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authorEric Penner <epenner@google.com>2014-09-30 11:28:30 -0700
committerEric Penner <epenner@google.com>2014-10-03 14:57:09 -0700
commit99a0afbaee9eddabc2b544e3a5c432901c1d498c (patch)
treeeb2add5f603b0709134e855f35d2a8016bcfc642 /include/gui/GuiConfig.h
parent6c925ede620f4080227bb1fe8a41e4b4502348f8 (diff)
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BufferQueueProducer: Throttle EGL frame production.
Throttling was previously controlled by a combination of the driver and the number of buffers in the queue. This patch makes a more consistent trade-off, which allows two GPU frames pending but not three. More buffering could improve throughput in the case of varying frame times, but this also increases latency. Bug: 17502897 Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
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