a line + * or to the bottom of a list. */ AKEYCODE_MOVE_END = 123, + /** Insert key. + * Toggles insert / overwrite edit mode. */ AKEYCODE_INSERT = 124, + /** Forward key. + * Navigates forward in the history stack. Complement of {@link AKEYCODE_BACK}. */ AKEYCODE_FORWARD = 125, + /** Play media key. */ AKEYCODE_MEDIA_PLAY = 126, + /** Pause media key. */ AKEYCODE_MEDIA_PAUSE = 127, + /** Close media key. + * May be used to close a CD tray, for example. */ AKEYCODE_MEDIA_CLOSE = 128, + /** Eject media key. + * May be used to eject a CD tray, for example. */ AKEYCODE_MEDIA_EJECT = 129, + /** Record media key. */ AKEYCODE_MEDIA_RECORD = 130, + /** F1 key. */ AKEYCODE_F1 = 131, + /** F2 key. */ AKEYCODE_F2 = 132, + /** F3 key. */ AKEYCODE_F3 = 133, + /** F4 key. */ AKEYCODE_F4 = 134, + /** F5 key. */ AKEYCODE_F5 = 135, + /** F6 key. */ AKEYCODE_F6 = 136, + /** F7 key. */ AKEYCODE_F7 = 137, + /** F8 key. */ AKEYCODE_F8 = 138, + /** F9 key. */ AKEYCODE_F9 = 139, + /** F10 key. */ AKEYCODE_F10 = 140, + /** F11 key. */ AKEYCODE_F11 = 141, + /** F12 key. */ AKEYCODE_F12 = 142, + /** Num Lock key. + * This is the Num Lock key; it is different from {@link AKEYCODE_NUM}. + * This key alters the behavior of other keys on the numeric keypad. */ AKEYCODE_NUM_LOCK = 143, + /** Numeric keypad '0' key. */ AKEYCODE_NUMPAD_0 = 144, + /** Numeric keypad '1' key. */ AKEYCODE_NUMPAD_1 = 145, + /** Numeric keypad '2' key. */ AKEYCODE_NUMPAD_2 = 146, + /** Numeric keypad '3' key. */ AKEYCODE_NUMPAD_3 = 147, + /** Numeric keypad '4' key. */ AKEYCODE_NUMPAD_4 = 148, + /** Numeric keypad '5' key. */ AKEYCODE_NUMPAD_5 = 149, + /** Numeric keypad '6' key. */ AKEYCODE_NUMPAD_6 = 150, + /** Numeric keypad '7' key. */ AKEYCODE_NUMPAD_7 = 151, + /** Numeric keypad '8' key. */ AKEYCODE_NUMPAD_8 = 152, + /** Numeric keypad '9' key. */ AKEYCODE_NUMPAD_9 = 153, + /** Numeric keypad '/' key (for division). */ AKEYCODE_NUMPAD_DIVIDE = 154, + /** Numeric keypad '*' key (for multiplication). */ AKEYCODE_NUMPAD_MULTIPLY = 155, + /** Numeric keypad '-' key (for subtraction). */ AKEYCODE_NUMPAD_SUBTRACT = 156, + /** Numeric keypad '+' key (for addition). */ AKEYCODE_NUMPAD_ADD = 157, + /** Numeric keypad '.' key (for decimals or digit grouping). */ AKEYCODE_NUMPAD_DOT = 158, + /** Numeric keypad ',' key (for decimals or digit grouping). */ AKEYCODE_NUMPAD_COMMA = 159, + /** Numeric keypad Enter key. */ AKEYCODE_NUMPAD_ENTER = 160, + /** Numeric keypad '=' key. */ AKEYCODE_NUMPAD_EQUALS = 161, + /** Numeric keypad '(' key. */ AKEYCODE_NUMPAD_LEFT_PAREN = 162, + /** Numeric keypad ')' key. */ AKEYCODE_NUMPAD_RIGHT_PAREN = 163, + /** Volume Mute key. + * Mutes the speaker, unlike {@link AKEYCODE_MUTE}. + * This key should normally be implemented as a toggle such that the first press + * mutes the speaker and the second press restores the original volume. */ AKEYCODE_VOLUME_MUTE = 164, + /** Info key. + * Common on TV remotes to show additional information related to what is + * currently being viewed. */ AKEYCODE_INFO = 165, + /** Channel up key. + * On TV remotes, increments the television channel. */ AKEYCODE_CHANNEL_UP = 166, + /** Channel down key. + * On TV remotes, decrements the television channel. */ AKEYCODE_CHANNEL_DOWN = 167, + /** Zoom in key. */ AKEYCODE_ZOOM_IN = 168, + /** Zoom out key. */ AKEYCODE_ZOOM_OUT = 169, + /** TV key. + * On TV remotes, switches to viewing live TV. */ AKEYCODE_TV = 170, + /** Window key. + * On TV remotes, toggles picture-in-picture mode or other windowing functions. */ AKEYCODE_WINDOW = 171, + /** Guide key. + * On TV remotes, shows a programming guide. */ AKEYCODE_GUIDE = 172, + /** DVR key. + * On some TV remotes, switches to a DVR mode for recorded shows. */ AKEYCODE_DVR = 173, + /** Bookmark key. + * On some TV remotes, bookmarks content or web pages. */ AKEYCODE_BOOKMARK = 174, + /** Toggle captions key. + * Switches the mode for closed-captioning text, for example during television shows. */ AKEYCODE_CAPTIONS = 175, + /** Settings key. + * Starts the system settings activity. */ AKEYCODE_SETTINGS = 176, + /** TV power key. + * On TV remotes, toggles the power on a television screen. */ AKEYCODE_TV_POWER = 177, + /** TV input key. + * On TV remotes, switches the input on a television screen. */ AKEYCODE_TV_INPUT = 178, + /** Set-top-box power key. + * On TV remotes, toggles the power on an external Set-top-box. */ AKEYCODE_STB_POWER = 179, + /** Set-top-box input key. + * On TV remotes, switches the input mode on an external Set-top-box. */ AKEYCODE_STB_INPUT = 180, + /** A/V Receiver power key. + * On TV remotes, toggles the power on an external A/V Receiver. */ AKEYCODE_AVR_POWER = 181, + /** A/V Receiver input key. + * On TV remotes, switches the input mode on an external A/V Receiver. */ AKEYCODE_AVR_INPUT = 182, + /** Red "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ AKEYCODE_PROG_RED = 183, + /** Green "programmable" key. + * On TV remotes, actsas a contextual/programmable key. */ AKEYCODE_PROG_GREEN = 184, + /** Yellow "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ AKEYCODE_PROG_YELLOW = 185, + /** Blue "programmable" key. + * On TV remotes, acts as a contextual/programmable key. */ AKEYCODE_PROG_BLUE = 186, + /** App switch key. + * Should bring up the application switcher dialog. */ AKEYCODE_APP_SWITCH = 187, + /** Generic Game Pad Button #1.*/ AKEYCODE_BUTTON_1 = 188, + /** Generic Game Pad Button #2.*/ AKEYCODE_BUTTON_2 = 189, + /** Generic Game Pad Button #3.*/ AKEYCODE_BUTTON_3 = 190, + /** Generic Game Pad Button #4.*/ AKEYCODE_BUTTON_4 = 191, + /** Generic Game Pad Button #5.*/ AKEYCODE_BUTTON_5 = 192, + /** Generic Game Pad Button #6.*/ AKEYCODE_BUTTON_6 = 193, + /** Generic Game Pad Button #7.*/ AKEYCODE_BUTTON_7 = 194, + /** Generic Game Pad Button #8.*/ AKEYCODE_BUTTON_8 = 195, + /** Generic Game Pad Button #9.*/ AKEYCODE_BUTTON_9 = 196, + /** Generic Game Pad Button #10.*/ AKEYCODE_BUTTON_10 = 197, + /** Generic Game Pad Button #11.*/ AKEYCODE_BUTTON_11 = 198, + /** Generic Game Pad Button #12.*/ AKEYCODE_BUTTON_12 = 199, + /** Generic Game Pad Button #13.*/ AKEYCODE_BUTTON_13 = 200, + /** Generic Game Pad Button #14.*/ AKEYCODE_BUTTON_14 = 201, + /** Generic Game Pad Button #15.*/ AKEYCODE_BUTTON_15 = 202, + /** Generic Game Pad Button #16.*/ AKEYCODE_BUTTON_16 = 203, + /** Language Switch key. + * Toggles the current input language such as switching between English and Japanese on + * a QWERTY keyboard. On some devices, the same function may be performed by + * pressing Shift+Spacebar. */ AKEYCODE_LANGUAGE_SWITCH = 204, + /** Manner Mode key. + * Toggles silent or vibrate mode on and off to make the device behave more politely + * in certain settings such as on a crowded train. On some devices, the key may only + * operate when long-pressed. */ AKEYCODE_MANNER_MODE = 205, + /** 3D Mode key. + * Toggles the display between 2D and 3D mode. */ AKEYCODE_3D_MODE = 206, + /** Contacts special function key. + * Used to launch an address book application. */ AKEYCODE_CONTACTS = 207, + /** Calendar special function key. + * Used to launch a calendar application. */ AKEYCODE_CALENDAR = 208, + /** Music special function key. + * Used to launch a music player application. */ AKEYCODE_MUSIC = 209, + /** Calculator special function key. + * Used to launch a calculator application. */ AKEYCODE_CALCULATOR = 210, + /** Japanese full-width / half-width key. */ AKEYCODE_ZENKAKU_HANKAKU = 211, + /** Japanese alphanumeric key. */ AKEYCODE_EISU = 212, + /** Japanese non-conversion key. */ AKEYCODE_MUHENKAN = 213, + /** Japanese conversion key. */ AKEYCODE_HENKAN = 214, + /** Japanese katakana / hiragana key. */ AKEYCODE_KATAKANA_HIRAGANA = 215, + /** Japanese Yen key. */ AKEYCODE_YEN = 216, + /** Japanese Ro key. */ AKEYCODE_RO = 217, + /** Japanese kana key. */ AKEYCODE_KANA = 218, + /** Assist key. + * Launches the global assist activity. Not delivered to applications. */ AKEYCODE_ASSIST = 219, + /** Brightness Down key. + * Adjusts the screen brightness down. */ AKEYCODE_BRIGHTNESS_DOWN = 220, + /** Brightness Up key. + * Adjusts the screen brightness up. */ AKEYCODE_BRIGHTNESS_UP = 221, + /** Audio Track key. + * Switches the audio tracks. */ AKEYCODE_MEDIA_AUDIO_TRACK = 222, + /** Sleep key. + * Puts the device to sleep. Behaves somewhat like {@link AKEYCODE_POWER} but it + * has no effect if the device is already asleep. */ AKEYCODE_SLEEP = 223, + /** Wakeup key. + * Wakes up the device. Behaves somewhat like {@link AKEYCODE_POWER} but it + * has no effect if the device is already awake. */ AKEYCODE_WAKEUP = 224, + /** Pairing key. + * Initiates peripheral pairing mode. Useful for pairing remote control + * devices or game controllers, especially if no other input mode is + * available. */ AKEYCODE_PAIRING = 225, + /** Media Top Menu key. + * Goes to the top of media menu. */ AKEYCODE_MEDIA_TOP_MENU = 226, + /** '11' key. */ AKEYCODE_11 = 227, + /** '12' key. */ AKEYCODE_12 = 228, + /** Last Channel key. + * Goes to the last viewed channel. */ AKEYCODE_LAST_CHANNEL = 229, + /** TV data service key. + * Displays data services like weather, sports. */ AKEYCODE_TV_DATA_SERVICE = 230, + /** Voice Assist key. + * Launches the global voice assist activity. Not delivered to applications. */ AKEYCODE_VOICE_ASSIST = 231, + /** Radio key. + * Toggles TV service / Radio service. */ AKEYCODE_TV_RADIO_SERVICE = 232, + /** Teletext key. + * Displays Teletext service. */ AKEYCODE_TV_TELETEXT = 233, + /** Number entry key. + * Initiates to enter multi-digit channel nubmber when each digit key is assigned + * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC + * User Control Code. */ AKEYCODE_TV_NUMBER_ENTRY = 234, + /** Analog Terrestrial key. + * Switches to analog terrestrial broadcast service. */ AKEYCODE_TV_TERRESTRIAL_ANALOG = 235, + /** Digital Terrestrial key. + * Switches to digital terrestrial broadcast service. */ AKEYCODE_TV_TERRESTRIAL_DIGITAL = 236, + /** Satellite key. + * Switches to digital satellite broadcast service. */ AKEYCODE_TV_SATELLITE = 237, + /** BS key. + * Switches to BS digital satellite broadcasting service available in Japan. */ AKEYCODE_TV_SATELLITE_BS = 238, + /** CS key. + * Switches to CS digital satellite broadcasting service available in Japan. */ AKEYCODE_TV_SATELLITE_CS = 239, + /** BS/CS key. + * Toggles between BS and CS digital satellite services. */ AKEYCODE_TV_SATELLITE_SERVICE = 240, + /** Toggle Network key. + * Toggles selecting broacast services. */ AKEYCODE_TV_NETWORK = 241, + /** Antenna/Cable key. + * Toggles broadcast input source between antenna and cable. */ AKEYCODE_TV_ANTENNA_CABLE = 242, + /** HDMI #1 key. + * Switches to HDMI input #1. */ AKEYCODE_TV_INPUT_HDMI_1 = 243, + /** HDMI #2 key. + * Switches to HDMI input #2. */ AKEYCODE_TV_INPUT_HDMI_2 = 244, + /** HDMI #3 key. + * Switches to HDMI input #3. */ AKEYCODE_TV_INPUT_HDMI_3 = 245, + /** HDMI #4 key. + * Switches to HDMI input #4. */ AKEYCODE_TV_INPUT_HDMI_4 = 246, + /** Composite #1 key. + * Switches to composite video input #1. */ AKEYCODE_TV_INPUT_COMPOSITE_1 = 247, + /** Composite #2 key. + * Switches to composite video input #2. */ AKEYCODE_TV_INPUT_COMPOSITE_2 = 248, + /** Component #1 key. + * Switches to component video input #1. */ AKEYCODE_TV_INPUT_COMPONENT_1 = 249, + /** Component #2 key. + * Switches to component video input #2. */ AKEYCODE_TV_INPUT_COMPONENT_2 = 250, + /** VGA #1 key. + * Switches to VGA (analog RGB) input #1. */ AKEYCODE_TV_INPUT_VGA_1 = 251, + /** Audio description key. + * Toggles audio description off / on. */ AKEYCODE_TV_AUDIO_DESCRIPTION = 252, + /** Audio description mixing volume up key. + * Louden audio description volume as compared with normal audio volume. */ AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253, + /** Audio description mixing volume down key. + * Lessen audio description volume as compared with normal audio volume. */ AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254, + /** Zoom mode key. + * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */ AKEYCODE_TV_ZOOM_MODE = 255, + /** Contents menu key. + * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control + * Code */ AKEYCODE_TV_CONTENTS_MENU = 256, + /** Media context menu key. + * Goes to the context menu of media contents. Corresponds to Media Context-sensitive + * Menu (0x11) of CEC User Control Code. */ AKEYCODE_TV_MEDIA_CONTEXT_MENU = 257, + /** Timer programming key. + * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of + * CEC User Control Code. */ AKEYCODE_TV_TIMER_PROGRAMMING = 258, + /** Help key. */ AKEYCODE_HELP = 259, AKEYCODE_NAVIGATE_PREVIOUS = 260, AKEYCODE_NAVIGATE_NEXT = 261, AKEYCODE_NAVIGATE_IN = 262, - AKEYCODE_NAVIGATE_OUT = 263, - AKEYCODE_MEDIA_SKIP_FORWARD = 272, - AKEYCODE_MEDIA_SKIP_BACKWARD = 273, - AKEYCODE_MEDIA_STEP_FORWARD = 274, - AKEYCODE_MEDIA_STEP_BACKWARD = 275 + AKEYCODE_NAVIGATE_OUT = 263 // NOTE: If you add a new keycode here you must also add it to several other files. // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. @@ -321,3 +733,5 @@ enum { #endif #endif // _ANDROID_KEYCODES_H + +/** @} */ diff --git a/include/android/looper.h b/include/android/looper.h index 74c0383..718f703 100644 --- a/include/android/looper.h +++ b/include/android/looper.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Looper + * @{ + */ + +/** + * @file looper.h + */ #ifndef ANDROID_LOOPER_H #define ANDROID_LOOPER_H @@ -22,6 +30,7 @@ extern "C" { #endif +struct ALooper; /** * ALooper * @@ -35,7 +44,6 @@ extern "C" { * * A thread can have only one ALooper associated with it. */ -struct ALooper; typedef struct ALooper ALooper; /** @@ -44,13 +52,14 @@ typedef struct ALooper ALooper; */ ALooper* ALooper_forThread(); +/** Option for for ALooper_prepare(). */ enum { /** - * Option for ALooper_prepare: this looper will accept calls to - * ALooper_addFd() that do not have a callback (that is provide NULL - * for the callback). In this case the caller of ALooper_pollOnce() - * or ALooper_pollAll() MUST check the return from these functions to - * discover when data is available on such fds and process it. + * This looper will accept calls to ALooper_addFd() that do not + * have a callback (that is provide NULL for the callback). In + * this case the caller of ALooper_pollOnce() or ALooper_pollAll() + * MUST check the return from these functions to discover when + * data is available on such fds and process it. */ ALOOPER_PREPARE_ALLOW_NON_CALLBACKS = 1<<0 }; @@ -64,9 +73,9 @@ enum { */ ALooper* ALooper_prepare(int opts); +/** Result from ALooper_pollOnce() and ALooper_pollAll(). */ enum { /** - * Result from ALooper_pollOnce() and ALooper_pollAll(): * The poll was awoken using wake() before the timeout expired * and no callbacks were executed and no other file descriptors were ready. */ @@ -176,10 +185,12 @@ typedef int (*ALooper_callbackFunc)(int fd, int events, void* data); * * Returns ALOOPER_POLL_ERROR if an error occurred. * - * Returns a value >= 0 containing an identifier if its file descriptor has data - * and it has no callback function (requiring the caller here to handle it). - * In this (and only this) case outFd, outEvents and outData will contain the poll - * events and data associated with the fd, otherwise they will be set to NULL. + * Returns a value >= 0 containing an identifier (the same identifier + * `ident` passed to ALooper_addFd()) if its file descriptor has data + * and it has no callback function (requiring the caller here to + * handle it). In this (and only this) case outFd, outEvents and + * outData will contain the poll events and data associated with the + * fd, otherwise they will be set to NULL. * * This method does not return until it has finished invoking the appropriate callbacks * for all file descriptors that were signalled. @@ -254,3 +265,5 @@ int ALooper_removeFd(ALooper* looper, int fd); #endif #endif // ANDROID_LOOPER_H + +/** @} */ diff --git a/include/android/native_activity.h b/include/android/native_activity.h index bc70f88..d3d99cf 100644 --- a/include/android/native_activity.h +++ b/include/android/native_activity.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup NativeActivity Native Activity + * @{ + */ + +/** + * @file native_activity.h + */ #ifndef ANDROID_NATIVE_ACTIVITY_H #define ANDROID_NATIVE_ACTIVITY_H @@ -31,6 +39,9 @@ extern "C" { #endif +/** + * {@link ANativeActivityCallbacks} + */ struct ANativeActivityCallbacks; /** @@ -75,17 +86,17 @@ typedef struct ANativeActivity { * Path to this application's internal data directory. */ const char* internalDataPath; - + /** * Path to this application's external (removable/mountable) data directory. */ const char* externalDataPath; - + /** * The platform's SDK version code. */ int32_t sdkVersion; - + /** * This is the native instance of the application. It is not used by * the framework, but can be set by the application to its own instance @@ -119,13 +130,13 @@ typedef struct ANativeActivityCallbacks { * for more information. */ void (*onStart)(ANativeActivity* activity); - + /** * NativeActivity has resumed. See Java documentation for Activity.onResume() * for more information. */ void (*onResume)(ANativeActivity* activity); - + /** * Framework is asking NativeActivity to save its current instance state. * See Java documentation for Activity.onSaveInstanceState() for more @@ -136,19 +147,19 @@ typedef struct ANativeActivityCallbacks { * entities (pointers to memory, file descriptors, etc). */ void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); - + /** * NativeActivity has paused. See Java documentation for Activity.onPause() * for more information. */ void (*onPause)(ANativeActivity* activity); - + /** * NativeActivity has stopped. See Java documentation for Activity.onStop() * for more information. */ void (*onStop)(ANativeActivity* activity); - + /** * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() * for more information. @@ -160,7 +171,7 @@ typedef struct ANativeActivityCallbacks { * for example, to pause a game when it loses input focus. */ void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); - + /** * The drawing window for this native activity has been created. You * can use the given native window object to start drawing. @@ -191,13 +202,13 @@ typedef struct ANativeActivityCallbacks { * returning from here. */ void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); - + /** * The input queue for this native activity's window has been created. * You can use the given input queue to start retrieving input events. */ void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); - + /** * The input queue for this native activity's window is being destroyed. * You should no longer try to reference this object upon returning from this @@ -273,7 +284,17 @@ void ANativeActivity_setWindowFlags(ANativeActivity* activity, * API for documentation. */ enum { + /** + * Implicit request to show the input window, not as the result + * of a direct request by the user. + */ ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, + + /** + * The user has forced the input method open (such as by + * long-pressing menu) so it should not be closed until they + * explicitly do so. + */ ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, }; @@ -290,7 +311,15 @@ void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); * API for documentation. */ enum { + /** + * The soft input window should only be hidden if it was not + * explicitly shown by the user. + */ ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, + /** + * The soft input window should normally be hidden, unless it was + * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}. + */ ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, }; @@ -308,3 +337,4 @@ void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); #endif // ANDROID_NATIVE_ACTIVITY_H +/** @} */ diff --git a/include/android/native_window.h b/include/android/native_window.h index 2f4f2d3..cf07f1a 100644 --- a/include/android/native_window.h +++ b/include/android/native_window.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup NativeActivity Native Activity + * @{ + */ + +/** + * @file native_window.h + */ + #ifndef ANDROID_NATIVE_WINDOW_H #define ANDROID_NATIVE_WINDOW_H @@ -23,18 +32,31 @@ extern "C" { #endif -/* +/** * Pixel formats that a window can use. */ enum { + /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/ WINDOW_FORMAT_RGBA_8888 = 1, + /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/ WINDOW_FORMAT_RGBX_8888 = 2, + /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/ WINDOW_FORMAT_RGB_565 = 4, }; struct ANativeWindow; +/** + * {@link ANativeWindow} is opaque type that provides access to a native window. + * + * A pointer can be obtained using ANativeWindow_fromSurface(). + */ typedef struct ANativeWindow ANativeWindow; +/** + * {@link ANativeWindow} is a struct that represents a windows buffer. + * + * A pointer can be obtained using ANativeWindow_lock(). + */ typedef struct ANativeWindow_Buffer { // The number of pixels that are show horizontally. int32_t width; @@ -51,7 +73,7 @@ typedef struct ANativeWindow_Buffer { // The actual bits. void* bits; - + // Do not touch. uint32_t reserved[6]; } ANativeWindow_Buffer; @@ -67,25 +89,25 @@ void ANativeWindow_acquire(ANativeWindow* window); */ void ANativeWindow_release(ANativeWindow* window); -/* +/** * Return the current width in pixels of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getWidth(ANativeWindow* window); -/* +/** * Return the current height in pixels of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getHeight(ANativeWindow* window); -/* +/** * Return the current pixel format of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getFormat(ANativeWindow* window); -/* +/** * Change the format and size of the window buffers. * * The width and height control the number of pixels in the buffers, not the @@ -124,3 +146,5 @@ int32_t ANativeWindow_unlockAndPost(ANativeWindow* window); #endif #endif // ANDROID_NATIVE_WINDOW_H + +/** @} */ diff --git a/include/android/native_window_jni.h b/include/android/native_window_jni.h index b9e72ef..60a36c3 100644 --- a/include/android/native_window_jni.h +++ b/include/android/native_window_jni.h @@ -14,6 +14,15 @@ * limitations under the License. */ +/** + * @addtogroup NativeActivity Native Activity + * @{ + */ + +/** + * @file native_window_jni.h + */ + #ifndef ANDROID_NATIVE_WINDOW_JNI_H #define ANDROID_NATIVE_WINDOW_JNI_H @@ -38,3 +47,5 @@ ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface); #endif #endif // ANDROID_NATIVE_WINDOW_H + +/** @} */ diff --git a/include/android/obb.h b/include/android/obb.h index 65e9b2a..4c6d9d7 100644 --- a/include/android/obb.h +++ b/include/android/obb.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Storage + * @{ + */ + +/** + * @file obb.h + */ #ifndef ANDROID_OBB_H #define ANDROID_OBB_H @@ -25,9 +33,12 @@ extern "C" { #endif struct AObbInfo; +/** {@link AObbInfo} is an opaque type representing information for obb storage. */ typedef struct AObbInfo AObbInfo; +/** Flag for an obb file, returned by AObbInfo_getFlags(). */ enum { + /** overlay */ AOBBINFO_OVERLAY = 0x0001, }; @@ -61,3 +72,5 @@ int32_t AObbInfo_getFlags(AObbInfo* obbInfo); #endif #endif // ANDROID_OBB_H + +/** @} */ diff --git a/include/android/rect.h b/include/android/rect.h index bcd42a9..80741c0 100644 --- a/include/android/rect.h +++ b/include/android/rect.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup NativeActivity Native Activity + * @{ + */ + +/** + * @file rect.h + */ #ifndef ANDROID_RECT_H #define ANDROID_RECT_H @@ -24,13 +32,24 @@ extern "C" { #endif +/** + * {@link ARect} is a struct that represents a rectangular window area. + * + * It is used with {@link + * ANativeActivityCallbacks::onContentRectChanged} event callback and + * ANativeWindow_lock() function. + */ typedef struct ARect { #ifdef __cplusplus typedef int32_t value_type; #endif + /** left position */ int32_t left; + /** top position */ int32_t top; + /** left position */ int32_t right; + /** bottom position */ int32_t bottom; } ARect; @@ -39,3 +58,5 @@ typedef struct ARect { #endif #endif // ANDROID_RECT_H + +/** @} */ diff --git a/include/android/sensor.h b/include/android/sensor.h index 1be6232..73928ea 100644 --- a/include/android/sensor.h +++ b/include/android/sensor.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Sensor + * @{ + */ + +/** + * @file sensor.h + */ #ifndef ANDROID_SENSOR_H #define ANDROID_SENSOR_H @@ -34,7 +42,7 @@ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES */ -/* +/** * Structures and functions to receive and process sensor events in * native code. * @@ -49,37 +57,82 @@ extern "C" { #endif -/* - * Sensor types +/** + * Sensor types. * (keep in sync with hardware/sensor.h) */ - enum { + /** + * {@link ASENSOR_TYPE_ACCELEROMETER} + * reporting-mode: continuous + * + * All values are in SI units (m/s^2) and measure the acceleration of the + * device minus the force of gravity. + */ ASENSOR_TYPE_ACCELEROMETER = 1, + /** + * {@link ASENSOR_TYPE_MAGNETIC_FIELD} + * reporting-mode: continuous + * + * All values are in micro-Tesla (uT) and measure the geomagnetic + * field in the X, Y and Z axis. + */ ASENSOR_TYPE_MAGNETIC_FIELD = 2, + /** + * {@link ASENSOR_TYPE_GYROSCOPE} + * reporting-mode: continuous + * + * All values are in radians/second and measure the rate of rotation + * around the X, Y and Z axis. + */ ASENSOR_TYPE_GYROSCOPE = 4, + /** + * {@link ASENSOR_TYPE_LIGHT} + * reporting-mode: on-change + * + * The light sensor value is returned in SI lux units. + */ ASENSOR_TYPE_LIGHT = 5, + /** + * {@link ASENSOR_TYPE_PROXIMITY} + * reporting-mode: on-change + * + * The proximity sensor which turns the screen off and back on during calls is the + * wake-up proximity sensor. Implement wake-up proximity sensor before implementing + * a non wake-up proximity sensor. For the wake-up proximity sensor set the flag + * SENSOR_FLAG_WAKE_UP. + * The value corresponds to the distance to the nearest object in centimeters. + */ ASENSOR_TYPE_PROXIMITY = 8 }; -/* - * Sensor accuracy measure +/** + * Sensor accuracy measure. */ enum { + /** no contact */ ASENSOR_STATUS_NO_CONTACT = -1, + /** unreliable */ ASENSOR_STATUS_UNRELIABLE = 0, + /** low accuracy */ ASENSOR_STATUS_ACCURACY_LOW = 1, + /** medium accuracy */ ASENSOR_STATUS_ACCURACY_MEDIUM = 2, + /** high accuracy */ ASENSOR_STATUS_ACCURACY_HIGH = 3 }; -/* +/** * Sensor Reporting Modes. */ enum { + /** continuous reporting */ AREPORTING_MODE_CONTINUOUS = 0, + /** reporting on change */ AREPORTING_MODE_ON_CHANGE = 1, + /** on shot reporting */ AREPORTING_MODE_ONE_SHOT = 2, + /** special trigger reporting */ AREPORTING_MODE_SPECIAL_TRIGGER = 3 }; @@ -87,14 +140,14 @@ enum { * A few useful constants */ -/* Earth's gravity in m/s^2 */ +/** Earth's gravity in m/s^2 */ #define ASENSOR_STANDARD_GRAVITY (9.80665f) -/* Maximum magnetic field on Earth's surface in uT */ +/** Maximum magnetic field on Earth's surface in uT */ #define ASENSOR_MAGNETIC_FIELD_EARTH_MAX (60.0f) -/* Minimum magnetic field on Earth's surface in uT*/ +/** Minimum magnetic field on Earth's surface in uT*/ #define ASENSOR_MAGNETIC_FIELD_EARTH_MIN (30.0f) -/* +/** * A sensor event. */ @@ -180,19 +233,82 @@ typedef struct ASensorEvent { } ASensorEvent; struct ASensorManager; +/** + * {@link ASensorManager} is an opaque type to manage sensors and + * events queues. + * + * {@link ASensorManager} is a singleton that can be obtained using + * ASensorManager_getInstance(). + * + * This file provides a set of functions that uses {@link + * ASensorManager} to access and list hardware sensors, and + * create and destroy event queues: + * - ASensorManager_getSensorList() + * - ASensorManager_getDefaultSensor() + * - ASensorManager_getDefaultSensorEx() + * - ASensorManager_createEventQueue() + * - ASensorManager_destroyEventQueue() + */ typedef struct ASensorManager ASensorManager; + struct ASensorEventQueue; +/** + * {@link ASensorEventQueue} is an opaque type that provides access to + * {@link ASensorEvent} from hardware sensors. + * + * A new {@link ASensorEventQueue} can be obtained using ASensorManager_createEventQueue(). + * + * This file provides a set of functions to enable and disable + * sensors, check and get events, and set event rates on a {@link + * ASensorEventQueue}. + * - ASensorEventQueue_enableSensor() + * - ASensorEventQueue_disableSensor() + * - ASensorEventQueue_hasEvents() + * - ASensorEventQueue_getEvents() + * - ASensorEventQueue_setEventRate() + */ typedef struct ASensorEventQueue ASensorEventQueue; struct ASensor; +/** + * {@link ASensor} is an opaque type that provides information about + * an hardware sensors. + * + * A {@link ASensor} pointer can be obtained using + * ASensorManager_getDefaultSensor(), + * ASensorManager_getDefaultSensorEx() or from a {@link ASensorList}. + * + * This file provides a set of functions to access properties of a + * {@link ASensor}: + * - ASensor_getName() + * - ASensor_getVendor() + * - ASensor_getType() + * - ASensor_getResolution() + * - ASensor_getMinDelay() + * - ASensor_getFifoMaxEventCount() + * - ASensor_getFifoReservedEventCount() + * - ASensor_getStringType() + * - ASensor_getReportingMode() + * - ASensor_isWakeUpSensor() + */ typedef struct ASensor ASensor; +/** + * {@link ASensorRef} is a type for constant pointers to {@link ASensor}. + * + * This is used to define entry in {@link ASensorList} arrays. + */ typedef ASensor const* ASensorRef; +/** + * {@link ASensorList} is an array of reference to {@link ASensor}. + * + * A {@link ASensorList} can be initialized using ASensorManager_getSensorList(). + */ typedef ASensorRef const* ASensorList; /*****************************************************************************/ -/* +/** * Get a reference to the sensor manager. ASensorManager is a singleton * per package as different packages may have access to different sensors. * @@ -216,31 +332,35 @@ __attribute__ ((deprecated)) ASensorManager* ASensorManager_getInstance(); */ ASensorManager* ASensorManager_getInstanceForPackage(const char* packageName); -/* +/** * Returns the list of available sensors. */ int ASensorManager_getSensorList(ASensorManager* manager, ASensorList* list); -/* +/** * Returns the default sensor for the given type, or NULL if no sensor * of that type exists. */ ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type); -/* +/** * Returns the default sensor with the given type and wakeUp properties or NULL if no sensor * of this type and wakeUp properties exists. */ ASensor const* ASensorManager_getDefaultSensorEx(ASensorManager* manager, int type, bool wakeUp); -/* +/** * Creates a new sensor event queue and associate it with a looper. + * + * "ident" is a identifier for the events that will be returned when + * calling ALooper_pollOnce(). The identifier must be >= 0, or + * ALOOPER_POLL_CALLBACK if providing a non-NULL callback. */ ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager, ALooper* looper, int ident, ALooper_callbackFunc callback, void* data); -/* +/** * Destroys the event queue and free all resources associated to it. */ int ASensorManager_destroyEventQueue(ASensorManager* manager, ASensorEventQueue* queue); @@ -248,17 +368,17 @@ int ASensorManager_destroyEventQueue(ASensorManager* manager, ASensorEventQueue* /*****************************************************************************/ -/* +/** * Enable the selected sensor. Returns a negative error code on failure. */ int ASensorEventQueue_enableSensor(ASensorEventQueue* queue, ASensor const* sensor); -/* +/** * Disable the selected sensor. Returns a negative error code on failure. */ int ASensorEventQueue_disableSensor(ASensorEventQueue* queue, ASensor const* sensor); -/* +/** * Sets the delivery rate of events in microseconds for the given sensor. * Note that this is a hint only, generally event will arrive at a higher * rate. It is an error to set a rate inferior to the value returned by @@ -267,14 +387,14 @@ int ASensorEventQueue_disableSensor(ASensorEventQueue* queue, ASensor const* sen */ int ASensorEventQueue_setEventRate(ASensorEventQueue* queue, ASensor const* sensor, int32_t usec); -/* +/** * Returns true if there are one or more events available in the * sensor queue. Returns 1 if the queue has events; 0 if * it does not have events; and a negative value if there is an error. */ int ASensorEventQueue_hasEvents(ASensorEventQueue* queue); -/* +/** * Returns the next available events from the queue. Returns a negative * value if no events are available or an error has occurred, otherwise * the number of events returned. @@ -293,55 +413,55 @@ ssize_t ASensorEventQueue_getEvents(ASensorEventQueue* queue, /*****************************************************************************/ -/* +/** * Returns this sensor's name (non localized) */ const char* ASensor_getName(ASensor const* sensor); -/* +/** * Returns this sensor's vendor's name (non localized) */ const char* ASensor_getVendor(ASensor const* sensor); -/* +/** * Return this sensor's type */ int ASensor_getType(ASensor const* sensor); -/* +/** * Returns this sensors's resolution */ float ASensor_getResolution(ASensor const* sensor); -/* +/** * Returns the minimum delay allowed between events in microseconds. * A value of zero means that this sensor doesn't report events at a * constant rate, but rather only when a new data is available. */ int ASensor_getMinDelay(ASensor const* sensor); -/* +/** * Returns the maximum size of batches for this sensor. Batches will often be * smaller, as the hardware fifo might be used for other sensors. */ int ASensor_getFifoMaxEventCount(ASensor const* sensor); -/* +/** * Returns the hardware batch fifo size reserved to this sensor. */ int ASensor_getFifoReservedEventCount(ASensor const* sensor); -/* +/** * Returns this sensor's string type. */ const char* ASensor_getStringType(ASensor const* sensor); -/* +/** * Returns the reporting mode for this sensor. One of AREPORTING_MODE_* constants. */ int ASensor_getReportingMode(ASensor const* sensor); -/* +/** * Returns true if this is a wake up sensor, false otherwise. */ bool ASensor_isWakeUpSensor(ASensor const* sensor); @@ -351,3 +471,5 @@ bool ASensor_isWakeUpSensor(ASensor const* sensor); #endif #endif // ANDROID_SENSOR_H + +/** @} */ diff --git a/include/android/storage_manager.h b/include/android/storage_manager.h index bad2491..7f2ee08 100644 --- a/include/android/storage_manager.h +++ b/include/android/storage_manager.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup Storage + * @{ + */ + +/** + * @file storage_manager.h + */ #ifndef ANDROID_STORAGE_MANAGER_H #define ANDROID_STORAGE_MANAGER_H @@ -25,55 +33,62 @@ extern "C" { #endif struct AStorageManager; +/** + * {@link AStorageManager} manages application OBB storage, a pointer + * can be obtained with AStorageManager_new(). + */ typedef struct AStorageManager AStorageManager; +/** + * The different states of a OBB storage passed to AStorageManager_obbCallbackFunc(). + */ enum { - /* + /** * The OBB container is now mounted and ready for use. Can be returned * as the status for callbacks made during asynchronous OBB actions. */ AOBB_STATE_MOUNTED = 1, - /* + /** * The OBB container is now unmounted and not usable. Can be returned * as the status for callbacks made during asynchronous OBB actions. */ AOBB_STATE_UNMOUNTED = 2, - /* + /** * There was an internal system error encountered while trying to * mount the OBB. Can be returned as the status for callbacks made * during asynchronous OBB actions. */ AOBB_STATE_ERROR_INTERNAL = 20, - /* + /** * The OBB could not be mounted by the system. Can be returned as the * status for callbacks made during asynchronous OBB actions. */ AOBB_STATE_ERROR_COULD_NOT_MOUNT = 21, - /* + /** * The OBB could not be unmounted. This most likely indicates that a * file is in use on the OBB. Can be returned as the status for * callbacks made during asynchronous OBB actions. */ AOBB_STATE_ERROR_COULD_NOT_UNMOUNT = 22, - /* + /** * A call was made to unmount the OBB when it was not mounted. Can be * returned as the status for callbacks made during asynchronous OBB * actions. */ AOBB_STATE_ERROR_NOT_MOUNTED = 23, - /* + /** * The OBB has already been mounted. Can be returned as the status for * callbacks made during asynchronous OBB actions. */ AOBB_STATE_ERROR_ALREADY_MOUNTED = 24, - /* + /** * The current application does not have permission to use this OBB. * This could be because the OBB indicates it's owned by a different * package. Can be returned as the status for callbacks made during @@ -94,6 +109,16 @@ void AStorageManager_delete(AStorageManager* mgr); /** * Callback function for asynchronous calls made on OBB files. + * + * "state" is one of the following constants: + * - {@link AOBB_STATE_MOUNTED} + * - {@link AOBB_STATE_UNMOUNTED} + * - {@link AOBB_STATE_ERROR_INTERNAL} + * - {@link AOBB_STATE_ERROR_COULD_NOT_MOUNT} + * - {@link AOBB_STATE_ERROR_COULD_NOT_UNMOUNT} + * - {@link AOBB_STATE_ERROR_NOT_MOUNTED} + * - {@link AOBB_STATE_ERROR_ALREADY_MOUNTED} + * - {@link AOBB_STATE_ERROR_PERMISSION_DENIED} */ typedef void (*AStorageManager_obbCallbackFunc)(const char* filename, const int32_t state, void* data); @@ -125,3 +150,5 @@ const char* AStorageManager_getMountedObbPath(AStorageManager* mgr, const char* #endif #endif // ANDROID_STORAGE_MANAGER_H + +/** @} */ diff --git a/include/android/window.h b/include/android/window.h index 2ab192b..436bf3a 100644 --- a/include/android/window.h +++ b/include/android/window.h @@ -14,6 +14,14 @@ * limitations under the License. */ +/** + * @addtogroup NativeActivity Native Activity + * @{ + */ + +/** + * @file window.h + */ #ifndef ANDROID_WINDOW_H #define ANDROID_WINDOW_H @@ -26,28 +34,184 @@ extern "C" { * Window flags, as per the Java API at android.view.WindowManager.LayoutParams. */ enum { + /** + * As long as this window is visible to the user, allow the lock + * screen to activate while the screen is on. This can be used + * independently, or in combination with {@link + * AWINDOW_FLAG_KEEP_SCREEN_ON} and/or {@link + * AWINDOW_FLAG_SHOW_WHEN_LOCKED} + */ AWINDOW_FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, + /** Everything behind this window will be dimmed. */ AWINDOW_FLAG_DIM_BEHIND = 0x00000002, + /** + * Blur everything behind this window. + * @deprecated Blurring is no longer supported. + */ AWINDOW_FLAG_BLUR_BEHIND = 0x00000004, + /** + * This window won't ever get key input focus, so the + * user can not send key or other button events to it. Those will + * instead go to whatever focusable window is behind it. This flag + * will also enable {@link AWINDOW_FLAG_NOT_TOUCH_MODAL} whether or not that + * is explicitly set. + * + * Setting this flag also implies that the window will not need to + * interact with + * a soft input method, so it will be Z-ordered and positioned + * independently of any active input method (typically this means it + * gets Z-ordered on top of the input method, so it can use the full + * screen for its content and cover the input method if needed. You + * can use {@link AWINDOW_FLAG_ALT_FOCUSABLE_IM} to modify this behavior. + */ AWINDOW_FLAG_NOT_FOCUSABLE = 0x00000008, + /** this window can never receive touch events. */ AWINDOW_FLAG_NOT_TOUCHABLE = 0x00000010, + /** + * Even when this window is focusable (its + * {@link AWINDOW_FLAG_NOT_FOCUSABLE} is not set), allow any pointer events + * outside of the window to be sent to the windows behind it. Otherwise + * it will consume all pointer events itself, regardless of whether they + * are inside of the window. + */ AWINDOW_FLAG_NOT_TOUCH_MODAL = 0x00000020, + /** + * When set, if the device is asleep when the touch + * screen is pressed, you will receive this first touch event. Usually + * the first touch event is consumed by the system since the user can + * not see what they are pressing on. + * + * @deprecated This flag has no effect. + */ AWINDOW_FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, + /** + * As long as this window is visible to the user, keep + * the device's screen turned on and bright. + */ AWINDOW_FLAG_KEEP_SCREEN_ON = 0x00000080, + /** + * Place the window within the entire screen, ignoring + * decorations around the border (such as the status bar). The + * window must correctly position its contents to take the screen + * decoration into account. + */ AWINDOW_FLAG_LAYOUT_IN_SCREEN = 0x00000100, + /** allow window to extend outside of the screen. */ AWINDOW_FLAG_LAYOUT_NO_LIMITS = 0x00000200, + /** + * Hide all screen decorations (such as the status + * bar) while this window is displayed. This allows the window to + * use the entire display space for itself -- the status bar will + * be hidden when an app window with this flag set is on the top + * layer. A fullscreen window will ignore a value of {@link + * AWINDOW_SOFT_INPUT_ADJUST_RESIZE}; the window will stay + * fullscreen and will not resize. + */ AWINDOW_FLAG_FULLSCREEN = 0x00000400, + /** + * Override {@link AWINDOW_FLAG_FULLSCREEN} and force the + * screen decorations (such as the status bar) to be shown. + */ AWINDOW_FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, + /** + * Turn on dithering when compositing this window to + * the screen. + * @deprecated This flag is no longer used. + */ AWINDOW_FLAG_DITHER = 0x00001000, + /** + * Treat the content of the window as secure, preventing + * it from appearing in screenshots or from being viewed on non-secure + * displays. + */ AWINDOW_FLAG_SECURE = 0x00002000, + /** + * A special mode where the layout parameters are used + * to perform scaling of the surface when it is composited to the + * screen. + */ AWINDOW_FLAG_SCALED = 0x00004000, + /** + * Intended for windows that will often be used when the user is + * holding the screen against their face, it will aggressively + * filter the event stream to prevent unintended presses in this + * situation that may not be desired for a particular window, when + * such an event stream is detected, the application will receive + * a {@link AMOTION_EVENT_ACTION_CANCEL} to indicate this so + * applications can handle this accordingly by taking no action on + * the event until the finger is released. + */ AWINDOW_FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, + /** + * A special option only for use in combination with + * {@link AWINDOW_FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the + * screen your window may appear on top of or behind screen decorations + * such as the status bar. By also including this flag, the window + * manager will report the inset rectangle needed to ensure your + * content is not covered by screen decorations. + */ AWINDOW_FLAG_LAYOUT_INSET_DECOR = 0x00010000, + /** + * Invert the state of {@link AWINDOW_FLAG_NOT_FOCUSABLE} with + * respect to how this window interacts with the current method. + * That is, if FLAG_NOT_FOCUSABLE is set and this flag is set, + * then the window will behave as if it needs to interact with the + * input method and thus be placed behind/away from it; if {@link + * AWINDOW_FLAG_NOT_FOCUSABLE} is not set and this flag is set, + * then the window will behave as if it doesn't need to interact + * with the input method and can be placed to use more space and + * cover the input method. + */ AWINDOW_FLAG_ALT_FOCUSABLE_IM = 0x00020000, + /** + * If you have set {@link AWINDOW_FLAG_NOT_TOUCH_MODAL}, you + * can set this flag to receive a single special MotionEvent with + * the action + * {@link AMOTION_EVENT_ACTION_OUTSIDE} for + * touches that occur outside of your window. Note that you will not + * receive the full down/move/up gesture, only the location of the + * first down as an {@link AMOTION_EVENT_ACTION_OUTSIDE}. + */ AWINDOW_FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, + /** + * Special flag to let windows be shown when the screen + * is locked. This will let application windows take precedence over + * key guard or any other lock screens. Can be used with + * {@link AWINDOW_FLAG_KEEP_SCREEN_ON} to turn screen on and display windows + * directly before showing the key guard window. Can be used with + * {@link AWINDOW_FLAG_DISMISS_KEYGUARD} to automatically fully dismisss + * non-secure keyguards. This flag only applies to the top-most + * full-screen window. + */ AWINDOW_FLAG_SHOW_WHEN_LOCKED = 0x00080000, + /** + * Ask that the system wallpaper be shown behind + * your window. The window surface must be translucent to be able + * to actually see the wallpaper behind it; this flag just ensures + * that the wallpaper surface will be there if this window actually + * has translucent regions. + */ AWINDOW_FLAG_SHOW_WALLPAPER = 0x00100000, + /** + * When set as a window is being added or made + * visible, once the window has been shown then the system will + * poke the power manager's user activity (as if the user had woken + * up the device) to turn the screen on. + */ AWINDOW_FLAG_TURN_SCREEN_ON = 0x00200000, + /** + * When set the window will cause the keyguard to + * be dismissed, only if it is not a secure lock keyguard. Because such + * a keyguard is not needed for security, it will never re-appear if + * the user navigates to another window (in contrast to + * {@link AWINDOW_FLAG_SHOW_WHEN_LOCKED}, which will only temporarily + * hide both secure and non-secure keyguards but ensure they reappear + * when the user moves to another UI that doesn't hide them). + * If the keyguard is currently active and is secure (requires an + * unlock pattern) than the user will still need to confirm it before + * seeing this window, unless {@link AWINDOW_FLAG_SHOW_WHEN_LOCKED} has + * also been set. + */ AWINDOW_FLAG_DISMISS_KEYGUARD = 0x00400000, }; @@ -56,3 +220,5 @@ enum { #endif #endif // ANDROID_WINDOW_H + +/** @} */ |