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authorJamie Gennis <jgennis@google.com>2012-02-27 13:15:53 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-02-27 13:23:51 -0800
commitfbb16559168b88e30ffbe6d466f4c044366f503c (patch)
tree5287de738320b701aa98b8fe2d50b3bba4212790 /include/gui/BufferQueue.h
parent2cf1bc18b253a5acc6c9c241fd07f369c8e25a1b (diff)
parent9b10c47e112afc3600380895046a4a56e34cf6a8 (diff)
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Merge "Revert "Removed dependecies between BufferQueue and SurfaceTexture""
Diffstat (limited to 'include/gui/BufferQueue.h')
-rw-r--r--include/gui/BufferQueue.h119
1 files changed, 19 insertions, 100 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 8c21a28..dd1558c 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -40,7 +40,6 @@ public:
};
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
- enum { INVALID_BUFFER_SLOT = -1 };
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called from queueBuffer() each time an
@@ -120,91 +119,8 @@ public:
// connected to the specified client API.
virtual status_t disconnect(int api);
- // dump our state in a String
- virtual void dump(String8& result) const;
- virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
- // public facing structure for BufferSlot
- struct BufferItem {
-
- BufferItem()
- :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mBuf(INVALID_BUFFER_SLOT) {
- mCrop.makeInvalid();
- }
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mCrop is the current crop rectangle for this buffer slot. This gets
- // set to mNextCrop each time queueBuffer gets called for this buffer.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot. This
- // gets set to mNextTransform each time queueBuffer gets called for this
- // slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot. This
- // gets set to mNextScalingMode each time queueBuffer gets called for
- // this slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
+protected:
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // buf is the slot index of this buffer
- int mBuf;
-
- };
-
- // The following public functions is the consumer facing interface
-
- // acquire consumes a buffer by transferring its ownership to a consumer.
- // buffer contains the GraphicBuffer and its corresponding information.
- // buffer.mGraphicsBuffer will be NULL when the buffer has been already
- // acquired by the consumer.
-
- status_t acquire(BufferItem *buffer);
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue pending a fence sync.
- status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
-
- // consumerDisconnect disconnects a consumer from the BufferQueue. All
- // buffers will be freed.
- status_t consumerDisconnect();
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setBufferCountServer set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
- status_t setBufferCountServer(int bufferCount);
-
- // isSynchronousMode returns whether the SurfaceTexture is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
- // setConsumerName sets the name used in logging
- void setConsumerName(const String8& name);
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
-
-
-private:
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
void freeBufferLocked(int index);
@@ -229,18 +145,20 @@ private:
status_t setBufferCountServerLocked(int bufferCount);
+ enum { INVALID_BUFFER_SLOT = -1 };
+
struct BufferSlot {
BufferSlot()
- : mEglDisplay(EGL_NO_DISPLAY),
+ : mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR),
- mAcquireCalled(false) {
+ mFence(EGL_NO_SYNC_KHR) {
mCrop.makeInvalid();
}
@@ -248,6 +166,9 @@ private:
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
@@ -257,7 +178,6 @@ private:
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
- // aka "owned by BufferQueue, ready to be dequeued"
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
@@ -270,7 +190,6 @@ private:
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
- // aka "owned by producer, ready to be queued"
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
@@ -280,11 +199,7 @@ private:
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
- // aka "owned by BufferQueue, ready to be acquired"
QUEUED = 2,
-
- // aka "owned by consumer, ready to be released"
- ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
@@ -321,9 +236,6 @@ private:
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
};
// mSlots is the array of buffer slots that must be mirrored on the client
@@ -333,6 +245,7 @@ private:
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultWidth;
@@ -358,6 +271,14 @@ private:
// mServerBufferCount buffer count requested by the server-side
int mServerBufferCount;
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
// mNextCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mNextCrop;
@@ -406,7 +327,7 @@ private:
// mName is a string used to identify the BufferQueue in log messages.
// It is set by the setName method.
- String8 mConsumerName;
+ String8 mName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of BufferQueue objects. It must be locked whenever the
@@ -416,8 +337,6 @@ private:
// mFrameCounter is the free running counter, incremented for every buffer queued
// with the surface Texture.
uint64_t mFrameCounter;
-
- bool mBufferHasBeenQueued;
};
// ----------------------------------------------------------------------------