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authorMathias Agopian <mathias@google.com>2013-07-31 20:09:53 -0700
committerMathias Agopian <mathias@google.com>2013-08-01 17:20:08 -0700
commita4e19521ac4563f2ff6517bcfd63d9b8d33a6d0b (patch)
tree2ea2866fb6b49eabdc207bb42715665df2c94799 /include/gui/IGraphicBufferConsumer.h
parentba93b3f8e403636b614a4a379f9421bc70dca84f (diff)
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Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the BuffereQueue in the consumer process and have everything work as usual. Bug: 9265647 Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
Diffstat (limited to 'include/gui/IGraphicBufferConsumer.h')
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1 files changed, 209 insertions, 0 deletions
diff --git a/include/gui/IGraphicBufferConsumer.h b/include/gui/IGraphicBufferConsumer.h
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+++ b/include/gui/IGraphicBufferConsumer.h
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
+#define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/RefBase.h>
+#include <utils/Timers.h>
+
+#include <binder/IInterface.h>
+#include <ui/Rect.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class IConsumerListener;
+class GraphicBuffer;
+class Fence;
+
+class IGraphicBufferConsumer : public IInterface {
+
+public:
+
+ // public facing structure for BufferSlot
+ class BufferItem : public Flattenable<BufferItem> {
+ friend class Flattenable<BufferItem>;
+ size_t getPodSize() const;
+ size_t getFlattenedSize() const;
+ size_t getFdCount() const;
+ status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
+ status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
+
+ public:
+ enum { INVALID_BUFFER_SLOT = -1 };
+ BufferItem();
+
+ // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
+ // if the buffer in this slot has been acquired in the past (see
+ // BufferSlot.mAcquireCalled).
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mFence is a fence that will signal when the buffer is idle.
+ sp<Fence> mFence;
+
+ // mCrop is the current crop rectangle for this buffer slot.
+ Rect mCrop;
+
+ // mTransform is the current transform flags for this buffer slot.
+ uint32_t mTransform;
+
+ // mScalingMode is the current scaling mode for this buffer slot.
+ uint32_t mScalingMode;
+
+ // mTimestamp is the current timestamp for this buffer slot. This gets
+ // to set by queueBuffer each time this slot is queued.
+ int64_t mTimestamp;
+
+ // mFrameNumber is the number of the queued frame for this slot.
+ uint64_t mFrameNumber;
+
+ // mBuf is the slot index of this buffer
+ int mBuf;
+
+ // mIsDroppable whether this buffer was queued with the
+ // property that it can be replaced by a new buffer for the purpose of
+ // making sure dequeueBuffer() won't block.
+ // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
+ // was queued.
+ bool mIsDroppable;
+
+ // Indicates whether this buffer has been seen by a consumer yet
+ bool mAcquireCalled;
+ };
+
+
+ // acquireBuffer attempts to acquire ownership of the next pending buffer in
+ // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
+ // buffer is successfully acquired, the information about the buffer is
+ // returned in BufferItem. If the buffer returned had previously been
+ // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
+ // NULL and it is assumed that the consumer still holds a reference to the
+ // buffer.
+ //
+ // If presentWhen is nonzero, it indicates the time when the buffer will
+ // be displayed on screen. If the buffer's timestamp is farther in the
+ // future, the buffer won't be acquired, and PRESENT_LATER will be
+ // returned. The presentation time is in nanoseconds, and the time base
+ // is CLOCK_MONOTONIC.
+ virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0;
+
+ // releaseBuffer releases a buffer slot from the consumer back to the
+ // BufferQueue. This may be done while the buffer's contents are still
+ // being accessed. The fence will signal when the buffer is no longer
+ // in use. frameNumber is used to indentify the exact buffer returned.
+ //
+ // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
+ // any references to the just-released buffer that it might have, as if it
+ // had received a onBuffersReleased() call with a mask set for the released
+ // buffer.
+ //
+ // Note that the dependencies on EGL will be removed once we switch to using
+ // the Android HW Sync HAL.
+ virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
+ EGLDisplay display, EGLSyncKHR fence,
+ const sp<Fence>& releaseFence) = 0;
+
+ // consumerConnect connects a consumer to the BufferQueue. Only one
+ // consumer may be connected, and when that consumer disconnects the
+ // BufferQueue is placed into the "abandoned" state, causing most
+ // interactions with the BufferQueue by the producer to fail.
+ // controlledByApp indicates whether the consumer is controlled by
+ // the application.
+ //
+ // consumer may not be NULL.
+ virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
+
+ // consumerDisconnect disconnects a consumer from the BufferQueue. All
+ // buffers will be freed and the BufferQueue is placed in the "abandoned"
+ // state, causing most interactions with the BufferQueue by the producer to
+ // fail.
+ virtual status_t consumerDisconnect() = 0;
+
+ // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
+ // indicating which buffer slots have been released by the BufferQueue
+ // but have not yet been released by the consumer.
+ //
+ // This should be called from the onBuffersReleased() callback.
+ virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // dequeueBuffer when a width and height of zero is requested. Default
+ // is 1x1.
+ virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
+
+ // setDefaultMaxBufferCount sets the default value for the maximum buffer
+ // count (the initial default is 2). If the producer has requested a
+ // buffer count using setBufferCount, the default buffer count will only
+ // take effect if the producer sets the count back to zero.
+ //
+ // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+ virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
+
+ // disableAsyncBuffer disables the extra buffer used in async mode
+ // (when both producer and consumer have set their "isControlledByApp"
+ // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
+ //
+ // This can only be called before consumerConnect().
+ virtual status_t disableAsyncBuffer() = 0;
+
+ // setMaxAcquiredBufferCount sets the maximum number of buffers that can
+ // be acquired by the consumer at one time (default 1). This call will
+ // fail if a producer is connected to the BufferQueue.
+ virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
+
+ // setConsumerName sets the name used in logging
+ virtual void setConsumerName(const String8& name) = 0;
+
+ // setDefaultBufferFormat allows the BufferQueue to create
+ // GraphicBuffers of a defaultFormat if no format is specified
+ // in dequeueBuffer. Formats are enumerated in graphics.h; the
+ // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
+ virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
+
+ // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+ // These are merged with the bits passed to dequeueBuffer. The values are
+ // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
+ virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
+
+ // setTransformHint bakes in rotation to buffers so overlays can be used.
+ // The values are enumerated in window.h, e.g.
+ // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
+ virtual status_t setTransformHint(uint32_t hint) = 0;
+
+public:
+ DECLARE_META_INTERFACE(GraphicBufferConsumer);
+};
+
+// ----------------------------------------------------------------------------
+
+class BnGraphicBufferConsumer : public BnInterface<IGraphicBufferConsumer>
+{
+public:
+ virtual status_t onTransact( uint32_t code,
+ const Parcel& data,
+ Parcel* reply,
+ uint32_t flags = 0);
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H