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author | Mathias Agopian <mathias@google.com> | 2013-02-14 17:11:02 -0800 |
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committer | Mathias Agopian <mathias@google.com> | 2013-02-14 19:19:05 -0800 |
commit | e3c697fb929c856b59fa56a8e05a2a7eba187c3d (patch) | |
tree | fccd3662a79ea1af6124365763f2ebc8db7f6c45 /include/gui/Surface.h | |
parent | 82052cff2c4da7a2af650cdd6bb7d21293742178 (diff) | |
download | frameworks_native-e3c697fb929c856b59fa56a8e05a2a7eba187c3d.zip frameworks_native-e3c697fb929c856b59fa56a8e05a2a7eba187c3d.tar.gz frameworks_native-e3c697fb929c856b59fa56a8e05a2a7eba187c3d.tar.bz2 |
Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
Diffstat (limited to 'include/gui/Surface.h')
-rw-r--r-- | include/gui/Surface.h | 313 |
1 files changed, 191 insertions, 122 deletions
diff --git a/include/gui/Surface.h b/include/gui/Surface.h index ec75d4e..4300a0f 100644 --- a/include/gui/Surface.h +++ b/include/gui/Surface.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2007 The Android Open Source Project + * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,155 +17,224 @@ #ifndef ANDROID_GUI_SURFACE_H #define ANDROID_GUI_SURFACE_H -#include <stdint.h> -#include <sys/types.h> +#include <gui/IGraphicBufferProducer.h> +#include <gui/GLConsumer.h> +#include <gui/BufferQueue.h> + +#include <ui/ANativeObjectBase.h> +#include <ui/Region.h> -#include <utils/KeyedVector.h> #include <utils/RefBase.h> #include <utils/threads.h> +#include <utils/KeyedVector.h> -#include <ui/PixelFormat.h> -#include <ui/Region.h> - -#include <gui/SurfaceTextureClient.h> -#include <gui/ISurface.h> -#include <gui/ISurfaceComposerClient.h> +struct ANativeWindow_Buffer; namespace android { -// --------------------------------------------------------------------------- - -class IGraphicBufferProducer; -class Surface; -class SurfaceComposerClient; - -// --------------------------------------------------------------------------- - -class SurfaceControl : public RefBase -{ -public: - static bool isValid(const sp<SurfaceControl>& surface) { - return (surface != 0) && surface->isValid(); - } - bool isValid() { - return mSurface!=0 && mClient!=0; - } - static bool isSameSurface( - const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs); - - // release surface data from java - void clear(); - - status_t setLayerStack(int32_t layerStack); - status_t setLayer(int32_t layer); - status_t setPosition(int32_t x, int32_t y); - status_t setSize(uint32_t w, uint32_t h); - status_t hide(); - status_t show(); - status_t setFlags(uint32_t flags, uint32_t mask); - status_t setTransparentRegionHint(const Region& transparent); - status_t setAlpha(float alpha=1.0f); - status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); - status_t setCrop(const Rect& crop); - - static status_t writeSurfaceToParcel( - const sp<SurfaceControl>& control, Parcel* parcel); - - sp<Surface> getSurface() const; - -private: - // can't be copied - SurfaceControl& operator = (SurfaceControl& rhs); - SurfaceControl(const SurfaceControl& rhs); - - friend class SurfaceComposerClient; - friend class Surface; - - SurfaceControl( - const sp<SurfaceComposerClient>& client, - const sp<ISurface>& surface); - - ~SurfaceControl(); - - status_t validate() const; - void destroy(); - - sp<SurfaceComposerClient> mClient; - sp<IBinder> mSurface; - mutable Mutex mLock; - mutable sp<Surface> mSurfaceData; -}; - -// --------------------------------------------------------------------------- - /* - * This is a small wrapper around SurfaceTextureClient. + * An implementation of ANativeWindow that feeds graphics buffers into a + * BufferQueue. * - * TODO: rename and/or merge with STC. + * This is typically used by programs that want to render frames through + * some means (maybe OpenGL, a software renderer, or a hardware decoder) + * and have the frames they create forwarded to SurfaceFlinger for + * compositing. For example, a video decoder could render a frame and call + * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by + * Surface. Surface then forwards the buffers through Binder IPC + * to the BufferQueue's producer interface, providing the new frame to a + * consumer such as GLConsumer. */ -class Surface : public SurfaceTextureClient +class Surface + : public ANativeObjectBase<ANativeWindow, Surface, RefBase> { public: - struct SurfaceInfo { - uint32_t w; - uint32_t h; - uint32_t s; - uint32_t usage; - PixelFormat format; - void* bits; - uint32_t reserved[2]; - }; - explicit Surface(const sp<IGraphicBufferProducer>& bp); + Surface(const sp<IGraphicBufferProducer>& bufferProducer); - static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel); + sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; + static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); static sp<Surface> readFromParcel(const Parcel& data); - static bool isValid(const sp<Surface>& surface) { - return (surface != 0) && surface->isValid(); - } - - bool isValid(); - uint32_t getIdentity() const { return mIdentity; } - sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this - // the lock/unlock APIs must be used from the same thread - status_t lock(SurfaceInfo* info, Region* dirty = NULL); - status_t unlockAndPost(); + // FIXME: temporary for source compatibility... + sp<IGraphicBufferProducer> getISurfaceTexture() const { + return getIGraphicBufferProducer(); + } - sp<IBinder> asBinder() const; +protected: + Surface(); + virtual ~Surface(); + void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer); private: - // this is just to be able to write some unit tests - friend class Test; - friend class SurfaceControl; - // can't be copied - Surface& operator = (Surface& rhs); + Surface& operator = (const Surface& rhs); Surface(const Surface& rhs); + void init(); + + // ANativeWindow hooks + static int hook_cancelBuffer(ANativeWindow* window, + ANativeWindowBuffer* buffer, int fenceFd); + static int hook_dequeueBuffer(ANativeWindow* window, + ANativeWindowBuffer** buffer, int* fenceFd); + static int hook_perform(ANativeWindow* window, int operation, ...); + static int hook_query(const ANativeWindow* window, int what, int* value); + static int hook_queueBuffer(ANativeWindow* window, + ANativeWindowBuffer* buffer, int fenceFd); + static int hook_setSwapInterval(ANativeWindow* window, int interval); + + static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer); + static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer** buffer); + static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer); + static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, + ANativeWindowBuffer* buffer); + + int dispatchConnect(va_list args); + int dispatchDisconnect(va_list args); + int dispatchSetBufferCount(va_list args); + int dispatchSetBuffersGeometry(va_list args); + int dispatchSetBuffersDimensions(va_list args); + int dispatchSetBuffersUserDimensions(va_list args); + int dispatchSetBuffersFormat(va_list args); + int dispatchSetScalingMode(va_list args); + int dispatchSetBuffersTransform(va_list args); + int dispatchSetBuffersTimestamp(va_list args); + int dispatchSetCrop(va_list args); + int dispatchSetPostTransformCrop(va_list args); + int dispatchSetUsage(va_list args); + int dispatchLock(va_list args); + int dispatchUnlockAndPost(va_list args); + +protected: + virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); + virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); + virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); + virtual int perform(int operation, va_list args); + virtual int query(int what, int* value) const; + virtual int setSwapInterval(int interval); + + virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); + + virtual int connect(int api); + virtual int disconnect(int api); + virtual int setBufferCount(int bufferCount); + virtual int setBuffersDimensions(int w, int h); + virtual int setBuffersUserDimensions(int w, int h); + virtual int setBuffersFormat(int format); + virtual int setScalingMode(int mode); + virtual int setBuffersTransform(int transform); + virtual int setBuffersTimestamp(int64_t timestamp); + virtual int setCrop(Rect const* rect); + virtual int setUsage(uint32_t reqUsage); - explicit Surface(const sp<SurfaceControl>& control); - Surface(const Parcel& data, const sp<IBinder>& ref); - ~Surface(); - - /* - * private stuff... - */ - void init(const sp<IGraphicBufferProducer>& bufferProducer); +public: + virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); + virtual int unlockAndPost(); - static void cleanCachedSurfacesLocked(); +protected: + enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; + enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; - virtual int query(int what, int* value) const; +private: + void freeAllBuffers(); + int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; - // constants - sp<ISurface> mSurface; - uint32_t mIdentity; + struct BufferSlot { + sp<GraphicBuffer> buffer; + Region dirtyRegion; + }; - // A cache of Surface objects that have been deserialized into this process. - static Mutex sCachedSurfacesLock; - static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces; + // mSurfaceTexture is the interface to the surface texture server. All + // operations on the surface texture client ultimately translate into + // interactions with the server using this interface. + // TODO: rename to mBufferProducer + sp<IGraphicBufferProducer> mGraphicBufferProducer; + + // mSlots stores the buffers that have been allocated for each buffer slot. + // It is initialized to null pointers, and gets filled in with the result of + // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + + // mReqWidth is the buffer width that will be requested at the next dequeue + // operation. It is initialized to 1. + uint32_t mReqWidth; + + // mReqHeight is the buffer height that will be requested at the next + // dequeue operation. It is initialized to 1. + uint32_t mReqHeight; + + // mReqFormat is the buffer pixel format that will be requested at the next + // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. + uint32_t mReqFormat; + + // mReqUsage is the set of buffer usage flags that will be requested + // at the next deuque operation. It is initialized to 0. + uint32_t mReqUsage; + + // mTimestamp is the timestamp that will be used for the next buffer queue + // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that + // a timestamp is auto-generated when queueBuffer is called. + int64_t mTimestamp; + + // mCrop is the crop rectangle that will be used for the next buffer + // that gets queued. It is set by calling setCrop. + Rect mCrop; + + // mScalingMode is the scaling mode that will be used for the next + // buffers that get queued. It is set by calling setScalingMode. + int mScalingMode; + + // mTransform is the transform identifier that will be used for the next + // buffer that gets queued. It is set by calling setTransform. + uint32_t mTransform; + + // mDefaultWidth is default width of the buffers, regardless of the + // native_window_set_buffers_dimensions call. + uint32_t mDefaultWidth; + + // mDefaultHeight is default height of the buffers, regardless of the + // native_window_set_buffers_dimensions call. + uint32_t mDefaultHeight; + + // mUserWidth, if non-zero, is an application-specified override + // of mDefaultWidth. This is lower priority than the width set by + // native_window_set_buffers_dimensions. + uint32_t mUserWidth; + + // mUserHeight, if non-zero, is an application-specified override + // of mDefaultHeight. This is lower priority than the height set + // by native_window_set_buffers_dimensions. + uint32_t mUserHeight; + + // mTransformHint is the transform probably applied to buffers of this + // window. this is only a hint, actual transform may differ. + uint32_t mTransformHint; + + // mConsumerRunningBehind whether the consumer is running more than + // one buffer behind the producer. + mutable bool mConsumerRunningBehind; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of Surface objects. It must be locked whenever the + // member variables are accessed. + mutable Mutex mMutex; + + // must be used from the lock/unlock thread + sp<GraphicBuffer> mLockedBuffer; + sp<GraphicBuffer> mPostedBuffer; + bool mConnectedToCpu; + + // must be accessed from lock/unlock thread only + Region mDirtyRegion; }; }; // namespace android -#endif // ANDROID_GUI_SURFACE_H +#endif // ANDROID_GUI_SURFACE_H |